The "Let's Design a Set Together" Game

Discussion in 'Home Made Cards' started by turgy22, Mar 22, 2006.

  1. Limited Yes, but we won't care

    I've got no issue with the casting cost, I just feel the card is trying to change too much about the game.

    I know I'm a sucker for subtle cards with small effects that force to consider all cards in your deck.. but this card is just a one-card game changer. I could imagine splitting the abilities on the card on several different cards, so that you could build a deck combining them, creating this 'other' game.

    But that would still mean creating different cards which huge effects: Not allowing anymore creature spells, destroying all non-creature permanents, letting each player search for a creature each turn.. these all have a big impact on the game/board position.

    (but, if I'm only allowed to change this card in respect to its casting cost, consider this:
    a card that destroys all non-creature permanents: 6 mana
    a card that lets every player fetch a creature each turn: 5 mana
    a card that stops people from playing creature spells: 5 mana
    a card that forces all creature to attack: 3 mana
    a card that does all these things: priceless!)
  2. Mooseman Isengar Tussle

    Yes the card is trying to change the game a lot, that's the idea.
    I added the explanations on the card to help explain my thought process for the card, if that is insulting to you, I didn't mean it that way. :yawn:

    I would like the card to work in multi-player games real well, but not so good in 1-on-1 games, so any ideas?

    ~if you have less than two opponents, sacrifice <THIS>~
  3. Limited Yes, but we won't care

    I think its better if I just not comment anymore on this card ...

    (except for this last thing:
    If you put ~if you have less than two opponents, sacrifice <THIS>~ on a card, it won't do anything 99% of the time)
  4. Ransac CPA Trash Man

    I kinda agree with Limited on this. If we break this up into different parts, instead of one broken card, we'd get a lot of "combo pieces" that don't necessarily wreck.


    Ransac, cpa trash man
  5. Mooseman Isengar Tussle

    Let's see those "broken-up" pieces.....
    It's not like this card is the end all and be all of my ideas.
  6. Limited Yes, but we won't care

    Okay, here goes...

    Starting with
    Primal Struggle 4GGG
    Legendary Enchantment
    Whenever a player plays a spell, counter that spell.
    At the beginning of each player's upkeep, that player may search their library for a creature card and put into play
    (Rare)

    To set up the multiple card sequence.. all of the others have to be creatures

    First of all, you want people to stop playing creature spells, not all spells. We could reprint Gaea's Herald for that, but I'll go with:

    Big Hearted Oaf 3GG
    Creature - Giant
    Creature spells can't be countered
    4/5
    (Uncommon)

    Now, we need a creature that'll destroy all non-creature permanents, but who'll leave the enchantment alone! Better not make it an come-into-play ability, because it'll be too abusive with Reanimation.

    All-Devourer 3BBBB
    Legendary Creature - Demon
    3BBBB, Sacrifice <this>, T: Destroy all non-legendary permanents. They can't be regenerated
    7/7
    (Rare)

    It doesnt really destroy all permanents, and the non-legendary clause it certainly abusable, but the activation cost should compensate for that.

    Now all we need is a Grand Melee effect on a creature. Its obviously red.

    Melee Elelmental 3RR
    Creature - Elemental
    Haste
    All creatures must attack if able.
    All creatures must block if able.
    4/3
    (rare)
  7. Mooseman Isengar Tussle

    Since I now need a new switchblade......

    Switchblade
    Instant
    1R
    Target blocking creature and target attacking creature deal damage equal to their power to each other.

    or

    Switchblade
    Instant
    1R
    Choose 2 target creatures, their power becomes the toughness of the other and then they deal their power in damage to each other.


    Not sure I like either of these...... hmmmmmmm


    Lunar Tides
    Enchantment
    3U
    Lands do not untap during their controllers' untap phases.
    Whenever a land comes into play, untap all basic lands.
    Tap an untapped basic land to untap a non-basic land, each player may use this only during their upkeep phase.
  8. Mooseman Isengar Tussle

    SwitchBlade
    3
    Artifact - Equipment
    When equiped creature becomes blocked, it gains First Strike and switch equiped creature's power and target blocking creature's power.
  9. Limited Yes, but we won't care

    Hey Moose, what did you think of my cards? The broken-up pieces?

