Build-A-Deck v2: Spidey vs Mooseman

Mooseman

Isengar Tussle
Ha.... It's tails

Forbidding Watchtower, go

Spiderman 20
Hand:7
Libray: ?
In play:

GY;
RFG:

MM 20
Hand:6
Libray: 54
In play:

(T) Forbidding Watchtower ( T: Add {W} to your mana pool. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.)


GY;
RFG:
 

Spiderman

Administrator
Staff member
Good luck!

Untap, upkeep, Draw

Swamp

Done

Spiderman 20
Hand: 7
Libray: 52
In play:

(U) Swamp

GY;
RFG:

MM 20
Hand:6
Libray: 54
In play:

(T) Forbidding Watchtower ( T: Add {W} to your mana pool. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.)


GY;
RFG:
 

Mooseman

Isengar Tussle
Untap, upkeep, Draw

Mountain
Goblin Balloon Brigade

Done

Spiderman 20
Hand: 7
Libray: 52
In play:

(U) Swamp

GY;
RFG:

MM 20
Hand:5
Libray: 53
In play:

(T) Mountain
(U) Forbidding Watchtower ( T: Add {W} to your mana pool. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.)

(S) Goblin Balloon Brigade (1/1, {R}: Goblin Balloon Brigade gains flying until end of turn.)



GY;
RFG:
 

Spiderman

Administrator
Staff member
Untap, upkeep, Draw

Forest

Done

Spiderman 20
Hand: 7
Libray: 51
In play:

(U) Swamp
(U) Forest

GY;
RFG:

MM 20
Hand:5
Libray: 53
In play:

(T) Mountain
(U) Forbidding Watchtower ( T: Add {W} to your mana pool. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.)

(S) Goblin Balloon Brigade (1/1, {R}: Goblin Balloon Brigade gains flying until end of turn.)



GY;
RFG:
 

Mooseman

Isengar Tussle
Untap, upkeep, Draw

Mountain
Goblin War Drums
Attack with goblin BB
Done

Spiderman 19
Hand: 7
Libray: 51
In play:

(U) Swamp
(U) Forest

GY;
RFG:

MM 20
Hand:4
Libray: 52
In play:

(TT) Mountain x2
(T) Forbidding Watchtower ( T: Add {W} to your mana pool. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.)

Goblin War Drums (Each creature you control can't be blocked except by two or more creatures.)

(T) Goblin Balloon Brigade (1/1, {R}: Goblin Balloon Brigade gains flying until end of turn.)



GY;
RFG:
 

Spiderman

Administrator
Staff member
Untap, upkeep, Draw

Swamp
Matsu-Tribe Sniper

Done

Spiderman 19
Hand: 6
Libray: 50
In play:

(T,U) Swamp x2
(T) Forest

(S) Matsu-tribe Sniper (1/1, T: ~ deals 1 dmg to target creature with flying. Whenever ~ deals dmg to a creature, tap that creature and it doesn't untap during its controller's next untap step)

GY;
RFG:

MM 20
Hand:4
Libray: 52
In play:

(TT) Mountain x2
(T) Forbidding Watchtower ( T: Add {W} to your mana pool. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.)

Goblin War Drums (Each creature you control can't be blocked except by two or more creatures.)

(T) Goblin Balloon Brigade (1/1, {R}: Goblin Balloon Brigade gains flying until end of turn.)

GY;
RFG:
 

Mooseman

Isengar Tussle
Untap, upkeep, Draw
Ghitu Encampment
attack with Goblin BB

Done

Spiderman 18
Hand: 6
Libray: 50
In play:

(T,U) Swamp x2
(T) Forest

(S) Matsu-tribe Sniper (1/1, T: ~ deals 1 dmg to target creature with flying. Whenever ~ deals dmg to a creature, tap that creature and it doesn't untap during its controller's next untap step)

GY;
RFG:

MM 20
Hand:4
Libray: 51
In play:

(UU) Mountain x2
(U) Forbidding Watchtower ( T: Add {W} to your mana pool. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.)
(T) Ghitu Encampment (T: Add {R} to your mana pool. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. This creature still counts as a land.)

