Untap, upkeep, Plains
Mogg War Marshal
And a token
Make Ghitu Encampment a creature and attack
Done
Spiderman 5 (3?)
Hand: 5
Libray: 44
In play:
(T,U) Swamp x2
(T,T) Forest x2
(U) Tainted Wood (T: Add 1 to my mana pool. T: Add B or G to my mana pool. Play this only if I control a Swamp)
(T) Thawing Glaciers (1, T: Search my library for a basic land card, put that card into play tapped, then shuffle my library. ~ gains substance ueot. Return ~ to its owner'shand when it loses substance)
GY: Demonic Tutor, Vhati il-Dal, Death Pulse, Pernicious Deed, Matsu-Tribe Sniper
RFG:
MM 19
Hand:2
Libray: 45
In play:
(UT) Plains x2
(T) Mountain
(T) Plateau (L, T:R OR W)
(T) Forbidding Watchtower ( T: Add {W} to your mana pool. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.)
(T) Ghitu Encampment (T: Add {R} to your mana pool. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. This creature still counts as a land.)
(S) Mogg War Marshal (1/1, Echo, When Mogg War Marshal comes into play or is put into a graveyard from play, put a 1/1 red Goblin creature token into play.)
(S) Goblin token (1/1)
GY Lightning Bolt, Mountan x2, Ib Halfheart, Goblin Tactician, Goblin Grenade, Goblin War Drums, Goblin Baloon Brigade, Goblin Matron
RFG: