B
BigBlue
Guest
Untap, Spore Counter, Tide Counter, Plains, River Merfolk, Orcish Spy, Done.
BigBlue: 20
Hand: 6
In Play:
(T) Mountain x1
(UU) Forest x2
(TT) Island x2
(UU) Plains x2
(U) Elvish Scout (1/1; G,T: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.)
(U) Vodalian Soldiers (1/2)
(U) Thorn Thallid (2/2; At the beginning of my upkeep I may put a spore counter on ~; Remove 3 spore counters on ~: ~ deals 1 dmg to target creature or player.) (4 Spore Counters)
(U) Homarid (2/2; ~ comes into play with 1 tide counter(TC) - gets a TC each upkeep; when ~ has 1 TC, ~ gets -1/-1; when ~ has 3 TC, ~ gets +1/+1; when ~ has 4 TC, remove all TC from ~) (* 2 TC *)
(U) Combat Medic (0/2; 1W: Prevent 1 dmg to target creature or player)
(S) River Merfolk (2/1; U:Mountainwalk)
(S) Orcish Spy (1/1; Useless library ability)
Graveyard: Vodalian Soldiers, Dwarven Soldiers, Dwarven Catapult
RfG:
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Spiderman: 20
Hand: 8
In Play:
(T) Forest
(T) Island
(T) Mt
(T) Plains
(T,T) Swamp x2
(U) Spirit Shield (I may choose not to untap ~ during my untap step. 2, T: Target creature gets +0/+2 as long as ~ remains tapped)
(U) Icatian Phalanx (2/4, banding)
(S) Brassclaw Orcs (3/2, ~ can't block creatures with power 2 or greater)
(S) Mindstab Thrull (2/2, Whenever ~ attacks and isn't blocked, I may sac it. If I do, defending player discards 3 cards)
Graveyard: Thallid, Voldalian Soldiers, Brassclaw Orcs, Icatian Javelineer
RfG:
BigBlue: 20
Hand: 6
In Play:
(T) Mountain x1
(UU) Forest x2
(TT) Island x2
(UU) Plains x2
(U) Elvish Scout (1/1; G,T: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.)
(U) Vodalian Soldiers (1/2)
(U) Thorn Thallid (2/2; At the beginning of my upkeep I may put a spore counter on ~; Remove 3 spore counters on ~: ~ deals 1 dmg to target creature or player.) (4 Spore Counters)
(U) Homarid (2/2; ~ comes into play with 1 tide counter(TC) - gets a TC each upkeep; when ~ has 1 TC, ~ gets -1/-1; when ~ has 3 TC, ~ gets +1/+1; when ~ has 4 TC, remove all TC from ~) (* 2 TC *)
(U) Combat Medic (0/2; 1W: Prevent 1 dmg to target creature or player)
(S) River Merfolk (2/1; U:Mountainwalk)
(S) Orcish Spy (1/1; Useless library ability)
Graveyard: Vodalian Soldiers, Dwarven Soldiers, Dwarven Catapult
RfG:
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Spiderman: 20
Hand: 8
In Play:
(T) Forest
(T) Island
(T) Mt
(T) Plains
(T,T) Swamp x2
(U) Spirit Shield (I may choose not to untap ~ during my untap step. 2, T: Target creature gets +0/+2 as long as ~ remains tapped)
(U) Icatian Phalanx (2/4, banding)
(S) Brassclaw Orcs (3/2, ~ can't block creatures with power 2 or greater)
(S) Mindstab Thrull (2/2, Whenever ~ attacks and isn't blocked, I may sac it. If I do, defending player discards 3 cards)
Graveyard: Thallid, Voldalian Soldiers, Brassclaw Orcs, Icatian Javelineer
RfG: