Build a Deckv2: Spidey vs Ransac

Ransac

CPA Trash Man
Can't attack with the Mother if she's tapped already... she shall have a Swan Song!!!

Untap, Upkeep, Draw, Tap my Mother to give my Blinding Angel pro-black. Attack with Blinding Angel. Response?

Spidey: 19
Hand: 3
Library: 47
In Play:

(T,T) Forest x2
(T,T) Swamp x2
(T) Thawing Glaciers (1, T: Search my library for a basic land card, put that card into play tapped, then shuffle my library. ~ gains substance ueot. Return ~ to its owners hand when it loses substance)

(T) Vine Trellis (0/4, Defender, T: Add G to my mana pool)
(U) Ebony Treefolk (3/3, BG: ~ gains +1/+1 ueot)
(U) Taunting Elf (0/1, All creatures able to block ~ do so)
(U) Nettling Imp (1/1, T: Target non-Wall creature without summoning sickness attacks this turn if able. AEOT, if it didn't attack, destroy it. Play this ability only on Ransac's turn before attackers are declared)
(S) Sengir Vampire (4/4, flying, Whenever a creature dealt dmg by ~ this turn is put into a graveyard, put a +1/+1 ctr on ~)

Graveyard:
RFG:

Ransac: 21
Hand: 3
Library: 48
In Play:

(U) Scrubland (B/W)
(UU) Plains
(U) Tainted Field (T: add 1. T: if you control a swamp, add B/W)
(U) Swamp

(U) Soul Warden (1/1, whenever another creature comes into play, I gain 1 life.)
(T) Mother of Runes (1/1, T: Target creature gains protection from the color of your choice until end of turn.)
(T) Blinding Angel (2/4, flying, Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.)


Graveyard: Vampiric Tutor
RFG:


Ransac, cpa trash man
 
M

Modus Pwnens

Guest
Just in case it's relevant, mama can only give creatures you control protection from the color of your choice..
 

Ransac

CPA Trash Man
Declare EOT, Necrologia, paying 5 life. Response? If not, go ahead.

Spidey: 17
Hand: 3
Library: 47
In Play:

(T,T) Forest x2
(T,T) Swamp x2
(T) Thawing Glaciers (1, T: Search my library for a basic land card, put that card into play tapped, then shuffle my library. ~ gains substance ueot. Return ~ to its owners hand when it loses substance)

(T) Vine Trellis (0/4, Defender, T: Add G to my mana pool)
(U) Ebony Treefolk (3/3, BG: ~ gains +1/+1 ueot)
(U) Taunting Elf (0/1, All creatures able to block ~ do so)
(U) Nettling Imp (1/1, T: Target non-Wall creature without summoning sickness attacks this turn if able. AEOT, if it didn't attack, destroy it. Play this ability only on Ransac's turn before attackers are declared)
(S) Sengir Vampire (4/4, flying, Whenever a creature dealt dmg by ~ this turn is put into a graveyard, put a +1/+1 ctr on ~)

Graveyard:
RFG:

Ransac: 21/16
Hand: 2/7
Library: 48/43
In Play:

(U) Scrubland (B/W)
(UU) Plains
(U) Tainted Field (T: add 1. T: if you control a swamp, add B/W)
(U) Swamp

(U) Soul Warden (1/1, whenever another creature comes into play, I gain 1 life.)
(T) Blinding Angel (2/4, flying, Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.)


Graveyard: Vampiric Tutor, Mother of Runes
RFG:


Ransac, cpa trash man
 

Spiderman

Administrator
Staff member
No responses.

Untap, upkeep, Draw

Juggernaut (giving you 1)

Done

During your turn, I'll use the Imp to have the Angel attack.

Spidey: 17
Hand: 3
Library: 46
In Play:

(T,T) Forest x2
(T,T) Swamp x2
(U) Thawing Glaciers (1, T: Search my library for a basic land card, put that card into play tapped, then shuffle my library. ~ gains substance ueot. Return ~ to its owners hand when it loses substance)

(U) Vine Trellis (0/4, Defender, T: Add G to my mana pool)
(U) Ebony Treefolk (3/3, BG: ~ gains +1/+1 ueot)
(U) Taunting Elf (0/1, All creatures able to block ~ do so)
(U) Nettling Imp (1/1, T: Target non-Wall creature without summoning sickness attacks this turn if able. AEOT, if it didn't attack, destroy it. Play this ability only on Ransac's turn before attackers are declared)
(U) Sengir Vampire (4/4, flying, Whenever a creature dealt dmg by ~ this turn is put into a graveyard, put a +1/+1 ctr on ~)
(S) Juggernaut (5/3, ~ cannot be blocked by Walls, ~ must attack each turn if able)

Graveyard:
RFG:

Ransac: 17
Hand: 7
Library: 43
In Play:

(U) Scrubland (B/W)
(UU) Plains
(U) Tainted Field (T: add 1. T: if you control a swamp, add B/W)
(U) Swamp

(U) Soul Warden (1/1, whenever another creature comes into play, I gain 1 life.)
(T) Blinding Angel (2/4, flying, Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.)

