Who wants a good 7th edition?

A

Apollo

Guest
Shooting Star is not a good idea. I agree that Lightning Bolt was not too unbalanced, but if you could play with 8 of them it would be! Plus, they never print original cards in the base set, only reprints from previous sets.

Apollo
 
F

FoundationOfRancor

Guest
ARTIFACTS
COMMON(5)
Clay Statue
Coiled Tinviper
Lotus Petal
Mind Stone
Serrated Arrows

UNCOMMON(18)
5 Mirage Diamonds
Arcum's Whistle
Ashnod's Altar
Bottle Gnomes
Library of Leng
Mightstone
Mindless Automaton
Mystic Compass
Phyrexian Furnace
Phyrexian Hulk
Phyrexian Vault
Skull Catapult
Soul Net
Thran Foundry

RARE(22)
Amber Prison
Ankh of Mishra
Coat of Arms
Cursed Totem
Defense Grid
Dingus Egg
Disrupting Scepter
Flying Carpet
Grinning Totem
Howling Mine
Jayemdae Tome
Loadstone Bauble
Mana Web
Meekstone
Millstone
Phyrexian Colossus
Powder Keg
Primal Clay
Scroll Rack
Soldevi Digger
Snake Basket
Thran Lens

LAND
COMMON
4 Swamp with new art
4 Island with new art
4 Forest with new art
4 Mountains with new art
4 Plains with new art

UNCOMMON(8)
5 uncommon Mirage search lands
Arena
Quicksand
Stalking Stones

RARE( 12)
Adarkar Waste
Brushlands
Caldera Lake
City of Brass
Karplusan Forest
Pine Barrens
Reflecting Pool
Salt Flats
Scabland
Skyshroud Forest
Sulfurous Springs
Underground River


BLACK
COMMON (22)
Blood Pet
Bog Imp
Carnophage
Corrupt
Diabolic Edict
Drudge Skelton
Dry Spell
Dungeon Shade
Duress
Endless Scream
Enfeeblement
Exhume
Fear
Gravedigger
Lost Soul
Ravenous Rats
Razortooth Rats
Scathe Zombies
Skittering Skirge
Syphon Soul
Terror
Twisted Experiment

UNCOMMON(16)
Abyssal Specter
Blight
Blighten Shaman
Bog Wraith
Buried Alive
Dread of Night
Eater of the Dead
Hidden Horror
Leshrac's Rite
Necrologia
Nekrataal
Perish
Pestilence
Strands of Night
Stupor
Wall of Souls

RARE(16)
Abyssal Hunter
Attrition
Coffin Queen
Derelor
Forbidden Crypt
Greed
Living Death
Necrosavant
Nightmare
Pox
Reprocess
Sengir Autocrat
Sengir Vampire
Stromgald Cabal
Vampiric Tutor
Zombie Master


BLUE
COMMON(22)
Boomerang
Counterspell
Gaseous Form
Horned Turtle
Impulse
Mana Leak
Man o War
Manta Riders
Phantasmal Terrian
Phantom Wings
Prodigal Sorcerer
Psychic Venom
Remove Soul
Sage Owl
Sea Monster
Spell Blast
Tidal Surge
Tidal Warrior
Tolarian Winds
Unsummon
Coral Merfolk
Wind Drake

UNCOMMON(16)
Air Elemental
Browse
Chill
Curiosity
Dissipate
Glacical Wall
Harmattan Efreet
Hibernation
Mystical Tutor
Phantom Warrior
Propaganda
Prosperity
Relearn
Thieving Magpie
Wall of Air
Wind Spirit

RARE(16)
Ancestral Memories
Bazaar of Wonders
Daring Apprentice
Desertion
Diminishing Returns
Forget
Gilded Drake
Intuition
Juxtapose
Lord of Atlantis
Mana Short
Opposition
Psychic Transfer
Recall
Tradewind Rider
Zur's Weirding


GREEN
COMMON(22)
Blanchwood Treefolk
Briar Shield
Cat Warriors
Choking Vines
Elven Cache
Elvish Lyrist
Fog
Giant Growth
Giant Spider
Grizzly Bears
Llanowar Elves
Night Soil
Panther Warriors
Quirion Ranger
Rampant Growth
Regeneration
Rogue Elephant
Scaled Wurm
Stream of Life
Trained Armodon
Treetop Rangers
Wild Growth

UNCOMMON(16)
Choke
Compost
Creeping Mold
Fallow Earth
Femeref Archers
Harmonic Convergence
Harrow
Killer Bee's
Lone Wolf
Lure
River Boa
Spectral Bears
Thicket Basilisk
Uktabi Orangutan
Unseen Walker
Wall of Roots/Blossoms

RARE(16)
Argothian Enchantress
Birds of Paradise
Call of the Wild
Concordant Crossroads
Elvish Archers
Elvish Farmer
Exploration
Hurricane
Lhurgoyf
Maro
Plow Under
Natural Order/Patten of Rebirth
Survival of the Fittest
Sylvan Library
Tranquil Grove
Verdant Force


RED
COMMON(22)
Anaba Bodyguard
Anaba Shaman
Arc Lightning
Balduvian Barbarians
Blood Lust
Firebreathing
Fissure
Flame Spirit
Giant Strength
Goblin Mason
Goblin Raider
Guerrilla Tactics
Mogg Fanatic
Raging Goblin
Reckless Abandon
Sabertooth Tiger
Shatter
Shock
Stone Rain
Talruum Minotaur
Tremor
Viashino Warrior

UNCOMMON(16)
Aether Flash
Blaze
Burning Palm Efreet
Fire Elemental
Goblin Recruiter
Havoc
Hulking Cyclops
Landslide
Meltdown
Orcish Artillery
Orcish Settlers
Pillage
Scald
Vertigo
Volcanic Geyser
Wall of Dust

RARE(16)
Balduvian Horde
Earthquake
Fervor
Final Fortune
Goblin King
Hammer of Bogardan
Repercussion
Inferno
Jokulhaups
Manabarbs
Ravenous Baboons
Relentless Assault
Shatterstorm
Shivan Dragon
Shivan Hellkite
Storm World


WHITE
COMMON(22)
Armored Pegasus
CoP: Black
CoP: Blue
CoP: Green
CoP: Red
CoP: White
D' Avenant Archer
Disenchant
Ekundu Griffin
Empyrial Armor
Healing Salve
Pacifism
Pegasus Charger
Regal Unicorn
Remedy
Resistance Fighter
Samite Healer
Soul Warden
Standing Troops
Venerable Monk
Wall of Glare
Warrior's Honor

UNCOMMON(16)
Ardent Militia
Daraja Griffin
Enlightened Tutor
Gerrards Wisdom
Heavy Ballista
Honorable Passage
Humble
Kismet
Light of Day
Longbow Archer
Monk Idealist
Reprisal
Serra's Blessing
Spirit Link
Staunch Defenders
Unyaro Griffin

RARE(16)
Archangel
Armageddon
Blinking Spirit
Celestial Dawn
Crusade
Exile
False Prophet
Kjeldoran Royal Guard
Order of the Sacred Torch
Reverse Damage
Serenity
Serra Angel
Sunweb
Tarrif
Tithe
Wrath of GOD



This is looking good, he beat me to it. As soon as I get ungrounded, I will revise this (VERY little revision)
 
F

FoundationOfRancor

Guest
ARTIFACTS
COMMON(5)
Clay Statue
Coiled Tinviper
Lotus Petal
Mind Stone
Serrated Arrows

