Tribal #14

Discussion in 'Games Run By CPA Members' started by Spiderman, May 3, 2010.

  1. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Can it be? Is it true? Are your eyes deceiving you??

    No! This is the Real Deal! The Tribal Game Continues!

    Draw 7, keep

    Draw
    Savannah
    Spore Frog

    Done
    Mooseman: 20
    Hand: 7
    Library: 54
    Battlefield:

    (T) Vivid Marsh (T: Add B to your mana pool. T, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool. ) ~2 counters~

    Graveyard:
    Exile:

    ---------------------------------------------------------------------

    turgy22: 20
    Hand: 7
    Library: 52
    Battlefield:

    (T) Mosswort Bridge (Hideaway; T: Add G; G,T:You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.)

    Graveyard:
    Exile:

    ---------------------------------------------------------------------

    Oversoul: 20 (rolled a 9)
    Hand: 1
    Library: 52
    Battlefield:

    Mishra's Workshop (T: adds 3 that can only be used to play artifacts)

    Sol Ring (T: 2)
    Mana Vault (T: 3; doesn't untap as normal, I can pay 4 to untap it at the beginning of my upkeep, at the beginning of my draw step, if it's tapped, I take 1 damage)
    Grim Monolith (T: 3; doesn't untap as normal, 4: untaps)
    Skull Clamp (not equipped on anything; 1: equips, equipped creature has +1/-1 and when it dies, I draw two cards)

    (S) Arcbound Ravager (1/1; modular; sac an artifact: gains a +1/+1 counter)
    (S) Arcbound Worker (1/1; modular)

    Graveyard:
    Exile:

    ---------------------------------------------------------------------

    Spidey: 20
    Hand: 6
    Library: 54
    Battlefield:

    (T) Savannah (T: Add G or W to my mana pool)

    (S) Spore Frog (1/1; Sac ~: Prevent all combat dmg that would be dealt this turn)

    Graveyard:
    Exile:

    ------------------------------------------------------------------------
  2. turgy22 Nothing Special

  3. Mooseman Isengar Tussle

    UUD
    Auntie's Hovel revealing Frogtosser Banneret
    Thornbite Staff
    Done

    Mooseman: 20
    Hand: 7
    Library: 54
    Battlefield:

    (T) Vivid Marsh (T: Add B to your mana pool. T, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool. ) ~2 counters~
    (T) Auntie's Hovel ( As Auntie's Hovel comes into play, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel comes into play tapped. T: Add B or R to your mana pool. )

    Thornbite Staff (A, Equipped creature has "2, T: This creature deals 1 damage to target creature or player" and "Whenever a creature is put into a graveyard from play, untap this creature." Whenever a Shaman creature comes into play, you may attach Thornbite Staff to it.
    Equip 4 )

    Graveyard:
    Exile:

    ---------------------------------------------------------------------

    turgy22: 20
    Hand: 7
    Library: 52
    Battlefield:

    (T) Mosswort Bridge (Hideaway; T: Add G; G,T:You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.)

    Graveyard:
    Exile:

    ---------------------------------------------------------------------

    Oversoul: 20
    Hand: 1
    Library: 52
    Battlefield:

    Mishra's Workshop (T: adds 3 that can only be used to play artifacts)

    Sol Ring (T: 2)
    Mana Vault (T: 3; doesn't untap as normal, I can pay 4 to untap it at the beginning of my upkeep, at the beginning of my draw step, if it's tapped, I take 1 damage)
    Grim Monolith (T: 3; doesn't untap as normal, 4: untaps)
    Skull Clamp (not equipped on anything; 1: equips, equipped creature has +1/-1 and when it dies, I draw two cards)

    (S) Arcbound Ravager (1/1; modular; sac an artifact: gains a +1/+1 counter)
    (S) Arcbound Worker (1/1; modular)

    Graveyard:
    Exile:

    ---------------------------------------------------------------------

    Spidey: 20
    Hand: 6
    Library: 54
    Battlefield:

    (T) Savannah (T: Add G or W to my mana pool)

    (S) Spore Frog (1/1; Sac ~: Prevent all combat dmg that would be dealt this turn)

    Graveyard:
    Exile:

    ------------------------------------------------------------------------
  4. Oversoul The Tentacled One

    Oh man. I need to figure out what deck I was playing here before it's my turn...
  5. turgy22 Nothing Special

