Build a Deckv2: Spidey vs Ransac

Ransac

CPA Trash Man
Attack with Angel, Voice, Malach and Vampire. Responses?

Spidey: 13
Hand: 4
Library: 41
In Play:

(U,U,U) Forest x3
(U,U,U) Swamp x3
(U) Thawing Glaciers (1, T: Search my library for a basic land card, put that card into play tapped, then shuffle my library. ~ gains substance ueot. Return ~ to its owners hand when it loses substance)

(U) Taunting Elf (0/1, All creatures able to block ~ do so)
(U) Vhati il-Dal (3/3, T: Target creature's power or toughness becomes 1 ueot)
(U) Ebony Treefolk (3/3, GB: ~ gains +1/+1 ueot)
(U) Wall of Roots (0/5, Defender, Put a -0/-1 ctr on ~: Add G to my mana pool. Play this ability only once each turn)
(S) Seedborn Muse (2/4, Untap all permanents I control during Ransac's untap step)

Graveyard: Spinal Graft, Sengir Vampire
RFG: Tracker

Ransac: 22
Hand: 2
Library: 42
In Play:

(U) Scrubland (B/W)
(TTTU) Swamp
(TTTT) Plains

Angel's Feather (Whenever a player plays a white spell, I may gain 1 life.)

(T) Sengir Vampire (4/4, flying, Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire.)
(T) Malach of the Dawn (2/4, flying, WWW: Regenerate)
(T) Voice of Grace (2/2, flying, pro-black)
(T) Blinding Angel (2/4, flying, Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.)
(S) Angel of Despair (5/5, flying, when AoD comes into play destroy target permanent.)

Graveyard: Dark Ritual, Swords to Plowshares
RFG:


Ransac, cpa trash man
 

Ransac

CPA Trash Man
Take 7. Done.

Spidey: 6
Hand: 4
Library: 41
In Play:

(U,U,U) Forest x3
(U,U,U) Swamp x3
(U) Thawing Glaciers (1, T: Search my library for a basic land card, put that card into play tapped, then shuffle my library. ~ gains substance ueot. Return ~ to its owners hand when it loses substance)

(U) Taunting Elf (0/1, All creatures able to block ~ do so)
(U) Vhati il-Dal (3/3, T: Target creature's power or toughness becomes 1 ueot)
(U) Ebony Treefolk (3/3, GB: ~ gains +1/+1 ueot)
(U) Wall of Roots (0/5, Defender, Put a -0/-1 ctr on ~: Add G to my mana pool. Play this ability only once each turn)
(S) Seedborn Muse (2/4, Untap all permanents I control during Ransac's untap step)

Graveyard: Spinal Graft, Sengir Vampire
RFG: Tracker

Ransac: 22
Hand: 2
Library: 42
In Play:

(U) Scrubland (B/W)
(TTTU) Swamp
(TTTT) Plains

Angel's Feather (Whenever a player plays a white spell, I may gain 1 life.)

(T) Sengir Vampire (4/4, flying, Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire.)
(T) Malach of the Dawn (2/4, flying, WWW: Regenerate)
(T) Voice of Grace (2/2, flying, pro-black)
(T) Blinding Angel (2/4, flying, Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.)
(S) Angel of Despair (5/5, flying, when AoD comes into play destroy target permanent.)

Graveyard: Dark Ritual, Swords to Plowshares
RFG:


Ransac, cpa trash man
 

Spiderman

Administrator
Staff member
EOT, get a Swamp with the Glaciers.

Untap, upkeep, Draw

Thawing Glaciers

Done

Spidey: 6
Hand: 5
Library: 39
In Play:

(U,U,U) Forest x3
(U,U,U) Swamp x4
(T) Thawing Glaciers (1, T: Search my library for a basic land card, put that card into play tapped, then shuffle my library. ~ gains substance ueot. Return ~ to its owners hand when it loses substance)

(U) Taunting Elf (0/1, All creatures able to block ~ do so)
(U) Vhati il-Dal (3/3, T: Target creature's power or toughness becomes 1 ueot)
(U) Ebony Treefolk (3/3, GB: ~ gains +1/+1 ueot)
(U) Wall of Roots (0/5, Defender, Put a -0/-1 ctr on ~: Add G to my mana pool. Play this ability only once each turn)
(U) Seedborn Muse (2/4, Untap all permanents I control during Ransac's untap step)

Graveyard: Spinal Graft, Sengir Vampire
RFG: Tracker

Ransac: 22
Hand: 2
Library: 42
In Play:

(U) Scrubland (B/W)
(TTTU) Swamp
(TTTT) Plains

Angel's Feather (Whenever a player plays a white spell, I may gain 1 life.)

(T) Sengir Vampire (4/4, flying, Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire.)
(T) Malach of the Dawn (2/4, flying, WWW: Regenerate)
(T) Voice of Grace (2/2, flying, pro-black)
(T) Blinding Angel (2/4, flying, Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.)
(S) Angel of Despair (5/5, flying, when AoD comes into play destroy target permanent.)

Graveyard: Dark Ritual, Swords to Plowshares
RFG:
 

Ransac

CPA Trash Man
Untap, Upkeep, Draw, Attack with my minions. Watcha got?

Spidey: 6
Hand: 5
Library: 39
In Play:

(U,U,U) Forest x3
(U,U,U) Swamp x4
(T) Thawing Glaciers (1, T: Search my library for a basic land card, put that card into play tapped, then shuffle my library. ~ gains substance ueot. Return ~ to its owners hand when it loses substance)

(U) Taunting Elf (0/1, All creatures able to block ~ do so)
(U) Vhati il-Dal (3/3, T: Target creature's power or toughness becomes 1 ueot)
(U) Ebony Treefolk (3/3, GB: ~ gains +1/+1 ueot)
(U) Wall of Roots (0/5, Defender, Put a -0/-1 ctr on ~: Add G to my mana pool. Play this ability only once each turn)
(U) Seedborn Muse (2/4, Untap all permanents I control during Ransac's untap step)

Graveyard: Spinal Graft, Sengir Vampire
RFG: Tracker

Ransac: 22
Hand: 2
Library: 42
In Play:

(U) Scrubland (B/W)
(TTTU) Swamp
(TTTT) Plains

Angel's Feather (Whenever a player plays a white spell, I may gain 1 life.)

(T) Sengir Vampire (4/4, flying, Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire.)
(T) Malach of the Dawn (2/4, flying, WWW: Regenerate)
(T) Voice of Grace (2/2, flying, pro-black)
(T) Blinding Angel (2/4, flying, Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.)
(T) Angel of Despair (5/5, flying, when AoD comes into play destroy target permanent.)

Graveyard: Dark Ritual, Swords to Plowshares
RFG:


Ransac, cpa trash man
 

Ransac

CPA Trash Man
Okay... that's still 11 damage to your 6 life. What else have you in your bag of tricks?


Ransac, cpa trash man
 

Ransac

CPA Trash Man
Wow.... that blows. For the last few turns, I had drawn nothing but basic land as well, except for Savannah Lions that I have in my hand. The Angel of Despair was awesome.


I repeat. Having this many flying beasts in my deck is too powerful in this format. Best of Luck!!!!


Ransac, cpa trash man
 

Spiderman

Administrator
Staff member
Yeah, I need a board clearer if I don't have one (I haven't gotten too far in the deck in the games I've played). That Angel definitely swung it.

I was debating whether to put the Graft on your Vampire and then use the Tracker on it, but thought it would be more useful on my Tracker. Unfortunately, you had the StP...

Good luck to you too!
 
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