Mindmaster Shadowmoor: Spidey vs Mooseman

Mooseman

Isengar Tussle
Discard the rootcutter and
Attack with Cavaliers
Block/Response?



Spidey: 20
Hand: 8
In Play:

(T,T) Swamp x2
(T) Forest
(T) Plains
(T) Mt
(T) Island

(U) Heap Doll (1/1, Sac ~: Remove target card in a graveyard from the game)
(T) Devoted Druid (0/2, T: Add G to my mana pool. Put a -1/-1 ctr on ~: Untap ~)
(U) Ballynock Cohort (3/3 due to Medic, First Strike, ~ gets +1/+1 as long as I control another white creature)
(U) Barrenton Medic (0/4, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. Put a -1/-1 ctr on ~: Untap ~)
(U) Mudbrawler Raiders (3/3, ~ can't be blocked by blue creatures)
(S) Grim Poppet (1/1 due to ctrs, ~ CIP with 3 -1/-1 ctrs on it. Remove a -1/-1 ctr from ~: Put a -1/-1 ctr on another target creature)

Graveyard: Wanderbrine Rootcutters
RFG:

Mooseman: 16
Hand: 10
In Play:

(TT) Plains
(T) Island
(T) Swamp
(UU) Forest

Shield of the Oversoul (As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say ""destroy"" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) As long as enchanted creature is white, it gets +1/+1 and has flying. )


(U) Devoted Druid (0/2 T: Add G to your mana pool. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.)
(U) Sygg, River Cutthroat (1/3 At end of turn, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.))
(U) Wilt-Leaf Cavaliers (5/6 Vigilance)~Shielded~

Graveyard: Safehold Sentry
RFG:
 

Spiderman

Administrator
Staff member
I forgot to put my ctrs on my Poppet, but remove all of them to put -1/-1 ctrs on your Cavalier, doing one at a time so each resolves before the next one.
 

Mooseman

Isengar Tussle
Oh Yeah...:eek:
Done



Spidey: 18
Hand: 8
In Play:

(T,T) Swamp x2
(T) Forest
(T) Plains
(T) Mt
(T) Island

(U) Heap Doll (1/1, Sac ~: Remove target card in a graveyard from the game)
(T) Devoted Druid (0/2, T: Add G to my mana pool. Put a -1/-1 ctr on ~: Untap ~)
(U) Ballynock Cohort (3/3 due to Medic, First Strike, ~ gets +1/+1 as long as I control another white creature)
(U) Barrenton Medic (0/4, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. Put a -1/-1 ctr on ~: Untap ~)
(U) Mudbrawler Raiders (3/3, ~ can't be blocked by blue creatures)
(S) Grim Poppet (4/4 due to ctrs, ~ CIP with 3 -1/-1 ctrs on it. Remove a -1/-1 ctr from ~: Put a -1/-1 ctr on another target creature)

Graveyard: Wanderbrine Rootcutters
RFG:

Mooseman: 16
Hand: 10
In Play:

(TT) Plains
(T) Island
(T) Swamp
(UU) Forest

Shield of the Oversoul (As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say ""destroy"" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) As long as enchanted creature is white, it gets +1/+1 and has flying. )


(U) Devoted Druid (0/2 T: Add G to your mana pool. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.)
(U) Sygg, River Cutthroat (1/3 At end of turn, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.))
(U) Wilt-Leaf Cavaliers (2/3 Vigilance)~Shielded~~3 -1/-1 cntrs~

Graveyard: Safehold Sentry
RFG:
 

Spiderman

Administrator
Staff member
I'll tap my Medic to prevent one, so I just take 1 (down to 19)

Untap, upkeep

Attack with the Cohort, Raiders, and Poppet

Responses/blocks?

Spidey: 19
Hand: 8
In Play:

(U,U) Swamp x2
(U) Forest
(U) Plains
(U) Mt
(U) Island

(U) Heap Doll (1/1, Sac ~: Remove target card in a graveyard from the game)
(U) Devoted Druid (0/2, T: Add G to my mana pool. Put a -1/-1 ctr on ~: Untap ~)
(T) Ballynock Cohort (3/3 due to Medic, First Strike, ~ gets +1/+1 as long as I control another white creature)
(U) Barrenton Medic (0/4, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. Put a -1/-1 ctr on ~: Untap ~)
(T) Mudbrawler Raiders (3/3, ~ can't be blocked by blue creatures)
(T) Grim Poppet (4/4, ~ CIP with 3 -1/-1 ctrs on it. Remove a -1/-1 ctr from ~: Put a -1/-1 ctr on another target creature)

Graveyard: Wanderbrine Rootcutters
RFG:

Mooseman: 16
Hand: 10
In Play:

(TT) Plains
(T) Island
(T) Swamp
(UU) Forest

Shield of the Oversoul (As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say ""destroy"" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) As long as enchanted creature is white, it gets +1/+1 and has flying. )

(U) Devoted Druid (0/2 T: Add G to your mana pool. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.)
(U) Sygg, River Cutthroat (1/3 At end of turn, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.))
(U) Wilt-Leaf Cavaliers (2/3 Vigilance)~Shielded~~3 -1/-1 cntrs~

Graveyard: Safehold Sentry
RFG:
 

Spiderman

Administrator
Staff member
So you take 6 from the others.