Graveyard: Vampiric Tutor, Mother of Runes
RFG:
 

Ransac

CPA Trash Man
Untap, Upkeep, Draw, Vindicate your Vampire, Attack with Blinding Angel, done (you'd think that drawing 5... well 6 due to my turn.... 6 cards would've yielded some land :rolleyes:)


Spidey: 15
Hand: 3
Library: 46
In Play:

(T,T) Forest x2
(T,T) Swamp x2
(U) Thawing Glaciers (1, T: Search my library for a basic land card, put that card into play tapped, then shuffle my library. ~ gains substance ueot. Return ~ to its owners hand when it loses substance)

(U) Vine Trellis (0/4, Defender, T: Add G to my mana pool)
(U) Ebony Treefolk (3/3, BG: ~ gains +1/+1 ueot)
(U) Taunting Elf (0/1, All creatures able to block ~ do so)
(U) Nettling Imp (1/1, T: Target non-Wall creature without summoning sickness attacks this turn if able. AEOT, if it didn't attack, destroy it. Play this ability only on Ransac's turn before attackers are declared)
(S) Juggernaut (5/3, ~ cannot be blocked by Walls, ~ must attack each turn if able)

Graveyard: Sengir Vampire
RFG:

Ransac: 17
Hand: 7
Library: 42
In Play:

(U) Scrubland (B/W)
(TT) Plains
(U) Tainted Field (T: add 1. T: if you control a swamp, add B/W)
(T) Swamp

(U) Soul Warden (1/1, whenever another creature comes into play, I gain 1 life.)
(T) Blinding Angel (2/4, flying, Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.)

Graveyard: Vampiric Tutor, Mother of Runes, Vindicate
RFG:

Ransac, cpa trash man
 

Spiderman

Administrator
Staff member
Well, that sucks...

EOT, Tap the Trellis and Glaciers to get a Swamp, returning the Glaciers to my hand and shuffling.

Untap, upkeep, Draw

Thawing Glaciers

Done


Spidey: 15
Hand: 4
Library: 44
In Play:

(U,U) Forest x2
(U,U,U) Swamp x3
(T) Thawing Glaciers (1, T: Search my library for a basic land card, put that card into play tapped, then shuffle my library. ~ gains substance ueot. Return ~ to its owners hand when it loses substance)

(U) Vine Trellis (0/4, Defender, T: Add G to my mana pool)
(U) Ebony Treefolk (3/3, BG: ~ gains +1/+1 ueot)
(U) Taunting Elf (0/1, All creatures able to block ~ do so)
(U) Nettling Imp (1/1, T: Target non-Wall creature without summoning sickness attacks this turn if able. AEOT, if it didn't attack, destroy it. Play this ability only on Ransac's turn before attackers are declared)
(U) Juggernaut (5/3, ~ cannot be blocked by Walls, ~ must attack each turn if able)

Graveyard: Sengir Vampire
RFG:

Ransac: 17
Hand: 7
Library: 42
In Play:

(U) Scrubland (B/W)
(TT) Plains
(U) Tainted Field (T: add 1. T: if you control a swamp, add B/W)
(T) Swamp

(U) Soul Warden (1/1, whenever another creature comes into play, I gain 1 life.)
(T) Blinding Angel (2/4, flying, Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.)

Graveyard: Vampiric Tutor, Mother of Runes, Vindicate
RFG:
 

Ransac

CPA Trash Man
Untap, Upkeep, Draw.... is it too much to ask for some land? Attack with Blinding Angel. Response?

Spidey: 15
Hand: 4
Library: 44
In Play:

(U,U) Forest x2
(U,U,U) Swamp x3
(T) Thawing Glaciers (1, T: Search my library for a basic land card, put that card into play tapped, then shuffle my library. ~ gains substance ueot. Return ~ to its owners hand when it loses substance)

(U) Vine Trellis (0/4, Defender, T: Add G to my mana pool)
(U) Ebony Treefolk (3/3, BG: ~ gains +1/+1 ueot)
(U) Taunting Elf (0/1, All creatures able to block ~ do so)
(U) Nettling Imp (1/1, T: Target non-Wall creature without summoning sickness attacks this turn if able. AEOT, if it didn't attack, destroy it. Play this ability only on Ransac's turn before attackers are declared)
(U) Juggernaut (5/3, ~ cannot be blocked by Walls, ~ must attack each turn if able)

Graveyard: Sengir Vampire
RFG:

Ransac: 17
Hand: 8
Library: 41
In Play:

(U) Scrubland (B/W)
(UU) Plains
(U) Tainted Field (T: add 1. T: if you control a swamp, add B/W)
(U) Swamp

(U) Soul Warden (1/1, whenever another creature comes into play, I gain 1 life.)
(T) Blinding Angel (2/4, flying, Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.)

