I think dwarves also need the following:
Choose one: Sacrifice a dwarf, destroy X target artifacts where X is the number of dwarves in play; Sacrifice a dwarf and a land, pay 2 life, all goblins get -1/-1 until end of turn.; Until End of Turn you may tap a dwarf you control, to give target dwarf +1/+1, and protection from goblins and orcs until end of turn.
Dwarven Arena: Dwarven Arena comes into play tapped. T: Sacrifice a dwarf and a land: All Dwarves get +2/+0 and protection from Red until end of turn.
Forged Battle Axe - Equipment - whenever a dwarf comes into play, if Forged battle Axe is in your library or graveyard you may put it into play enchanting that dwarf.
-Enchanted dwarf has double strike.
RRR1 - Enchanted dwarf gets +1/+1 until end of turn.
Forged Helm - Equipment- whenever a dwarf comes into play, if Forged Helm is in your library or graveyard you may put it into play enchanting that dwarf.
- Enchanted Dwarf gets +0/+1
RRR1 - prevent the next 1 damage that would be dealt to enchanted dwarf.
Forged Mail - Equipment - whenever a dwarf comes into play, if Forged Mail is in your library or graveyard you may put it into play enchanting that dwarf.
- Enchanted Dwarf gets +0/+3, and can't attack.
RRR1 - enchanted dwarf gets +1/+4 and can block any number of creatures.