    UUD
    Forest
    Done

    Mooseman: 20
    Hand: 7
    Library: 54
    Battlefield:

    (T) Vivid Marsh (T: Add B to your mana pool. T, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool. ) ~2 counters~
    (T) Auntie's Hovel ( As Auntie's Hovel comes into play, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel comes into play tapped. T: Add B or R to your mana pool. )

    Thornbite Staff (A, Equipped creature has "2, T: This creature deals 1 damage to target creature or player" and "Whenever a creature is put into a graveyard from play, untap this creature." Whenever a Shaman creature comes into play, you may attach Thornbite Staff to it.
    Equip 4 )

    Graveyard:
    Exile:

    ---------------------------------------------------------------------

    turgy22: 20
    Hand: 7
    Library: 51
    Battlefield:

    (U) Forest x1
    (U) Mosswort Bridge (Hideaway; T: Add G; G,T:You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.)

    Graveyard:
    Exile:

    ---------------------------------------------------------------------

    Oversoul: 20
    Hand: 1
    Library: 52
    Battlefield:

    Mishra's Workshop (T: adds 3 that can only be used to play artifacts)

    Sol Ring (T: 2)
    Mana Vault (T: 3; doesn't untap as normal, I can pay 4 to untap it at the beginning of my upkeep, at the beginning of my draw step, if it's tapped, I take 1 damage)
    Grim Monolith (T: 3; doesn't untap as normal, 4: untaps)
    Skull Clamp (not equipped on anything; 1: equips, equipped creature has +1/-1 and when it dies, I draw two cards)

    (S) Arcbound Ravager (1/1; modular; sac an artifact: gains a +1/+1 counter)
    (S) Arcbound Worker (1/1; modular)

    Graveyard:
    Exile:

    ---------------------------------------------------------------------

    Spidey: 20
    Hand: 6
    Library: 54
    Battlefield:

    (T) Savannah (T: Add G or W to my mana pool)

    (S) Spore Frog (1/1; Sac ~: Prevent all combat dmg that would be dealt this turn)

    Graveyard:
    Exile:

    ------------------------------------------------------------------------
  6. Oversoul The Tentacled One

    Untap, upkeep, draw, equip Skullclamp to Worker and Worker dies as a state-based effect so I'm pretty sure I can't sac it to Ravager (but it's been so long since I've played a deck like this that I apparently forget). Move Worker's counter to Ravager with modular, play Su-Chi and equip Skullclamp to it, sac Su-Chi to Ravager, play Arcbound Worker, equip Skullclamp to Arcbound Worker and it dies before I can sac it (probably), modular another counter to Ravager, play Stuffy Doll choosing Spiderman, play a second Arcbound Ravager, sac Mana Vault to the first Ravager, sac Grim Monolith to the second Ravager, attack Mooseman with the first Ravager, done...

    ...or should I have waited for responses?

    Mooseman: 20 15?
    Hand: 7
    Library: 54
    Battlefield:

    (T) Vivid Marsh (T: Add B to your mana pool. T, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool. ) ~2 counters~
    (T) Auntie's Hovel ( As Auntie's Hovel comes into play, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel comes into play tapped. T: Add B or R to your mana pool. )

    Thornbite Staff (A, Equipped creature has "2, T: This creature deals 1 damage to target creature or player" and "Whenever a creature is put into a graveyard from play, untap this creature." Whenever a Shaman creature comes into play, you may attach Thornbite Staff to it.
    Equip 4 )

    Graveyard:
    Exile:

    ---------------------------------------------------------------------

    turgy22: 20
    Hand: 7
    Library: 51
    Battlefield:

    (U) Forest x1
    (U) Mosswort Bridge (Hideaway; T: Add G; G,T:You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.)

