Nice.
Untap, upkeep
Swamp
Grim Poppet
Done
Spidey: 20
Hand: 8
In Play:
(T,T) Swamp x2
(T) Forest
(T) Plains
(T) Mt
(T) Island
(U) Heap Doll (1/1, Sac ~: Remove target card in a graveyard from the game)
(T) Devoted Druid (0/2, T: Add G to my mana pool. Put a -1/-1 ctr on ~: Untap ~)
(U) Ballynock Cohort (3/3 due to Medic, First Strike, ~ gets +1/+1 as long as I control another white creature)
(U) Barrenton Medic (0/4, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. Put a -1/-1 ctr on ~: Untap ~)
(U) Mudbrawler Raiders (3/3, ~ can't be blocked by blue creatures)
(U) Wanderbrine Rootcutters (3/3, ~ can't be blocked by green creatures)
(S) Grim Poppet (1/1 due to ctrs, ~ CIP with 3 -1/-1 ctrs on it. Remove a -1/-1 ctr from ~: Put a -1/-1 ctr on another target creature)
Graveyard:
RFG:
Mooseman: 16
Hand: 10
In Play:
(TT) Plains
(T) Island
(T) Swam[p
(T) Forest
Shield of the Oversoul (As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say ""destroy"" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) As long as enchanted creature is white, it gets +1/+1 and has flying. )
(T) Devoted Druid (0/2 T: Add G to your mana pool. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.)
(U) Sygg, River Cutthroat (1/3 At end of turn, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.))
(S) Wilt-Leaf Cavaliers (5/6 Vigilance)~Shielded~
Graveyard: Safehold Sentry
RFG: