Mindmaster Shadowmoor: Spidey vs Mooseman

Spiderman

Administrator
Staff member
Good luck!

Swamp
Heap Doll

Done

Spidey: 20
Hand: 14
In Play:

(T) Swamp

(S) Heap Doll (1/1, Sac ~: Remove target card in a graveyard from the game)

Graveyard:
RFG:

Mooseman: 20
Hand: 15
In Play:

Graveyard:
RFG:
 

Mooseman

Isengar Tussle
UGH....
Forest

Done

Spidey: 20
Hand: 14
In Play:

(T) Swamp

(S) Heap Doll (1/1, Sac ~: Remove target card in a graveyard from the game)

Graveyard:
RFG:

Mooseman: 20
Hand: 15
In Play:

(U) Forest

Graveyard:
RFG:
 

Spiderman

Administrator
Staff member
Untap, upkeep

Attack for 1
Forest
Devoted Druid

Done

Spidey: 20
Hand: 13
In Play:

(T) Swamp
(T) Forest

(T) Heap Doll (1/1, Sac ~: Remove target card in a graveyard from the game)
(S) Devoted Druid (0/2, T: Add G to my mana pool. Put a -1/-1 ctr on ~: Untap ~)

Graveyard:
RFG:

Mooseman: 20
Hand: 15
In Play:

(U) Forest

Graveyard:
RFG:
 

Mooseman

Isengar Tussle
Untap, upkeep
Plains
Safehold Sentry

Done

Spidey: 20
Hand: 13
In Play:

(T) Swamp
(T) Forest

(T) Heap Doll (1/1, Sac ~: Remove target card in a graveyard from the game)
(S) Devoted Druid (0/2, T: Add G to my mana pool. Put a -1/-1 ctr on ~: Untap ~)

Graveyard:
RFG:

Mooseman: 19
Hand: 14
In Play:

(T) Plains
(T) Forest


(S) Safehold Sentry (2/2 2W, N: Safehold Sentry gets +0/+2 until end of turn. (N is the untap symbol.))

Graveyard:
RFG:
 

Spiderman

Administrator
Staff member
Untap, upkeep

Plains
Ballynock Cohort

Done

Spidey: 20
Hand: 12
In Play:

(T) Swamp
(T) Forest
(T) Plains

(U) Heap Doll (1/1, Sac ~: Remove target card in a graveyard from the game)
(U) Devoted Druid (0/2, T: Add G to my mana pool. Put a -1/-1 ctr on ~: Untap ~)
(S) Ballynock Cohort (2/2, First Strike, ~ gets +1/+1 as long as I control another white creature)

Graveyard:
RFG:

Mooseman: 19
Hand: 14
In Play:

(T) Plains
(T) Forest


(S) Safehold Sentry (2/2 2W, N: Safehold Sentry gets +0/+2 until end of turn. (N is the untap symbol.))

Graveyard:
RFG:
 

Mooseman

Isengar Tussle
Untap, upkeep
Island
Devoted Druid
done


Spidey: 20
Hand: 12
In Play:

(T) Swamp
(T) Forest
(T) Plains

(U) Heap Doll (1/1, Sac ~: Remove target card in a graveyard from the game)
(U) Devoted Druid (0/2, T: Add G to my mana pool. Put a -1/-1 ctr on ~: Untap ~)
(S) Ballynock Cohort (2/2, First Strike, ~ gets +1/+1 as long as I control another white creature)

Graveyard:
RFG:

Mooseman: 19
Hand: 13
In Play:

(T) Plains
(U) Island
(T) Forest


(U) Safehold Sentry (2/2 2W, N: Safehold Sentry gets +0/+2 until end of turn. (N is the untap symbol.))
(S) Devoted Druid (0/2 T: Add G to your mana pool. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.)

Graveyard:
RFG:
 

Spiderman

Administrator
Staff member
Copycat.

Untap, upkeep

Mt
Barrenton Medic
Attack with the Cohort
Responses/blocks/take it?

Spidey: 20
Hand: 11
In Play:

(T) Swamp
(T) Forest
(T) Plains
(T) Mt

(U) Heap Doll (1/1, Sac ~: Remove target card in a graveyard from the game)
(T) Devoted Druid (0/2, T: Add G to my mana pool. Put a -1/-1 ctr on ~: Untap ~)
(T) Ballynock Cohort (3/3 due to Medic, First Strike, ~ gets +1/+1 as long as I control another white creature)
(S) Barrenton Medic (0/4, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. Put a -1/-1 ctr on ~: Untap ~)

Graveyard:
RFG:

Mooseman: 19
Hand: 13
In Play:

(T) Plains
(U) Island
(T) Forest


(U) Safehold Sentry (2/2 2W, N: Safehold Sentry gets +0/+2 until end of turn. (N is the untap symbol.))
(S) Devoted Druid (0/2 T: Add G to your mana pool. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.)