    I definitely like the Switchblade as an equipment best.
    Did one of the switch cards already exchange control of a creature (or permanent)? An equipment that has "Whenever equipped creature becomes blocked, exchange control of equipped creatures with all creatures blocking it" seems like fun!

    Lunar Tide is very combolicious: just think of it combined with Thawing Glaciers :D
    might be too much though..

    Need further tweaking:

    Capricious Horror 1BB
    Creature - Horror
    Fear
    When ~ comes into play, an opponent (puts/may put) a card from your graveyard on top of your library
    2/2

    Capricious Paladin 1WW
    Vigilance
    ????
    2/3

    I'm stumped on the white one
  10. Mooseman Isengar Tussle

    I kind of got off the primal struggle tangent.... I'll have to come back to them with a fresh view.

    Swithblade
    3
    equipment
    Equip 1: Whenever equped creature is blocked you may switch control of equiped creature and all creatures blocking it.

    Lunar Tides could be changed to "Tap all untapped basic lands you control to untap a non-basic land, each player may use this only during their upkeep phase."

    Capricious Horror - Ithink it should be must.
  11. Limited Yes, but we won't care

    Its definitely a flipacoin card. How about:

    Death by Misadventure BR
    Instant
    Destroy target creature that has been dealt damage this turn.
    Whenever a creature attacks, if <this> is in your graveyard, flip a coin. If you win the flip, destroy that creature at end of combat. If you lose the flip, remove thsi card from the game.

    Weird enough? Seems like a rare, or an uncommon at least.
  12. Mooseman Isengar Tussle

    Not quite weird enough.... this is almost too useful....

    Destroy target creature.
    Whenever an opponent's creature attacks, if <this> is in your graveyard, flip a coin. If you win the flip, destroy that creature and gain life equal to that creature's power, if you lose the flip, lose life equal to that creature's power.

    but, still not quite weird enough..... hmmmmmm.....
  13. Limited Yes, but we won't care

    You want weird?
    How about:

    Death by Misadventure BR
    Instant
    Destroy target red creature.
    Whenever a non-red creature attacks, if <this> is in your graveyard, flip a coin. If you win the flip, destroy that creature at end of combat. If you lose the flip, that creature becomes red.
  14. Mooseman Isengar Tussle

    YES!!!!!!! Now that is weird......
    But lets not print it yet... maybe someone else will make one even weirder....
    Maybe we can have a contest to see who makes the weirdest version of this card...... This is too good a name to be hasty with :D
  15. Ransac CPA Trash Man

    I'm good. You guys go on and keep making it wierder. I'll just sit and watch. :D


    Ransac, cpa trash man
  16. Limited Yes, but we won't care

    Death by Misfortune 1BR
    Sorcery
    Destroy target non-red creature. It's controller reveals the top card of his or her library. If a red card is revealed in this way, that player loses half of his or her life, rounded up.
  17. Limited Yes, but we won't care

    A new idea:

    Anguished Future 1UB
    Enchantment
    If a player would discard a card, if that player has no cards in his or her hand, that player puts the top card of his or her library into owner's graveyard.

    or perhaps on a creature?

    Anguishing Specter 2BU
    Flying
    When <this> deals combat damage to a player, that player discards a card.
    If a player would discard a card, if that player has no cards in his or her hand, that player puts the top card of his or her library into owner's graveyard.
    2/2
  18. Mooseman Isengar Tussle


    Whenever a player would discard a card and has no cards in hand, that player instead puts the top card of his or her library into owner's graveyard.

    Death by Misfortune needs to have a coin flip.... multiple coin flips would be better.
  19. Ransac CPA Trash Man

    Oooo. I like this mill-specter idea. :D


    Ransac, cpa trash man
  20. Limited Yes, but we won't care

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