Mindmaster Shadowmoor: Spidey vs Mooseman

Discussion in 'Mindmaster Games' started by Spiderman, Dec 22, 2008.

  1. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Plainswalk?!?! Yikes!

    Untap, upkeep

    Attack with the Cohort, Raiders, and Poppet
    Spidey: 18
    Hand: 7
    In Play:

    (U,U) Swamp x2
    (U,U) Forest x2
    (U,U) Plains x2
    (U) Mt
    (U) Island

    (U) Heap Doll (1/1, Sac ~: Remove target card in a graveyard from the game)
    (U) Devoted Druid (0/2, T: Add G to my mana pool. Put a -1/-1 ctr on ~: Untap ~)
    (T) Ballynock Cohort (3/3 due to Medic, First Strike, ~ gets +1/+1 as long as I control another white creature)
    (U) Barrenton Medic (0/4, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. Put a -1/-1 ctr on ~: Untap ~)
    (T) Mudbrawler Raiders (3/3, ~ can't be blocked by blue creatures)
    (T) Grim Poppet (4/4, ~ CIP with 3 -1/-1 ctrs on it. Remove a -1/-1 ctr from ~: Put a -1/-1 ctr on another target creature)

    Graveyard: Wanderbrine Rootcutters, Lurebound Scarecrow

    Mooseman: 10
    Hand: 7
    In Play:

    (UU) Plains
    (U) Island
    (TT) Swamp
    (T) Mountain
    (UT) Forest

    Shield of the Oversoul (As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say ""destroy"" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) As long as enchanted creature is white, it gets +1/+1 and has flying. )

    (U) Devoted Druid (0/2 T: Add G to your mana pool. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.)
    (U) Sygg, River Cutthroat (1/3 At end of turn, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.))
    (U) Wilt-Leaf Cavaliers (2/3 Vigilance)~Shielded~~3 -1/-1 cntrs~
    (S) Boggart Arsonists (2/1, Plainswalk. 2R, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.)

    Graveyard: Safehold Sentry, River's Grasp, Ashenmoor Cohort
  2. Mooseman Isengar Tussle

    This is sick

    You won't believe it but, I concede this one....
    I can't do a thing to stop you and you have all the answers

    My hand
    Ballynock Cohort (3/3 FS, only thing I had left
    Safewright Quest (Useless)
    Scarscale Ritual (Useless)
    Disturbing Plot (Great, but you can stop at least one of them with the doll)
    Raking Canopy (Useless)
    Thornwatch Scarecrow (Useless while you have the Smash)
    Elsewhere Flask (Useless and you have the Smash)

    Good one for you....
  3. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Wow, really? You obviously know what I have and I didn't think I had it... or I thought it would be a war of attrition... were you hoping I'd misplay something? Good game though.

    Onto Eventide! We're almost through all the expansions again!
  4. Mooseman Isengar Tussle

    I was trying to get you to use the 3 damage spell so i could get the 3/3 FS out.
    I just now realized that the doll killed my GY recursion trick.....
    With 4 dead cards it was going to be a neat trick to pull that one out.....
  5. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Yeah, I wasn't going to use that unless I was really behind, as a board-clearer. :)

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