New Card Ideas

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Phyrexian Pie-Eater

Guest
*Cuts turtle a piece of celbratory pie* there ya go. you can pick which pies make it. Also i said the same thing about the cost of that paladin.
 
F

Fire Slinger

Guest
Plane Shift
4UU
Sorcery
Until end of turn, all permanents become one permanent type of your choice. (You can only choose artifact, enchantment, or creature)
Where I come from, this happens everyday.
 
I

Istanbul

Guest
Pyrrhic Victory 2BB
Enchantment
Sacrifice a creature: Destroy target attacking or blocking creature.
"We won...but at what cost?"

Gaea's Generosity G
Instant
Choose a creature you control. That creature gains +4/+4 until end of turn.
Opponent may choose a creature he or she controls. That creature gains +4/+4 until the end of their next turn.
"Gaea's bounty is great indeed, but it is available to all."

Disastrous Storms 2R
Enchantment
All creatures lose the flying ability.
If any creature gains flying, that creature is buried.
"How can we win a battle in the sky? Simple: remove the sky."

Chaos Elemental 3R
Creature - Elemental
1/3
Trample
R: +1/+0 until end of turn. Flip a coin. If the flip comes up heads, Chaos Elemental deals one point of damage to itself.
"Chaos is a powerful force, but it CAN turn on itself."

Wind Elemental UU
Creature - Elemental
2/1
Flying
Wind Elemental is unblockable.
Any player may pay 1 to remove "Wind Elemental is unblockable." until end of turn.
"How do you catch the wind? Very carefully, that's how."

Devoted Martyr 2W
Creature - Soldier
1/1
Prevent all damage done to Devoted Martyr.
Sacrifice Devoted Martyr: Prevent all damage done to target creature this turn.
"To give your life for another, that is the greatest glory."
 
F

Fire Slinger

Guest
Titania's Reward
3GG
Instant
Until end of turn, all attacking creatures you control get +3/+3 and trample.
Titaina rewards few, but the rewards are great.
 
F

Fire Slinger

Guest
Image Focusor
5
Artifact
When Image Focusor comes into play, pay half your life, or sacrifice Image Focusor.
During your draw phase, you may pay 1 life to draw an additional card. This ability can only be use three times a turn.

Concentration
2UU
Instant
Draw two cards.
You may pay 2 life to draw an additional card. This ability can only be used twice.
 
F

Fire Slinger

Guest
Silence of the Lambs
2BBB
Enchantment
CU: Lose 2 Life.
Tap 2 creatures you control. Destroy target creature. That creature cannont be regenerated.

Ransom
XWU
Instant
Remove target your opponent controls from the game. When that opponent pays X, put targeted creature back into play tapped.

The Matrix
2WRGBU
Sorcery
Target a creature you control. Destroy all other creatures you control. Target creature gains +5/+5, flying, first strike, tample, and attacking doesn't cause this creature to tap.
He is the one.
 
L

Lythand

Guest
Your cards Fire Slinger are quite interesting. But I think the Matrix card is a bit broken
 
F

Fire Slinger

Guest
I might be a bit broken, BUT, it costs 7 mana, take one mana a each color to cast, and you lose all but one of your creatures.

The Dark Side of the Moon
4BB
Enchantment
All non-black creatures get -2/-2 and cannot block.
All black creatures get +1/+0.
Nobody's ever seen the dark side of the moon.

Field Hospital
WWW
Enchantment
Upkeep:WW
At the end of every turn, if you are at 3 life or less, gain 5 life.
 
P

Phyrexian Pie-Eater

Guest
That makes your opponent totally screwed. If it only took like 0/-1 and gave you like +1/0 it would be better, but -2/-2 is insane.

It also screws any any possibility of them makin a come back since it is an enchantment. while white may be able to deal with it with enchantment removal spells/creature/enchantments other colors are screwed.

