Mindmaster Fallen Empires: Spidey vs Mooseman

Mooseman

Isengar Tussle
No block
before damage goes on stack
BGG - Spore Cloud

At EOT I'll create as many saporlings as I can with Night Soil.
 

Mooseman

Isengar Tussle
Untap, upkeep, Forest
Play Dwarven Catapult R + 9
Responses?



Spidey: 20
Hand: 3
In Play:

(T,T,U,U) Plains x4
(T,U) Forest x2
(U,U) Swamp x2
(T,U) Mountain x2

Goblin War Drums (Each creature I control can't be blocked except by two or more creatures)
Spore Flower (At the beginning of my upkeep, put a spore ctr on ~. Remove 3 spore ctrs from ~: Prevent all combat dmg that would be dealt this turn) *3 spore ctr*

(U) Icatian Javelineer (1/1, T, Remove a javelin ctr from ~: ~ deals 1 dmg to target creature or player)
(U) Elvish Hunter (1/1, 1G, T: Target creature doesn't untap during its controller's next untap step)
(U) Armor Thrull (1/3, T, Sac ~: Put a +1/+2 ctr on target creature)
(T) Mindstab Thrull (2/2, Whenever ~ attacks and isn't blocked, I may sac it. If I do, defending player discards three cards)
(U) Dwarven Soldier (2/1, Whenever ~ blocks or becomes blocked by one or more Orcs, ~ gets +0/+2 ueot)
(U) Icatian Priest (1/1, 1WW: Target creature gets +1/+1 ueot)
(U) Elvish Scout (1/1, G, T: Untap target attacking creature I control. Prevent all combat dmg dealt to and dealt by it this turn)
(T) Icatian Infantry (1/1, 1: ~ gains banding ueot. 1: ~ gains first strike ueot)

Graveyard: Dwarven Catapult
RFG: Necrite, Icatian Infantry

Mooseman: 17
Hand: 2
In Play:

(TT) Swamp x2
(TT) Mountain x2
(UTTTTT) Forest x6
(T) Ruins of Trokair (CIP tapped. T: Add W T: Sac add WW)
(U) Havenwood Battleground (CIP tapped. T: Add G T: Sac add GG)

Goblin War Drums (Each creature I control can't be blocked except by two or more creatures)
Night Soil (1: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature.)

(U) Brassclaw Orcs (3/2, ~ cannot be assigned to block any creature with power 2 or greater)
(U) Saporling Token (1/1)
(U) Saporling Token (1/1)
(U) Saporling Token (1/1)
(U) Saporling Token (1/1)

Graveyard: Order of the Ebon Hand
RFG:Thorn Thallid, Armor Thrull, Orcish Veteran, Initiates of the Ebon Hand x2, Icatian Infantry,
 

Spiderman

Administrator
Staff member
Man, what is this? Mirror match? :)

Pay WWB to give my Priest +1/+1.
Pay GB and tap the Hunter and target the first Saproling token.
 

Mooseman

Isengar Tussle
Attack with 3 token and orcs


Spidey: 20
Hand: 3
In Play:

(T,T,U,U) Plains x4
(T,U) Forest x2
(U,U) Swamp x2
(T,U) Mountain x2

Goblin War Drums (Each creature I control can't be blocked except by two or more creatures)
Spore Flower (At the beginning of my upkeep, put a spore ctr on ~. Remove 3 spore ctrs from ~: Prevent all combat dmg that would be dealt this turn) *3 spore ctr*


(U) Armor Thrull (1/3, T, Sac ~: Put a +1/+2 ctr on target creature)
(T) Mindstab Thrull (2/2, Whenever ~ attacks and isn't blocked, I may sac it. If I do, defending player discards three cards)
(U) Icatian Priest (1/1, 1WW: Target creature gets +1/+1 ueot)


Graveyard: Dwarven Catapult, Icatian Infantry, Elvish Scout, Dwarven Soldier, Icatian Javelineer, Elvish Hunter
RFG: Necrite, Icatian Infantry

Mooseman: 17
Hand: 2
In Play:

(TT) Swamp x2
(TT) Mountain x2
(UTTTTT) Forest x6
(T) Ruins of Trokair (CIP tapped. T: Add W T: Sac add WW)
(U) Havenwood Battleground (CIP tapped. T: Add G T: Sac add GG)

Goblin War Drums (Each creature I control can't be blocked except by two or more creatures)
Night Soil (1: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature.)

(T) Brassclaw Orcs (3/2, ~ cannot be assigned to block any creature with power 2 or greater)
(T) Saporling Token (1/1)*
(T) Saporling Token (1/1)
(T) Saporling Token (1/1)
(T) Saporling Token (1/1)

Graveyard: Order of the Ebon Hand
RFG:Thorn Thallid, Armor Thrull, Orcish Veteran, Initiates of the Ebon Hand x2, Icatian Infantry,
 

Spiderman

Administrator
Staff member
Just as a note, my Hunter doesn't actually tap the first Saproling token.

Both of my guys block one Saproling.
 

Mooseman

Isengar Tussle
Then that Saporling is not tapped.
you take 6
Sac the Battleground and tap G to pay for Thelonite Druid


Spidey: 14
Hand: 3
In Play:

(T,T,U,U) Plains x4
(T,U) Forest x2
(U,U) Swamp x2
(T,U) Mountain x2

Goblin War Drums (Each creature I control can't be blocked except by two or more creatures)
Spore Flower (At the beginning of my upkeep, put a spore ctr on ~. Remove 3 spore ctrs from ~: Prevent all combat dmg that would be dealt this turn) *3 spore ctr*


(U) Armor Thrull (1/3, T, Sac ~: Put a +1/+2 ctr on target creature)
(T) Mindstab Thrull (2/2, Whenever ~ attacks and isn't blocked, I may sac it. If I do, defending player discards three cards)
(U) Icatian Priest (1/1, 1WW: Target creature gets +1/+1 ueot)


Graveyard: Dwarven Catapult, Icatian Infantry, Elvish Scout, Dwarven Soldier, Icatian Javelineer, Elvish Hunter
RFG: Necrite, Icatian Infantry

Mooseman: 17
Hand: 1
In Play:

(TT) Swamp x2
(TT) Mountain x2
(TTTTTT) Forest x6
(T) Ruins of Trokair (CIP tapped. T: Add W T: Sac add WW)


Goblin War Drums (Each creature I control can't be blocked except by two or more creatures)
Night Soil (1: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature.)

(T) Brassclaw Orcs (3/2, ~ cannot be assigned to block any creature with power 2 or greater)
(U) Saporling Token (1/1)*
(T) Saporling Token (1/1)
(T) Saporling Token (1/1)
(S) Thelonite Druid (1/1, 1G, T: Sac a creature to turn all your forests into 2/3 creatures until end of turn. )



Graveyard: Order of the Ebon Hand, Havenwood Battleground
RFG:Thorn Thallid, Armor Thrull, Orcish Veteran, Initiates of the Ebon Hand x2, Icatian Infantry
 

Spiderman

Administrator
Staff member
Nice.

Untap, upkeep - add a spore ctr

Attack with the Mindstab Thrull
Responses/blocks?

Spidey: 14
Hand: 3
In Play:

(U,U,U,U) Plains x4
(U,U) Forest x2
(U,U) Swamp x2
(U,U) Mountain x2

Goblin War Drums (Each creature I control can't be blocked except by two or more creatures)
Spore Flower (At the beginning of my upkeep, put a spore ctr on ~. Remove 3 spore ctrs from ~: Prevent all combat dmg that would be dealt this turn) *3 spore ctr*


(U) Armor Thrull (1/3, T, Sac ~: Put a +1/+2 ctr on target creature)
(T) Mindstab Thrull (2/2, Whenever ~ attacks and isn't blocked, I may sac it. If I do, defending player discards three cards)
(U) Icatian Priest (1/1, 1WW: Target creature gets +1/+1 ueot)


Graveyard: Dwarven Catapult, Icatian Infantry, Elvish Scout, Dwarven Soldier, Icatian Javelineer, Elvish Hunter
RFG: Necrite, Icatian Infantry

Mooseman: 17
Hand: 1
In Play:

(TT) Swamp x2
(TT) Mountain x2
(TTTTTT) Forest x6
(T) Ruins of Trokair (CIP tapped. T: Add W T: Sac add WW)


Goblin War Drums (Each creature I control can't be blocked except by two or more creatures)
Night Soil (1: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature.)

