Whoa, Im about to comment here, but before I do I just wanna say im against Dice cards, therefore im just not gonna comment on them...ok, here goes!
Vile Wall:
Make it 1B
--------------------------
Wall of Stakes:
A little rewording here:
Wall of Stakes GG
Creature - Wall
Tap up to 2 creatures you control: Wall of Stakes gets +X/+0 until end of turn, where X is the combined power of the creatures tapped in this way. Play this ability only once each turn.
0/4
---------------------------------
Exploding Wall:
Exploding Wall R
Creature - Wall
R, Tap: Sacrifice Exploding Wall to deal 3 damage to target creature or player. Play this ability only when Exploding Wall is declared as a blocker.
0/2
-----------------------------
Glittering Wall:
Glittering Wall 1W
Creature – Wall
Tap: Prevent all damage that would be dealt to Glittering Wall this turn.
0/5
--------------------------
Binge:
I love this card! Good job!
-------------------------
Stomping Grounds:
Should be 2G.
--------------------------
Chop Chop:
I like it, (No one else will because they'll say its "Out of Flavor") but I think it needs a different name.
-----------------------------
No Surprises:
I would make it lose First Strike, Trample, and Haste.
--------------------------
Upspin:
Make it G
----------------------
Sinister Minister:
Lol.
-----------------------------
Providential Angel:
Providential Angel 3WW
Creature – Angel
Flying
During your upkeep, if ~this~ is in your graveyard, you may pay 2WW to put it into play under your control tapped.
WW: Untap ~this~.
3/4
-----------------------
Aggravate:
I would change it too:
Aggravate 1UU
Instant
When this comes into play, you may pay an extra 1, if you do, ~this~ cannot be the target of spells or abilties.
Counter target spell.
---------------------------------
Bad Blood:
Theres already a 3 for R spell here, lets make it bigger.
Bad Blood 2RR
Instant
Bad Blood deals 6 damage to target creature or 3 damage to target player.
Target opponent deals 3 damage to target creature or player of his or her choice.
What do you think Duster?
------------------------------
Perpetual Automation:
Some re-woring needed:
Perpetual Automation 6
Artifact Creature – Golem
Untap Perpetual Automation: Target tapped non-land permanent you control does not untap during your next untap phase.
4/5
----------------------------------
Orcish Runner: Good.
------------------------
Orcish Warlord: Lets mess with it a little, shall we?
Orcish Warlord 1RX
Creature- Orc Lord.
All Orcs gain +1+1 only if they are tapped.
All orcs gain Landwalk of whatever type or types of mana you used to pay X.
1/1
What do you think CE?
---------------------------
Norrk:
Lets make it somewhat more "Multi-thematic" and a little late game spell (We dont want sligh ovepowered, now do we
)
Norrk 2R
Creature - Orc
Norrk cannot attack each turn unless you sacrifice a Mountain or a Forest.
4/4
----------------------------------
Orcish Shaman:
Just to be different and crazy, I would change it to:
Orcish Shaman 2RR
Creature - Orc
Protection from White.
Sacrifice a mountain or an enchantment: Destroy target artifact or white enchantment.
1/3
------------------------------------
Orcish Patriarch:
Make it 1RR.
-------------------------
Orc Knights: I really like them, but lets stop making sligh creatures now....I think we have enough.
--------------------------