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Um...whatever?
Obviously you miss the point: I asked a question, and no - it received no reply. Saying "I don't know" is not a reply, contrary to popular, and therefore, inferior opinion. I don't call an idiot's reply a "reply." Uooomk?
I guess I'll answer those questions:
I started playing around 1996 - something like that - I quit many times and returned to the game many times as well. But then I really quit, except for few online casual games, which I only played for the sake of conversing about something other than the game, while loosely playing the game, or caring about it. I must mention, of course, why I quit: because WotC and the Magic R&D team are the most uncreative, untalented, pathetic animals on earth. Ideas get recycled over and over again: I was shocked with "equipment," and how lame it is. I was shocked with Mirrodin, the set that supposed to be appealing to "everyone." I was upset a little, since for a second there I thought I had hope of actually catching few casual games again - but then I looked at Mirrodin, and was struck with nausea. I was struck even more by the idiocy of many people, many of which are members of this forum, who actually liked the set, who enjoyed the "new" equipment! Needless to say, I have many other outlets of enjoyment, Magic was a little special because it connected me with different personalities almost every time I played. But hey, that doesn't help the fact that the game itself has lost its personality a long, long time ago, and is nothing more than the same cards, rearranged, redressed, indeed, given a new card-face so as to divert from the one fact: in that Magic, as a developing game, is dead. Was dead. Other ways to divert attention from the actual fact is -- we have been lately getting more and more "new" abilities in each block. I found that a principle strategy for a shallow man or a shallow game, or anything shallow in general, is...to over-incorporate themselves, to almost flood with what is seemingly genuine when, in reality, it is only attempting to compensate for what it is lacking - personality, authenticity, development.
Moving on. My favorite card, actually - my favorite cards which I have kept even after selling my collection more than a year ago - is Unmask. I made the biggest deal about it when Mercadian Masques came out, and I should say that Mercadian Masques, in my opinion, had more personality and gut then the ugly sets of today. Unmask, both the card, its color, its casting cost, what it did, what could do, and the art work - all of it as a whole - were so perfect, so simple, so clear and straightforward, and not muddy and obscure, over-hit with abilities and nonsense. It became my favorite for so many reasons - strategic reasons (I love Black and I loved discard), personal reasons (being interested in psychology, majoring in psychology, the name "Unmask" and its ability was only fitting to my personality and my taste); I also liked it for purely aesthetic reasons - the artwork was the best I had ever seen - planned, clean, and again - simple. Not trying to mask its nonsense with colorful glory, but is direct to the point, so you can actually confront its beauty. I have other reasons why I like Unmask, but I trust you get the point. Other cards I liked were: Ring of Gix, Cateran Overlord (purely aesthetic), and...believe it or not, False Memories (I love weird cards like that)...
I am not doing this for the demo, or because I like replying to stupid questions - I'm doing it to say that I had reasons for raging against the nonsense of this mysterious loser who's promoting this "game," and all his advocates. But what am I thinking? Mirrodin even sucked, why would I want to bring back life to something that is obviously long dead?...and every non-loser who I know, who played, has quit anyway. Left are the lifeless garbage and worthless fellas of the "casual game." Good for them...