What you are talkin about is like a combo of some of the best black cards in one permenent. Would never work with what you want. I do like the matrix if you bump the +5/+5 down to +3/+3.
 
F

Fire Slinger

Guest
The Dark Side of the Moon
4BB
Enchantment
All non-black creatures get -2/-1.
All black creatures gets +1/+0.
Nobody's every seen the dark side of the moon.

The Matrix
1WRGBU
Enchant Creature
When The Matrix comes into play, sacrifice all creatures, except Enchanted creature.
Enchanted creature gets +3/+3, Flying, First Strike, and Trample. Attacking doesn't cause Enchanted creature to tap.
He is the one.
 
P

Phyrexian Pie-Eater

Guest
CT said he needed some more black cards. I think I can help.

Stan the Skinless Steer
2BB
4/4
Creature-Zombie
B, Put a -0/-1 counter on Stan: Target Creature gets a +1/+1 counter.
"I don't mind being cold, as long as your comphy."

Vlad the Impaler.
3BB
4/3
Creature-???(Some1 think up what he can be. not a legend)
BB, tap: Put a -1/-1 impalment counter on target creature. Remove an impalment counter from target creature: regenerate Vlad the Impaler.
"I draw my power from my victems."

Black Death
2BB
Enchantment
Creatures your opponent controls get -2/-2. Whenever one of your creatures blocks or is blocked by another creature, it is destroyed after combat.
"No one is safe from The Plague."

Death
3BBB
2/3
Creature-Zombie
BBB: Destroy target creature Death damaged this turn.
"Don't fear the Reaper." Blue Oyster Cult.

Darkness Within
2B
Enchant Creature
Target Creature gets a +2/-1 counter each upkeep.
"There is a darkness in that child that warps him each day."

Executioner's Ax
2BB
Enchant Creature
BB, tap enchanted creature: That creature deals damage equal to it's power to target player or creature.
"Strength for me, death for the rest."

Executioner
2BB
3/3
Sacrafice a creature: Exectuioner Gets +3/+0 until end of turn.
"He gains his power from the pain of others."
 
F

Fire Slinger

Guest
Ok. Here's the list of all the cards that I have made. I need some help balancing them so they can be in the CPA set.
Istanbul said he would help.

First here's my current legend card:

Fire Slinger 2RR
Summon-Legendary Cardflopper
0/6
Cannot be the target of spells or abilities.
1R T: Fire Slinger does 2 damage to target creature or player.

Here's the rest.

Gatha, Tolarian Renegade 3U
Summon-Legend
1/2
2UU T: Put a +2/+2 counter on target creature

Jhoira, Tolarian Artificer 3U
Summon-Legendary Artificer
1/1
X T: Search your library for an artifact card with a total casting cost no greater than X. Reveal that card and put it into your hand. Shuffle your library afterward.
X T: Choose an artifact in your hand and put it into play, tapped X equals the casting cost of the artifact card.

Davvol's Flying Disc 3
Artifact
You may choose not to untap Davvol's Flying Disc during your untap phase.
T: Target creature gains flying and first strike as long as Davvol's Flying Disc remains tapped.

Sea Dragon
2UUUU
Summon-Dragon
Flying
Upkeep:2U
Sea Dragon is unblockable
4/5

Ivory Dragon
2WWWW
Summon-Dragon
Flying
Upkeep: 2W
W: Pearl Dragon gets +0/+1 until end of turn
4/5

Marsh Dragon
2BBBB
Summon-Dragon
Flying
Upkeep: 2B
B: Target creature gets -1/-1 until end of turn
4/5

Treetop Dragon
2GGGG
Summon-Dragon
Flying
Upkeep: 2G
G: Regenrarte Treetop Dragon
4/5

Hill Dragon
2RRRR
Summon-Dragon
Flying
Upkeep: 2R
R: Hill Dragon gets +1/+0 until end of turn
4/5

Badlands Troll
2WW
Summon-Troll
Swampwalk
Mountainwalk
If an opponent controls a swamp, Badlands Troll gets +1/+0
If an opponent controls a mountain, Badlands Troll gets +0/+1
2/2