Goblin War Drums (Each creature you control can't be blocked except by two or more creatures.)

(T) Goblin Balloon Brigade (1/1, {R}: Goblin Balloon Brigade gains flying until end of turn.)

GY;
RFG:
 

Spiderman

Administrator
Staff member
Untap, upkeep, Draw

Forest
Vhati il-Dal

Done

Spiderman 18
Hand: 5
Libray: 49
In play:

(T,T) Swamp x2
(T,T) Forest x2

(U) Matsu-tribe Sniper (1/1, T: ~ deals 1 dmg to target creature with flying. Whenever ~ deals dmg to a creature, tap that creature and it doesn't untap during its controller's next untap step)
(S) Vhati il-Dal (3/3, T: Target creature's power or toughness becomes 1 ueot)

GY;
RFG:

MM 20
Hand:4
Libray: 51
In play:

(UU) Mountain x2
(U) Forbidding Watchtower ( T: Add {W} to your mana pool. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.)
(T) Ghitu Encampment (T: Add {R} to your mana pool. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. This creature still counts as a land.)

Goblin War Drums (Each creature you control can't be blocked except by two or more creatures.)

(T) Goblin Balloon Brigade (1/1, {R}: Goblin Balloon Brigade gains flying until end of turn.)

GY;
RFG:
 

Mooseman

Isengar Tussle
dang.....
Untap, upkeep, draw
Plains
Goblin matron
Getting Ib Halfheart, Goblin Tactician

Done

Spiderman 18
Hand: 5
Libray: 49
In play:

(T,T) Swamp x2
(T,T) Forest x2

(U) Matsu-tribe Sniper (1/1, T: ~ deals 1 dmg to target creature with flying. Whenever ~ deals dmg to a creature, tap that creature and it doesn't untap during its controller's next untap step)
(S) Vhati il-Dal (3/3, T: Target creature's power or toughness becomes 1 ueot)

GY;
RFG:

MM 20
Hand:4
Libray: 49
In play:

(T) Plains
(UT) Mountain x2
(U) Forbidding Watchtower ( T: Add {W} to your mana pool. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.)
(T) Ghitu Encampment (T: Add {R} to your mana pool. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. This creature still counts as a land.)

Goblin War Drums (Each creature you control can't be blocked except by two or more creatures.)

(U) Goblin Balloon Brigade (1/1, {R}: Goblin Balloon Brigade gains flying until end of turn.)
(S) Goblin Matron (1/1, When Goblin Matron comes into play, you may search your library for a Goblin card. If you do, reveal that card and put it into your hand. Then shuffle your library.)

GY;
RFG:
 

Spiderman

Administrator
Staff member
Untap, upkeep, Draw

Demonic Tutor

Done

Spiderman 18
Hand: 6
Libray: 47
In play:

(T,U) Swamp x2
(T,U) Forest x2

(U) Matsu-tribe Sniper (1/1, T: ~ deals 1 dmg to target creature with flying. Whenever ~ deals dmg to a creature, tap that creature and it doesn't untap during its controller's next untap step)
(U) Vhati il-Dal (3/3, T: Target creature's power or toughness becomes 1 ueot)

GY: Demonic Tutor
RFG:

MM 20
Hand:4
Libray: 49
In play:

(T) Plains
(UT) Mountain x2
(U) Forbidding Watchtower ( T: Add {W} to your mana pool. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.)
(T) Ghitu Encampment (T: Add {R} to your mana pool. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. This creature still counts as a land.)

Goblin War Drums (Each creature you control can't be blocked except by two or more creatures.)

(U) Goblin Balloon Brigade (1/1, {R}: Goblin Balloon Brigade gains flying until end of turn.)
(S) Goblin Matron (1/1, When Goblin Matron comes into play, you may search your library for a Goblin card. If you do, reveal that card and put it into your hand. Then shuffle your library.)

