WickedBoy6 v. ??? - Chaos Magic

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WickedBoy6

Guest
The Chipatog commands a game...of Chaos!

I'll play anyone in a game of Chaos Magic, any format: Type 1, 1.5, 1.X, 2, Casual, GobWars, etc.

Any takers?
 
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WickedBoy6

Guest
Goblin Wars

In the Goblin Wars format, players are required to play with a minimum of thirty cards of any given creature type (such as Goblins, Elves, Clerics, etc) in their main decks and sideboards.

NOTE: A Sideboard consists of either EXACTLY 0 cards or EXACTLY 15 cards. Also, make sure your decks conform to the 4-card; Rule - no more than 4 of any one kind of card except for BASIC lands.

The follwing card sets are legal for play in the Goblin Wars format:
Basic Sets: Revised Edition - 7th Edition
Expansions: The Dark - Legions

Listed below is the Goblin Wars banned list:
Any ante card
An-Zerrin Ruins
Balance
Black Vise
Brass Herald
Channel
Coat Of Arms
Crown of Ascension
Crown of Fury
Crown of Suspicion
Dark Ritual
Demonic Consultation
Demonic Tutor
Dream Halls
Earthcraft
Engineered Plague
Extinction
Fastbond
Ivory Tower
Land Tax
Lotus Petal
Mana Crypt
Maze Of Ith
Memory Jar
Mind over Matter
Mind Twist
Necropotence
Outbreak
Regrowth
Replenish
Shared Triumph
Sol Ring
Steely Resolve
Strip Mine
Suleiman’s Legacy
Survival of the Fittest
Time Spiral
Tivadar’s Crusade
Tolarian Academy
Tsabo's Decree
Wheel Of Fortune
Windfall
Yawgmoth’s Bargain
Zuran Orb

(Forgot what Tribal Rules were)
 

Spiderman

Administrator
Staff member
Actually, Goblin Wars looks very similiar to Tribal. The main differences seem to be that in Tribal, if a card doesn't mention your tribe in the text (aside from flavor), then you can only have one of it in the deck.
 
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WickedBoy6

Guest
I remember that. Someone made a Lightning Tribe so they could sneak in 4 Lightning Bolts. Very sneaky. Well, Spidey, if you wanna go Chaos Tribe, that's fine, but Zero said the magic Words: Type 1. We can start our tribe game in another thread.

Okay, Zero, Type 1 Chaos, it is. I'll even let you go first. I drew my 7, & I keep. The EnchantWorldLand for this game: EnchantWorldLand Roll (#9): ''Mirage Block'' - All spells may be cast as instants. If a permanent is cast in this way, bury it at end of turn. Creatures cast as instants are unaffected by summoning sickness.

Zero T Katama
Life: 20
Cards:
In play:
GY:
RFG:

WickedBoy6
Life: 20
Cards: 7
In play:
GY:
RFG:
 
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Zero T Katama

Guest
Alright... draw my 7, I'll keep. okay
EnchantWorldLand Roll (#9): ''Mirage Block'' - All spells may be cast as instants. If a permanent is cast in this way, bury it at end of turn. Creatures cast as instants are unaffected by summoning sickness.

Chaos Roll: ChaosMagic Roll (#91): ''Luck'' -- Randomly choose a spell in your hand. Play that spell without paying its casting cost. If X is in the casting cost, X is 0
Ooh. Take the spells in my hand, am randomly sorting through them. Choose one. Nasty. Exalted Angel out in play.

Rest of my turn: Lay down a Plains, tap it to lay out Tundra Wolves. Done.


Zero T Katama
Life: 20
Cards:4
In play: Plains (T), Exalted Angel (4/5 Flying, Spirit Link), Tundra Wolves (1/1 First strike)
GY:
RFG:

WickedBoy6
Life: 20
Cards: 7
In play:
GY:
RFG:
 
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WickedBoy6

Guest
EnchantWorldLand Roll (#9): ''Mirage Block'' - All spells may be cast as instants. If a permanent is cast in this way, bury it at end of turn. Creatures cast as instants are unaffected by summoning sickness.

My roll: ChaosMagic Roll (#142): ''Gerrard's Wisdom'' - Gain 2 life for each card in your hand.
Lucky on the first turn, so I gain 14.
Drawing, playing Bayou & Mox Emerald. Done.

Zero T Katama
Life: 20
Cards:4
In play: Plains (T), Exalted Angel (4/5 Flying, Spirit Link), Tundra Wolves (1/1 First strike)
GY:
RFG:

WickedBoy6
Life: 34
Cards: 6
In play: Bayou, Mox Emerald
GY:
RFG:
 
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Zero T Katama

Guest
EnchantWorldLand Roll (#9): ''Mirage Block'' - All spells may be cast as instants. If a permanent is cast in this way, bury it at end of turn. Creatures cast as instants are unaffected by summoning sickness.