Savannah Troll
2BB
Summon-Troll
Forestwalk
Plainswalk
If an opponent controls a Forest, Savannah Troll gets +1/+0
If an opponent controls a Plains, Savannah Troll gets +0/+1
2/2

Tundra Troll
2RR
Summon-Troll
Islandwalk
Plainswalk
If an opponent controls a Island, Tundra Troll gets +1/+0
If an opponent controls a Plains, Tundra Troll gets +0/+1
2/2

Taiga Troll
2UU
Summon-Troll
Forestwalk
Moutainwalk
If an opponent controls a Forest, Taiga Troll gets +1/+0
If an opponent controls a Mountain, Taiga Troll gets +0/+1
2/2

Delta Troll
2GG
Summon-Troll
Islandwalk
Swampwalk
If an opponent controls an Island, Delta Troll gets +1/+0
If an opponent controls a Swamp, Delta Trolls gets +0/+1

Squirrel Den
2GG
Enchantment
1GG: Put three Squirrel Tokens into play. Treat these tokens as 1/1 green creatures.
Sacrifice Squirrel Den. All Squirrels get a +1/+1 counter.

Walnut Tree Grove
2G
Enchant Land
Sacrifice enchanted land: All squirrels get +2/+2 until end of turn.

Desperation
1UU
Instant
You may pay 3 life instead of paying Despiraton's casting cost.
Counter target spell.
Suffering now is better than dying later.

Seagull
U
Summon-Bird
Flying
1/1

Master Wizard
1UUU
Summon-Wizard
T: Master Wizard deals 1 damage to any creature or player. This ability is not considered targeted.
1/2

Sea Snake
2G
Summon-Snake
Protection from blue
While Sea Snake is being cast, it cannot be countered
2/1

Recharge
1UU
Instant
Counter target spell.
Gain 2 life.

Confuse
2U
Instant
You may return 2 Islands to your hand instead of paying Confuse's casting cost.
Counter target spell unless it controller pays 3.

Book of Life
1
Artifact
2 T: Sacrifice. Gain 3 life.
When Book of Life is put into your graveyard from play, you may pay 2 to shuffle it back into your library.

Book of Fire
1
Artifact
2 T: Sacrifice. Book of Fire deals 2 damage to target creature or player.
When Book of Fire is put into graveyard from play, you may 2 to shuffle it back into your library.

Book of Death
1
Artifact
2 T: Sacrifice. Destroy target nonblack, nonartifact creature. It cannot be regenerated.
When Book of Death is put into your graveyard from play, you may pay 2 to shuffle it back into your library.

Book of Rage
1
Artifact
2 T: Sacrifice. Target creature you control get +3/+3 until end of turn.
When Book of Rage is put into your graveyard from play, you may pay 2 to shuffle it back into your library.

Book of Knowledge
1
Artifact
2 T: Sacrifice. Draw a card.
When Book of Knowledge is put into your graveyard from play, you may pay 2 to shuffle it back into your library.

Crushed Rebellion
4
Instant
Only red or black mana can be used to cast Crushed Rebellion.
Destory all Rebels.

Cheetah
1WW
Summon-Cat
Plainswalk
Haste
2/1

Jaguar
1GG
Summon-Cat
Forestwalk
First Strike
2/1

Savvanah Goblin
1RR
Protection from white
Plainswalk
1/1

Flickering Powerstone
1
Artifact
Doesn't untap during your untap step.
Cannot be the target of spells or abilities that cause Flickering Powerstone to untap.
T: Add 2 colorless mana to your mana pool.
3: Untap Flickering Powerstone

Nature's Prayer
1
Instant
Choose one.
Target white creature gets +0/+2 until end of turn.
Target red creature gets +2/+0 until end of turn.
Target blue creature gains flying until end of turn.
Target green creature gets +1/+1 until end of turn.
Target black creature cannot be blocked except by artifact and black creatures until end of turn.
Prevent 1 damage to any creature or player.

