This is an apprentice deck.. a.k.a. looks fine on apprentice but never works in real life.. I had a mortal combat deck that ran a goblin recruiter+Grindstone+Mortal Kombat
I made another variant of this deck but after your opening hand, it never usually went anywhere...
it ran
4x Tombstone Stairwell
4x Nether Void
4x Multani's Presence
Songs of the Damned
Drain Life
ton of 0cc
**Note: Recycle only gives you 1 for 1, whereas clamp is much better. Nether cripples your opponent, but its a $30 card, and not as effective as wind cards.**
Nether Void says when you cast a creature spell if you dont pay 3 its countered, multani's presence says when a spell you play is countered draw a card, repeat repeat, play a tombstone for 30+ zombies. Or you could cast songs of the damned adding B to your poor for each creature in your graveyard and drain for 28 life..
I think to make these kinds of crazy decks work you need 2 things..
mana engine and library manipulation.
Youve got the mana engine, you just cant control your draws, not even with clamp.
You need something like this...
// Creatures:
4 Skullclamp
4 Dark Ritual
4 Tangleroot
2 Brain Freeze
// Red:
4 Tolarian Winds
4 Windfall
// 0cc:
4 Ornithopter
4 Crimson Kobolds
4 Shield Sphere
4 Phyrexian Walker
4 Crookshank Kobolds
// Lands:
2 Drain Life
2 Songs of the Damned
2 Yawgmoth's Will
4 Lotus Petal
8 Island
10 Swamp
The winds are amazing here. its a 70 Cards, you want either 2 tangleroots or a yawgmoth's will after theres at least 5 creatures in your grave, or a brainfreeze you can re-use. I found you want to go 1 of 2 routes
play and pop as many creatures (double tangle if you can w/ help from a ritual) frequent winds, songs of damned for fuel.
Play a will and go for the throat, usually playing all 4 petals and cutting it close.
One cool thing about this deck is you can make it as risky as you like.
You can re-use previously clamped creatures to draw but only after if they were put there before your Will.After Yawg will is played you can clamp as many as you need for the kill.
Brain Freeze is also infinitely better.. test games typically have 27 spells played minimum before brain freeze.
You even get to waste mana right before freeze