Second Singleton 5-Way Refresher Duel!

B

BigBlue

Guest
UUD

Play Underground River
Play Shadowmage Infiltrator (take a pt from River)
Done.

Ransac: 19
Hand: 4
Library: 52
In Play:

(T) Murmuring Bosk (T: G. T: Add W or B and take 1 damage)
(T) Godless Shrine (T: W/B)
(T) Volrath's Stronghold (T: 1. 1B, T: Put target creature card from your graveyard on top of your library.)

Sword of Fire and Ice (Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card. Equip 2)

Graveyard: Duress
RFG:


Melkor: 20
Hand: 5
Library: 50
In Play:

(T) (T) Island x2
(T) Watery Grave x1

(S) Dimir Cutpurse (2/2, whenever ~ deals combat damage to a player, that player discards a card and you draw a card)

Graveyard: Chrome Mox
RFG:


Spiderman: 20
Hand: 7
Library: 47
In Play:

(U) Plains
(U) Faerie Conclave (~ CIP tapped. T: Add U to my mana pool. 1U: ~ becomes a 2/1 blue Faerie creature w/flying ueot. It's still a land)
(U) Forbidding Watchtower (~ CIP tapped. T: Add W to my mana pool. 1W: ~ becomes a 1/5 white Soldier creature ueot. It's still a land)

Graveyard:
RFG:


Turgy22: 20
Hand: 7
Library: 50
In Play:

(UU) Forest x2
(U) Mountain x1

Graveyard:
RFG:


BigBlue: 19
Hand: 6
Library: 38
In Play:

(T) Island
(T) Rishadan Port (T:1; 1,T: Tap target Land)
(T) Underground River (T:1; T: U or B and take 1 dmg)

(S) Shadowmage Infiltrator (1/3; Fear; If ~ deals combat dmg to a player, I may draw a card)

Graveyard:
RFG:
 

Ransac

CPA Trash Man
UUD, Savannah, Thoughtseize turgy22.

Ransac: 17
Hand: 3
Library: 52
In Play:

(U) Murmuring Bosk (T: G. T: Add W or B and take 1 damage)
(T) Godless Shrine (T: W/B)
(U) Volrath's Stronghold (T: 1. 1B, T: Put target creature card from your graveyard on top of your library.)
(U) Savannah (G/W)

Sword of Fire and Ice (Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card. Equip 2)

Graveyard: Duress, Thoughtseize
RFG:


Melkor: 20
Hand: 5
Library: 50
In Play:

(T) (T) Island x2
(T) Watery Grave x1

(S) Dimir Cutpurse (2/2, whenever ~ deals combat damage to a player, that player discards a card and you draw a card)

Graveyard: Chrome Mox
RFG:


Spiderman: 20
Hand: 7
Library: 47
In Play:

(U) Plains
(U) Faerie Conclave (~ CIP tapped. T: Add U to my mana pool. 1U: ~ becomes a 2/1 blue Faerie creature w/flying ueot. It's still a land)
(U) Forbidding Watchtower (~ CIP tapped. T: Add W to my mana pool. 1W: ~ becomes a 1/5 white Soldier creature ueot. It's still a land)

Graveyard:
RFG:


Turgy22: 20
Hand: 7
Library: 50
In Play:

(UU) Forest x2
(U) Mountain x1

Graveyard:
RFG:


BigBlue: 19
Hand: 6
Library: 38
In Play:

(T) Island
(T) Rishadan Port (T:1; 1,T: Tap target Land)
(T) Underground River (T:1; T: U or B and take 1 dmg)

(S) Shadowmage Infiltrator (1/3; Fear; If ~ deals combat dmg to a player, I may draw a card)

Graveyard:
RFG:


Ransac, cpa trash man
 

Ransac

CPA Trash Man
I'll choose the Zodiac Dragon (really wanted to take the Primus, though...). Done.

I've made two enemies and I have no defense or offense in play.... stupid hand...


Ransac, cpa trash man
 
B

BigBlue

Guest
Trashman... you had to know coming into this undefeated in regular play that you were wearing a target... I don't think making specific enemies in this game really changed that perception... You also have the Wrath which is stronger in MP...
 

Ransac

CPA Trash Man
Nearly undefeated (5-1). Melkor is undefeated. Granted, I've not been presented as a target yet... until Melkor attacks me next turn. :D


Ransac, cpa trash man
 

Spiderman

Administrator
Staff member
His record doesn't inspire me to make him a target (although I'm not doing anything). I think his, turgy22, and Melkor's decks are the strongest period (although Melkor is the combo one) (too bad Modus isn't playing). I think I'm just battling not to be eliminated first :)
 
B

BigBlue

Guest
Apologies for not doublechecking the records... as far as I'm concerned, I'm like spidey... that's why I didn't bother going for the big deck, I don't expect to last until an endgame. :)
 

Melkor

Well-known member
Yes, undefeated but down against Modus right now. Also my deck is probably the least suited for multi-player. Especially considering my combo will only deck one person at a time and I'm light on other threats.

Untap, Upkeep, Draw

Swamp, attack Ransac with Dimir Cutpurse, responses?

Ransac: 17
Hand: 3
Library: 52
In Play:

(U) Murmuring Bosk (T: G. T: Add W or B and take 1 damage)
(T) Godless Shrine (T: W/B)
(U) Volrath's Stronghold (T: 1. 1B, T: Put target creature card from your graveyard on top of your library.)
(U) Savannah (G/W)

Sword of Fire and Ice (Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card. Equip 2)

Graveyard: Duress, Thoughtseize
RFG:


Melkor: 20
Hand: 5
Library: 50
In Play:

(U) (U) Island x2
(U) Swamp x1
(U) Watery Grave x1

(T) Dimir Cutpurse (2/2, whenever ~ deals combat damage to a player, that player discards a card and you draw a card)

Graveyard: Chrome Mox
RFG:


Spiderman: 20
Hand: 7
Library: 47
In Play:

(U) Plains
(U) Faerie Conclave (~ CIP tapped. T: Add U to my mana pool. 1U: ~ becomes a 2/1 blue Faerie creature w/flying ueot. It's still a land)
(U) Forbidding Watchtower (~ CIP tapped. T: Add W to my mana pool. 1W: ~ becomes a 1/5 white Soldier creature ueot. It's still a land)

Graveyard:
RFG:


Turgy22: 20
Hand: 7
Library: 50
In Play:

(UU) Forest x2
(U) Mountain x1

Graveyard:
RFG:


BigBlue: 19
Hand: 6
Library: 38
In Play:

(T) Island
(T) Rishadan Port (T:1; 1,T: Tap target Land)
(T) Underground River (T:1; T: U or B and take 1 dmg)

(S) Shadowmage Infiltrator (1/3; Fear; If ~ deals combat dmg to a player, I may draw a card)

Graveyard:
RFG:
 
B

BigBlue

Guest
Maybe it's a personal thing... but damn there's a lot of discard... and I don't know that everyone should see what is in these hands.
 

Ransac

CPA Trash Man
The discard spells have resolved. If those who have revealed their hands want to edit those posts to hide them again, go ahead.

Discard a Crime/Punishment... :(


Ransac, cpa trash man
 

Melkor

Well-known member
Draw from the Cutpurse, Cruel Edict on BigBlue, no one draws extra cards but me, done

Spiderman PMed me his turn, Untap, Upkeep, Draw

Blinkmoth Nexus, done

Ransac: 15
Hand: 3
Library: 52
In Play:

(U) Murmuring Bosk (T: G. T: Add W or B and take 1 damage)
(T) Godless Shrine (T: W/B)
(U) Volrath's Stronghold (T: 1. 1B, T: Put target creature card from your graveyard on top of your library.)
(U) Savannah (G/W)

Sword of Fire and Ice (Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card. Equip 2)

Graveyard: Duress, Thoughtseize, Crime//Punishment
RFG:


Melkor: 20
Hand: 5
Library: 49
In Play:

(T) (U) Island x2
(T) Swamp x1
(U) Watery Grave x1

(T) Dimir Cutpurse (2/2, whenever ~ deals combat damage to a player, that player discards a card and you draw a card)

Graveyard: Chrome Mox, Cruel Edict
RFG:


Spiderman: 20
Hand: 7
Library: 46
In Play:

(U) Plains
(U) Faerie Conclave (~ CIP tapped. T: Add U to my mana pool. 1U: ~ becomes a 2/1 blue Faerie creature w/flying ueot. It's still a land)
(U) Forbidding Watchtower (~ CIP tapped. T: Add W to my mana pool. 1W: ~ becomes a 1/5 white Soldier creature ueot. It's still a land)
(U) Blinkmoth Nexus (T: add 1 to your mana pool. 1: ~ becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. 1, T: Target Blinkmoth creature gains +1/+1 until end of turn)