Psyhic Backlash
1RRUU
Instant
Counter target spell.
The spell's controller take X damage, where X is the casting cost of the countered spell.

Plane Shift
4UU
Sorcery
Until end of turn, all permanents become one permanent type of your choice. (You can only choose artifact, enchantment, or creature)
Where I come from, this happens everyday.

Titania's Reward
3GG
Instant
Until end of turn, all attacking creatures you control get +3/+3 and trample.
Titaina rewards few, but the rewards are great.

Image Focusor
5
Artifact
When Image Focusor comes into play, pay half your life, or sacrifice Image Focusor.
During your draw phase, you may pay 1 life to draw an additional card. This ability can only be use three times a turn.

Concentration
2UU
Instant
Draw two cards.
You may pay 2 life to draw an additional card. This ability can only be used twice.

Silence of the Lambs
2BBB
Enchantment
CU: Lose 2 Life.
Tap 2 creatures you control. Destroy target creature. That creature cannont be regenerated.

Ransom
XWU
Instant
Remove target your opponent controls from the game. When that opponent pays X, put targeted creature back into play tapped.

Field Hospital
WWW
Enchantment
Upkeep:WW
At the end of every turn, if you are at 3 life or less, gain 5 life.

The Dark Side of the Moon
4BB
Enchantment
All non-black creatures get -2/-1.
All black creatures gets +1/+0.
Nobody's every seen the dark side of the moon.

The Matrix
1WRGBU
Enchant Creature
When The Matrix comes into play, sacrifice all creatures, except Enchanted creature.
Enchanted creature gets +3/+3, Flying, First Strike, and Trample. Attacking doesn't cause Enchanted creature to tap.
He is the one.
 
I

Istanbul

Guest
Fire Slinger - You're *way* too powerful. Being untargetable and a 0/6 makes you almost indestructible. Paying less mana than an Arc Mage and NOT discarding a card for the same damage makes you even more broken. If you're going to be balanced, you're either going to have to do 1 damage to target creature or player, or be a 0/3. Your choice.

Gatha, Tolarian Renegade - Reduce the activation cost by 1 and make it a +1/+1 counter. See also Dragon's Blood.

Jhoira, Tolarian Artificer - Remove the ability to search for artifacts in your library. Otherwise, remove the card from the set. Currently a reuseable and uncounterable Tinker that doesn't require a sacrifice.

Davvol's Flying Disc - Increase the casting cost to 4. Remove the ability to keep it tapped, and add an activation cost of 2. (Flying and first strike are a truly insane combination.)

Sea Dragon - Remove the flying ability. (It's unblockable; who cares if it flies? Also, why would a SEA dragon fly?)

Marsh Dragon - Change the special ability to either 'BB: Target creature gets -2/-0 until end of turn' or 'BB: Target white or green creature gets -1/-1 until end of turn'. (-2/-0 because Marsh Gas comes to mind, and B for -1/-1 to any creature is WAY strong.)

Treetop Dragon - Change the activation cost to GG.

Hill Dragon - Add 'If at any time you control no mountains, sacrifice Hill Dragon'. (Where will a Hill Dragon live if there are no hills?)

Badlands Troll, Savannah Troll, Tundra Troll, Taiga Troll, Delta Troll - No changes.

Squirrel Den - Add 'Sacrifice two lands' to the activation cost. (Sure, I'll make three 1/1 creatures EVERY TURN, more if I have more mana...)

Walnut Tree Grove - No changes.

Desperation - No changes.

Seagull - No changes. Mmmmm, Flying Men...:)

Master Wizard - Change to 1/1.

Sea Snake - Change casting cost to 3G. (2/1 is 1G, +1 for uncounterability, +1 for protection)

Recharge - Change casting cost to 2UU, or change to 'Gain 1 life'.