Graveyard:
RFG:
 

Spiderman

Administrator
Staff member
That's 3 and I'm done.

Spidey: 20
Hand: 11
In Play:

(T) Swamp
(T) Forest
(T) Plains
(T) Mt

(U) Heap Doll (1/1, Sac ~: Remove target card in a graveyard from the game)
(T) Devoted Druid (0/2, T: Add G to my mana pool. Put a -1/-1 ctr on ~: Untap ~)
(T) Ballynock Cohort (3/3 due to Medic, First Strike, ~ gets +1/+1 as long as I control another white creature)
(S) Barrenton Medic (0/4, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. Put a -1/-1 ctr on ~: Untap ~)

Graveyard:
RFG:

Mooseman: 16
Hand: 13
In Play:

(T) Plains
(U) Island
(T) Forest


(U) Safehold Sentry (2/2 2W, N: Safehold Sentry gets +0/+2 until end of turn. (N is the untap symbol.))
(S) Devoted Druid (0/2 T: Add G to your mana pool. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.)

Graveyard:
RFG:
 

Mooseman

Isengar Tussle
UU, Swamp
Sygg, River Cutthroat
Done

Spidey: 20
Hand: 11
In Play:

(T) Swamp
(T) Forest
(T) Plains
(T) Mt

(U) Heap Doll (1/1, Sac ~: Remove target card in a graveyard from the game)
(T) Devoted Druid (0/2, T: Add G to my mana pool. Put a -1/-1 ctr on ~: Untap ~)
(T) Ballynock Cohort (3/3 due to Medic, First Strike, ~ gets +1/+1 as long as I control another white creature)
(S) Barrenton Medic (0/4, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. Put a -1/-1 ctr on ~: Untap ~)

Graveyard:
RFG:

Mooseman: 16
Hand: 13
In Play:

(T) Plains
(U) Island
(T) Forest


(U) Safehold Sentry (2/2 2W, N: Safehold Sentry gets +0/+2 until end of turn. (N is the untap symbol.))
(U) Devoted Druid (0/2 T: Add G to your mana pool. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.)
(S) Sygg, River Cutthroat (1/3 At end of turn, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.))

Graveyard:
RFG:
 

Spiderman

Administrator
Staff member
Untap, upkeep

Attack with the Cohort
Responses/blocks/take it?

Spidey: 20
Hand: 11
In Play:

(U) Swamp
(U) Forest
(U) Plains
(U) Mt

(U) Heap Doll (1/1, Sac ~: Remove target card in a graveyard from the game)
(U) Devoted Druid (0/2, T: Add G to my mana pool. Put a -1/-1 ctr on ~: Untap ~)
(T) Ballynock Cohort (3/3 due to Medic, First Strike, ~ gets +1/+1 as long as I control another white creature)
(U) Barrenton Medic (0/4, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. Put a -1/-1 ctr on ~: Untap ~)

Graveyard:
RFG:

Mooseman: 16
Hand: 13
In Play:

(T) Plains
(U) Island
(T) Forest


(U) Safehold Sentry (2/2 2W, N: Safehold Sentry gets +0/+2 until end of turn. (N is the untap symbol.))
(U) Devoted Druid (0/2 T: Add G to your mana pool. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.)
(S) Sygg, River Cutthroat (1/3 At end of turn, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.))

Graveyard:
RFG:
 

Spiderman

Administrator
Staff member
Right.

Island
Mudbrawler Raiders
Wanderbrine Rootcutters

Done

Spidey: 20
Hand: 9
In Play:

(T) Swamp
(T) Forest
(T) Plains
(T) Mt
(T) Island

(U) Heap Doll (1/1, Sac ~: Remove target card in a graveyard from the game)
(T) Devoted Druid (0/2, T: Add G to my mana pool. Put a -1/-1 ctr on ~: Untap ~)
(T) Ballynock Cohort (3/3 due to Medic, First Strike, ~ gets +1/+1 as long as I control another white creature)
(U) Barrenton Medic (0/4, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. Put a -1/-1 ctr on ~: Untap ~)
(S) Mudbrawler Raiders (3/3, ~ can't be blocked by blue creatures)
(S) Wanderbrine Rootcutters (3/3, ~ can't be blocked by green creatures)

Graveyard:
RFG:

Mooseman: 16
Hand: 13
In Play:

(T) Plains
(U) Island
(T) Forest

(U) Devoted Druid (0/2 T: Add G to your mana pool. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.)
(S) Sygg, River Cutthroat (1/3 At end of turn, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.))

Graveyard: Safehold Sentry
RFG:
 

Mooseman

Isengar Tussle
I seem to be missing a swamp???