Graveyard: Vampiric Tutor, Mother of Runes, Vindicate
RFG:


Ransac, cpa trash man
 

Ransac

CPA Trash Man
Well.... you're a butt-hole then, aren't you? Serra's Blessing, Disenchant your Juggernaut. Done.

Spidey: 15
Hand: 3
Library: 44
In Play:

(U,U) Forest x2
(U,U,U) Swamp x3
(T) Thawing Glaciers (1, T: Search my library for a basic land card, put that card into play tapped, then shuffle my library. ~ gains substance ueot. Return ~ to its owners hand when it loses substance)

(U) Vine Trellis (0/4, Defender, T: Add G to my mana pool)
(U) Ebony Treefolk (3/3, BG: ~ gains +1/+1 ueot)
(U) Taunting Elf (0/1, All creatures able to block ~ do so)
(U) Nettling Imp (1/1, T: Target non-Wall creature without summoning sickness attacks this turn if able. AEOT, if it didn't attack, destroy it. Play this ability only on Ransac's turn before attackers are declared)

Graveyard: Sengir Vampire, Death Pulse, Juggarnaut
RFG:

Ransac: 17
Hand: 6
Library: 41
In Play:

(U) Scrubland (B/W)
(UU) Plains
(U) Tainted Field (T: add 1. T: if you control a swamp, add B/W)
(U) Swamp

Serra's Blessing (All creatures I control gain vigilance)

(U) Soul Warden (1/1, whenever another creature comes into play, I gain 1 life.)

Graveyard: Vampiric Tutor, Mother of Runes, Vindicate, Blinding Angel, Disenchant
RFG:


Ransac, cpa trash man
 

Spiderman

Administrator
Staff member
Back atcha! :)

Untap, upkeep, Draw

Attack with the Treefolk
Responses/blocks?

Spidey: 15
Hand: 4
Library: 43
In Play:

(U,U) Forest x2
(U,U,U) Swamp x3
(U) Thawing Glaciers (1, T: Search my library for a basic land card, put that card into play tapped, then shuffle my library. ~ gains substance ueot. Return ~ to its owners hand when it loses substance)

(U) Vine Trellis (0/4, Defender, T: Add G to my mana pool)
(T) Ebony Treefolk (3/3, BG: ~ gains +1/+1 ueot)
(U) Taunting Elf (0/1, All creatures able to block ~ do so)
(U) Nettling Imp (1/1, T: Target non-Wall creature without summoning sickness attacks this turn if able. AEOT, if it didn't attack, destroy it. Play this ability only on Ransac's turn before attackers are declared)

Graveyard: Sengir Vampire, Death Pulse, Juggarnaut
RFG:

Ransac: 17
Hand: 6
Library: 41
In Play:

(U) Scrubland (B/W)
(UU) Plains
(U) Tainted Field (T: add 1. T: if you control a swamp, add B/W)
(U) Swamp

Serra's Blessing (All creatures I control gain vigilance)

(U) Soul Warden (1/1, whenever another creature comes into play, I gain 1 life.)

Graveyard: Vampiric Tutor, Mother of Runes, Vindicate, Blinding Angel, Disenchant
RFG:
 

Spiderman

Administrator
Staff member
Gotcha.

You take 3

Forest
Commander Greven il-Vec, saccing the Elf (and giving you 1)

Done

During your turn, the Imp will force the Warden to attack.

Spidey: 15
Hand: 2
Library: 43
In Play:

(T,T,T) Forest x3
(T,T,T) Swamp x3
(U) Thawing Glaciers (1, T: Search my library for a basic land card, put that card into play tapped, then shuffle my library. ~ gains substance ueot. Return ~ to its owners hand when it loses substance)

(U) Vine Trellis (0/4, Defender, T: Add G to my mana pool)
(T) Ebony Treefolk (3/3, BG: ~ gains +1/+1 ueot)
(U) Nettling Imp (1/1, T: Target non-Wall creature without summoning sickness attacks this turn if able. AEOT, if it didn't attack, destroy it. Play this ability only on Ransac's turn before attackers are declared)
(S) Commander Greven il-Vec (7/5, Fear)

Graveyard: Sengir Vampire, Death Pulse, Juggarnaut, Taunting Elf
RFG:

Ransac: 14
Hand: 6
Library: 41
In Play:

(U) Scrubland (B/W)
(TT) Plains
(T) Tainted Field (T: add 1. T: if you control a swamp, add B/W)
(T) Swamp

Serra's Blessing (All creatures I control gain vigilance)

(U) Soul Warden (1/1, whenever another creature comes into play, I gain 1 life.)