Confuse - No changes.

Book of Fire, Book of Life, Book of Death, Book of Rage, Book of Knowledge - Either remove 'When ~this~ is placed into your graveyard, you may pay 2 to shuffle it back into your library', or increase casting costs to 3.

Crushed Rebellion - Change casting cost to BBRR. (Remember the headaches Kobolds caused when people said that because they didn't have a casting cost, they were colorless creatures?)

Cheetah, Jaguar - No changes.

Flickering Powerstone - Change 'Cannot be the target of spells or abilities that cause Flickering Powerstone to untap' to 'Flickering Powerstone can't be the target of spells cast by its controller'.

Nature's Prayer - Change it into an artifact. Have it tap and sacrifice to produce your choice of abilities.

Psychic Backlash - Change its casting cost to 1UUUU. (Since when does red counter spells in general?)

Plane Shift - Cut casting cost to 2UU.

Titania's Reward - Change to '2GG, Sorcery, all creatures you control get +2/+2 and trample until end of turn' to keep it from being a near-exact copy of Overrun.

Image Focuser - Cut casting cost to 4. Change 'When Image Focuser comes into play, pay half your life, or sacrifice Image Focuser' to 'Cumulative Upkeep: 1 life'.

Concentration - Cut casting cost to 1UU. Reword to 'Until end of turn, you may choose to pay 2 life at any time. When you do so, draw a card. You may not pay more than 4 life in this way.'

Silence of the Lambs - Cut casting cost to 2BB. Rename to 'Outnumber' to avoid lawsuit. :)

Ransom - Change to:
Ransom XUW
Enchantment
When Ransom comes into play, choose a creature. Put X counters on Ransom and remove that creature from the game.
At any time, the creature's controller may pay X. If he or she does so, sacrifice Ransom and return the creature to play under its owner's control, tapped.

Field Hospital - Change 'gain 5 life' to 'gain 3 life'.

The Dark Side of the Moon - Change 'All non-black creatures get -2/-1' to 'All non-black creatures get -1/-1' or 'All non-black creatures get -2/-0'. Cut casting cost to 1BBB. Change name to 'Moonshade' to avoid lawsuit. :)

The Matrix - Cut casting cost by 1. Change 'sacrifice all creatures' to 'sacrifice all creatures you control' to remove requisite stupid questions.
 
D

Duster

Guest
With all the Legends that it looks like there will be in this set, I've tried to take Legends I've made and tone them down a little for regular cards, I added some other stuff too obviously.

Pacifist Priestess
2W
Creature - Priestess

~this~ cannot attack.
~this~ neither deals nor receives damage in combat.
Whenever a creature is blocked by ~this~, you gain control of that creature, and it gets 'Fading 1'.

0/1



DarkAngel Minion
1BB
Creature - DarkAngel

Flying

2/1



Maplebark Treefolk
GG
Creature - Treefolk

Slow (~this~ cannot attack or use abilities requiring tapping until the second turn after it comes into play on your side)
Trample

4/4



Intermmitence
U
Enchant Creature

If enchanted creature attacked during it's controller's last attack phase, it cannot attack this turn.



Athenaeum
Land

Comes into play tapped.
1, T : Draw a card, return Athenaeum to your hand.

Stomping Grounds
1GG
Enchantment

All creatures gain trample.



Loaded Dice
5
Artifact

3, T: Creatures you control cannot be put in the graveyard as a result of combat damage as long as ~this~ is tapped. If ~this~ becomes untapped, or is put into the graveyard while tapped, bury all creatures you control.
You may choose not to untap ~this~ during your untap step.
 
F

Fire Slinger

Guest
2nd update on my cards. What does everybody think now?

First here's my current legend card:

Fire Slinger 2RR
Summon-Legendary Cardflopper
0/3
Cannot be the target of spells or abilities.
1R T: Fire Slinger does 2 damage to target creature or player.

Here's the rest.

