Mindmaster Fallen Empires: Spidey vs Mooseman

Spiderman

Administrator
Staff member
Untap, upkeep - spore ctr

Plains
Give both Infantry banding
Both Infantry and Necrite band together and attack
Responses?

Spidey: 20
Hand: 4
In Play:

(U,U,U,U) Plains x4
(U,U) Forest x2
(T,U) Swamp x2
(T,U) Mountain x2

Goblin War Drums (Each creature I control can't be blocked except by two or more creatures)
Spore Flower (At the beginning of my upkeep, put a spore ctr on ~. Remove 3 spore ctrs from ~: Prevent all combat dmg that would be dealt this turn) *1 spore ctr*

(U) Icatian Javelineer (1/1, T, Remove a javelin ctr from ~: ~ deals 1 dmg to target creature or player) *1 Javelin ctr*
(U) Elvish Hunter (1/1, 1G, T: Target creature doesn't untap during its controller's next untap step)
(U) Armor Thrull (1/3, T, Sac ~: Put a +1/+2 ctr on target creature)
(U) Mindstab Thrull (2/2, Whenever ~ attacks and isn't blocked, I may sac it. If I do, defending player discards three cards)
(T) Icatian Infantry (1/1, 1: ~ gains banding ueot. 1: ~ gains first strike ueot)
(U) Dwarven Soldier (2/1, Whenever ~ blocks or becomes blocked by one or more Orcs, ~ gets +0/+2 ueot)
(T) Necrite (2/2, Whenever ~ attacks and isn't blocked, I may sac it. If I do, destroy target creature defending player controls. It may not be regened)
(U) Icatian Priest (1/1, 1WW: Target creature gets +1/+1 ueot)
(U) Elvish Scout (1/1, G, T: Untap target attacking creature I control. Prevent all combat dmg dealt to and dealt by it this turn)
(T) Icatian Infantry (1/1, 1: ~ gains banding ueot. 1: ~ gains first strike ueot)

Graveyard:
RFG:

Mooseman: 19
Hand: 5
In Play:

(UU) Swamp x2
(UU) Mountain x2
(UUUU) Forest x3
(U) Ruins of Trokair (CIP tapped. T: Add W T: Sac add WW)

Goblin War Drums (Each creature I control can't be blocked except by two or more creatures)
Night Soil (1: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature.)


(U) Order of the Ebon Hand (2/1, Pro-white BB: +1/+0 until end of turn B: First strike until end of turn)
(U) Armor Thrull (1/3, T, Sac ~: Put a +1/+2 ctr on target creature)
(U) Orcish Veteren (2/2, Cannot be assigned to block any white creature of power greater than 1. R: First strike until end of turn)
(U) Initiates of the Ebon Hand (1/1, 1: Add B If 4 or more is spent in this way during one turn, bury ~ at end of turn. Play this ability as a mana source.)
(U) Initiates of the Ebon Hand (1/1, 1: Add B If 4 or more is spent in this way during one turn, bury ~ at end of turn. Play this ability as a mana source.)
(U) Icatian Infantry (1/1, 1: ~ gains banding ueot. 1: ~ gains first strike ueot)
(U) Brassclaw Orcs (3/2, ~ cannot be assigned to block any creature with power 2 or greater)
(U) Thorn Thallid (2/2, During your upkeep, put a spore counter on Thorn Thallid. 0: Remove three spore counters from Thorn Thallid to have it deal 1 damage to any target." ~2 cntr~

Graveyard:
RFG:
 

Spiderman

Administrator
Staff member
You take 2.