Forest
Lurebound Scarecrow, choosing white

Done

Spidey: 19
Hand: 7
In Play:

(T,U) Swamp x2
(T,U) Forest x2
(T) Plains
(U) Mt
(U) Island

(U) Heap Doll (1/1, Sac ~: Remove target card in a graveyard from the game)
(U) Devoted Druid (0/2, T: Add G to my mana pool. Put a -1/-1 ctr on ~: Untap ~)
(T) Ballynock Cohort (3/3 due to Medic, First Strike, ~ gets +1/+1 as long as I control another white creature)
(U) Barrenton Medic (0/4, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. Put a -1/-1 ctr on ~: Untap ~)
(T) Mudbrawler Raiders (3/3, ~ can't be blocked by blue creatures)
(T) Grim Poppet (4/4, ~ CIP with 3 -1/-1 ctrs on it. Remove a -1/-1 ctr from ~: Put a -1/-1 ctr on another target creature)
(S) Lurebound Scarecrow (4/4, As ~ CIP, choose a color [WHITE]. When I control no permanents of the chosen color, sac ~)

Graveyard: Wanderbrine Rootcutters
RFG:

Mooseman: 10
Hand: 10
In Play:

(TT) Plains
(T) Island
(T) Swamp
(UU) Forest

Shield of the Oversoul (As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say ""destroy"" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) As long as enchanted creature is white, it gets +1/+1 and has flying. )

(U) Devoted Druid (0/2 T: Add G to your mana pool. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.)
(U) Sygg, River Cutthroat (1/3 At end of turn, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.))
(U) Wilt-Leaf Cavaliers (2/3 Vigilance)~Shielded~~3 -1/-1 cntrs~

Graveyard: Safehold Sentry
RFG:
 

Mooseman

Isengar Tussle
UU,
Swamp
Attack with Flier for 2
Ashenmoor Cohort

Done

Spidey: 17
Hand: 7
In Play:

(T,U) Swamp x2
(T,U) Forest x2
(T) Plains
(U) Mt
(U) Island

(U) Heap Doll (1/1, Sac ~: Remove target card in a graveyard from the game)
(U) Devoted Druid (0/2, T: Add G to my mana pool. Put a -1/-1 ctr on ~: Untap ~)
(T) Ballynock Cohort (3/3 due to Medic, First Strike, ~ gets +1/+1 as long as I control another white creature)
(U) Barrenton Medic (0/4, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. Put a -1/-1 ctr on ~: Untap ~)
(T) Mudbrawler Raiders (3/3, ~ can't be blocked by blue creatures)
(T) Grim Poppet (4/4, ~ CIP with 3 -1/-1 ctrs on it. Remove a -1/-1 ctr from ~: Put a -1/-1 ctr on another target creature)
(S) Lurebound Scarecrow (4/4, As ~ CIP, choose a color [WHITE]. When I control no permanents of the chosen color, sac ~)

Graveyard: Wanderbrine Rootcutters
RFG:

Mooseman: 10
Hand: 8
In Play:

(TU) Plains
(T) Island
(TT) Swamp
(UT) Forest

Shield of the Oversoul (As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say ""destroy"" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) As long as enchanted creature is white, it gets +1/+1 and has flying. )

(U) Devoted Druid (0/2 T: Add G to your mana pool. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.)
(U) Sygg, River Cutthroat (1/3 At end of turn, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.))
(U) Wilt-Leaf Cavaliers (2/3 Vigilance)~Shielded~~3 -1/-1 cntrs~
(S) Ashenmoor Cohort (5/4 Ashenmoor Cohort gets +1/+1 as long as you control another black creature)


Graveyard: Safehold Sentry, River's Grasp
RFG:
 

Spiderman

Administrator
Staff member
Tap the Medic to prevent 1

Untap, upkeep

Attack with the Poppet and Scarecrow
Responses/blocks?