Graveyard:
RFG:


Turgy22: 20
Hand: 7
Library: 50
In Play:

(UU) Forest x2
(U) Mountain x1

Graveyard:
RFG:


BigBlue: 19
Hand: 6
Library: 38
In Play:

(T) Island
(T) Rishadan Port (T:1; 1,T: Tap target Land)
(T) Underground River (T:1; T: U or B and take 1 dmg)



Graveyard: Shadowmage Infiltrator
RFG:
 
B

BigBlue

Guest
Boo.... I was happy just to keep your dimir from hitting me...
 

turgy22

Nothing Special
Untap, upkeep, draw.

Stomping Ground.

Done.


Ransac: 15
Hand: 3
Library: 52
In Play:

(U) Murmuring Bosk (T: G. T: Add W or B and take 1 damage)
(T) Godless Shrine (T: W/B)
(U) Volrath's Stronghold (T: 1. 1B, T: Put target creature card from your graveyard on top of your library.)
(U) Savannah (G/W)

Sword of Fire and Ice (Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card. Equip 2)

Graveyard: Duress, Thoughtseize, Crime//Punishment
RFG:


Melkor: 20
Hand: 5
Library: 49
In Play:

(T) (U) Island x2
(T) Swamp x1
(U) Watery Grave x1

(T) Dimir Cutpurse (2/2, whenever ~ deals combat damage to a player, that player discards a card and you draw a card)

Graveyard: Chrome Mox, Cruel Edict
RFG:


Spiderman: 20
Hand: 7
Library: 46
In Play:

(U) Plains
(U) Faerie Conclave (~ CIP tapped. T: Add U to my mana pool. 1U: ~ becomes a 2/1 blue Faerie creature w/flying ueot. It's still a land)
(U) Forbidding Watchtower (~ CIP tapped. T: Add W to my mana pool. 1W: ~ becomes a 1/5 white Soldier creature ueot. It's still a land)
(U) Blinkmoth Nexus (T: add 1 to your mana pool. 1: ~ becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. 1, T: Target Blinkmoth creature gains +1/+1 until end of turn)

Graveyard:
RFG:


Turgy22: 20
Hand: 6
Library: 49
In Play:

(UU) Forest x2
(U) Mountain x1
(T) Stomping Ground (T: Add R or G; CIP tapped)

Graveyard: Zodiac Dragon
RFG:


BigBlue: 19
Hand: 6
Library: 38
In Play:

(T) Island
(T) Rishadan Port (T:1; 1,T: Tap target Land)
(T) Underground River (T:1; T: U or B and take 1 dmg)



Graveyard: Shadowmage Infiltrator
RFG:
 

Spiderman

Administrator
Staff member
Thanks Melkor.

BigBlue said:
I don't know that everyone should see what is in these hands.
Well, it IS reveal your hand. And unfortunately, it came on the weekend so I missd out, but yeah, after it's been resolved, they should hide the hand again.
 
B

BigBlue

Guest
(Some cards are "look at target player's hand..." so it isn't necessarilly public information... I wasn't looking up the rules for each one, reveal is reveal.)

UUD

Play Swamp
Play Blizzard Specter
Done.

Ransac: 15
Hand: 3
Library: 52
In Play:

(U) Murmuring Bosk (T: G. T: Add W or B and take 1 damage)
(T) Godless Shrine (T: W/B)
(U) Volrath's Stronghold (T: 1. 1B, T: Put target creature card from your graveyard on top of your library.)
(U) Savannah (G/W)

Sword of Fire and Ice (Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card. Equip 2)

Graveyard: Duress, Thoughtseize, Crime//Punishment
RFG:


Melkor: 20
Hand: 5
Library: 49
In Play:

(T) (U) Island x2
(T) Swamp x1
(U) Watery Grave x1

(T) Dimir Cutpurse (2/2, whenever ~ deals combat damage to a player, that player discards a card and you draw a card)

Graveyard: Chrome Mox, Cruel Edict
RFG:


Spiderman: 20
Hand: 7
Library: 46
In Play:

(U) Plains
(U) Faerie Conclave (~ CIP tapped. T: Add U to my mana pool. 1U: ~ becomes a 2/1 blue Faerie creature w/flying ueot. It's still a land)
(U) Forbidding Watchtower (~ CIP tapped. T: Add W to my mana pool. 1W: ~ becomes a 1/5 white Soldier creature ueot. It's still a land)
(U) Blinkmoth Nexus (T: add 1 to your mana pool. 1: ~ becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. 1, T: Target Blinkmoth creature gains +1/+1 until end of turn)

