Mindmaster Fallen Empires: Spidey vs Mooseman

Discussion in 'Mindmaster Games' started by Spiderman, Aug 2, 2007.

  1. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Untap, upkeep - spore ctr

    Plains
    Give both Infantry banding
    Both Infantry and Necrite band together and attack
    Responses?

    Spidey: 20
    Hand: 4
    In Play:

    (U,U,U,U) Plains x4
    (U,U) Forest x2
    (T,U) Swamp x2
    (T,U) Mountain x2

    Goblin War Drums (Each creature I control can't be blocked except by two or more creatures)
    Spore Flower (At the beginning of my upkeep, put a spore ctr on ~. Remove 3 spore ctrs from ~: Prevent all combat dmg that would be dealt this turn) *1 spore ctr*

    (U) Icatian Javelineer (1/1, T, Remove a javelin ctr from ~: ~ deals 1 dmg to target creature or player) *1 Javelin ctr*
    (U) Elvish Hunter (1/1, 1G, T: Target creature doesn't untap during its controller's next untap step)
    (U) Armor Thrull (1/3, T, Sac ~: Put a +1/+2 ctr on target creature)
    (U) Mindstab Thrull (2/2, Whenever ~ attacks and isn't blocked, I may sac it. If I do, defending player discards three cards)
    (T) Icatian Infantry (1/1, 1: ~ gains banding ueot. 1: ~ gains first strike ueot)
    (U) Dwarven Soldier (2/1, Whenever ~ blocks or becomes blocked by one or more Orcs, ~ gets +0/+2 ueot)
    (T) Necrite (2/2, Whenever ~ attacks and isn't blocked, I may sac it. If I do, destroy target creature defending player controls. It may not be regened)
    (U) Icatian Priest (1/1, 1WW: Target creature gets +1/+1 ueot)
    (U) Elvish Scout (1/1, G, T: Untap target attacking creature I control. Prevent all combat dmg dealt to and dealt by it this turn)
    (T) Icatian Infantry (1/1, 1: ~ gains banding ueot. 1: ~ gains first strike ueot)

    Graveyard:
    RFG:

    Mooseman: 19
    Hand: 5
    In Play:

    (UU) Swamp x2
    (UU) Mountain x2
    (UUUU) Forest x3
    (U) Ruins of Trokair (CIP tapped. T: Add W T: Sac add WW)

    Goblin War Drums (Each creature I control can't be blocked except by two or more creatures)
    Night Soil (1: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature.)


    (U) Order of the Ebon Hand (2/1, Pro-white BB: +1/+0 until end of turn B: First strike until end of turn)
    (U) Armor Thrull (1/3, T, Sac ~: Put a +1/+2 ctr on target creature)
    (U) Orcish Veteren (2/2, Cannot be assigned to block any white creature of power greater than 1. R: First strike until end of turn)
    (U) Initiates of the Ebon Hand (1/1, 1: Add B If 4 or more is spent in this way during one turn, bury ~ at end of turn. Play this ability as a mana source.)
    (U) Initiates of the Ebon Hand (1/1, 1: Add B If 4 or more is spent in this way during one turn, bury ~ at end of turn. Play this ability as a mana source.)
    (U) Icatian Infantry (1/1, 1: ~ gains banding ueot. 1: ~ gains first strike ueot)
    (U) Brassclaw Orcs (3/2, ~ cannot be assigned to block any creature with power 2 or greater)
    (U) Thorn Thallid (2/2, During your upkeep, put a spore counter on Thorn Thallid. 0: Remove three spore counters from Thorn Thallid to have it deal 1 damage to any target." ~2 cntr~

    Graveyard:
    RFG:
  2. Ransac CPA Trash Man

    OMG!!!!!!! An ATTACK?!?!?!?!?


    Ransac, cpa trash man
  3. Mooseman Isengar Tussle

    No blocks
  4. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    I know. Shocking... :)

    I'll sac the Necrite to kill the Thorn Thallid. Responses? Dmg on stack? Dmg resolves?
  5. Mooseman Isengar Tussle

    Whatever..... this will be a long game.
  6. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    You take 2.

