Well, I think that it's about time. For the first few editions of Magic they didn't even acknowledge the fact that more than two players were playing the game.
Tournament level Multiplayer? It almost sounds good, but let me use an example of what happens when a "serious" player comes into a format such as Multiplayer:
Back in the days of Fourth Ed/Ice Age, I had my first play group. We had lots of fun playing FFA games. One night they invited a friend to play. He was a minion of a local Cardboard Crack Dealer. A nice guy, but kinda' evil. He started off the game more-or-less ignoring us as he layed down cards like Fastbond and tons of land. Then he put out a CoP:Green and a Zuron Orb. The rest of us kept ignoring him as we attacked each other w/ creatures etc.
Then he cast Channel, sacked all of his lands to his Zuron Orb, cast Hurricane, Forked it, and tried to use his CoP:Green for both spells. After the damage was done he says "I won!" I reminded him of the text of Fork that states the copy is Red, not Green and advised him that the game was a draw. A very boring draw.
Aside from the Fork mistake, I can imagine a lot of play similar to this if sanctionned multiplayer becomes possible. In this case, I would happily welcome spell ranges.
-Ferret
"How would Shaharazad work w/ spell range?"