Done

Spidey: 20
Hand: 4
In Play:

(U,U,U,U) Plains x4
(U,U) Forest x2
(T,U) Swamp x2
(T,U) Mountain x2

Goblin War Drums (Each creature I control can't be blocked except by two or more creatures)
Spore Flower (At the beginning of my upkeep, put a spore ctr on ~. Remove 3 spore ctrs from ~: Prevent all combat dmg that would be dealt this turn) *2 spore ctr*

(U) Icatian Javelineer (1/1, T, Remove a javelin ctr from ~: ~ deals 1 dmg to target creature or player) *1 Javelin ctr*
(U) Elvish Hunter (1/1, 1G, T: Target creature doesn't untap during its controller's next untap step)
(U) Armor Thrull (1/3, T, Sac ~: Put a +1/+2 ctr on target creature)
(U) Mindstab Thrull (2/2, Whenever ~ attacks and isn't blocked, I may sac it. If I do, defending player discards three cards)
(T) Icatian Infantry (1/1, 1: ~ gains banding ueot. 1: ~ gains first strike ueot)
(U) Dwarven Soldier (2/1, Whenever ~ blocks or becomes blocked by one or more Orcs, ~ gets +0/+2 ueot)
(U) Icatian Priest (1/1, 1WW: Target creature gets +1/+1 ueot)
(U) Elvish Scout (1/1, G, T: Untap target attacking creature I control. Prevent all combat dmg dealt to and dealt by it this turn)
(T) Icatian Infantry (1/1, 1: ~ gains banding ueot. 1: ~ gains first strike ueot)

Graveyard: Necrite
RFG:

Mooseman: 17
Hand: 5
In Play:

(UU) Swamp x2
(UU) Mountain x2
(UUUU) Forest x3
(U) Ruins of Trokair (CIP tapped. T: Add W T: Sac add WW)

Goblin War Drums (Each creature I control can't be blocked except by two or more creatures)
Night Soil (1: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature.)

(U) Order of the Ebon Hand (2/1, Pro-white BB: +1/+0 until end of turn B: First strike until end of turn)
(U) Armor Thrull (1/3, T, Sac ~: Put a +1/+2 ctr on target creature)
(U) Orcish Veteren (2/2, Cannot be assigned to block any white creature of power greater than 1. R: First strike until end of turn)
(U) Initiates of the Ebon Hand (1/1, 1: Add B If 4 or more is spent in this way during one turn, bury ~ at end of turn. Play this ability as a mana source.)
(U) Initiates of the Ebon Hand (1/1, 1: Add B If 4 or more is spent in this way during one turn, bury ~ at end of turn. Play this ability as a mana source.)
(U) Icatian Infantry (1/1, 1: ~ gains banding ueot. 1: ~ gains first strike ueot)
(U) Brassclaw Orcs (3/2, ~ cannot be assigned to block any creature with power 2 or greater)

Graveyard: Thorn Thallid
RFG:
 

Mooseman

Isengar Tussle
Untap, upkeep,
Havenwood Battleground
Done

Spidey: 20
Hand: 4
In Play:

(U,U,U,U) Plains x4
(U,U) Forest x2
(T,U) Swamp x2
(T,U) Mountain x2

Goblin War Drums (Each creature I control can't be blocked except by two or more creatures)
Spore Flower (At the beginning of my upkeep, put a spore ctr on ~. Remove 3 spore ctrs from ~: Prevent all combat dmg that would be dealt this turn) *2 spore ctr*

(U) Icatian Javelineer (1/1, T, Remove a javelin ctr from ~: ~ deals 1 dmg to target creature or player) *1 Javelin ctr*
(U) Elvish Hunter (1/1, 1G, T: Target creature doesn't untap during its controller's next untap step)
(U) Armor Thrull (1/3, T, Sac ~: Put a +1/+2 ctr on target creature)
(U) Mindstab Thrull (2/2, Whenever ~ attacks and isn't blocked, I may sac it. If I do, defending player discards three cards)
(T) Icatian Infantry (1/1, 1: ~ gains banding ueot. 1: ~ gains first strike ueot)
(U) Dwarven Soldier (2/1, Whenever ~ blocks or becomes blocked by one or more Orcs, ~ gets +0/+2 ueot)
(U) Icatian Priest (1/1, 1WW: Target creature gets +1/+1 ueot)
(U) Elvish Scout (1/1, G, T: Untap target attacking creature I control. Prevent all combat dmg dealt to and dealt by it this turn)
(T) Icatian Infantry (1/1, 1: ~ gains banding ueot. 1: ~ gains first strike ueot)

Graveyard: Necrite
RFG:

Mooseman: 17
Hand: 4
In Play:

(UU) Swamp x2
(UU) Mountain x2
(UUUU) Forest x3
(U) Ruins of Trokair (CIP tapped. T: Add W T: Sac add WW)
(T) Havenwood Battleground (CIP tapped. T: Add G T: Sac add GG)


Goblin War Drums (Each creature I control can't be blocked except by two or more creatures)
Night Soil (1: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature.)

(U) Order of the Ebon Hand (2/1, Pro-white BB: +1/+0 until end of turn B: First strike until end of turn)
(U) Armor Thrull (1/3, T, Sac ~: Put a +1/+2 ctr on target creature)
(U) Orcish Veteren (2/2, Cannot be assigned to block any white creature of power greater than 1. R: First strike until end of turn)
(U) Initiates of the Ebon Hand (1/1, 1: Add B If 4 or more is spent in this way during one turn, bury ~ at end of turn. Play this ability as a mana source.)
(U) Initiates of the Ebon Hand (1/1, 1: Add B If 4 or more is spent in this way during one turn, bury ~ at end of turn. Play this ability as a mana source.)
(U) Icatian Infantry (1/1, 1: ~ gains banding ueot. 1: ~ gains first strike ueot)
(U) Brassclaw Orcs (3/2, ~ cannot be assigned to block any creature with power 2 or greater)

Graveyard: Thorn Thallid
RFG:
 

Spiderman

Administrator
Staff member
EOT I'll tap out to Dwarven Catapult for 7, meaning 1 pt of dmg to all of your creatures. Responses?
 

Spiderman

Administrator
Staff member
Tap my Javelineer and remove the ctr to throw his javelin at your Orcish Veteran. Responses? Everything resolves?
 

Spiderman

Administrator
Staff member
I just hope it pays off :)

Untap, upkeep
Give both Infantry banding
Both Infantry band with the Mindstab Thrull and the band attacks
Responses/blocks?

Spidey: 20
Hand: 3
In Play:

(U,U,U,U) Plains x4
(U,U) Forest x2
(T,U) Swamp x2
(T,U) Mountain x2

Goblin War Drums (Each creature I control can't be blocked except by two or more creatures)
Spore Flower (At the beginning of my upkeep, put a spore ctr on ~. Remove 3 spore ctrs from ~: Prevent all combat dmg that would be dealt this turn) *2 spore ctr*

(U) Icatian Javelineer (1/1, T, Remove a javelin ctr from ~: ~ deals 1 dmg to target creature or player)
(U) Elvish Hunter (1/1, 1G, T: Target creature doesn't untap during its controller's next untap step)
(U) Armor Thrull (1/3, T, Sac ~: Put a +1/+2 ctr on target creature)
(T) Mindstab Thrull (2/2, Whenever ~ attacks and isn't blocked, I may sac it. If I do, defending player discards three cards)
(T) Icatian Infantry (1/1, 1: ~ gains banding ueot. 1: ~ gains first strike ueot)
(U) Dwarven Soldier (2/1, Whenever ~ blocks or becomes blocked by one or more Orcs, ~ gets +0/+2 ueot)
(U) Icatian Priest (1/1, 1WW: Target creature gets +1/+1 ueot)
(U) Elvish Scout (1/1, G, T: Untap target attacking creature I control. Prevent all combat dmg dealt to and dealt by it this turn)
(T) Icatian Infantry (1/1, 1: ~ gains banding ueot. 1: ~ gains first strike ueot)

Graveyard: Necrite, Dwarven Catapult
RFG:

Mooseman: 17
Hand: 4
In Play:

(UU) Swamp x2
(UU) Mountain x2
(UUUU) Forest x3
(U) Ruins of Trokair (CIP tapped. T: Add W T: Sac add WW)
(T) Havenwood Battleground (CIP tapped. T: Add G T: Sac add GG)

Goblin War Drums (Each creature I control can't be blocked except by two or more creatures)
Night Soil (1: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature.)