    Graveyard:
    Exile:

    ---------------------------------------------------------------------

    Oversoul: 20
    Hand: 4
    Library: 45
    Battlefield:

    Mishra's Workshop (T: adds 3 that can only be used to play artifacts)

    Sol Ring (T: 2)
    Skull Clamp (not equipped on anything; 1: equips, equipped creature has +1/-1 and when it dies, I draw two cards)

    (T) Arcbound Ravager (5/5; modular; sac an artifact: gains a +1/+1 counter)
    (S) Arcbound Ravager (2/2; modular; sac an artifact: gains a +1/+1 counter)
    (S) Stuffy Doll (0/1; indestructable, whenever it is dealt damage, it deals that much damage to Spiderman, T: deals 1 damage to itself)

    Graveyard: Arcbound Worker, Su-Chi, Arcbound Worker, Mana Vault, Grim Monolith
    Exile:

    ---------------------------------------------------------------------

    Spidey: 20
    Hand: 6
    Library: 54
    Battlefield:

    (T) Savannah (T: Add G or W to my mana pool)

    (S) Spore Frog (1/1; Sac ~: Prevent all combat dmg that would be dealt this turn)

    Graveyard:
    Exile:
  7. Mooseman Isengar Tussle

    i got nothing
  8. turgy22 Nothing Special

    In response to your activation of the Equip ability of Skullclamp on the Arcbound worker (the first time), I'll cast Naturalize on the Skullclamp...

    Hahahahaha... just kidding. I got nothing.
  9. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Yes, that's true. And I'm tapped out so no responses :)

    Untap, upkeep, Draw

    Attack turgy for 1
    Savannah

    Done
    Mooseman: 15
    Hand: 7
    Library: 54
    Battlefield:

    (T) Vivid Marsh (T: Add B to your mana pool. T, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool. ) ~2 counters~
    (T) Auntie's Hovel ( As Auntie's Hovel comes into play, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel comes into play tapped. T: Add B or R to your mana pool. )

    Thornbite Staff (A, Equipped creature has "2, T: This creature deals 1 damage to target creature or player" and "Whenever a creature is put into a graveyard from play, untap this creature." Whenever a Shaman creature comes into play, you may attach Thornbite Staff to it.
    Equip 4 )

    Graveyard:
    Exile:

    ---------------------------------------------------------------------

    turgy22: 20 19?
    Hand: 7
    Library: 51
    Battlefield:

    (U) Forest x1
    (U) Mosswort Bridge (Hideaway; T: Add G; G,T:You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.)

    Graveyard:
    Exile:

    ---------------------------------------------------------------------

    Oversoul: 20
    Hand: 4
    Library: 45
    Battlefield:

    Mishra's Workshop (T: adds 3 that can only be used to play artifacts)

    Sol Ring (T: 2)
    Skull Clamp (not equipped on anything; 1: equips, equipped creature has +1/-1 and when it dies, I draw two cards)

    (T) Arcbound Ravager (5/5; modular; sac an artifact: gains a +1/+1 counter)
    (S) Arcbound Ravager (2/2; modular; sac an artifact: gains a +1/+1 counter)
    (S) Stuffy Doll (0/1; indestructable, whenever it is dealt damage, it deals that much damage to Spiderman, T: deals 1 damage to itself)

    Graveyard: Arcbound Worker, Su-Chi, Arcbound Worker, Mana Vault, Grim Monolith
    Exile:

    ---------------------------------------------------------------------

    Spidey: 20
    Hand: 6
    Library: 53
    Battlefield:

    (U,U) Savannah x2 (T: Add G or W to my mana pool)

    (T) Spore Frog (1/1; Sac ~: Prevent all combat dmg that would be dealt this turn)

    Graveyard:
    Exile:
  10. Mooseman Isengar Tussle

    This should be a quick game.... really? Ravager?
    Untap, upkeep, Draw
    MT
    Blood Seeker put staff on it
    Done
    Mooseman: 15
    Hand: 5
    Library: 53
    Battlefield:

    (T) Vivid Marsh (T: Add B to your mana pool. T, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool. ) ~2 counters~
    (U) Auntie's Hovel ( As Auntie's Hovel comes into play, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel comes into play tapped. T: Add B or R to your mana pool. )
    (T) Mountain

    Thornbite Staff (A, Equipped creature has "2, T: This creature deals 1 damage to target creature or player" and "Whenever a creature is put into a graveyard from play, untap this creature." Whenever a Shaman creature comes into play, you may attach Thornbite Staff to it.
    Equip 4 )

    (S) Blood Seeker (1/1, Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.) ~Staffed~

    Graveyard:
    Exile:

    ---------------------------------------------------------------------

    turgy22: 19
    Hand: 7
    Library: 51
    Battlefield:

    (U) Forest x1
    (U) Mosswort Bridge (Hideaway; T: Add G; G,T:You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.)