Graveyard:
RFG:


Turgy22: 20
Hand: 6
Library: 49
In Play:

(UU) Forest x2
(U) Mountain x1
(T) Stomping Ground (T: Add R or G; CIP tapped)

Graveyard: Zodiac Dragon
RFG:


BigBlue: 19
Hand: 5
Library: 37
In Play:

(T) Island
(T) Rishadan Port (T:1; 1,T: Tap target Land)
(T) Underground River (T:1; T: U or B and take 1 dmg)
(T) Swamp

(S) Blizzard Specter (2/3; Flying; When ~ deals combat dmg to a player, choose one - That player returns a permanent they control to its owner's hand; or that player discards a card.)

Graveyard: Shadowmage Infiltrator
RFG:
 

Spiderman

Administrator
Staff member
(Some cards are "look at target player's hand..." so it isn't necessarilly public information... I wasn't looking up the rules for each one, reveal is reveal.)
Oh yeah, I agree, in which case you PM your hand to the player. But since that wasn't the card, I thought you were talking in general or with respect to Ransac's plays, which have all been "reveal" so far... :)
 

Ransac

CPA Trash Man
Untap, Upkeep, Draw, Plains, Blinding Angel. Yay for defense....

Ransac: 15
Hand: 1
Library: 52
In Play:

(T) Murmuring Bosk (T: G. T: Add W or B and take 1 damage)
(T) Godless Shrine (T: W/B)
(T) Volrath's Stronghold (T: 1. 1B, T: Put target creature card from your graveyard on top of your library.)
(T) Savannah (G/W)
(T) Plains

Sword of Fire and Ice (Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card. Equip 2)

(S) Blinding Angel (2/4, flying, Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.)

Graveyard: Duress, Thoughtseize, Crime//Punishment
RFG:


Melkor: 20
Hand: 5
Library: 49
In Play:

(T) (U) Island x2
(T) Swamp x1
(U) Watery Grave x1

(T) Dimir Cutpurse (2/2, whenever ~ deals combat damage to a player, that player discards a card and you draw a card)

Graveyard: Chrome Mox, Cruel Edict
RFG:


Spiderman: 20
Hand: 7
Library: 46
In Play:

(U) Plains
(U) Faerie Conclave (~ CIP tapped. T: Add U to my mana pool. 1U: ~ becomes a 2/1 blue Faerie creature w/flying ueot. It's still a land)
(U) Forbidding Watchtower (~ CIP tapped. T: Add W to my mana pool. 1W: ~ becomes a 1/5 white Soldier creature ueot. It's still a land)
(U) Blinkmoth Nexus (T: add 1 to your mana pool. 1: ~ becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. 1, T: Target Blinkmoth creature gains +1/+1 until end of turn)

Graveyard:
RFG:


Turgy22: 20
Hand: 6
Library: 49
In Play:

(UU) Forest x2
(U) Mountain x1
(T) Stomping Ground (T: Add R or G; CIP tapped)

Graveyard: Zodiac Dragon
RFG:


BigBlue: 19
Hand: 5
Library: 37
In Play:

(T) Island
(T) Rishadan Port (T:1; 1,T: Tap target Land)
(T) Underground River (T:1; T: U or B and take 1 dmg)
(T) Swamp

(S) Blizzard Specter (2/3; Flying; When ~ deals combat dmg to a player, choose one - That player returns a permanent they control to its owner's hand; or that player discards a card.)

Graveyard: Shadowmage Infiltrator
RFG:


Ransac, cpa trash man
 

Melkor

Well-known member
I guess if I'm going to blood feud with someone, Ransac is as good a choice as any and better than most.