(U) Order of the Ebon Hand (3/3, Pro-white BB: +1/+0 until end of turn B: First strike until end of turn) *1 +1/+2 ctr*
(U) Brassclaw Orcs (3/2, ~ cannot be assigned to block any creature with power 2 or greater)

Graveyard: Thorn Thallid, Armor Thrull, Orcish Veteran, Initiates of the Ebon Hand x2, Icatian Infantry
RFG:
 

Spiderman

Administrator
Staff member
No response.

First strike dmg on stack - I'll assign it to one of the Infantry. Resolves?
Regular dmg on stack - resolves?

So net result is that an Infantry dies and the Knight dies?
 

Spiderman

Administrator
Staff member
Yep.

Spidey: 20
Hand: 3
In Play:

(T,T,U,U) Plains x4
(T,U) Forest x2
(T,U) Swamp x2
(T,U) Mountain x2

Goblin War Drums (Each creature I control can't be blocked except by two or more creatures)
Spore Flower (At the beginning of my upkeep, put a spore ctr on ~. Remove 3 spore ctrs from ~: Prevent all combat dmg that would be dealt this turn) *2 spore ctr*

(U) Icatian Javelineer (1/1, T, Remove a javelin ctr from ~: ~ deals 1 dmg to target creature or player)
(U) Elvish Hunter (1/1, 1G, T: Target creature doesn't untap during its controller's next untap step)
(U) Armor Thrull (1/3, T, Sac ~: Put a +1/+2 ctr on target creature)
(T) Mindstab Thrull (2/2, Whenever ~ attacks and isn't blocked, I may sac it. If I do, defending player discards three cards)
(U) Dwarven Soldier (2/1, Whenever ~ blocks or becomes blocked by one or more Orcs, ~ gets +0/+2 ueot)
(U) Icatian Priest (1/1, 1WW: Target creature gets +1/+1 ueot)
(U) Elvish Scout (1/1, G, T: Untap target attacking creature I control. Prevent all combat dmg dealt to and dealt by it this turn)
(T) Icatian Infantry (1/1, 1: ~ gains banding ueot. 1: ~ gains first strike ueot)

Graveyard: Necrite, Dwarven Catapult, Icatian Infantry
RFG:

Mooseman: 17
Hand: 4
In Play:

(TU) Swamp x2
(UU) Mountain x2
(UUUU) Forest x3
(U) Ruins of Trokair (CIP tapped. T: Add W T: Sac add WW)
(T) Havenwood Battleground (CIP tapped. T: Add G T: Sac add GG)

Goblin War Drums (Each creature I control can't be blocked except by two or more creatures)
Night Soil (1: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature.)

(U) Brassclaw Orcs (3/2, ~ cannot be assigned to block any creature with power 2 or greater)

Graveyard: Thorn Thallid, Armor Thrull, Orcish Veteran, Initiates of the Ebon Hand x2, Icatian Infantry, Order of the Ebon Hand
RFG:
 

Mooseman

Isengar Tussle
Untap, upkeep, Forest
Done

Spidey: 20
Hand: 3
In Play:

(T,T,U,U) Plains x4
(T,U) Forest x2
(T,U) Swamp x2
(T,U) Mountain x2

Goblin War Drums (Each creature I control can't be blocked except by two or more creatures)
Spore Flower (At the beginning of my upkeep, put a spore ctr on ~. Remove 3 spore ctrs from ~: Prevent all combat dmg that would be dealt this turn) *2 spore ctr*

