E
Exaulted_Leader
Guest
I was looking through my obscene number of Lightning Coils the other day, and I said to myself, 'Geez... I really need to use these things for something.'
So I began to sort through my collection, thinking of different little pieces I could use to build something half-decent with them ('I could use my Coretappers and Power Conduits... but those are better suited for my Darksteel Reactor deck. Shrapnel Blast and weenie modular critters wouldn't be bad... but those are better suited for my standard Ravager Affinity deck. Hmm...'). Then, I happened upon some of my really old type 1 stuff.
And lookit that! My whole collection of Legends Kobolds, from Crimson Kobolds to Kobolds of Kher Keep.
Hey now... with a lot of zero drops, and some stuff to send them to the graveyard... maybe some stuff to reload my hand...
Thus the birth of a new casual-play T1 deck, 'To Koboldly Go!'
Foremostly, a whole host of 0 mana critters, and the Coils that they fuel:
4x Crimson Kobolds
4x Kobolds of Kher Keep
4x Crookshank Kobolds
4x Phyrexian Walker
4x Shield Sphere
4x Ornithopter
4x Lightning Coils
Then, a chunk of cards for getting those 0 drops into the graveyard:
4x Skullclamp
4x Carrion Feeder
And, lastly, a nifty utility card that can be used to generate a huge card scoop if Skullclamp is on the board:
4x Dark Ritual
The land:
20x Swamp
How it goes:
Your 0 drops will serve three purposes: fueling the Coils for the win, giving you card advantage, and protecting your life total from critter attacks. Drop, clamp, trigger coils, clamp coil's tokens, repeat. It's a fun little devil to play with - if certainly not top-tier.
I'm thinking of cutting some land, but I don't know... 20 lands always seems to do very well when we're talking about 60-card decks.
Input / Suggestions?
So I began to sort through my collection, thinking of different little pieces I could use to build something half-decent with them ('I could use my Coretappers and Power Conduits... but those are better suited for my Darksteel Reactor deck. Shrapnel Blast and weenie modular critters wouldn't be bad... but those are better suited for my standard Ravager Affinity deck. Hmm...'). Then, I happened upon some of my really old type 1 stuff.
And lookit that! My whole collection of Legends Kobolds, from Crimson Kobolds to Kobolds of Kher Keep.
Hey now... with a lot of zero drops, and some stuff to send them to the graveyard... maybe some stuff to reload my hand...
Thus the birth of a new casual-play T1 deck, 'To Koboldly Go!'
Foremostly, a whole host of 0 mana critters, and the Coils that they fuel:
4x Crimson Kobolds
4x Kobolds of Kher Keep
4x Crookshank Kobolds
4x Phyrexian Walker
4x Shield Sphere
4x Ornithopter
4x Lightning Coils
Then, a chunk of cards for getting those 0 drops into the graveyard:
4x Skullclamp
4x Carrion Feeder
And, lastly, a nifty utility card that can be used to generate a huge card scoop if Skullclamp is on the board:
4x Dark Ritual
The land:
20x Swamp
How it goes:
Your 0 drops will serve three purposes: fueling the Coils for the win, giving you card advantage, and protecting your life total from critter attacks. Drop, clamp, trigger coils, clamp coil's tokens, repeat. It's a fun little devil to play with - if certainly not top-tier.
I'm thinking of cutting some land, but I don't know... 20 lands always seems to do very well when we're talking about 60-card decks.
Input / Suggestions?