Analysis of game 6: Again, these are CLOSE games. Isty.dec couldn't put on pressure right away, but pulled out some later. Unfortunately, Saproling Burst is to no end destructive. It holds off attacks and attacks all at once, acting like the Morphling of Fires. Btw, guys, my playtest results usually go to 15 games if I'm not just trying to perfect a matchup, so I'm gonna be at this for a while. If you'd like me to stop, do tell me so! Game 7: Llanowar goes down, Isty.dec responds with a Duress, taking Idol. Unfortunately, that leaves a Fires. Fires hits on turn 2. Spineless Thug hits, but it's no match for the 'Derm that hits on the next turn, and attacks. Isty.dec takes 5. A Rats eats a land, and the Thug deals 2 damage on its attack. The Derm heads over again, and gets blocked by the Rats. (15-18, Fires.) Fires Ports Isty.dec, keeping Isty at 3 mana again. The Thug can't attack through the Llanowar/Fires combination, so it holds back. Fires plays Port #2, and attacks with the Derm. Ports keep Isty.dec on 3 mana, and Maggot Carrier goes through. Again, the Llanowar stalls the Thug, and Isty.dec passes the turn. Fires plays 'Derm #2, and beats down with both. Maggot Carrier takes one (or five) for the team, and Isty.dec drops to 4 life. The 'Derm reduces Fires to having only three mana, so only one land is Ported, leaving Isty.dec with 5 mana as another land is played. This is one short of the Corrupt needed, so Isty.dec can do nothing but play a Specter and die to Derms. Analysis: Perhaps Isty.dec should play more land? While most of the deck runs on a very low mana curve, the Corrupts don't fit the curve and require ~turn 13 before they become playable (20 cards into the deck, ~1/3 land, that's just under 6 land at turn 13). Admittably, Isty.dec had a chance if the second Derm hadn't arrived, but then the next card won the game anyways. Game 8 vs. Fires: No 1cc plays on either side. Fires has no second turn either, but Isty.dec has a Foul Imp. An Idol is Fire's third turn, and a Ravenous Rats (eating a land)/Flies is turn 3 for Isty. The Imp serves, evening the score at 18-18. Jade Leech hits the board on turn 4, and the Idol turns sideways. (18-15, Fires.) Isty.dec plays a second Imp, pumps the Flies, and hits for 4. Fires Assaults both Imps, taking 1 from a painland in the process, and serves for a massive 8 damage. A Rats chumps the Leech, and the scores go to 13-10, Fires. Isty.dec makes the Flies go Sinister, and Fires takes 5, making it 8-10. Fires pas the extra mana for a Burst, and serves for 8, to 8-2. Isty.dec doesn't draw the Ritual needed to Corrupt for the kill, and dies to crazed Saprolings, Leeches, and Idols. Analysis: Again with the "If I had Corrupted" problem. It doesn't fit the mana curve, but it's there, and it can win games if it only got played. Six mana is a LOT, but it's a sledgehammer of a card. This was a VERY slow hand for Fires, lacking mana acceleration, but the pair of Assaults were the key, locking the race in Fire's favor. Game 9 vs. Fires: Fires starts strong with a Port. Isty.dec keeps a mana-heavy hand with a Corrupt, and plays land #1. Port locks it down, and land #2 goes down. That land produces a Maggot Carrier. Fires raises the ante with an Idol. That's enough of an opening for Isty.dec to play Foul Imp AND Unholy Strength, taking it out of single Assault range. Blastoderm matches the Imp, and the Idol serves. Isty.dec takes three, reserving the Carrier to block the 'Derm next turn. The Imp comes over for 4, making the scores 15-14 Fires. A Ravenous Rats eats a Burst. Fires drops land #5 and the OTHER Burst, then attacks for eight. The Rats gets chewed on by a 'Derm, and Isty.dec takes 3 again. 15-11, Fires. Isty.dec drops another Imp, and serves with the big one, making it 11-9, Fires. Fires Assaults the new Imp, then plays a Leech and attacks with 2 4/4 Saprolings, a Derm, and an Idol. The 'Derm is blocked, but the remaining 11 damage kills Isty.dec again. Analysis: Not a strong hand for Isty. Again, the Corrupt was in-hand, but doing nothing because of its casting cost. Foul Imp is by far the strongest creature against Fires, once Unholied, it's VERY tough to kill. The best cards Isty.dec has presented thus far are the Imps, the Flies, and the two Strengths. Going to four of each of those may make for a stronger deck. Continued later unless someone tells me to quit.