Warhammer Quest: Death Below Karak Azgal

Discussion in 'Games Run By CPA Members' started by Oversoul, Jun 19, 2010.

  1. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    If this isn't a "must-do" now type of thing, Dorgath will visit the armorer while thinking about the Temple's offer.
  2. Oversoul The Tentacled One

    The armorer has the following wares...

    Leather Armor: 40 gold, +1 Toughness
    Lacks durability.

    Furs: 200 gold, +1 Toughness
    The only armor in stock here that Kelgar may wear, but if he wears it in addition to his ornate breastplate, his movements will be restricted.

    Chainmail Armor: 350 gold, +2 Toughness, -1 Movement
    Note that this is different from Dorgath's similarly named armor.

    Light Armor: 900 gold, +2 Toughness
    Note that this is different from Throg's similarly named armor.

    Heavy Armor: 4,000 gold, +3 Toughness, -1 Movement (except Dwarf)

    Shield: 350 gold, cannot be used with a bow or two-handed weapon

    Leather Helmet: 100 gold, protects head (+1)
    Lacks durability

    Open Helm: 400 gold, protects head (+1)

    Warhelm: 700 gold, protects head (+2)
  3. turgy22 Nothing Special

    Throg would like to purchase a Warhelm and the better Light Armor (Does he get trade-in value for his current armor?) Then he'll take whatever gold he has left over and visit the Gambling Den.
  4. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    What's the guidelines on using missile weapons in combat? Specifically, does it cost anything to switch from one to the other from round to round? Does one always have to be in "ready" status while traveling so it can be used immediately during encounters, or just when the encounter first starts, I can say I'm using the missile weapon even though I had used my melee weapon before?
  5. Oversoul The Tentacled One

    Throg gives up his old armor and 850 gold for new Light Armor, furthering his journey toward utter invincibility...

    The Gambling House works thusly: Throg may choose any amount of gold up to 200. How much he wins or loses in his visit to the Gambling House depends only on his luck. That's why it's called gambling.

    As for missile weapons, it depends on the weapon. If a Warrior has multiple attacks, he cannot normally use them with different weapons (things like Dorgath's boots, which add a special attack on their own notwithstanding). Switching weapons between rounds of combat, on the other hand, can be done with impunity.
  6. turgy22 Nothing Special

    Was Throg able to sell the Hellfire Sword to Corticuss? Also, does he have provisions to buy and how much are they?
  7. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    All right, Dorgath will visit the fletcher and gunsmith to see what they're selling.
  8. Oversoul The Tentacled One

    Yes, Throg did sell the sword. Provisions are not absolutely necessary (as long as the Warriors are not on a long journey in an area where they cannot forage). They are available at any General Store, however, and provide a bit of extra healing.

    The Fletcher has the following wares...

    Shortbow: 180 gold, Strength 1, as many shots per turn as Warrior has attacks (not built for Dwarves)

    Arrows: 20 gold, 30 arrows for a bow

    Crossbow: 1,000 gold, Strength 5, one shot per turn

    Pistol Crossbow: 1,500 gold, Strength 3, 3 shots every other turn (takes one turn to reload), 5 units maximum range

    Quarrels: 30 gold, 50 quarrels for a crossbow or pistol crossbow
  9. Mooseman Isengar Tussle

    I would like 30 arrows for my bow and some provisions from the general store...... being underground doesn't seem to be conducive to foraging..... at least I wouldn't want to eat what the Dwarf would forage...
  10. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Hey! Dwarves eat fine, probably much better than what "Elves" might eat...

    What does the gunsmith have?
  11. turgy22 Nothing Special

    So... with luck = 0, does that mean Throg has no chance to win? Or would one need negative luck to have less than even odds of winning some gold?
  12. Oversoul The Tentacled One

    I probably shouldn't have used the word "luck" there. I was referring to random chance (or more accurately, whatever my dice turn up), not the "Luck" attribute.

    The Gunsmith has the following wares...
    Dorgath is the only person in the party who can use any of these.

    Brace of Pistols: 3,000 gold. Needs gunpowder and shot, Strength 6, each pistol may make one shot every other turn, 6 units maximum range.

    Musket: 2,000 gold. Needs gunpowder and shot, Strength 8, fired at -2 Ballistic Skill, one shot every other turn, piercing shot can make a kill and continue to hit others behind slain victim at -1 Strength.

    Shot: 100 gold. Enough for 100 uses.

    Gunpowder: 100 gold. Enough for 100 uses.
  13. Oversoul The Tentacled One

    Oops. I missed that Throg purchased a Warhelm, but I just caught that. Anyway, last call for purchases...
  14. Mooseman Isengar Tussle

    A Lantern?
  15. turgy22 Nothing Special

    You can have mine.
  16. Oversoul The Tentacled One

    It doesn't really matter who carries the lantern just as long as the party has a light source, but I should remind you that if Carrow does, he won't be able to use a two-handed weapon while doing so, and that includes bows.
  17. Mooseman Isengar Tussle

    Oh, that's ok then.... let's get this over with.
  18. Oversoul The Tentacled One

    So who's carrying the Lantern?

    Ungrun and and his men lead the Warriors on a hidden path that doesn't look like it will go anywhere near the main ruins and instead wraps around the western slopes of the mountain, but eventually you arrive at a strange-looking entrance: an ancient stone arch just off a small side-path. Grimcrag points at a carving in the arch...

    "That is my father's rune and this is the entrance he passed through. No one really knows what's down there, though. So take care."

    You stand in a tumbled-down archway, beyond which steps lead down into the darkness. Lichen grows on the rocks and chill and somewhat rancid breeze emanates from the black hole in the mountainside...

    Attached Files:

  19. turgy22 Nothing Special

    I'll carry it unless someone else wants to. (This would be so much better if we could have bought night-vision goggles at the armorer.) And I'll keep the Axe of Mighty Striking as my primary weapon.

    Also, it's nice to have a map again. Thanks! :)

    Shall we proceed down the steps or shall we wait until Dorgath gets back from vacation?
  20. Mooseman Isengar Tussle

    I say we go on until the first encounter or room.

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