Gatha, Tolarian Renegade 3U
Summon-Legend
1/2
2U: Put a +1/+1 counter on target creature

Jhoira, Tolarian Artificer 3U
Summon-Legendary Artificer
1/1
X T: Choose an artifact in your hand and put it into play, tapped. X equals the casting cost of the artifact card reduced by 2.

Davvol's Flying Disc 3
Artifact
Comes into play tapped.
2 T: Target creature gains flying and first strike as long as Davvol's Flying Disc remains tapped.

Sea Dragon
2UUUU
Summon-Dragon
Flying
Upkeep:2U
2UU: Sea Dragon is unblockable until end of turn.
4/5

Ivory Dragon
2WWWW
Summon-Dragon
Flying
Upkeep: 2W
W: Pearl Dragon gets +0/+1 until end of turn
4/5

Marsh Dragon
2BBBB
Summon-Dragon
Flying
Upkeep: 2B
BB: Target creature gets -2/-0 until end of turn
4/5

Treetop Dragon
2GGGG
Summon-Dragon
Flying
Upkeep: 2G
GG: Regenerate Treetop Dragon
4/5

Hill Dragon
2RRRR
Summon-Dragon
Flying
Upkeep: 1R
If you control no moutains, sacrifice Hill Dragon.
R: Hill Dragon gets +1/+0 until end of turn
4/5

Badlands Troll
2WW
Summon-Troll
Swampwalk
Mountainwalk
If an opponent controls a swamp, Badlands Troll gets +1/+0
If an opponent controls a mountain, Badlands Troll gets +0/+1
2/2

Savannah Troll
2BB
Summon-Troll
Forestwalk
Plainswalk
If an opponent controls a Forest, Savannah Troll gets +1/+0
If an opponent controls a Plains, Savannah Troll gets +0/+1
2/2

Tundra Troll
2RR
Summon-Troll
Islandwalk
Plainswalk
If an opponent controls a Island, Tundra Troll gets +1/+0
If an opponent controls a Plains, Tundra Troll gets +0/+1
2/2

Taiga Troll
2UU
Summon-Troll
Forestwalk
Moutainwalk
If an opponent controls a Forest, Taiga Troll gets +1/+0
If an opponent controls a Mountain, Taiga Troll gets +0/+1
2/2

Delta Troll
2GG
Summon-Troll
Islandwalk
Swampwalk
If an opponent controls an Island, Delta Troll gets +1/+0
If an opponent controls a Swamp, Delta Trolls gets +0/+1

Squirrel Den
2GG
Enchantment
1GG, Sacrifice a land: Put two Squirrel Tokens into play. Treat these tokens as 1/1 green creatures.
Sacrifice Squirrel Den. All Squirrels get a +1/+1 counter.

Walnut Tree Grove
2G
Enchant Land
Sacrifice enchanted land: All squirrels get +2/+2 until end of turn.

Desperation
1UU
Instant
You may pay 3 life instead of paying Despiraton's casting cost.
Counter target spell.
Suffering now is better than dying later.

Seagull
U
Summon-Bird
Flying
1/1

Master Wizard
1UUU
Summon-Wizard
T: Master Wizard deals 1 damage to any creature or player. This ability is not considered targeted.
1/1

Sea Snake
3G
Summon-Snake
Protection from blue
While Sea Snake is being cast, it cannot be countered
2/1

Recharge
1UU
Instant
Counter target spell.
Gain 1 life.

Confuse
2U
Instant
You may return 2 Islands to your hand instead of paying Confuse's casting cost.
Counter target spell unless it controller pays 3.

Book of Life
1
Artifact
2 T: Sacrifice. Gain 3 life.

Book of Fire
1
Artifact
2 T: Sacrifice. Book of Fire deals 2 damage to target creature or player.

Book of Death
1
Artifact
2 T: Sacrifice. Destroy target nonblack, nonartifact creature. It cannot be regenerated.

