It will be 4 cards when I draw.
Untap, Upkeep, Draw (THAT will do!), Swamp, Angel of Despair (targeting your Vampire)(gain 1 life), Response?
Spidey: 13
Hand: 4
Library: 41
In Play:
(U,U,U) Forest x3
(U,U,U) Swamp x3
(U) Thawing Glaciers (1, T: Search my library for a basic land card, put that card into play tapped, then shuffle my library. ~ gains substance ueot. Return ~ to its owners hand when it loses substance)
(U) Taunting Elf (0/1, All creatures able to block ~ do so)
(U) Vhati il-Dal (3/3, T: Target creature's power or toughness becomes 1 ueot)
(U) Ebony Treefolk (3/3, GB: ~ gains +1/+1 ueot)
(U) Sengir Vampire (4/4, flying, Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire.) deaded?
(U) Wall of Roots (0/5, Defender, Put a -0/-1 ctr on ~: Add G to my mana pool. Play this ability only once each turn)
(S) Seedborn Muse (2/4, Untap all permanents I control during Ransac's untap step)
Graveyard: Spinal Graft
RFG: Tracker
Ransac: 22
Hand: 2
Library: 42
In Play:
(U) Scrubland (B/W)
(TTTU) Swamp
(TTTT) Plains
Angel's Feather (Whenever a player plays a white spell, I may gain 1 life.)
(U) Sengir Vampire (4/4, flying, Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire.)
(U) Malach of the Dawn (2/4, flying, WWW: Regenerate)
(U) Voice of Grace (2/2, flying, pro-black)
(U) Blinding Angel (2/4, flying, Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.)
(S) Angel of Despair (5/5, flying, when AoD comes into play destroy target permanent.)
Graveyard: Dark Ritual, Swords to Plowshares
RFG:
Ransac, cpa trash man