UNCOMMON(18)
5 tempest medallions
Arcum's Whistle
Ashnod's Altar
Bottle Gnomes
Library of Leng
Mightstone
Mindless Automaton
Mystic Compass
Phyrexian Furnace
Phyrexian Hulk
Phyrexian Vault
Skull Catapult
Soul Net
Thran Foundry

RARE(22)
Amber Prison
Ankh of Mishra
Coat of Arms
Cursed Totem
Defense Grid
Dingus Egg
Disrupting Scepter
Jesters Cap
Grinning Totem
Howling Mine
Jayemdae Tome
Loadstone Bauble
Mana Web
Meekstone
Millstone
Phyrexian Colossus
Powder Keg
Primal Clay
Scroll Rack
Soldevi Digger
Snake Basket
Thran Lens

LAND
COMMON
4 Swamp with new art
4 Island with new art
4 Forest with new art
4 Mountains with new art
4 Plains with new art

UNCOMMON(8)
5 legacy creture lands
wasteland
Quicksand
Stalking Stones

RARE( 12)
Adarkar Waste
Brushlands
Caldera Lake
City of Brass
Karplusan Forest
Pine Barrens
Reflecting Pool
Salt Flats
Scabland
Skyshroud Forest
Sulfurous Springs
Underground River


BLACK
COMMON (22)
Blood Pet
Bog Imp
Carnophage
Corrupt
Diabolic Edict
Drudge Skelton
Dry Spell
Dungeon Shade
Duress
Endless Scream
Enfeeblement
Exhume
Fear
Gravedigger
Lost Soul
Ravenous Rats
Razortooth Rats
Scathe Zombies
vendetta
Syphon Soul
Terror
Twisted Experiment

UNCOMMON(16)
Abyssal Specter
Blight
Blighten Shaman
Bog Wraith
Buried Alive
Dread of Night
Eater of the Dead
Hidden Horror
Leshrac's Rite
Necrologia
Nekrataal
Perish
Pestilence
Strands of Night
Stupor
Wall of Souls

RARE(16)
Abyssal Hunter
minnion of the wastes
Coffin Queen
Derelor
Forbidden Crypt
Greed
Living Death
Necrosavant
Nightmare
Pox
Reprocess
Sengir Autocrat
Sengir Vampire
Stromgald Cabal
Vampiric Tutor
Zombie Master


BLUE
COMMON(22)
Boomerang
Counterspell
Gaseous Form
Horned Turtle
Impulse
Mana Leak
Man o War
Manta Riders
Phantasmal Terrian
Phantom Wings
Prodigal Sorcerer
Psychic Venom
Remove Soul
Sage Owl
Sea Monster
Spell Blast
Tidal Surge
Tidal Warrior
Tolarian Winds
Unsummon
Coral Merfolk
Wind Drake

UNCOMMON(16)
Air Elemental
Browse
Chill
Curiosity
Dissipate
Glacical Wall
Harmattan Efreet
Hibernation
Mystical Tutor
Phantom Warrior
Dismiss
Prosperity
Relearn
Thieving Magpie
Wall of Air
Wind Spirit

RARE(16)
Ancestral Memories
Bazaar of Wonders
Interdict
Propagand
Diminishing Returns
Forget
Gilded Drake
Intuition
Juxtapose
Lord of Atlantis
Mana Short
Opposition
Psychic Transfer
Recall
Tradewind Rider
Zur's Weirding


GREEN
COMMON(22)
Blanchwood Treefolk
Briar Shield
Cat Warriors
Choking Vines
Elven Cache
Elvish Lyrist
Fog
Giant Growth
Giant Spider
Grizzly Bears
Llanowar Elves
Night Soil
Panther Warriors
Quirion Ranger
Rampant Growth
Regeneration
Rogue Elephant
Scaled Wurm
Stream of Life
Trained Armodon
Treetop Rangers
Wild Growth

UNCOMMON(16)
Choke
Compost
Creeping Mold
Fallow Earth
Femeref Archers
Harmonic Convergence
Harrow
Killer Bee's
Lone Wolf
Lure
River Boa
Spectral Bears
Thicket Basilisk
Uktabi Orangutan
Unseen Walker
Wall of Roots/Blossoms

RARE(16)
Overrun
Birds of Paradise
Call of the Wild
Concordant Crossroads
Recycle
Natures Revolt
Exploration
Hurricane
Lhurgoyf
Maro
Plow Under
Natural Order
Survival of the Fittest
Sylvan Library
Tranquil Grove
Verdant Force
( I wanna add Vurdean Enchantress...)