Book of Rage
1
Artifact
2 T: Sacrifice. Target creature you control get +3/+3 until end of turn.

Book of Knowledge
1
Artifact
2 T: Sacrifice. Draw a card.

Crushed Rebellion
BBRR
Instant
Destory all Rebels.

Cheetah
1WW
Summon-Cat
Plainswalk
Haste
2/1

Jaguar
1GG
Summon-Cat
Forestwalk
First Strike
2/1

Savvanah Goblin
1RR
Protection from white
Plainswalk
1/1

Flickering Powerstone
1
Artifact
Doesn't untap during your untap step.
Cannot be the target of spells cast by it's controller.
T: Add 2 colorless mana to your mana pool.
3: Untap Flickering Powerstone

Nature's Prayer
1
Artifact
T, Sacrifice, Choose one:
Target white creature gets +0/+2 until end of turn.
Target red creature gets +2/+0 until end of turn.
Target blue creature gains flying until end of turn.
Target green creature gets +1/+1 until end of turn.
Target black creature cannot be blocked except by artifact and black creatures until end of turn.
Prevent 1 damage to any creature or player.

Psyhic Backlash
3UU
Instant
Counter target spell.
The spell's controller take X damage, where X is the casting cost of the countered spell.

Plane Shift
3UU
Sorcery
Until end of turn, all permanents target player controls become one permanent type of your choice. (You can only choose artifact, enchantment, creature, or land)
Where I come from, this happens everyday.

Titania's Reward
2GG
Sorcery
Until end of turn, all creatures target player controls get +2/+2 and trample.
Titaina rewards few, but the rewards are great.

Image Focusor
4
Artifact
When Image Focusor comes into play, pay half your life, or sacrifice Image Focusor.
CU: Lose 1 Life.
During your draw phase, you may pay 1 life to draw an additional card. This ability can only be use three times a turn.

Concentration
2UU
Instant
Draw two cards.
You may pay 2 life to draw an additional card. This ability can only be used twice.

Outnumber
2BB
Enchantment
CU: Lose 2 Life.
Tap 2 creatures you control. Destroy target creature. That creature cannot be regenerated.

Ransom
XWU
Enchantment
When Ransom comes into play, Choose a creature. Put X counters on Ransom and remove that creature from the game.
At any time, the creature's controller may pay X. If he or she does so, sacrifice Ransom, and return the creature to play under its owner's control, tapped.
If Ransom is destroyed or removed from the game, the choosen creature stays remove from the game.

(Just to aviod confusion about destroying Ransom while it is in play.)

Field Hospital
WWW
Enchantment
Upkeep:WW
At the end of every turn, if you are at 3 life or less, gain 3 life.

Moonshade
2BB
Enchantment
All non-black creatures get -1/-1.
All black creatures gets +1/+0.
Nobody's every seen the dark side of the moon.

The Matrix
WRGBU
Enchant Creature
When The Matrix comes into play, sacrifice all creatures you control, except Enchanted creature.
Enchanted creature gets +3/+3, Flying, First Strike, and Trample. Attacking doesn't cause Enchanted creature to tap.
He is the one.

[Edited by Fire Slinger on July 17th, 2000 at 06:35 PM]
 
F

Fire Slinger

Guest
I wonder if anybody sees the power in my Plane Shift card. Here are a few situations that it can come in handy:

1. I target my opponent and name creatures. Then I Wrath of God, destroying all permanents he controls.

2. I target myself and name creatures. My Gaea's Cradle just got alot bigger. Same for Tolarian Academy and Serra's Sacuntum.

If this card were printed, I think it would be banned or restricted in alot of formats.

But, that's just my opinion, and what do I know? :)
 
C

Chaos Turtle

Guest
It's not absolutely necessary to repost every card you've made. Many of them have already been included in the set after being fixed up by me, following the suggestions given by other members.

I actually included Psychic Backlash as 2RUU. Does anyone think it should be changed?

Keep'em coming!
 
