Second Singleton 5-Way Refresher Duel!

Discussion in 'Games Run By CPA Members' started by turgy22, Mar 3, 2009.

  1. BigBlue Magic Jones

    UUD

    Play Underground River
    Play Shadowmage Infiltrator (take a pt from River)
    Done.

    Ransac: 19
    Hand: 4
    Library: 52
    In Play:

    (T) Murmuring Bosk (T: G. T: Add W or B and take 1 damage)
    (T) Godless Shrine (T: W/B)
    (T) Volrath's Stronghold (T: 1. 1B, T: Put target creature card from your graveyard on top of your library.)

    Sword of Fire and Ice (Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card. Equip 2)

    Graveyard: Duress
    RFG:


    Melkor: 20
    Hand: 5
    Library: 50
    In Play:

    (T) (T) Island x2
    (T) Watery Grave x1

    (S) Dimir Cutpurse (2/2, whenever ~ deals combat damage to a player, that player discards a card and you draw a card)

    Graveyard: Chrome Mox
    RFG:


    Spiderman: 20
    Hand: 7
    Library: 47
    In Play:

    (U) Plains
    (U) Faerie Conclave (~ CIP tapped. T: Add U to my mana pool. 1U: ~ becomes a 2/1 blue Faerie creature w/flying ueot. It's still a land)
    (U) Forbidding Watchtower (~ CIP tapped. T: Add W to my mana pool. 1W: ~ becomes a 1/5 white Soldier creature ueot. It's still a land)

    Graveyard:
    RFG:


    Turgy22: 20
    Hand: 7
    Library: 50
    In Play:

    (UU) Forest x2
    (U) Mountain x1

    Graveyard:
    RFG:


    BigBlue: 19
    Hand: 6
    Library: 38
    In Play:

    (T) Island
    (T) Rishadan Port (T:1; 1,T: Tap target Land)
    (T) Underground River (T:1; T: U or B and take 1 dmg)

    (S) Shadowmage Infiltrator (1/3; Fear; If ~ deals combat dmg to a player, I may draw a card)

    Graveyard:
    RFG:
  2. Ransac CPA Trash Man

    UUD, Savannah, Thoughtseize turgy22.

    Ransac: 17
    Hand: 3
    Library: 52
    In Play:

    (U) Murmuring Bosk (T: G. T: Add W or B and take 1 damage)
    (T) Godless Shrine (T: W/B)
    (U) Volrath's Stronghold (T: 1. 1B, T: Put target creature card from your graveyard on top of your library.)
    (U) Savannah (G/W)

    Sword of Fire and Ice (Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card. Equip 2)

    Graveyard: Duress, Thoughtseize
    RFG:


    Melkor: 20
    Hand: 5
    Library: 50
    In Play:

    (T) (T) Island x2
    (T) Watery Grave x1

    (S) Dimir Cutpurse (2/2, whenever ~ deals combat damage to a player, that player discards a card and you draw a card)

    Graveyard: Chrome Mox
    RFG:


    Spiderman: 20
    Hand: 7
    Library: 47
    In Play:

    (U) Plains
    (U) Faerie Conclave (~ CIP tapped. T: Add U to my mana pool. 1U: ~ becomes a 2/1 blue Faerie creature w/flying ueot. It's still a land)
    (U) Forbidding Watchtower (~ CIP tapped. T: Add W to my mana pool. 1W: ~ becomes a 1/5 white Soldier creature ueot. It's still a land)

    Graveyard:
    RFG:


    Turgy22: 20
    Hand: 7
    Library: 50
    In Play:

    (UU) Forest x2
    (U) Mountain x1

    Graveyard:
    RFG:


    BigBlue: 19
    Hand: 6
    Library: 38
    In Play:

    (T) Island
    (T) Rishadan Port (T:1; 1,T: Tap target Land)
    (T) Underground River (T:1; T: U or B and take 1 dmg)

    (S) Shadowmage Infiltrator (1/3; Fear; If ~ deals combat dmg to a player, I may draw a card)

    Graveyard:
    RFG:


    Ransac, cpa trash man
  3. turgy22 Nothing Special

    Deckmaster, Deckmaster, Deckmaster, Deckmaster, Deckmaster, Deckmaster
  4. Ransac CPA Trash Man

    I'll choose the Zodiac Dragon (really wanted to take the Primus, though...). Done.

    I've made two enemies and I have no defense or offense in play.... stupid hand...


