This week, I didn't go to an LGS, but played in a small group at a player's house. Might be doing that more often. Might have a "regular" pod going here. We'll see. Anyway, I actually played this deck twice, sort of. We were told there'd be five players showing up, so preparations were made to have four players fighting a "Horde deck" operated by a fifth player. But while waiting for the last guy to show up, we tried to get a regular game going. Ended up being just a 1v1. I was able to get unblocked attackers through against my opponent for a few turns, up until he landed No Mercy. That slowed me down enough for him to take over the game.
At the end of the night, I brought this deck out again in a multiplayer game. It evolved into a kind of 2v1 because one player's Doran deck was a lot stronger than the other two. I was able to use Circle of Protection: Green and multiple effects to turn attackers green in order to slow down the assault of the archenemy player, then reset the board with Winds of Rath. He attempted to rebuild, but faced considerable pressure from the other player's 5-color Domain deck (helmed by Kenrith, if I remember correctly). Eventually, he used his own abilities to boost incoming combat damage on himself as a way of committing suicide, leaving me alone against the Domain player. I was able to use Rancor and Green Scarab on my Force of Nature, with Circle of Protection: Green pulling double duty (protecting me from green attackers and attackers I turned green, while also preventing damage to my face by my own Force of Nature). Green Scarab made blocking the Force of Nature extremely difficult, so I was winning in combat for a while, but my opponent managed to hold on with lifegain from Kenrith.
I used Sylvan Paradise to let Force of Nature go through completely unblocked, taking my opponent down to 1 life. But I couldn't find one more point of damage. I passed the turn to him and he was able to activate Door to Nothingness, targeting me for the win. So close. Great game.