Untap, Upkeep, Draw

Swamp, Control Magic on Blinding Angel, attack Ransac with Cutpurse, done

Ransac: 15
Hand: 1
Library: 52
In Play:

(T) Murmuring Bosk (T: G. T: Add W or B and take 1 damage)
(T) Godless Shrine (T: W/B)
(T) Volrath's Stronghold (T: 1. 1B, T: Put target creature card from your graveyard on top of your library.)
(T) Savannah (G/W)
(T) Plains

Sword of Fire and Ice (Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card. Equip 2)



Graveyard: Duress, Thoughtseize, Crime//Punishment
RFG:


Melkor: 20
Hand: 5
Library: 49
In Play:

(U) (U) Island x2
(U) (U) Swamp x2
(U) Watery Grave x1

Control Magic (You control enchanted creature)

(T) Dimir Cutpurse (2/2, whenever ~ deals combat damage to a player, that player discards a card and you draw a card)
(S) Blinding Angel (2/4, flying, Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.) controlled

Graveyard: Chrome Mox, Brainstorm, Cruel Edict
RFG:


Spiderman: 20
Hand: 7
Library: 46
In Play:

(U) Plains
(U) Faerie Conclave (~ CIP tapped. T: Add U to my mana pool. 1U: ~ becomes a 2/1 blue Faerie creature w/flying ueot. It's still a land)
(U) Forbidding Watchtower (~ CIP tapped. T: Add W to my mana pool. 1W: ~ becomes a 1/5 white Soldier creature ueot. It's still a land)
(U) Blinkmoth Nexus (T: add 1 to your mana pool. 1: ~ becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. 1, T: Target Blinkmoth creature gains +1/+1 until end of turn)

Graveyard:
RFG:


Turgy22: 20
Hand: 6
Library: 49
In Play:

(UU) Forest x2
(U) Mountain x1
(T) Stomping Ground (T: Add R or G; CIP tapped)

Graveyard: Zodiac Dragon
RFG:


BigBlue: 19
Hand: 5
Library: 37
In Play:

(T) Island
(T) Rishadan Port (T:1; 1,T: Tap target Land)
(T) Underground River (T:1; T: U or B and take 1 dmg)
(T) Swamp

(S) Blizzard Specter (2/3; Flying; When ~ deals combat dmg to a player, choose one - That player returns a permanent they control to its owner's hand; or that player discards a card.)

Graveyard: Shadowmage Infiltrator
RFG:
 

Spiderman

Administrator
Staff member
I don't think the card he discards is going to matter, so I'll take my turn

Untap, upkeep, Draw

Island

Done

Ransac: 15
Hand: 1
Library: 52
In Play:

(T) Murmuring Bosk (T: G. T: Add W or B and take 1 damage)
(T) Godless Shrine (T: W/B)
(T) Volrath's Stronghold (T: 1. 1B, T: Put target creature card from your graveyard on top of your library.)
(T) Savannah (G/W)
(T) Plains

Sword of Fire and Ice (Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card. Equip 2)



Graveyard: Duress, Thoughtseize, Crime//Punishment
RFG:


Melkor: 20
Hand: 5
Library: 49
In Play:

(U) (U) Island x2
(U) (U) Swamp x2
(U) Watery Grave x1

Control Magic (You control enchanted creature)

(T) Dimir Cutpurse (2/2, whenever ~ deals combat damage to a player, that player discards a card and you draw a card)
(S) Blinding Angel (2/4, flying, Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.) controlled

Graveyard: Chrome Mox, Brainstorm, Cruel Edict
RFG:


Spiderman: 20
Hand: 7
Library: 45
In Play:

(U) Plains
(U) Island
(U) Faerie Conclave (~ CIP tapped. T: Add U to my mana pool. 1U: ~ becomes a 2/1 blue Faerie creature w/flying ueot. It's still a land)
(U) Forbidding Watchtower (~ CIP tapped. T: Add W to my mana pool. 1W: ~ becomes a 1/5 white Soldier creature ueot. It's still a land)
(U) Blinkmoth Nexus (T: add 1 to your mana pool. 1: ~ becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. 1, T: Target Blinkmoth creature gains +1/+1 until end of turn)

Graveyard:
RFG:


Turgy22: 20
Hand: 6
Library: 49
In Play:

(UU) Forest x2
(U) Mountain x1
(T) Stomping Ground (T: Add R or G; CIP tapped)

Graveyard: Zodiac Dragon
RFG:


BigBlue: 19
Hand: 5
Library: 37
In Play:

(T) Island
(T) Rishadan Port (T:1; 1,T: Tap target Land)
(T) Underground River (T:1; T: U or B and take 1 dmg)
(T) Swamp

(S) Blizzard Specter (2/3; Flying; When ~ deals combat dmg to a player, choose one - That player returns a permanent they control to its owner's hand; or that player discards a card.)

Graveyard: Shadowmage Infiltrator
RFG:
 
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