    Done

    Spidey: 20
    Hand: 4
    In Play:

    (U,U,U,U) Plains x4
    (U,U) Forest x2
    (T,U) Swamp x2
    (T,U) Mountain x2

    Goblin War Drums (Each creature I control can't be blocked except by two or more creatures)
    Spore Flower (At the beginning of my upkeep, put a spore ctr on ~. Remove 3 spore ctrs from ~: Prevent all combat dmg that would be dealt this turn) *2 spore ctr*

    (U) Icatian Javelineer (1/1, T, Remove a javelin ctr from ~: ~ deals 1 dmg to target creature or player) *1 Javelin ctr*
    (U) Elvish Hunter (1/1, 1G, T: Target creature doesn't untap during its controller's next untap step)
    (U) Armor Thrull (1/3, T, Sac ~: Put a +1/+2 ctr on target creature)
    (U) Mindstab Thrull (2/2, Whenever ~ attacks and isn't blocked, I may sac it. If I do, defending player discards three cards)
    (T) Icatian Infantry (1/1, 1: ~ gains banding ueot. 1: ~ gains first strike ueot)
    (U) Dwarven Soldier (2/1, Whenever ~ blocks or becomes blocked by one or more Orcs, ~ gets +0/+2 ueot)
    (U) Icatian Priest (1/1, 1WW: Target creature gets +1/+1 ueot)
    (U) Elvish Scout (1/1, G, T: Untap target attacking creature I control. Prevent all combat dmg dealt to and dealt by it this turn)
    (T) Icatian Infantry (1/1, 1: ~ gains banding ueot. 1: ~ gains first strike ueot)

    Graveyard: Necrite
    RFG:

    Mooseman: 17
    Hand: 5
    In Play:

    (UU) Swamp x2
    (UU) Mountain x2
    (UUUU) Forest x3
    (U) Ruins of Trokair (CIP tapped. T: Add W T: Sac add WW)

    Goblin War Drums (Each creature I control can't be blocked except by two or more creatures)
    Night Soil (1: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature.)

    (U) Order of the Ebon Hand (2/1, Pro-white BB: +1/+0 until end of turn B: First strike until end of turn)
    (U) Armor Thrull (1/3, T, Sac ~: Put a +1/+2 ctr on target creature)
    (U) Orcish Veteren (2/2, Cannot be assigned to block any white creature of power greater than 1. R: First strike until end of turn)
    (U) Initiates of the Ebon Hand (1/1, 1: Add B If 4 or more is spent in this way during one turn, bury ~ at end of turn. Play this ability as a mana source.)
    (U) Initiates of the Ebon Hand (1/1, 1: Add B If 4 or more is spent in this way during one turn, bury ~ at end of turn. Play this ability as a mana source.)
    (U) Icatian Infantry (1/1, 1: ~ gains banding ueot. 1: ~ gains first strike ueot)
    (U) Brassclaw Orcs (3/2, ~ cannot be assigned to block any creature with power 2 or greater)

    Graveyard: Thorn Thallid
    RFG:
  7. Mooseman Isengar Tussle

    Untap, upkeep,
    Havenwood Battleground
    Done

    Spidey: 20
    Hand: 4
    In Play:

    (U,U,U,U) Plains x4
    (U,U) Forest x2
    (T,U) Swamp x2
    (T,U) Mountain x2

    Goblin War Drums (Each creature I control can't be blocked except by two or more creatures)
    Spore Flower (At the beginning of my upkeep, put a spore ctr on ~. Remove 3 spore ctrs from ~: Prevent all combat dmg that would be dealt this turn) *2 spore ctr*

    (U) Icatian Javelineer (1/1, T, Remove a javelin ctr from ~: ~ deals 1 dmg to target creature or player) *1 Javelin ctr*
    (U) Elvish Hunter (1/1, 1G, T: Target creature doesn't untap during its controller's next untap step)
    (U) Armor Thrull (1/3, T, Sac ~: Put a +1/+2 ctr on target creature)
    (U) Mindstab Thrull (2/2, Whenever ~ attacks and isn't blocked, I may sac it. If I do, defending player discards three cards)
    (T) Icatian Infantry (1/1, 1: ~ gains banding ueot. 1: ~ gains first strike ueot)
    (U) Dwarven Soldier (2/1, Whenever ~ blocks or becomes blocked by one or more Orcs, ~ gets +0/+2 ueot)
    (U) Icatian Priest (1/1, 1WW: Target creature gets +1/+1 ueot)
    (U) Elvish Scout (1/1, G, T: Untap target attacking creature I control. Prevent all combat dmg dealt to and dealt by it this turn)
    (T) Icatian Infantry (1/1, 1: ~ gains banding ueot. 1: ~ gains first strike ueot)