D

Duster

Guest
A few of these cards are out of character for their color (eg Prisoner of War[White Card, Blue Ability] and Prelude to Silence[Green Card, White Ability]) but I think that adds playabilty to them, they can be used in different situations in different colors.


Pollute B (Uncommon? Maybe common?)
Enchant Land

Whenever enchanted land becomes tapped, return that land to it's owner's hand and return ~this~ to your hand.


Shortchange U (Common? Maybe Uncommon?)
Instant

Tap target land. Add one mana of any type that land could produce to your mana pool.


Battleflag 1RR (Rare, without a doubt)
Enchantment

All creatures you control get +1/+2.
If any creature you control attacked during your last turn, it cannot attack this turn.


Roulette Wheel RR (Rare, without a doubt)
Sorcery

Each player may discard any number of cards from his or her hand. Each player then draws the number of cards he or she discarded in this way.


Chop Chop WW (Common? Maybe Uncommon?)
Instant

Target creature gets Haste and First Strike.
Return that creature to it's owner's hand at end of turn.


Church of Logic WW (Common)
Enchantment

Discard a card: Target creatures does not receive or deal damage in combat this turn.


Burning Flesh 2R (Uncommon? Maybe rare?)
Enchantment

All creatures get a -0/-1 counter.
During each player's upkeep, he or she may choose to remove a -0/-1 counter from one creature he or she controls.


Ironsides 5 (Common)
Artifact Creature - Ship

Islandwalk
4/4


Smoke Ring 1R (Common)
Instant

Deal 1 damage to target creature. That creature cannot attack or block this turn.


Prisoner of War 3W (Uncommon)
Enchant Creature

Gain control of enchanted creature.
Enchanted creature gets -1/-0 and cannot attack.


Prelude to Silence 3GG (Rare!)
Sorcery

All creatures you control get +1/+1 until end of turn. At the end of turn destroy all creatures in play, they cannot be regenerated.


No Surprises 2R (Uncommon? Common Maybe?)
Enchantment

As long as ~this~ is in play, all creatures lose First Strike.


?Amdari? Kingpin 3B (Uncommon? Rare maybe?)
Creature - Mercenary

3: All Mercenaries gain Haste.
4, T: Search your library for a Mercenary card with converted mana cost 4 or less and put that card into play. Then shuffle your library

2/2


Upspin 1G (Common? Uncommon maybe?)
Instant

Untap two target lands.


Red Elephant 3W (Common? Uncommon maybe?)
Creature - Rebel Elephant

2,T: Target creature gains trample until end of turn.

3/3


Barrage of Flame 3R (Common?)
Instant

Destroy target creature. That creature's controller loses 2 life.


Sojourn 1U (Common?)
Instant

Gain control of target creature until end of turn.
Target opponent gains control of target creature you control until end of turn.


Sinister Minister 1BB (Uncommon?)
Creature - Darkangel

~this~ cannot be blocked except by black creatures and artifact creatures.

2/1


Sluggish Walker 0 (Common)
Artifact Creature - Walker

Slow (~this~ cannot attack or use abilities requiring tapping until the second turn after it comes into play on your side)

1/1


Lochs of Dread (Rare!)
Land

T: Add B to your mana pool, return ~this~ to your hand.
T: Add U to your mana pool, return ~this~ to your hand.

(Land like this for every color combo would rock. I like this mechanic!)


Dark Sermon B (Uncommon? Common maybe?)
Instant

Each player may choose to add two mana of any color to their mana pool.
 
D

Duster

Guest
How about an alternative casting cost for it? Something like "You may sacrafice a Mountain you control and an Island you control instead of playing Psychic Backlash's mana cost?
 
C

Chaos Turtle

Guest
Okay, there is a cycle of 10 rare dual-color lands, that give an opponent 2 or 3 life depending upon whether its colors are allied or opposed.

I'd like to know whther people would rathr have these or the "bounce" lands that Duster suggested above.

Thanks.
 
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