RED
COMMON(22)
Anaba Bodyguard
Anaba Shaman
Arc Lightning
Balduvian Barbarians
Blood Lust
Firebreathing
Fissure
Flame Spirit
Giant Strength
Goblin Mason
Mogg Fanatic
Guerrilla Tactics
Mogg Fanatic
Raging Goblin
Reckless Abandon
Sabertooth Tiger
Shatter
Shock
Stone Rain
Talruum Minotaur
Tremor
Viashino Warrior

UNCOMMON(16)
Aether Flash
Fireball
Burning Palm Efreet
Fire Elemental
Goblin Recruiter
Havoc
Hulking Cyclops
Landslide
Meltdown
Orcish Artillery
Orcish Settlers
Pillage
Scald
Vertigo
Volcanic Geyser
Wall of Dust

RARE(16)
Balduvian Horde
Earthquake
Fervor
Final Fortune
Goblin King
Hammer of Bogardan
Repercussion
Inferno
Jokulhaups
Manabarbs
Ravenous Baboons
Relentless Assault
Shatterstorm
Shivan Dragon
Shivan Hellkite
Storm World


WHITE
COMMON(22)
Armored Pegasus
CoP: Black
CoP: Blue
CoP: Green
CoP: Red
CoP: White
D' Avenant Archer
Disenchant
Ekundu Griffin
Empyrial Armor
Healing Salve
Pacifism
Pegasus Charger
Regal Unicorn
Remedy
Resistance Fighter
Samite Healer
Soul Warden
Standing Troops
Venerable Monk
Wall of Glare
Warrior's Honor

UNCOMMON(16)
Ardent Militia
Daraja Griffin
Enlightened Tutor
Gerrards Wisdom
Heavy Ballista
Honorable Passage
Humble
Kismet
Light of Day
Longbow Archer
Monk Idealist
Reprisal
Serra's Blessing
Spirit Link
Staunch Defenders
Unyaro Griffin

RARE(16)
Archangel
Armageddon
Blinking Spirit
Celestial Dawn
Crusade
Exile
False Prophet
Kjeldoran Royal Guard
Order of the Sacred Torch
Reverse Damage
Serenity
Serra Angel
Sunweb
Tarrif
Tithe
Wrath of GOD



I made some changes to the original list. I thoguht it should focus more on the RATH block than MIRAGE so i replaced some rares. Waht do ya'll think?
 
F

FoundationOfRancor

Guest
Do u guys wanna bring back slivers in 7th!? That would be so much fun! Jsut make sure we reprint like, engineered plauge and stuff. I love slivers and I think it would be cool for them to see the day.
 
U

Ura

Guest
personally I didn't like slivers all that much, they felt to manufactured and handed on a plate ready to kill for me.
But if we're gonna do slivers, lets do some shadow and flanking too. :)
 
J

Jaws10387

Guest
I agree that they should reprint slivers. I also want them to reprint:
Control Magic
Shivan Dragon
Shivan Hellkite
Counterspell
Powersink
Argothian Wurm
Fanning the Flames
Soul Barrier
Propaganda
Dark Ritual
Phrexian Plaguelord
Thran Dynamo
Wildfire
CoP White
CoP Red
CoP Blue
CoP Green
CoP Black
and
the dual lands
 
F

FoundationOfRancor

Guest
The mirage diamonds are in 6th and there a thing in the mirage set. Why not slivers from the tempest set?
 