    Graveyard: Necrite
    RFG:

    Mooseman: 17
    Hand: 4
    In Play:

    (UU) Swamp x2
    (UU) Mountain x2
    (UUUU) Forest x3
    (U) Ruins of Trokair (CIP tapped. T: Add W T: Sac add WW)
    (T) Havenwood Battleground (CIP tapped. T: Add G T: Sac add GG)


    Goblin War Drums (Each creature I control can't be blocked except by two or more creatures)
    Night Soil (1: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature.)

    (U) Order of the Ebon Hand (2/1, Pro-white BB: +1/+0 until end of turn B: First strike until end of turn)
    (U) Armor Thrull (1/3, T, Sac ~: Put a +1/+2 ctr on target creature)
    (U) Orcish Veteren (2/2, Cannot be assigned to block any white creature of power greater than 1. R: First strike until end of turn)
    (U) Initiates of the Ebon Hand (1/1, 1: Add B If 4 or more is spent in this way during one turn, bury ~ at end of turn. Play this ability as a mana source.)
    (U) Initiates of the Ebon Hand (1/1, 1: Add B If 4 or more is spent in this way during one turn, bury ~ at end of turn. Play this ability as a mana source.)
    (U) Icatian Infantry (1/1, 1: ~ gains banding ueot. 1: ~ gains first strike ueot)
    (U) Brassclaw Orcs (3/2, ~ cannot be assigned to block any creature with power 2 or greater)

    Graveyard: Thorn Thallid
    RFG:
  8. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    EOT I'll tap out to Dwarven Catapult for 7, meaning 1 pt of dmg to all of your creatures. Responses?
  9. Mooseman Isengar Tussle

    Sac thrull to give Order +1/+2
  10. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Tap my Javelineer and remove the ctr to throw his javelin at your Orcish Veteran. Responses? Everything resolves?
  11. Mooseman Isengar Tussle

    Yeah it resolves..... nice one.
  12. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    I just hope it pays off :)

    Untap, upkeep
    Give both Infantry banding
    Both Infantry band with the Mindstab Thrull and the band attacks
    Responses/blocks?

    Spidey: 20
    Hand: 3
    In Play:

    (U,U,U,U) Plains x4
    (U,U) Forest x2
    (T,U) Swamp x2
    (T,U) Mountain x2

    Goblin War Drums (Each creature I control can't be blocked except by two or more creatures)
    Spore Flower (At the beginning of my upkeep, put a spore ctr on ~. Remove 3 spore ctrs from ~: Prevent all combat dmg that would be dealt this turn) *2 spore ctr*

    (U) Icatian Javelineer (1/1, T, Remove a javelin ctr from ~: ~ deals 1 dmg to target creature or player)
    (U) Elvish Hunter (1/1, 1G, T: Target creature doesn't untap during its controller's next untap step)
    (U) Armor Thrull (1/3, T, Sac ~: Put a +1/+2 ctr on target creature)
    (T) Mindstab Thrull (2/2, Whenever ~ attacks and isn't blocked, I may sac it. If I do, defending player discards three cards)
    (T) Icatian Infantry (1/1, 1: ~ gains banding ueot. 1: ~ gains first strike ueot)
    (U) Dwarven Soldier (2/1, Whenever ~ blocks or becomes blocked by one or more Orcs, ~ gets +0/+2 ueot)
    (U) Icatian Priest (1/1, 1WW: Target creature gets +1/+1 ueot)
    (U) Elvish Scout (1/1, G, T: Untap target attacking creature I control. Prevent all combat dmg dealt to and dealt by it this turn)
    (T) Icatian Infantry (1/1, 1: ~ gains banding ueot. 1: ~ gains first strike ueot)

    Graveyard: Necrite, Dwarven Catapult
    RFG:

    Mooseman: 17
    Hand: 4
    In Play:

    (UU) Swamp x2
    (UU) Mountain x2
    (UUUU) Forest x3
    (U) Ruins of Trokair (CIP tapped. T: Add W T: Sac add WW)
    (T) Havenwood Battleground (CIP tapped. T: Add G T: Sac add GG)

    Goblin War Drums (Each creature I control can't be blocked except by two or more creatures)
    Night Soil (1: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature.)

    (U) Order of the Ebon Hand (3/3, Pro-white BB: +1/+0 until end of turn B: First strike until end of turn) *1 +1/+2 ctr*
    (U) Brassclaw Orcs (3/2, ~ cannot be assigned to block any creature with power 2 or greater)

    Graveyard: Thorn Thallid, Armor Thrull, Orcish Veteran, Initiates of the Ebon Hand x2, Icatian Infantry
    RFG:
  13. Mooseman Isengar Tussle

    Block with both
  14. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Tap WWG to give my Thrull +1/+1 via my Priest. Responses? Dmg on the stack?
  15. Mooseman Isengar Tussle

    Tap B to give the Order 1st strike.
  16. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    No response.

    First strike dmg on stack - I'll assign it to one of the Infantry. Resolves?
    Regular dmg on stack - resolves?

    So net result is that an Infantry dies and the Knight dies?
  17. Mooseman Isengar Tussle

    Are you done?
  18. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Yep.

    Spidey: 20
    Hand: 3
    In Play:

    (T,T,U,U) Plains x4
    (T,U) Forest x2
    (T,U) Swamp x2
    (T,U) Mountain x2

    Goblin War Drums (Each creature I control can't be blocked except by two or more creatures)
    Spore Flower (At the beginning of my upkeep, put a spore ctr on ~. Remove 3 spore ctrs from ~: Prevent all combat dmg that would be dealt this turn) *2 spore ctr*

    (U) Icatian Javelineer (1/1, T, Remove a javelin ctr from ~: ~ deals 1 dmg to target creature or player)
    (U) Elvish Hunter (1/1, 1G, T: Target creature doesn't untap during its controller's next untap step)
    (U) Armor Thrull (1/3, T, Sac ~: Put a +1/+2 ctr on target creature)
    (T) Mindstab Thrull (2/2, Whenever ~ attacks and isn't blocked, I may sac it. If I do, defending player discards three cards)
    (U) Dwarven Soldier (2/1, Whenever ~ blocks or becomes blocked by one or more Orcs, ~ gets +0/+2 ueot)
    (U) Icatian Priest (1/1, 1WW: Target creature gets +1/+1 ueot)
    (U) Elvish Scout (1/1, G, T: Untap target attacking creature I control. Prevent all combat dmg dealt to and dealt by it this turn)
    (T) Icatian Infantry (1/1, 1: ~ gains banding ueot. 1: ~ gains first strike ueot)

    Graveyard: Necrite, Dwarven Catapult, Icatian Infantry
    RFG:

    Mooseman: 17
    Hand: 4
    In Play:

    (TU) Swamp x2
    (UU) Mountain x2
    (UUUU) Forest x3
    (U) Ruins of Trokair (CIP tapped. T: Add W T: Sac add WW)
    (T) Havenwood Battleground (CIP tapped. T: Add G T: Sac add GG)

    Goblin War Drums (Each creature I control can't be blocked except by two or more creatures)
    Night Soil (1: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature.)

    (U) Brassclaw Orcs (3/2, ~ cannot be assigned to block any creature with power 2 or greater)

    Graveyard: Thorn Thallid, Armor Thrull, Orcish Veteran, Initiates of the Ebon Hand x2, Icatian Infantry, Order of the Ebon Hand
    RFG:
  19. Mooseman Isengar Tussle

    Untap, upkeep, Forest
    Done

    Spidey: 20
    Hand: 3
    In Play:

    (T,T,U,U) Plains x4
    (T,U) Forest x2
    (T,U) Swamp x2
    (T,U) Mountain x2

    Goblin War Drums (Each creature I control can't be blocked except by two or more creatures)
    Spore Flower (At the beginning of my upkeep, put a spore ctr on ~. Remove 3 spore ctrs from ~: Prevent all combat dmg that would be dealt this turn) *2 spore ctr*