    Ransac, cpa trash man
  5. BigBlue Magic Jones

    Trashman... you had to know coming into this undefeated in regular play that you were wearing a target... I don't think making specific enemies in this game really changed that perception... You also have the Wrath which is stronger in MP...
  6. Ransac CPA Trash Man

    Nearly undefeated (5-1). Melkor is undefeated. Granted, I've not been presented as a target yet... until Melkor attacks me next turn. :D


    Ransac, cpa trash man
  7. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    His record doesn't inspire me to make him a target (although I'm not doing anything). I think his, turgy22, and Melkor's decks are the strongest period (although Melkor is the combo one) (too bad Modus isn't playing). I think I'm just battling not to be eliminated first :)
  8. BigBlue Magic Jones

    Apologies for not doublechecking the records... as far as I'm concerned, I'm like spidey... that's why I didn't bother going for the big deck, I don't expect to last until an endgame. :)
  9. Melkor Active Member

    Yes, undefeated but down against Modus right now. Also my deck is probably the least suited for multi-player. Especially considering my combo will only deck one person at a time and I'm light on other threats.

    Untap, Upkeep, Draw

    Swamp, attack Ransac with Dimir Cutpurse, responses?

    Ransac: 17
    Hand: 3
    Library: 52
    In Play:

    (U) Murmuring Bosk (T: G. T: Add W or B and take 1 damage)
    (T) Godless Shrine (T: W/B)
    (U) Volrath's Stronghold (T: 1. 1B, T: Put target creature card from your graveyard on top of your library.)
    (U) Savannah (G/W)

    Sword of Fire and Ice (Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card. Equip 2)

    Graveyard: Duress, Thoughtseize
    RFG:


    Melkor: 20
    Hand: 5
    Library: 50
    In Play:

    (U) (U) Island x2
    (U) Swamp x1
    (U) Watery Grave x1

    (T) Dimir Cutpurse (2/2, whenever ~ deals combat damage to a player, that player discards a card and you draw a card)

    Graveyard: Chrome Mox
    RFG:


    Spiderman: 20
    Hand: 7
    Library: 47
    In Play:

    (U) Plains
    (U) Faerie Conclave (~ CIP tapped. T: Add U to my mana pool. 1U: ~ becomes a 2/1 blue Faerie creature w/flying ueot. It's still a land)
    (U) Forbidding Watchtower (~ CIP tapped. T: Add W to my mana pool. 1W: ~ becomes a 1/5 white Soldier creature ueot. It's still a land)

    Graveyard:
    RFG:


    Turgy22: 20
    Hand: 7
    Library: 50
    In Play:

    (UU) Forest x2
    (U) Mountain x1

    Graveyard:
    RFG:


    BigBlue: 19
    Hand: 6
    Library: 38
    In Play:

    (T) Island
    (T) Rishadan Port (T:1; 1,T: Tap target Land)
    (T) Underground River (T:1; T: U or B and take 1 dmg)

    (S) Shadowmage Infiltrator (1/3; Fear; If ~ deals combat dmg to a player, I may draw a card)

    Graveyard:
    RFG:
  10. BigBlue Magic Jones

    Maybe it's a personal thing... but damn there's a lot of discard... and I don't know that everyone should see what is in these hands.
  11. Ransac CPA Trash Man

    The discard spells have resolved. If those who have revealed their hands want to edit those posts to hide them again, go ahead.

    Discard a Crime/Punishment... :(


    Ransac, cpa trash man
  12. Melkor Active Member

    Draw from the Cutpurse, Cruel Edict on BigBlue, no one draws extra cards but me, done

    Spiderman PMed me his turn, Untap, Upkeep, Draw

    Blinkmoth Nexus, done

    Ransac: 15
    Hand: 3
    Library: 52
    In Play:

    (U) Murmuring Bosk (T: G. T: Add W or B and take 1 damage)
    (T) Godless Shrine (T: W/B)
    (U) Volrath's Stronghold (T: 1. 1B, T: Put target creature card from your graveyard on top of your library.)
    (U) Savannah (G/W)

    Sword of Fire and Ice (Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card. Equip 2)

    Graveyard: Duress, Thoughtseize, Crime//Punishment
    RFG:


    Melkor: 20
    Hand: 5
    Library: 49
    In Play:

    (T) (U) Island x2
    (T) Swamp x1
    (U) Watery Grave x1

    (T) Dimir Cutpurse (2/2, whenever ~ deals combat damage to a player, that player discards a card and you draw a card)

    Graveyard: Chrome Mox, Cruel Edict
    RFG:


    Spiderman: 20
    Hand: 7
    Library: 46
    In Play:

    (U) Plains
    (U) Faerie Conclave (~ CIP tapped. T: Add U to my mana pool. 1U: ~ becomes a 2/1 blue Faerie creature w/flying ueot. It's still a land)
    (U) Forbidding Watchtower (~ CIP tapped. T: Add W to my mana pool. 1W: ~ becomes a 1/5 white Soldier creature ueot. It's still a land)
    (U) Blinkmoth Nexus (T: add 1 to your mana pool. 1: ~ becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. 1, T: Target Blinkmoth creature gains +1/+1 until end of turn)

    Graveyard:
    RFG:


    Turgy22: 20
    Hand: 7
    Library: 50
    In Play:

    (UU) Forest x2
    (U) Mountain x1

    Graveyard:
    RFG:


    BigBlue: 19
    Hand: 6
    Library: 38
    In Play:

    (T) Island
    (T) Rishadan Port (T:1; 1,T: Tap target Land)
    (T) Underground River (T:1; T: U or B and take 1 dmg)



    Graveyard: Shadowmage Infiltrator
    RFG:
  13. BigBlue Magic Jones

    Boo.... I was happy just to keep your dimir from hitting me...
  14. turgy22 Nothing Special

    Untap, upkeep, draw.

    Stomping Ground.

    Done.


    Ransac: 15
    Hand: 3
    Library: 52
    In Play:

    (U) Murmuring Bosk (T: G. T: Add W or B and take 1 damage)
    (T) Godless Shrine (T: W/B)
    (U) Volrath's Stronghold (T: 1. 1B, T: Put target creature card from your graveyard on top of your library.)
    (U) Savannah (G/W)

    Sword of Fire and Ice (Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card. Equip 2)

    Graveyard: Duress, Thoughtseize, Crime//Punishment
    RFG:


    Melkor: 20
    Hand: 5
    Library: 49
    In Play:

    (T) (U) Island x2
    (T) Swamp x1
    (U) Watery Grave x1

    (T) Dimir Cutpurse (2/2, whenever ~ deals combat damage to a player, that player discards a card and you draw a card)

    Graveyard: Chrome Mox, Cruel Edict
    RFG:


    Spiderman: 20
    Hand: 7
    Library: 46
    In Play:

    (U) Plains
    (U) Faerie Conclave (~ CIP tapped. T: Add U to my mana pool. 1U: ~ becomes a 2/1 blue Faerie creature w/flying ueot. It's still a land)
    (U) Forbidding Watchtower (~ CIP tapped. T: Add W to my mana pool. 1W: ~ becomes a 1/5 white Soldier creature ueot. It's still a land)
    (U) Blinkmoth Nexus (T: add 1 to your mana pool. 1: ~ becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. 1, T: Target Blinkmoth creature gains +1/+1 until end of turn)

    Graveyard:
    RFG:


    Turgy22: 20
    Hand: 6
    Library: 49
    In Play:

    (UU) Forest x2
    (U) Mountain x1
    (T) Stomping Ground (T: Add R or G; CIP tapped)

    Graveyard: Zodiac Dragon
    RFG:


    BigBlue: 19
    Hand: 6
    Library: 38
    In Play:

    (T) Island
    (T) Rishadan Port (T:1; 1,T: Tap target Land)
    (T) Underground River (T:1; T: U or B and take 1 dmg)



    Graveyard: Shadowmage Infiltrator
    RFG:
  15. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Thanks Melkor.

    Well, it IS reveal your hand. And unfortunately, it came on the weekend so I missd out, but yeah, after it's been resolved, they should hide the hand again.
  16. BigBlue Magic Jones

    (Some cards are "look at target player's hand..." so it isn't necessarilly public information... I wasn't looking up the rules for each one, reveal is reveal.)

    UUD

    Play Swamp
    Play Blizzard Specter
    Done.

    Ransac: 15
    Hand: 3
    Library: 52
    In Play:

    (U) Murmuring Bosk (T: G. T: Add W or B and take 1 damage)
    (T) Godless Shrine (T: W/B)
    (U) Volrath's Stronghold (T: 1. 1B, T: Put target creature card from your graveyard on top of your library.)
    (U) Savannah (G/W)

    Sword of Fire and Ice (Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card. Equip 2)

    Graveyard: Duress, Thoughtseize, Crime//Punishment
    RFG:


    Melkor: 20
    Hand: 5
    Library: 49
    In Play:

    (T) (U) Island x2
    (T) Swamp x1
    (U) Watery Grave x1

    (T) Dimir Cutpurse (2/2, whenever ~ deals combat damage to a player, that player discards a card and you draw a card)

    Graveyard: Chrome Mox, Cruel Edict
    RFG:


    Spiderman: 20
    Hand: 7
    Library: 46
    In Play:

    (U) Plains
    (U) Faerie Conclave (~ CIP tapped. T: Add U to my mana pool. 1U: ~ becomes a 2/1 blue Faerie creature w/flying ueot. It's still a land)
    (U) Forbidding Watchtower (~ CIP tapped. T: Add W to my mana pool. 1W: ~ becomes a 1/5 white Soldier creature ueot. It's still a land)
    (U) Blinkmoth Nexus (T: add 1 to your mana pool. 1: ~ becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. 1, T: Target Blinkmoth creature gains +1/+1 until end of turn)

    Graveyard:
    RFG:


    Turgy22: 20
    Hand: 6
    Library: 49
    In Play:

    (UU) Forest x2
    (U) Mountain x1
    (T) Stomping Ground (T: Add R or G; CIP tapped)

    Graveyard: Zodiac Dragon
    RFG:


    BigBlue: 19
    Hand: 5
    Library: 37
    In Play:

    (T) Island
    (T) Rishadan Port (T:1; 1,T: Tap target Land)
    (T) Underground River (T:1; T: U or B and take 1 dmg)
    (T) Swamp

    (S) Blizzard Specter (2/3; Flying; When ~ deals combat dmg to a player, choose one - That player returns a permanent they control to its owner's hand; or that player discards a card.)

    Graveyard: Shadowmage Infiltrator
    RFG:
  17. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Oh yeah, I agree, in which case you PM your hand to the player. But since that wasn't the card, I thought you were talking in general or with respect to Ransac's plays, which have all been "reveal" so far... :)
  18. Ransac CPA Trash Man

    Untap, Upkeep, Draw, Plains, Blinding Angel. Yay for defense....

    Ransac: 15
    Hand: 1
    Library: 52
    In Play:

    (T) Murmuring Bosk (T: G. T: Add W or B and take 1 damage)
    (T) Godless Shrine (T: W/B)
    (T) Volrath's Stronghold (T: 1. 1B, T: Put target creature card from your graveyard on top of your library.)
    (T) Savannah (G/W)
    (T) Plains

    Sword of Fire and Ice (Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card. Equip 2)

    (S) Blinding Angel (2/4, flying, Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.)

    Graveyard: Duress, Thoughtseize, Crime//Punishment
    RFG:


    Melkor: 20
    Hand: 5
    Library: 49
    In Play:

    (T) (U) Island x2
    (T) Swamp x1
    (U) Watery Grave x1

    (T) Dimir Cutpurse (2/2, whenever ~ deals combat damage to a player, that player discards a card and you draw a card)

    Graveyard: Chrome Mox, Cruel Edict
    RFG:


    Spiderman: 20
    Hand: 7
    Library: 46
    In Play:

    (U) Plains
    (U) Faerie Conclave (~ CIP tapped. T: Add U to my mana pool. 1U: ~ becomes a 2/1 blue Faerie creature w/flying ueot. It's still a land)
    (U) Forbidding Watchtower (~ CIP tapped. T: Add W to my mana pool. 1W: ~ becomes a 1/5 white Soldier creature ueot. It's still a land)
    (U) Blinkmoth Nexus (T: add 1 to your mana pool. 1: ~ becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. 1, T: Target Blinkmoth creature gains +1/+1 until end of turn)

    Graveyard:
    RFG:


    Turgy22: 20
    Hand: 6
    Library: 49
    In Play:

    (UU) Forest x2
    (U) Mountain x1
    (T) Stomping Ground (T: Add R or G; CIP tapped)

    Graveyard: Zodiac Dragon
    RFG:


    BigBlue: 19
    Hand: 5
    Library: 37
    In Play:

    (T) Island
    (T) Rishadan Port (T:1; 1,T: Tap target Land)
    (T) Underground River (T:1; T: U or B and take 1 dmg)
    (T) Swamp

    (S) Blizzard Specter (2/3; Flying; When ~ deals combat dmg to a player, choose one - That player returns a permanent they control to its owner's hand; or that player discards a card.)

    Graveyard: Shadowmage Infiltrator
    RFG:


    Ransac, cpa trash man
  19. Melkor Active Member

    I guess if I'm going to blood feud with someone, Ransac is as good a choice as any and better than most.