(T) Brassclaw Orcs (3/2, ~ cannot be assigned to block any creature with power 2 or greater)
(U) Saporling Token (1/1)*
(T) Saporling Token (1/1)
(T) Saporling Token (1/1)
(S) Thelonite Druid (1/1, 1G, T: Sac a creature to turn all your forests into 2/3 creatures until end of turn. )

Graveyard: Order of the Ebon Hand, Havenwood Battleground
RFG:Thorn Thallid, Armor Thrull, Orcish Veteran, Initiates of the Ebon Hand x2, Icatian Infantry
 

Spiderman

Administrator
Staff member
oops, I was thinking it was like Spore Flower.

In that case, forget the attack.
Soul Exchange, removing the Mindstab Thrull and returning the Necrite to play
Brassclaw Orcs

Done

Spidey: 14
Hand: 1
In Play:

(U,U,U,U) Plains x4
(T,U) Forest x2
(T,T) Swamp x2
(T,T) Mountain x2

Goblin War Drums (Each creature I control can't be blocked except by two or more creatures)
Spore Flower (At the beginning of my upkeep, put a spore ctr on ~. Remove 3 spore ctrs from ~: Prevent all combat dmg that would be dealt this turn) *4 spore ctr*

(U) Armor Thrull (1/3, T, Sac ~: Put a +1/+2 ctr on target creature)
(U) Icatian Priest (1/1, 1WW: Target creature gets +1/+1 ueot)
(S) Necrite (4/4 due to ctr, Whenever ~ attacks and isn't blocked, I may sac it. If I do, destroy target creature defending player controls. It cannot be regened) *1 +2/+2 ctr*
(S) Brassclaw Orcs (3/2, ~ cannot be assigned to block any creature with power 2 or greater)

Graveyard: Dwarven Catapult, Icatian Infantry, Elvish Scout, Dwarven Soldier, Icatian Javelineer, Elvish Hunter, Soul Exchange
RFG: Necrite, Icatian Infantry, Mindstab Thrull

Mooseman: 17
Hand: 1
In Play:

(TT) Swamp x2
(TT) Mountain x2
(TTTTTT) Forest x6
(T) Ruins of Trokair (CIP tapped. T: Add W T: Sac add WW)


Goblin War Drums (Each creature I control can't be blocked except by two or more creatures)
Night Soil (1: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature.)

(T) Brassclaw Orcs (3/2, ~ cannot be assigned to block any creature with power 2 or greater)
(U) Saporling Token (1/1)*
(T) Saporling Token (1/1)
(T) Saporling Token (1/1)
(S) Thelonite Druid (1/1, 1G, T: Sac a creature to turn all your forests into 2/3 creatures until end of turn. )

Graveyard: Order of the Ebon Hand, Havenwood Battleground
RFG:Thorn Thallid, Armor Thrull, Orcish Veteran, Initiates of the Ebon Hand x2, Icatian Infantry
 

Mooseman

Isengar Tussle
untap, upkeep
Orcish Veteren

Done

Spidey: 14
Hand: 1
In Play:

(U,U,U,U) Plains x4
(T,U) Forest x2
(T,T) Swamp x2
(T,T) Mountain x2

Goblin War Drums (Each creature I control can't be blocked except by two or more creatures)
Spore Flower (At the beginning of my upkeep, put a spore ctr on ~. Remove 3 spore ctrs from ~: Prevent all combat dmg that would be dealt this turn) *4 spore ctr*

(U) Armor Thrull (1/3, T, Sac ~: Put a +1/+2 ctr on target creature)
(U) Icatian Priest (1/1, 1WW: Target creature gets +1/+1 ueot)
(S) Necrite (4/4 due to ctr, Whenever ~ attacks and isn't blocked, I may sac it. If I do, destroy target creature defending player controls. It cannot be regened) *1 +2/+2 ctr*
(S) Brassclaw Orcs (3/2, ~ cannot be assigned to block any creature with power 2 or greater)

Graveyard: Dwarven Catapult, Icatian Infantry, Elvish Scout, Dwarven Soldier, Icatian Javelineer, Elvish Hunter, Soul Exchange
RFG: Necrite, Icatian Infantry, Mindstab Thrull

Mooseman: 17
Hand: 0
In Play:

(TT) Swamp x2
(UT) Mountain x2
(UUUUUU) Forest x6
(U) Ruins of Trokair (CIP tapped. T: Add W T: Sac add WW)


Goblin War Drums (Each creature I control can't be blocked except by two or more creatures)
Night Soil (1: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature.)