L

Lythand

Guest
I would like to see Mox Diamond and the En-Kor creatures reprinted. But I seriously doubt they will reprint the Mox diamond.

HEY! How about a Rhystic Mox.

Rhystic Mox
0
Artifact.
Discard a Land card when Rhystic Mox comes into play
T: Add one mana of any color to your mana pool. Any player may pay 1 to stop this affect.
 
I

Istanbul

Guest
I'm fine with Slivers, so long as they DON'T reprint the gold slivers. I know, I know, gold cards are supposed to be a staple of casual play. But Crystalline Sliver, Acidic Sliver, and Victual Sliver took Sliver decks from a fun, casual deck to something to be extremely afraid of.
 
C

Chaos Turtle

Guest
There is no reason not to reprint Mox Diamond.
It is hardly an unfair card.
 
L

Lythand

Guest
Mox Diamond is considered "broken". Thats why its restricted in T1
 
T

The Undertaker

Guest
Do or don't? Broken or not broken? Interesting questions indeed. How many of you own the P9? How many would buy the P9 if they were more affordable, say reprinted? Collector's scream no...tournament players scream no more broken cards, we want a safe envirnoment to beat up on people. Newer players on limited budgets gleam at a prospect of owning a lotus. Who to satisfy? Who is going to make WOTC more money, those buying the reprints or those that support them staying locked away?

Personally, if I was a collector, I would hate the environment now. Card value is now only dependant on T2 use. Once it is no longer allowed in T2 the value drops. Case in point, I was able to pick up 4 Tradewind Riders in a shop for $16, total, when just a short time back they were going for that a piece. Is that healthy for the so called collector's market that supposedly is so important to WOTC?

Broken cards? Curious why cards become broken? Is it really that a card is so all mighty powerful? Possibly. I tend to think the reason cards are quote unquote "broken" is because of the tournament scene. Tournaments, where Magic, a game designed for enjoyment between friends, quickly becomes a bloodbath of competition where the only goal is not to have a good time but to win money. So the quest for the ultimate deck begins. When one deck starts winning consistently, then cards get banned. So instead of making a more relaxed environment, new methods of utter destruction are derived. People complain about broken cards yet you are the ones looking for the next ultimate combo to destroy your opponent. If something gets restricted onto the next ultimate death combo. People scream to stop making "broken" cards but basically they want Magic watered down so the cards are basically interchangeable, no more advantage here over there.

Reprint all those power cards. This is a game for the masses and people enjoy using some of the older cards. They should not be printing sets solely based on the tournament environment and doing so alienates many a Magic player. If you play with people that abuse those cards then don't play with them. I am sure that a casual deck can be made with a some of the power 9 that is not going to insure a 2nd turn victory every time. If you play in tournaments, my heart goes out to you because you are most likely missing one of the fundamental reasons to play a game, to have fun. Don't get me wrong, competition is wonderful and I like a challenging game. Creativity is not killed by power cards, it is killed by players that feel that abuse of those cards is more important than enjoying themselves.

My opinion
 
Y

Y The Alien

Guest
Tag Guard

Reprinting the power 9 will make casual play more FUN!? If I played a guy with 5 Mox and a Lotus, in casual, I'd punch him. Cards are not "broken" because Zvi decided to go dominate the feild with a deck. They are broken because they unbalance game play. Moxen unbalanced gameplay. Black Lotus unbalanced gameplay. TimeTwister unbalanced gameplay. That's not because of tournaments. I'm a casual player, always have been, always will. Never played in a tourney. I'd shoot R&D if they decided to reprint even ONE of the Power 9.

Second, Wizards HATES the secondary market. Fallen Empires was released specifically to KILL the market. Why? Because if people buy a specific card for five dollares form a dealer, Wizards gets no profit off of that card. That player could be buying packs, which make Wizards money, not the collectors market.