    Untap, Upkeep, Draw

    Swamp, Control Magic on Blinding Angel, attack Ransac with Cutpurse, done

    Ransac: 15
    Hand: 1
    Library: 52
    In Play:

    (T) Murmuring Bosk (T: G. T: Add W or B and take 1 damage)
    (T) Godless Shrine (T: W/B)
    (T) Volrath's Stronghold (T: 1. 1B, T: Put target creature card from your graveyard on top of your library.)
    (T) Savannah (G/W)
    (T) Plains

    Sword of Fire and Ice (Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card. Equip 2)



    Graveyard: Duress, Thoughtseize, Crime//Punishment
    RFG:


    Melkor: 20
    Hand: 5
    Library: 49
    In Play:

    (U) (U) Island x2
    (U) (U) Swamp x2
    (U) Watery Grave x1

    Control Magic (You control enchanted creature)

    (T) Dimir Cutpurse (2/2, whenever ~ deals combat damage to a player, that player discards a card and you draw a card)
    (S) Blinding Angel (2/4, flying, Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.) controlled

    Graveyard: Chrome Mox, Brainstorm, Cruel Edict
    RFG:


    Spiderman: 20
    Hand: 7
    Library: 46
    In Play:

    (U) Plains
    (U) Faerie Conclave (~ CIP tapped. T: Add U to my mana pool. 1U: ~ becomes a 2/1 blue Faerie creature w/flying ueot. It's still a land)
    (U) Forbidding Watchtower (~ CIP tapped. T: Add W to my mana pool. 1W: ~ becomes a 1/5 white Soldier creature ueot. It's still a land)
    (U) Blinkmoth Nexus (T: add 1 to your mana pool. 1: ~ becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. 1, T: Target Blinkmoth creature gains +1/+1 until end of turn)

    Graveyard:
    RFG:


    Turgy22: 20
    Hand: 6
    Library: 49
    In Play:

    (UU) Forest x2
    (U) Mountain x1
    (T) Stomping Ground (T: Add R or G; CIP tapped)

    Graveyard: Zodiac Dragon
    RFG:


    BigBlue: 19
    Hand: 5
    Library: 37
    In Play:

    (T) Island
    (T) Rishadan Port (T:1; 1,T: Tap target Land)
    (T) Underground River (T:1; T: U or B and take 1 dmg)
    (T) Swamp

    (S) Blizzard Specter (2/3; Flying; When ~ deals combat dmg to a player, choose one - That player returns a permanent they control to its owner's hand; or that player discards a card.)

    Graveyard: Shadowmage Infiltrator
    RFG:
  20. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    I don't think the card he discards is going to matter, so I'll take my turn

    Untap, upkeep, Draw

    Island

    Done

    Ransac: 15
    Hand: 1
    Library: 52
    In Play:

    (T) Murmuring Bosk (T: G. T: Add W or B and take 1 damage)
    (T) Godless Shrine (T: W/B)
    (T) Volrath's Stronghold (T: 1. 1B, T: Put target creature card from your graveyard on top of your library.)
    (T) Savannah (G/W)
    (T) Plains

    Sword of Fire and Ice (Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card. Equip 2)



    Graveyard: Duress, Thoughtseize, Crime//Punishment
    RFG:


    Melkor: 20
    Hand: 5
    Library: 49
    In Play:

    (U) (U) Island x2
    (U) (U) Swamp x2
    (U) Watery Grave x1

    Control Magic (You control enchanted creature)

    (T) Dimir Cutpurse (2/2, whenever ~ deals combat damage to a player, that player discards a card and you draw a card)
    (S) Blinding Angel (2/4, flying, Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.) controlled

    Graveyard: Chrome Mox, Brainstorm, Cruel Edict
    RFG:


    Spiderman: 20
    Hand: 7
    Library: 45
    In Play:

    (U) Plains
    (U) Island
    (U) Faerie Conclave (~ CIP tapped. T: Add U to my mana pool. 1U: ~ becomes a 2/1 blue Faerie creature w/flying ueot. It's still a land)
    (U) Forbidding Watchtower (~ CIP tapped. T: Add W to my mana pool. 1W: ~ becomes a 1/5 white Soldier creature ueot. It's still a land)
    (U) Blinkmoth Nexus (T: add 1 to your mana pool. 1: ~ becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. 1, T: Target Blinkmoth creature gains +1/+1 until end of turn)

    Graveyard:
    RFG:


    Turgy22: 20
    Hand: 6
    Library: 49
    In Play:

    (UU) Forest x2
    (U) Mountain x1
    (T) Stomping Ground (T: Add R or G; CIP tapped)

    Graveyard: Zodiac Dragon
    RFG:


    BigBlue: 19
    Hand: 5
    Library: 37
    In Play:

    (T) Island
    (T) Rishadan Port (T:1; 1,T: Tap target Land)
    (T) Underground River (T:1; T: U or B and take 1 dmg)
    (T) Swamp

    (S) Blizzard Specter (2/3; Flying; When ~ deals combat dmg to a player, choose one - That player returns a permanent they control to its owner's hand; or that player discards a card.)

    Graveyard: Shadowmage Infiltrator
    RFG:

Share This Page