(U) Brassclaw Orcs (3/2, ~ cannot be assigned to block any creature with power 2 or greater)
(U) Saporling Token (1/1)
(U) Saporling Token (1/1)
(U) Saporling Token (1/1)
(U) Thelonite Druid (1/1, 1G, T: Sac a creature to turn all your forests into 2/3 creatures until end of turn. )
(S) Orcish Veteren (2/2, Cannot be assigned to block any white creature of power greater than 1. R: First strike until end of turn)


Graveyard: Order of the Ebon Hand, Havenwood Battleground
RFG:Thorn Thallid, Armor Thrull, Orcish Veteran, Initiates of the Ebon Hand x2, Icatian Infantry
 

Spiderman

Administrator
Staff member
Untap, upkeep - add spore ctr

Attack with the Brassclaw Orcs
Responses/blocks?

Spidey: 14
Hand: 1
In Play:

(U,U,U,U) Plains x4
(U,U) Forest x2
(U,U) Swamp x2
(U,U) Mountain x2

Goblin War Drums (Each creature I control can't be blocked except by two or more creatures)
Spore Flower (At the beginning of my upkeep, put a spore ctr on ~. Remove 3 spore ctrs from ~: Prevent all combat dmg that would be dealt this turn) *5 spore ctr*

(U) Armor Thrull (1/3, T, Sac ~: Put a +1/+2 ctr on target creature)
(U) Icatian Priest (1/1, 1WW: Target creature gets +1/+1 ueot)
(U) Necrite (4/4 due to ctr, Whenever ~ attacks and isn't blocked, I may sac it. If I do, destroy target creature defending player controls. It cannot be regened) *1 +2/+2 ctr*
(T) Brassclaw Orcs (3/2, ~ cannot be assigned to block any creature with power 2 or greater)

Graveyard: Dwarven Catapult, Icatian Infantry, Elvish Scout, Dwarven Soldier, Icatian Javelineer, Elvish Hunter, Soul Exchange
RFG: Necrite, Icatian Infantry, Mindstab Thrull

Mooseman: 17
Hand: 0
In Play:

(TT) Swamp x2
(UT) Mountain x2
(UUUUUU) Forest x6
(U) Ruins of Trokair (CIP tapped. T: Add W T: Sac add WW)


Goblin War Drums (Each creature I control can't be blocked except by two or more creatures)
Night Soil (1: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature.)

(U) Brassclaw Orcs (3/2, ~ cannot be assigned to block any creature with power 2 or greater)
(U) Saporling Token (1/1)
(U) Saporling Token (1/1)
(U) Saporling Token (1/1)
(U) Thelonite Druid (1/1, 1G, T: Sac a creature to turn all your forests into 2/3 creatures until end of turn. )
(S) Orcish Veteren (2/2, Cannot be assigned to block any white creature of power greater than 1. R: First strike until end of turn)


Graveyard: Order of the Ebon Hand, Havenwood Battleground
RFG:Thorn Thallid, Armor Thrull, Orcish Veteran, Initiates of the Ebon Hand x2, Icatian Infantry
 

Spiderman

Administrator
Staff member
You take 3.

Mindstab Thrull

Done

Spidey: 14
Hand: 0
In Play:

(U,U,U,U) Plains x4
(U,U) Forest x2
(T,T) Swamp x2
(T,U) Mountain x2

Goblin War Drums (Each creature I control can't be blocked except by two or more creatures)
Spore Flower (At the beginning of my upkeep, put a spore ctr on ~. Remove 3 spore ctrs from ~: Prevent all combat dmg that would be dealt this turn) *5 spore ctr*

(U) Armor Thrull (1/3, T, Sac ~: Put a +1/+2 ctr on target creature)
(U) Icatian Priest (1/1, 1WW: Target creature gets +1/+1 ueot)
(U) Necrite (4/4 due to ctr, Whenever ~ attacks and isn't blocked, I may sac it. If I do, destroy target creature defending player controls. It cannot be regened) *1 +2/+2 ctr*
(T) Brassclaw Orcs (3/2, ~ cannot be assigned to block any creature with power 2 or greater)
(S) Mindstab Thrull (2/2, Whenever ~ attacks and isn't blocked, I may sac it. If I do, defending player discards three cards)

Graveyard: Dwarven Catapult, Icatian Infantry, Elvish Scout, Dwarven Soldier, Icatian Javelineer, Elvish Hunter, Soul Exchange
RFG: Necrite, Icatian Infantry, Mindstab Thrull

Mooseman: 14
Hand: 0
In Play:

(TT) Swamp x2
(UT) Mountain x2
(UUUUUU) Forest x6
(U) Ruins of Trokair (CIP tapped. T: Add W T: Sac add WW)


Goblin War Drums (Each creature I control can't be blocked except by two or more creatures)
Night Soil (1: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature.)