(U) Icatian Javelineer (1/1, T, Remove a javelin ctr from ~: ~ deals 1 dmg to target creature or player)
(U) Elvish Hunter (1/1, 1G, T: Target creature doesn't untap during its controller's next untap step)
(U) Armor Thrull (1/3, T, Sac ~: Put a +1/+2 ctr on target creature)
(T) Mindstab Thrull (2/2, Whenever ~ attacks and isn't blocked, I may sac it. If I do, defending player discards three cards)
(U) Dwarven Soldier (2/1, Whenever ~ blocks or becomes blocked by one or more Orcs, ~ gets +0/+2 ueot)
(U) Icatian Priest (1/1, 1WW: Target creature gets +1/+1 ueot)
(U) Elvish Scout (1/1, G, T: Untap target attacking creature I control. Prevent all combat dmg dealt to and dealt by it this turn)
(T) Icatian Infantry (1/1, 1: ~ gains banding ueot. 1: ~ gains first strike ueot)

Graveyard: Necrite, Dwarven Catapult, Icatian Infantry
RFG:

Mooseman: 17
Hand: 4
In Play:

(UU) Swamp x2
(UU) Mountain x2
(UUUUU) Forest x5
(U) Ruins of Trokair (CIP tapped. T: Add W T: Sac add WW)
(T) Havenwood Battleground (CIP tapped. T: Add G T: Sac add GG)

Goblin War Drums (Each creature I control can't be blocked except by two or more creatures)
Night Soil (1: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature.)

(U) Brassclaw Orcs (3/2, ~ cannot be assigned to block any creature with power 2 or greater)

Graveyard: Thorn Thallid, Armor Thrull, Orcish Veteran, Initiates of the Ebon Hand x2, Icatian Infantry, Order of the Ebon Hand
RFG:
 

Spiderman

Administrator
Staff member
Untap, upkeep - add spore ctr

Pay WWG to pump up the Infantry
Pay R to give it banding
Band with the Mindstab Thrull and attack
Responses/blocks?

Spidey: 20
Hand: 3
In Play:

(T,T,U,U) Plains x4
(T,U) Forest x2
(U,U) Swamp x2
(T,U) Mountain x2

Goblin War Drums (Each creature I control can't be blocked except by two or more creatures)
Spore Flower (At the beginning of my upkeep, put a spore ctr on ~. Remove 3 spore ctrs from ~: Prevent all combat dmg that would be dealt this turn) *3 spore ctr*

(U) Icatian Javelineer (1/1, T, Remove a javelin ctr from ~: ~ deals 1 dmg to target creature or player)
(U) Elvish Hunter (1/1, 1G, T: Target creature doesn't untap during its controller's next untap step)
(U) Armor Thrull (1/3, T, Sac ~: Put a +1/+2 ctr on target creature)
(T) Mindstab Thrull (2/2, Whenever ~ attacks and isn't blocked, I may sac it. If I do, defending player discards three cards)
(U) Dwarven Soldier (2/1, Whenever ~ blocks or becomes blocked by one or more Orcs, ~ gets +0/+2 ueot)
(U) Icatian Priest (1/1, 1WW: Target creature gets +1/+1 ueot)
(U) Elvish Scout (1/1, G, T: Untap target attacking creature I control. Prevent all combat dmg dealt to and dealt by it this turn)
(T) Icatian Infantry (1/1, 1: ~ gains banding ueot. 1: ~ gains first strike ueot)

Graveyard: Necrite, Dwarven Catapult, Icatian Infantry
RFG:

Mooseman: 17
Hand: 4
In Play:

(UU) Swamp x2
(UU) Mountain x2
(UUUUU) Forest x5
(U) Ruins of Trokair (CIP tapped. T: Add W T: Sac add WW)
(T) Havenwood Battleground (CIP tapped. T: Add G T: Sac add GG)

Goblin War Drums (Each creature I control can't be blocked except by two or more creatures)
Night Soil (1: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature.)

(U) Brassclaw Orcs (3/2, ~ cannot be assigned to block any creature with power 2 or greater)

Graveyard: Thorn Thallid, Armor Thrull, Orcish Veteran, Initiates of the Ebon Hand x2, Icatian Infantry, Order of the Ebon Hand
RFG:
 
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