UU, Plains
Wilt-Leaf Cavaliers w/Shield of the Oversoul
Done

Spidey: 20
Hand: 9
In Play:

(T) Swamp
(T) Forest
(T) Plains
(T) Mt
(T) Island

(U) Heap Doll (1/1, Sac ~: Remove target card in a graveyard from the game)
(T) Devoted Druid (0/2, T: Add G to my mana pool. Put a -1/-1 ctr on ~: Untap ~)
(T) Ballynock Cohort (3/3 due to Medic, First Strike, ~ gets +1/+1 as long as I control another white creature)
(U) Barrenton Medic (0/4, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. Put a -1/-1 ctr on ~: Untap ~)
(S) Mudbrawler Raiders (3/3, ~ can't be blocked by blue creatures)
(S) Wanderbrine Rootcutters (3/3, ~ can't be blocked by green creatures)

Graveyard:
RFG:

Mooseman: 16
Hand: 10
In Play:

(TT) Plains
(T) Island
(T) Swam[p
(T) Forest

Shield of the Oversoul (As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say ""destroy"" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) As long as enchanted creature is white, it gets +1/+1 and has flying. )


(T) Devoted Druid (0/2 T: Add G to your mana pool. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.)
(U) Sygg, River Cutthroat (1/3 At end of turn, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.))
(S) Wilt-Leaf Cavaliers (5/6 Vigilance)~Shielded~

Graveyard: Safehold Sentry
RFG:
 

Spiderman

Administrator
Staff member
Nice.

Untap, upkeep

Swamp
Grim Poppet

Done

Spidey: 20
Hand: 8
In Play:

(T,T) Swamp x2
(T) Forest
(T) Plains
(T) Mt
(T) Island

(U) Heap Doll (1/1, Sac ~: Remove target card in a graveyard from the game)
(T) Devoted Druid (0/2, T: Add G to my mana pool. Put a -1/-1 ctr on ~: Untap ~)
(U) Ballynock Cohort (3/3 due to Medic, First Strike, ~ gets +1/+1 as long as I control another white creature)
(U) Barrenton Medic (0/4, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. Put a -1/-1 ctr on ~: Untap ~)
(U) Mudbrawler Raiders (3/3, ~ can't be blocked by blue creatures)
(U) Wanderbrine Rootcutters (3/3, ~ can't be blocked by green creatures)
(S) Grim Poppet (1/1 due to ctrs, ~ CIP with 3 -1/-1 ctrs on it. Remove a -1/-1 ctr from ~: Put a -1/-1 ctr on another target creature)

Graveyard:
RFG:

Mooseman: 16
Hand: 10
In Play:

(TT) Plains
(T) Island
(T) Swam[p
(T) Forest

Shield of the Oversoul (As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say ""destroy"" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) As long as enchanted creature is white, it gets +1/+1 and has flying. )


(T) Devoted Druid (0/2 T: Add G to your mana pool. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.)
(U) Sygg, River Cutthroat (1/3 At end of turn, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.))
(S) Wilt-Leaf Cavaliers (5/6 Vigilance)~Shielded~

Graveyard: Safehold Sentry
RFG:
 

Mooseman

Isengar Tussle
Whoa...... nice one

Untap, upkeep
Forest
River's Grasp On the Rootcutters
Let's see that hand......



Spidey: 20
Hand: 8
In Play:

(T,T) Swamp x2
(T) Forest
(T) Plains
(T) Mt
(T) Island

(U) Heap Doll (1/1, Sac ~: Remove target card in a graveyard from the game)
(T) Devoted Druid (0/2, T: Add G to my mana pool. Put a -1/-1 ctr on ~: Untap ~)
(U) Ballynock Cohort (3/3 due to Medic, First Strike, ~ gets +1/+1 as long as I control another white creature)
(U) Barrenton Medic (0/4, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. Put a -1/-1 ctr on ~: Untap ~)
(U) Mudbrawler Raiders (3/3, ~ can't be blocked by blue creatures)
(U) Wanderbrine Rootcutters (3/3, ~ can't be blocked by green creatures)
(S) Grim Poppet (1/1 due to ctrs, ~ CIP with 3 -1/-1 ctrs on it. Remove a -1/-1 ctr from ~: Put a -1/-1 ctr on another target creature)

Graveyard:
RFG:

Mooseman: 16
Hand: 10
In Play:

(TT) Plains
(T) Island
(T) Swamp
(UU) Forest

Shield of the Oversoul (As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say ""destroy"" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) As long as enchanted creature is white, it gets +1/+1 and has flying. )


(U) Devoted Druid (0/2 T: Add G to your mana pool. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.)
(U) Sygg, River Cutthroat (1/3 At end of turn, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.))
(U) Wilt-Leaf Cavaliers (5/6 Vigilance)~Shielded~

Graveyard: Safehold Sentry
RFG:
 
Top