Graveyard: Vampiric Tutor, Mother of Runes, Vindicate, Blinding Angel, Disenchant
RFG:
 

Ransac

CPA Trash Man
Well, poopy, you're gonna make me do it.

Untap, Upkeep, Draw, Attack with my Warden (I'll assume you block and kill it due to no point in not doing so with my blessing in play), and this should seem familiar to you....


...Tap Swamp and Plains to play a certain white sorcery that has a history of saving Ransac's keister from Spidey..... you know what to do. I'll be discarding 4 cards unless you have a response (you'll sac all your monsters and 2 lands).


Spidey: 15
Hand: 2
Library: 43
In Play:

(T,T,T) Forest x3
(T,T,T) Swamp x3
(U) Thawing Glaciers (1, T: Search my library for a basic land card, put that card into play tapped, then shuffle my library. ~ gains substance ueot. Return ~ to its owners hand when it loses substance)

(U) Vine Trellis (0/4, Defender, T: Add G to my mana pool)
(T) Ebony Treefolk (3/3, BG: ~ gains +1/+1 ueot)
(U) Nettling Imp (1/1, T: Target non-Wall creature without summoning sickness attacks this turn if able. AEOT, if it didn't attack, destroy it. Play this ability only on Ransac's turn before attackers are declared)
(S) Commander Greven il-Vec (7/5, Fear)

Graveyard: Sengir Vampire, Death Pulse, Juggarnaut, Taunting Elf
RFG:

Ransac: 14
Hand: 6
Library: 40
In Play:

(U) Scrubland (B/W)
(UT) Plains
(U) Tainted Field (T: add 1. T: if you control a swamp, add B/W)
(T) Swamp

Serra's Blessing (All creatures I control gain vigilance)


Graveyard: Vampiric Tutor, Mother of Runes, Vindicate, Blinding Angel, Disenchant, Soul Warden, Balance
RFG:


Ransac, cpa trash man
 

Ransac

CPA Trash Man
Balance is not that great of a card, apparently. Discard Fallen Angel, Tormented Angel, Angel's Feather, Selenia, Dark Angel. I'm done.


Spidey: 15
Hand: 2
Library: 43
In Play:

(T,T) Forest x2
(T,T) Swamp x2
(U) Thawing Glaciers (1, T: Search my library for a basic land card, put that card into play tapped, then shuffle my library. ~ gains substance ueot. Return ~ to its owners hand when it loses substance)

Graveyard: Sengir Vampire, Death Pulse, Juggarnaut, Taunting Elf, Vine Trellis, Ebony Treefolk, Nettling Imp, Commander Greven il-Vec
RFG:

Ransac: 14
Hand: 2
Library: 40
In Play:

(U) Scrubland (B/W)
(UT) Plains
(U) Tainted Field (T: add 1. T: if you control a swamp, add B/W)
(T) Swamp

Serra's Blessing (All creatures I control gain vigilance)


Graveyard: Vampiric Tutor, Mother of Runes, Vindicate, Blinding Angel, Disenchant, Soul Warden, Balance, Fallen Angel, Tormented Angel, Angel's Feather, Selenia (Dark Angel),
RFG:


Ransac, cpa trash man
 

Spiderman

Administrator
Staff member
Adding my Forest and Swamp to my graveyard too.

Untap, upkeep, Draw

Strip Mine
Use it to kill your Scrubland

Done

Spidey: 15
Hand: 2
Library: 42
In Play:

(U,U) Forest x2
(U,U) Swamp x2
(U) Thawing Glaciers (1, T: Search my library for a basic land card, put that card into play tapped, then shuffle my library. ~ gains substance ueot. Return ~ to its owners hand when it loses substance)

Graveyard: Sengir Vampire, Death Pulse, Juggarnaut, Taunting Elf, Vine Trellis, Ebony Treefolk, Nettling Imp, Commander Greven il-Vec, Forest, Swamp, Strip Mine
RFG:

Ransac: 14
Hand: 2
Library: 40
In Play:

(UT) Plains
(U) Tainted Field (T: add 1. T: if you control a swamp, add B/W)
(T) Swamp

Serra's Blessing (All creatures I control gain vigilance)

Graveyard: Vampiric Tutor, Mother of Runes, Vindicate, Blinding Angel, Disenchant, Soul Warden, Balance, Fallen Angel, Tormented Angel, Angel's Feather, Selenia (Dark Angel), Scrubland
RFG:
 
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