Chaos Roll: ChaosMagic Roll (#130): ''Global Stream of Life'' -- Each player gains 1d10 life.
Okay, I rolled a 9, we all gain 9 Life. This is a long one.
I draw, Lay down a Forbidding Watchtower. Attack with Tundra Wolves and Exalted Angel, you take 5 damage, and I gain 4 life (potentially). Any response?

Zero T Katama
Life: 33?
Cards:4
In play: Plains (T), Forbidding Watchtower (CIP Tapped, T:W, Animates 1/5 for 1W), Exalted Angel (T, 4/5 Flying, Spirit Link), Tundra Wolves (T, 1/1 First strike)
GY:
RFG:

WickedBoy6
Life: 38?
Cards: 6
In play: Bayou, Mox Emerald
GY:
RFG:
 
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WickedBoy6

Guest
EnchantWorldLand Roll (#9): ''Mirage Block'' - All spells may be cast as instants. If a permanent is cast in this way, bury it at end of turn. Creatures cast as instants are unaffected by summoning sickness.

My roll: ChaosMagic Roll (#81): ''Pestilence'' - Deal 1d6 damage to all players and creatures.
Rolled a 4, so we take 4 damage and the wolves die (Why couldn't it have been 5?)

Drawing, discarding swamp to play Mox Diamond, tapping all 3 to play Bone Shredder as an instant, targeting Exalted Angel. Response?

Zero T Katama
Life: 29
Cards:4
In play: Plains (T), Forbidding Watchtower (CIP Tapped, T:W, Animates 1/5 for 1W), Exalted Angel (T, 4/5 Flying, Spirit Link)
GY: Tundra Wolves
RFG:

WickedBoy6
Life: 34
Cards: 4
In play: Bayou(T), Mox Emerald(T), Mox Diamond(T), Bone Shredder(1/1, flying, echo, "Terror" (casted as instant))
GY: Swamp
RFG:
 
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WickedBoy6

Guest
Attacking with it afterwards, then done.

EnchantWorldLand Roll (#9): ''Mirage Block'' - All spells may be cast as instants. If a permanent is cast in this way, bury it at end of turn. Creatures cast as instants are unaffected by summoning sickness.

Zero T Katama
Life: 28?
Cards:4
In play: Plains (T), Forbidding Watchtower (CIP Tapped, T:W, Animates 1/5 for 1W)
GY: Tundra Wolves, Exalted Angel
RFG:

WickedBoy6
Life: 34
Cards: 4
In play: Bayou(T), Mox Emerald(T), Mox Diamond(T)
GY: Swamp, Bone Shredder
RFG:
 
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Zero T Katama

Guest
No responses, my turn
Chaos Roll: ChaosMagic Roll (#120): ''Price of Immortality'' -- Choose and discard a card: Gain 4 life.
Okay. I discard Brilliant Halo and gain 4 life.
I draw, Lay down another Forbidding watchtower, Tap 1 Watchtower and the plains to play disenchant targeting your Diamond. Response?

Zero T Katama
Life: 32
Cards:2
In play: Plains (T),2x Forbidding Watchtower (2xT) (CIP Tapped, T:W, Animates 1/5 for 1W)
GY: Tundra Wolves, Exalted Angel, Brilliant Halo, Disenchant
RFG:

WickedBoy6
Life: 34
Cards: 4
In play: Bayou(T), Mox Emerald(T)
GY: Swamp, Bone Shredder, Mox Diamond
RFG:
 
W

WickedBoy6

Guest
ChaosMagic Roll (#48): ''Chaos Lore'' - Search your library for 2 basic, or any one non-basic, land and put it (them)into play. Shuffle your library afterwards.
Fetching a Forest & Swamp, putting into play, shuffling.

Untap, drawing, done.

Zero T Katama
Life: 32
Cards:2
In play: Plains (T),2x Forbidding Watchtower (2xT) (CIP Tapped, T:W, Animates 1/5 for 1W)
GY: Tundra Wolves, Exalted Angel, Brilliant Halo, Disenchant
RFG:

WickedBoy6
Life: 34
Cards: 5
In play: Bayou, Mox Emerald, For, Sw
GY: Swamp, Bone Shredder, Mox Diamond
RFG:
 
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Zero T Katama

Guest
ChaosMagic Roll (#55): ''Soul Leech'' -- Deal 1 damage to up to 3 targets. Gain 1 life for each damage successfully dealt in this way.
I deal one damage to you, and gain one life. No other targets, so the effect is done.
Untap, Drawing. Playing Disenchant targeting your Emerald and then playing Serra Zealot. Response?


Zero T Katama
Life: 33
Cards:1
In play: Plains (T),2x Forbidding Watchtower (2xT) (CIP Tapped, T:W, Animates 1/5 for 1W), Serra Zealot (1/1 FS)
GY: Tundra Wolves, Exalted Angel, Brilliant Halo, Disenchant, Disenchant
RFG:

WickedBoy6
Life: 33
Cards: 5
In play: Bayou, For, Sw
GY: Swamp, Bone Shredder, Mox Diamond, Mox Emerald
RFG:
 
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