CPA Set - Finalize cards

Discussion in 'Home Made Cards' started by Mooseman, Jun 16, 2006.

  1. Limited Yes, but we won't care

    We did change it to
    "W: Gain five life and target opponent gains control of ~" to avoid multiplayer abuse..

    But try to avoid putting two colon's in the wording, because it makes no sense.
  2. Ransac CPA Trash Man

    The way that you have it worded with the W activation cost, you can merely stack the ability and choose new targets in a multiplayer game, bouncing back and forth between merely two if you choose. AND, and the controller of the ability, YOU would still gain the life.

    When I first read it, I didn't see the original colon. I thought it was a CIP ability. But, I'm wrong. I misread the ability. But it wasn't so much self-inflict itself, but moreso the concept of you casting a spell and the opponent controlling it that I liked.

    If you want to avoid abuse, make it a (T: ) instead of a (W).


    Ransac, cpa trash man
  3. Mooseman Isengar Tussle

    Sorry about the double colon......

    "W: Gain five life and target opponent gains control of ~"

    works for me.

    Ransac: I think the Tap would make it a lot less useful.
  4. Limited Yes, but we won't care

    But Ransac makes a very good point. If its just "w: bla die bla" then you can gain a lot of life.

    How about:
    "W: Gain five life and target opponent gains control of ~. Use this ability only once each turn"
  5. Mooseman Isengar Tussle

    Yes that would work.

    Card Name: Courier Spirit
    Color: W
    Cost: 1W
    Type: Creature - Spirit
    Pow/Tgh:
    Rules Text: Flying (This creature can't be blocked except by creatures with flying.)
    W: Gain five life and target opponent gains control of ~. Use this ability only once each turn
    1/1

    Flavor Text:
    Rarity: C
    Artist:
    Number: 4/186
  6. DarthFerret Evil Sith Weasel

    I will second that wording. Makes a lot of sense. Plus does prevent abuse in 2HG style and Emporer style play!
  7. Limited Yes, but we won't care

  8. Mooseman Isengar Tussle

    Card Name: Holdfast Guard
    Color: W
    Cost: 2WW
    Type: Creature - Soldier
    Pow/Tgh: 2/4
    Rules Text: Plainscast 2: You may remove 2 Plains card from your hand from the game rather than pay this spell's mana cost)
    Whenever Holdfast Guard deals damage, you gain that much life.
    Flavor Text:
    Rarity: C
    Artist:
    Number: 5/186

    Works for me.
  9. Ransac CPA Trash Man

    I think this one is fine.


    Ransac, cpa trash man
  10. Limited Yes, but we won't care

    Just wondering: shouldn't it be an uncommon? Landcast 2 feels 'special' enough..
  11. Mooseman Isengar Tussle

    if it was plainscast 1, then yes. But plainscast 2 is not an improvement over plainscast 1.
  12. DarthFerret Evil Sith Weasel

    Well, how about we make it Plainscast 1, and make it an uncommon?
  13. Ransac CPA Trash Man

    No, I think that the ability to remove 1 plains for a 2/4 spirit link on your first turn is too powerful. This is fine as it is and may even warrant an uncommon in it's current state.


    Ransac, cpa trash man
  14. Mooseman Isengar Tussle

    Uncommon is fine by me.
  15. Mooseman Isengar Tussle

    Card Name: Inspiring Altruist
    Color: W
    Cost: 1WW
    Type: Creature - Human
    Pow/Tgh: 6/7
    Rules Text: All creatures you control have "Whenever a creature an opponent controls would be dealt damage, prevent one of that damage".

    Flavor Text:
    Rarity: C
    Artist:
    Number: 6/186


    Any comments? I'm not sure about a 6/7 on turn three.....
  16. Ransac CPA Trash Man

    I say same to this card as the other one. All damage.


    Ransac, cpa trash man
  17. Limited Yes, but we won't care

    6/7 on turn three might prove to be a problem..

    How about 7/7 for 2WW?
  18. Mooseman Isengar Tussle

    I'm thinking 6/6 for 1WW
    or 7/7 for 2WW............

    hmmmmmmmmmmmm We'll have to playtest this one to see if it needs dialed in better.
  19. Force of Will Smith New Member

    im originally thought a 6/6 for 1WW...
    but if they have any blockers, they can chump you completely...

    attacking 6/6

    unblocked:5 damage
    blocked with 1 creature: 3 damage
    maybe less...

    he needs trample too. maybe even rampage to counteract it if you didnt want it to be completely stopped by defenders.


    and it has to be all damage, because making him flying would be EASY

    maybe something where hes a 0/1 and when he attacks he gets +this/+that
    and when he blocks he forms into like a 0/10, flying and first strike..
    or maybe that for another card...
  20. Ransac CPA Trash Man

    I like the idea of adding trample, but that's not really a white staple ability.


    Ransac, cpa trash man

Share This Page