    Graveyard:
    Exile:

    ---------------------------------------------------------------------

    Oversoul: 20
    Hand: 4
    Library: 45
    Battlefield:

    Mishra's Workshop (T: adds 3 that can only be used to play artifacts)

    Sol Ring (T: 2)
    Skull Clamp (not equipped on anything; 1: equips, equipped creature has +1/-1 and when it dies, I draw two cards)

    (T) Arcbound Ravager (5/5; modular; sac an artifact: gains a +1/+1 counter)
    (S) Arcbound Ravager (2/2; modular; sac an artifact: gains a +1/+1 counter)
    (S) Stuffy Doll (0/1; indestructable, whenever it is dealt damage, it deals that much damage to Spiderman, T: deals 1 damage to itself)

    Graveyard: Arcbound Worker, Su-Chi, Arcbound Worker, Mana Vault, Grim Monolith
    Exile:

    ---------------------------------------------------------------------

    Spidey: 20
    Hand: 6
    Library: 53
    Battlefield:

    (U,U) Savannah x2 (T: Add G or W to my mana pool)

    (T) Spore Frog (1/1; Sac ~: Prevent all combat dmg that would be dealt this turn)

    Graveyard:
    Exile:
  11. turgy22 Nothing Special

    Untap, upkeep, draw.
    Forest.
    Awakening Zone.
    Done.

    Mooseman: 15
    Hand: 5
    Library: 53
    Battlefield:

    (T) Vivid Marsh (T: Add B to your mana pool. T, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool. ) ~2 counters~
    (U) Auntie's Hovel ( As Auntie's Hovel comes into play, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel comes into play tapped. T: Add B or R to your mana pool. )
    (T) Mountain

    Thornbite Staff (A, Equipped creature has "2, T: This creature deals 1 damage to target creature or player" and "Whenever a creature is put into a graveyard from play, untap this creature." Whenever a Shaman creature comes into play, you may attach Thornbite Staff to it.
    Equip 4 )

    (S) Blood Seeker (1/1, Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.) ~Staffed~

    Graveyard:
    Exile:

    ---------------------------------------------------------------------

    turgy22: 19
    Hand: 6
    Library: 49
    Battlefield:

    (TT) Forest x2
    (T) Mosswort Bridge (Hideaway; T: Add G; G,T:You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.)

    Awakening Zone (At the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add [IMG] to your mana pool.")

    Graveyard:
    Exile:

    ---------------------------------------------------------------------

    Oversoul: 20
    Hand: 4
    Library: 45
    Battlefield:

    Mishra's Workshop (T: adds 3 that can only be used to play artifacts)

    Sol Ring (T: 2)
    Skull Clamp (not equipped on anything; 1: equips, equipped creature has +1/-1 and when it dies, I draw two cards)

    (T) Arcbound Ravager (5/5; modular; sac an artifact: gains a +1/+1 counter)
    (S) Arcbound Ravager (2/2; modular; sac an artifact: gains a +1/+1 counter)
    (S) Stuffy Doll (0/1; indestructable, whenever it is dealt damage, it deals that much damage to Spiderman, T: deals 1 damage to itself)

    Graveyard: Arcbound Worker, Su-Chi, Arcbound Worker, Mana Vault, Grim Monolith
    Exile:

    ---------------------------------------------------------------------

    Spidey: 20
    Hand: 6
    Library: 53
    Battlefield:

    (U,U) Savannah x2 (T: Add G or W to my mana pool)

    (T) Spore Frog (1/1; Sac ~: Prevent all combat dmg that would be dealt this turn)

    Graveyard:
    Exile:[/quote]
  12. Oversoul The Tentacled One

    No! Turgy stole my next tribe...

    Untap, upkeep, draw, Vault of Whispers, attack Mooseman with both Ravagers, blocks/responses?
  13. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    No response during the Declare Attackers step.
  14. Mooseman Isengar Tussle

    Blazing Salvo the 2/2
  15. Oversoul The Tentacled One

    Take the 5.
  16. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Still nothing here
  17. turgy22 Nothing Special

    I have no responses until my next turn.
  18. Mooseman Isengar Tussle

    Block the 5/5 with my chump
  19. Oversoul The Tentacled One

    Blood Seeker dies and Mooseman takes 2?
  20. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    No response during Declare Blockers.

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