GY;
RFG:
 

Mooseman

Isengar Tussle
Untap, upkeep, Draw
MT
Ib Halfheart, Goblin Tactician
Attack with Goblin BB and Matron
Block?

Spiderman 18
Hand: 6
Libray: 47
In play:

(T,U) Swamp x2
(T,U) Forest x2

(U) Matsu-tribe Sniper (1/1, T: ~ deals 1 dmg to target creature with flying. Whenever ~ deals dmg to a creature, tap that creature and it doesn't untap during its controller's next untap step)
(U) Vhati il-Dal (3/3, T: Target creature's power or toughness becomes 1 ueot)

GY: Demonic Tutor
RFG:

MM 20
Hand:3
Libray: 48
In play:

(T) Plains
(UTT) Mountain x3
(U) Forbidding Watchtower ( T: Add {W} to your mana pool. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.)
(T) Ghitu Encampment (T: Add {R} to your mana pool. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. This creature still counts as a land.)

Goblin War Drums (Each creature you control can't be blocked except by two or more creatures.)

(T) Goblin Balloon Brigade (1/1, {R}: Goblin Balloon Brigade gains flying until end of turn.)
(T) Goblin Matron (1/1, When Goblin Matron comes into play, you may search your library for a Goblin card. If you do, reveal that card and put it into your hand. Then shuffle your library.)
(S) Ib Halfheart, Goblin Tactician (3/2, Legendary. Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it. Sacrifice two Mountains: Put two 1/1 red Goblin creature tokens into play.)

GY;
RFG:
 

Mooseman

Isengar Tussle
Done

Spiderman 16
Hand: 6
Libray: 47
In play:

(T,U) Swamp x2
(T,U) Forest x2

(U) Matsu-tribe Sniper (1/1, T: ~ deals 1 dmg to target creature with flying. Whenever ~ deals dmg to a creature, tap that creature and it doesn't untap during its controller's next untap step)
(U) Vhati il-Dal (3/3, T: Target creature's power or toughness becomes 1 ueot)

GY: Demonic Tutor
RFG:

MM 20
Hand:3
Libray: 48
In play:

(T) Plains
(UTT) Mountain x3
(U) Forbidding Watchtower ( T: Add {W} to your mana pool. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.)
(T) Ghitu Encampment (T: Add {R} to your mana pool. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. This creature still counts as a land.)

Goblin War Drums (Each creature you control can't be blocked except by two or more creatures.)

(T) Goblin Balloon Brigade (1/1, {R}: Goblin Balloon Brigade gains flying until end of turn.)
(T) Goblin Matron (1/1, When Goblin Matron comes into play, you may search your library for a Goblin card. If you do, reveal that card and put it into your hand. Then shuffle your library.)
(S) Ib Halfheart, Goblin Tactician (3/2, Legendary. Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it. Sacrifice two Mountains: Put two 1/1 red Goblin creature tokens into play.)

GY;
RFG:
 

Spiderman

Administrator
Staff member
Untap, upkeep, Draw

Tainted Wood

Done

Spiderman 16
Hand: 6
Libray: 46
In play:

(U,U) Swamp x2
(U,U) Forest x2
(U) Tainted Wood (T: Add 1 to my mana pool. T: Add B or G to my mana pool. Play this only if I control a Swamp)

(U) Matsu-tribe Sniper (1/1, T: ~ deals 1 dmg to target creature with flying. Whenever ~ deals dmg to a creature, tap that creature and it doesn't untap during its controller's next untap step)
(U) Vhati il-Dal (3/3, T: Target creature's power or toughness becomes 1 ueot)

GY: Demonic Tutor
RFG:

MM 20
Hand:3
Libray: 48
In play:

(T) Plains
(UTT) Mountain x3
(U) Forbidding Watchtower ( T: Add {W} to your mana pool. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.)
(T) Ghitu Encampment (T: Add {R} to your mana pool. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. This creature still counts as a land.)