Spidey: 18
Hand: 7
In Play:

(U,U) Swamp x2
(U,U) Forest x2
(U) Plains
(U) Mt
(U) Island

(U) Heap Doll (1/1, Sac ~: Remove target card in a graveyard from the game)
(U) Devoted Druid (0/2, T: Add G to my mana pool. Put a -1/-1 ctr on ~: Untap ~)
(U) Ballynock Cohort (3/3 due to Medic, First Strike, ~ gets +1/+1 as long as I control another white creature)
(U) Barrenton Medic (0/4, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. Put a -1/-1 ctr on ~: Untap ~)
(U) Mudbrawler Raiders (3/3, ~ can't be blocked by blue creatures)
(T) Grim Poppet (4/4, ~ CIP with 3 -1/-1 ctrs on it. Remove a -1/-1 ctr from ~: Put a -1/-1 ctr on another target creature)
(T) Lurebound Scarecrow (4/4, As ~ CIP, choose a color [WHITE]. When I control no permanents of the chosen color, sac ~)

Graveyard: Wanderbrine Rootcutters
RFG:

Mooseman: 10
Hand: 8
In Play:

(TU) Plains
(T) Island
(TT) Swamp
(UT) Forest

Shield of the Oversoul (As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say ""destroy"" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) As long as enchanted creature is white, it gets +1/+1 and has flying. )

(U) Devoted Druid (0/2 T: Add G to your mana pool. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.)
(U) Sygg, River Cutthroat (1/3 At end of turn, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.))
(U) Wilt-Leaf Cavaliers (2/3 Vigilance)~Shielded~~3 -1/-1 cntrs~
(S) Ashenmoor Cohort (5/4 Ashenmoor Cohort gets +1/+1 as long as you control another black creature)

Graveyard: Safehold Sentry, River's Grasp
RFG:
 

Spiderman

Administrator
Staff member
So you lose the Cohort and I lose the Scarecrow

Plains

Done

Spidey: 18
Hand: 7
In Play:

(U,U) Swamp x2
(U,U) Forest x2
(U,U) Plains x2
(U) Mt
(U) Island

(U) Heap Doll (1/1, Sac ~: Remove target card in a graveyard from the game)
(U) Devoted Druid (0/2, T: Add G to my mana pool. Put a -1/-1 ctr on ~: Untap ~)
(U) Ballynock Cohort (3/3 due to Medic, First Strike, ~ gets +1/+1 as long as I control another white creature)
(U) Barrenton Medic (0/4, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. Put a -1/-1 ctr on ~: Untap ~)
(U) Mudbrawler Raiders (3/3, ~ can't be blocked by blue creatures)
(T) Grim Poppet (4/4, ~ CIP with 3 -1/-1 ctrs on it. Remove a -1/-1 ctr from ~: Put a -1/-1 ctr on another target creature)

Graveyard: Wanderbrine Rootcutters, Lurebound Scarecrow
RFG:

Mooseman: 10
Hand: 8
In Play:

(TU) Plains
(T) Island
(TT) Swamp
(UT) Forest

Shield of the Oversoul (As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say ""destroy"" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) As long as enchanted creature is white, it gets +1/+1 and has flying. )

(U) Devoted Druid (0/2 T: Add G to your mana pool. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.)
(U) Sygg, River Cutthroat (1/3 At end of turn, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.))
(U) Wilt-Leaf Cavaliers (2/3 Vigilance)~Shielded~~3 -1/-1 cntrs~

Graveyard: Safehold Sentry, River's Grasp, Ashenmoor Cohort
RFG:
 

Mooseman

Isengar Tussle
UU
MT
Boggart Arsonists
Done


Spidey: 18
Hand: 7
In Play:

(U,U) Swamp x2
(U,U) Forest x2
(U,U) Plains x2
(U) Mt
(U) Island

(U) Heap Doll (1/1, Sac ~: Remove target card in a graveyard from the game)
(U) Devoted Druid (0/2, T: Add G to my mana pool. Put a -1/-1 ctr on ~: Untap ~)
(U) Ballynock Cohort (3/3 due to Medic, First Strike, ~ gets +1/+1 as long as I control another white creature)
(U) Barrenton Medic (0/4, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. Put a -1/-1 ctr on ~: Untap ~)
(U) Mudbrawler Raiders (3/3, ~ can't be blocked by blue creatures)
(T) Grim Poppet (4/4, ~ CIP with 3 -1/-1 ctrs on it. Remove a -1/-1 ctr from ~: Put a -1/-1 ctr on another target creature)

Graveyard: Wanderbrine Rootcutters, Lurebound Scarecrow
RFG:

Mooseman: 10
Hand: 7
In Play:

(UU) Plains
(U) Island
(TT) Swamp
(T) Mountain
(UT) Forest

Shield of the Oversoul (As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say ""destroy"" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) As long as enchanted creature is white, it gets +1/+1 and has flying. )

(U) Devoted Druid (0/2 T: Add G to your mana pool. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.)
(U) Sygg, River Cutthroat (1/3 At end of turn, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.))
(U) Wilt-Leaf Cavaliers (2/3 Vigilance)~Shielded~~3 -1/-1 cntrs~
(S) Boggart Arsonists (2/1, Plainswalk. 2R, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.)


Graveyard: Safehold Sentry, River's Grasp, Ashenmoor Cohort
RFG:
 
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