The "masses" do not enjoy playing against the Power Nine. Nevr, EVER reprint those things. Plus, I DARE you to make a "casual" deck involving Black Lotus that wouldn't get the crap kicked out of you by your play group.
 
T

The Undertaker

Guest
What do you mean you dare me to make a deck with a lotus in it that would not get crapped kicked out of me. Lets join reality for a second. Black Lotus, a one time 3 mana shot. Useful indeed but the mere sight of it does not reduce me to a quivering pile wondering "Well, there is a lotus so that game is now over"? "Casual" play is not laying down a mountain, lotus, red mox, sneak attack, serra avatar, dead. "Casual" play is not playing lotus, necro, draw 19 cards, play all your other moxes, so on. "Casual" maybe a 2nd or 3rd turn serra angel, but that is one plowshare away from being wasted angel and wasted lotus. That is the whole point.

Magic, in the beginning (at least in my experiences), was not about lets see how to get a first turn kill, it was about lets see if I can get out this huge creature to kick butt with. The competitive nature of tournaments has driven everyone that plays in them, and some that don't, to look for any loophole or advantage in a given ability and abuse it to the point there is no fun in playing. If my friends made Tolarian Academy/Stroke decks all the time I wouldn't play with them anymore because their is no fun in watching them get a proven quick kill, but my friends can play a stroke or a tolarian in a deck I am confident they are not going to do anymore than use it to draw a few cards from themselves or get some extra mana each round. Both are advantages but nothing that can not be overcome.

Most of the people I play Magic with have some or all of the power 9 and believe it or not, we can make decks using those cards that are not abusive and still fun to play. It is sad that you feel so threatened if someone gets to take an extra turn, or draw an extra three cards that you don't. You can not tell me that trading one card to get three cards once in an entire deck totally unbalances the game? You can not tell me that getting 3 extra mana one time totally unbalances the game. I just do not see how that is considered "broken" unless decks are specifically designed to abuse their abilities. If given enough time, I am sure other abuses can be found. Case in point, the mass amounts of Stompy decks out there. A stupid llanowar elf on the first turn...next turn another one and one of those dumb elves that gives you green mana for each elf in play. By 3rd turn you have 3 creatures and 7 mana. Don't tell me that is not broken by your standards. I would much rather see someone play a lotus then play an opening hand and have two or three elves out that produce more mana.

If you don't like the power 9, that is fine. They are strong cards that too many type 1 players just take for granite and don't use their imagination to make decks. That is not the cards fault and contrary to popular belief, type1 decks with power 9 can be beat by decks without power 9. It is an immature player's fault for not trying to expand his experience of the game by not trying to abuse the more powerful cards. Tournaments are a different story because that is an entirely frame of mind but I am speaking of "casual" play.

Don't get me wrong, I respect your opinion and I do agree that too many people will look to abuse powerful cards which I think is sad. I wish it were not so but this is life and you deal with it.
 
Y

Y The Alien

Guest
Tag Guard

Well, I half agree with you. That's a perfect definition of casual play. And in a perfect world, that's exactly what the Lotus and Moxen would be used for... dropping big cool stuff earlier than it should be.

But let's join reality here for a second.

Who are the people who play with Moxen and Lotus? The people who put them into abusive combo decks to get speed it shouldn't have. I don't throw a Lotus in for fun. That's not right. To me, it is NOT fun to play with cards that give me a large advantage over my opponent. Now, admittably, the Lotus isn't that big of an advantage, WHEN USED PROPERLY. But what deck is gonna use a Lotus for a purpose like dropping early Serra Angels? A deck that loses a lot. I, again, am a casual player. I enjoy playing the game immensely. But you know what I don't enjoy? Losing. And guess what? If you turn your face to the "broken" side of a card, and say "well, if I only do THIS with it, it's not unbalanced", you are going to get beaten. NO one likes to get beaten. And everyone likes to win. So, in Happy Bunny Froo Froo land, Black Lotus and Moxen are not unbalancing, because they are used to play big, cool, fun spells, like Serra Angel, and everyone lives happily ever after.

Yeah, right.

"Casual" play is not sitting down and agreeing to make a deck slow and worse than it could be. People want to win. Even casual players. But what stops that from turning into "greedy, evil, I-Don't-Care-About-Anything-But-Winning?". The fact that they can't get broken stuff. And if the Power 9 were reintroduced into the market, anyone could take a grab at getting them. And, as Rishadan Port taught us, just because everyone plays with it doesn't balance it out. The game would turn into a coin flip. Now, there will always be the guy who uses them responsibly, and makes a very fun, and cool to play deck with the Power Nine. That person is gonna get schooled by people who DO play Academy/Trix/etc.

As to your play group balancing the Power Nine into decks, hurrah. I applaud them. Now, if you think the rest of the workd is going to sit down and play nice, it isn't. Your current group sounds great. But I've never met someone who can do that. I mean, there are decks you could slap a Mox or Ancestral in and they'd still be balanced and fun to play. But they'd lose more often than a deck designed to abuse those cards.


You know what? Scratch that entire post. I'm not a casual player. I care, mostly, about winning. Yes, that's quite sad.

But why don't I want the P9 to be reprinted, so I could dominate other people?
Because, while I do get enjoyment out of winning, I get mor enjoyment out if close games and big plays. I like skill, not what cards you own, to determine the outcome of a game. If the P9 were reprinted, in say, 7th Edition, I could not get them. I am VERY poor, not like living on the streets level, but the type where getting a box of cards, if even buying god singles, is out of my reach. Thus, I would lose games to players that can blow their money on the P9.

Isn't it ironic? I'm a tourney player who can't buy singles.

It's late at night, and I'm tired. If this post makes any sense, it won't be through any fault of mine. Best to ignore it.
 
L

Lythand

Guest
Undertaker:

I have to compliment you on your 2 articles here. I think they where well writen

Y:

I understand your points, but i have to say that I have played people who have used power nine cards in thier decks and they where not there to abuse but for just the fun of the deck. I think it is all up to the player. Sometimes you can come across a casual player as yourself. Sometimes a tourny player out to win, and once in a while you can find a player that does both. I like to think myself as the later.

My opinion:

I would like to see power nine reprinted. For those of us who where not around to get them cheap when they where printed. The reason being, so if I spend 3 dollars on a booster pack and got an ancestral recall in a booster..I could proudly say I own one. As long as they remain on the restricted or banned list, i would like to see them again. And like Undertaker said. If the person is using power nine to abuse them in a casual game, then dont play with them anymore.
 
T

The Undertaker

Guest
Appreciate the compliment!

I understand that reprinting those cards would not make everyone happy and most certainly shake up the tournament scene. I am not sure if that shake up would be for better or worse? Considering the nature of these tournaments, the P9 would make them worse because the of the speed added to some abused decks. Personally, I don't think the P9 in themselves are what win games but they help accelerate combos that do. Something similar is how dark ritual accelerates necro decks. Good card. Should it never be reprinted because it gives a mana advantage?

Personally, I think if they want to eliminate abuse in tournaments, design a tournament structure that uses only uncommons and commons or just commons. That would eliminate almost all of those annoying combo decks if that is what they are going for. Maybe that would focus more on strategy of the less powerful cards. Though, even if that was done, I am sure that some cards would be abused still. When you are playing for cash people are going to be out for blood. Nature of the beast.
 
C

Chaos Turtle

Guest
No...
If restricting it in type 1 makes it broken, I wouldn't expect to see the tutors (Enlightened, Mystical, Vampiric) return. But I do.
I also expect Grim Monolith to be reprinted.

Power9? *Yawn*
Are we still talking about the power 9?
 
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