    (U) Icatian Javelineer (1/1, T, Remove a javelin ctr from ~: ~ deals 1 dmg to target creature or player)
    (U) Elvish Hunter (1/1, 1G, T: Target creature doesn't untap during its controller's next untap step)
    (U) Armor Thrull (1/3, T, Sac ~: Put a +1/+2 ctr on target creature)
    (T) Mindstab Thrull (2/2, Whenever ~ attacks and isn't blocked, I may sac it. If I do, defending player discards three cards)
    (U) Dwarven Soldier (2/1, Whenever ~ blocks or becomes blocked by one or more Orcs, ~ gets +0/+2 ueot)
    (U) Icatian Priest (1/1, 1WW: Target creature gets +1/+1 ueot)
    (U) Elvish Scout (1/1, G, T: Untap target attacking creature I control. Prevent all combat dmg dealt to and dealt by it this turn)
    (T) Icatian Infantry (1/1, 1: ~ gains banding ueot. 1: ~ gains first strike ueot)

    Graveyard: Necrite, Dwarven Catapult, Icatian Infantry
    RFG:

    Mooseman: 17
    Hand: 4
    In Play:

    (UU) Swamp x2
    (UU) Mountain x2
    (UUUUU) Forest x5
    (U) Ruins of Trokair (CIP tapped. T: Add W T: Sac add WW)
    (T) Havenwood Battleground (CIP tapped. T: Add G T: Sac add GG)

    Goblin War Drums (Each creature I control can't be blocked except by two or more creatures)
    Night Soil (1: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature.)

    (U) Brassclaw Orcs (3/2, ~ cannot be assigned to block any creature with power 2 or greater)

    Graveyard: Thorn Thallid, Armor Thrull, Orcish Veteran, Initiates of the Ebon Hand x2, Icatian Infantry, Order of the Ebon Hand
    RFG:
  20. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Untap, upkeep - add spore ctr

    Pay WWG to pump up the Infantry
    Pay R to give it banding
    Band with the Mindstab Thrull and attack
    Responses/blocks?

    Spidey: 20
    Hand: 3
    In Play:

    (T,T,U,U) Plains x4
    (T,U) Forest x2
    (U,U) Swamp x2
    (T,U) Mountain x2

    Goblin War Drums (Each creature I control can't be blocked except by two or more creatures)
    Spore Flower (At the beginning of my upkeep, put a spore ctr on ~. Remove 3 spore ctrs from ~: Prevent all combat dmg that would be dealt this turn) *3 spore ctr*

    (U) Icatian Javelineer (1/1, T, Remove a javelin ctr from ~: ~ deals 1 dmg to target creature or player)
    (U) Elvish Hunter (1/1, 1G, T: Target creature doesn't untap during its controller's next untap step)
    (U) Armor Thrull (1/3, T, Sac ~: Put a +1/+2 ctr on target creature)
    (T) Mindstab Thrull (2/2, Whenever ~ attacks and isn't blocked, I may sac it. If I do, defending player discards three cards)
    (U) Dwarven Soldier (2/1, Whenever ~ blocks or becomes blocked by one or more Orcs, ~ gets +0/+2 ueot)
    (U) Icatian Priest (1/1, 1WW: Target creature gets +1/+1 ueot)
    (U) Elvish Scout (1/1, G, T: Untap target attacking creature I control. Prevent all combat dmg dealt to and dealt by it this turn)
    (T) Icatian Infantry (1/1, 1: ~ gains banding ueot. 1: ~ gains first strike ueot)

    Graveyard: Necrite, Dwarven Catapult, Icatian Infantry
    RFG:

    Mooseman: 17
    Hand: 4
    In Play:

    (UU) Swamp x2
    (UU) Mountain x2
    (UUUUU) Forest x5
    (U) Ruins of Trokair (CIP tapped. T: Add W T: Sac add WW)
    (T) Havenwood Battleground (CIP tapped. T: Add G T: Sac add GG)

    Goblin War Drums (Each creature I control can't be blocked except by two or more creatures)
    Night Soil (1: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature.)

    (U) Brassclaw Orcs (3/2, ~ cannot be assigned to block any creature with power 2 or greater)

    Graveyard: Thorn Thallid, Armor Thrull, Orcish Veteran, Initiates of the Ebon Hand x2, Icatian Infantry, Order of the Ebon Hand
    RFG:

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