(U) Brassclaw Orcs (3/2, ~ cannot be assigned to block any creature with power 2 or greater)
(U) Saporling Token (1/1)
(U) Saporling Token (1/1)
(U) Saporling Token (1/1)
(U) Thelonite Druid (1/1, 1G, T: Sac a creature to turn all your forests into 2/3 creatures until end of turn. )
(S) Orcish Veteren (2/2, Cannot be assigned to block any white creature of power greater than 1. R: First strike until end of turn)

Graveyard: Order of the Ebon Hand, Havenwood Battleground
RFG:Thorn Thallid, Armor Thrull, Orcish Veteran, Initiates of the Ebon Hand x2, Icatian Infantry
 

Mooseman

Isengar Tussle
Unotap, upkeep,
Attack with everything but the Druid


Spidey: 14
Hand: 0
In Play:

(U,U,U,U) Plains x4
(U,U) Forest x2
(T,T) Swamp x2
(T,U) Mountain x2

Goblin War Drums (Each creature I control can't be blocked except by two or more creatures)
Spore Flower (At the beginning of my upkeep, put a spore ctr on ~. Remove 3 spore ctrs from ~: Prevent all combat dmg that would be dealt this turn) *5 spore ctr*

(U) Armor Thrull (1/3, T, Sac ~: Put a +1/+2 ctr on target creature)
(U) Icatian Priest (1/1, 1WW: Target creature gets +1/+1 ueot)
(U) Necrite (4/4 due to ctr, Whenever ~ attacks and isn't blocked, I may sac it. If I do, destroy target creature defending player controls. It cannot be regened) *1 +2/+2 ctr*
(T) Brassclaw Orcs (3/2, ~ cannot be assigned to block any creature with power 2 or greater)
(S) Mindstab Thrull (2/2, Whenever ~ attacks and isn't blocked, I may sac it. If I do, defending player discards three cards)

Graveyard: Dwarven Catapult, Icatian Infantry, Elvish Scout, Dwarven Soldier, Icatian Javelineer, Elvish Hunter, Soul Exchange
RFG: Necrite, Icatian Infantry, Mindstab Thrull

Mooseman: 14
Hand: 0
In Play:

(TT) Swamp x2
(UT) Mountain x2
(UUUUUU) Forest x6
(U) Ruins of Trokair (CIP tapped. T: Add W T: Sac add WW)


Goblin War Drums (Each creature I control can't be blocked except by two or more creatures)
Night Soil (1: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature.)

(U) Brassclaw Orcs (3/2, ~ cannot be assigned to block any creature with power 2 or greater)
(U) Saporling Token (1/1)
(U) Saporling Token (1/1)
(U) Saporling Token (1/1)
(U) Thelonite Druid (1/1, 1G, T: Sac a creature to turn all your forests into 2/3 creatures until end of turn. )
(S) Orcish Veteren (2/2, Cannot be assigned to block any white creature of power greater than 1. R: First strike until end of turn)

Graveyard: Order of the Ebon Hand, Havenwood Battleground
RFG:Thorn Thallid, Armor Thrull, Orcish Veteran, Initiates of the Ebon Hand x2, Icatian Infantry
 

Spiderman

Administrator
Staff member
Necrite and Armor Thrull block the Orcs
Priest and Mindstab Thrull block the Veteran.
Saproling are unblocked.
 

Mooseman

Isengar Tussle
I think that will do it.

I concede this one.... the Spore Flower kept me from using the druid.
good game
on to the next set?
 

Spiderman

Administrator
Staff member
Whew, that was a close one. Good game! I thought I had you with my Catapult until you pulled out yours AND the Druid. Thank goodness for the Spore Flower.

Yep, onto... Mirage?
 
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