Goblin War Drums (Each creature you control can't be blocked except by two or more creatures.)

(T) Goblin Balloon Brigade (1/1, {R}: Goblin Balloon Brigade gains flying until end of turn.)
(T) Goblin Matron (1/1, When Goblin Matron comes into play, you may search your library for a Goblin card. If you do, reveal that card and put it into your hand. Then shuffle your library.)
(S) Ib Halfheart, Goblin Tactician (3/2, Legendary. Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it. Sacrifice two Mountains: Put two 1/1 red Goblin creature tokens into play.)

GY;
RFG:
 

Mooseman

Isengar Tussle
Untap, upkeep, Draw

Plateau

Attack with Goblin BB and Matron
Block/Response?


Spiderman 16
Hand: 6
Libray: 46
In play:

(U,U) Swamp x2
(U,U) Forest x2
(U) Tainted Wood (T: Add 1 to my mana pool. T: Add B or G to my mana pool. Play this only if I control a Swamp)

(U) Matsu-tribe Sniper (1/1, T: ~ deals 1 dmg to target creature with flying. Whenever ~ deals dmg to a creature, tap that creature and it doesn't untap during its controller's next untap step)
(U) Vhati il-Dal (3/3, T: Target creature's power or toughness becomes 1 ueot)

GY: Demonic Tutor
RFG:

MM 20
Hand:3
Libray: 46
In play:

(U) Plains
(UUU) Mountain x3
(U) Plateau (L, T:R OR W)
(U) Forbidding Watchtower ( T: Add {W} to your mana pool. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.)
(U) Ghitu Encampment (T: Add {R} to your mana pool. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. This creature still counts as a land.)

Goblin War Drums (Each creature you control can't be blocked except by two or more creatures.)

(T) Goblin Balloon Brigade (1/1, {R}: Goblin Balloon Brigade gains flying until end of turn.)
(T) Goblin Matron (1/1, When Goblin Matron comes into play, you may search your library for a Goblin card. If you do, reveal that card and put it into your hand. Then shuffle your library.)
(U) Ib Halfheart, Goblin Tactician (3/2, Legendary. Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it. Sacrifice two Mountains: Put two 1/1 red Goblin creature tokens into play.)

GY;
RFG:
 

Spiderman

Administrator
Staff member
During Declare Attackers, I will tap all but the Tainted Wood to cast Death Pulse on Ib.
Responses? Resolves?
 

Mooseman

Isengar Tussle
Sack 2 mts to create 2 goblin tokens
damage resolves?
If so, I'm done



Spiderman 12
Hand: 5
Libray: 46
In play:

(T,T) Swamp x2
(T,T) Forest x2
(U) Tainted Wood (T: Add 1 to my mana pool. T: Add B or G to my mana pool. Play this only if I control a Swamp)

(U) Matsu-tribe Sniper (1/1, T: ~ deals 1 dmg to target creature with flying. Whenever ~ deals dmg to a creature, tap that creature and it doesn't untap during its controller's next untap step)

GY: Demonic Tutor, Vhati il-Dal, Death Pulse
RFG:

MM 20
Hand:3
Libray: 46
In play:

(U) Plains
(U) Mountain x3
(U) Plateau (L, T:R OR W)
(U) Forbidding Watchtower ( T: Add {W} to your mana pool. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.)
(U) Ghitu Encampment (T: Add {R} to your mana pool. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. This creature still counts as a land.)

Goblin War Drums (Each creature you control can't be blocked except by two or more creatures.)

(T) Goblin Balloon Brigade (1/1, {R}: Goblin Balloon Brigade gains flying until end of turn.)
(T) Goblin Matron (1/1, When Goblin Matron comes into play, you may search your library for a Goblin card. If you do, reveal that card and put it into your hand. Then shuffle your library.)
(S) Goblin Token (1/1)
(S) Goblin Token (1/1)

GY Lightning Bolt, Mountan x2, Ib Halfheart, Goblin Tactician
RFG:
 
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