Mindmaster Fallen Empires: Spidey vs BigBlue

Spiderman

Administrator
Staff member
I thought it was to the Thrull's ability being on the stack and you just letting it resolve. I wasn't sure if you had anything else :)

All 5 dmg going on the Thallid. All your dmg going on the Orcs.
Dmg resolves?
 
B

BigBlue

Guest
Yep - other than I remove all the counters from the thallid to do 1 pt to you as he dies. End result - you're bander is your only creature, and I'm minus the thallid this turn... Anything else before my turn?
 

Spiderman

Administrator
Staff member
Yes, I'll put out Ebon Praetor and Elvish Scout

Done

BigBlue: 20
Hand: 3
In Play:

(U) Swamp x1
(U) Mountain x1
(UU) Forest x2
(TU) Island x2
(UUU) Plains x3

(U) Elvish Scout (1/1; G,T: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.)
(U) Homarid (2/2; ~ comes into play with 1 tide counter(TC) - gets a TC each upkeep; when ~ has 1 TC, ~ gets -1/-1; when ~ has 3 TC, ~ gets +1/+1; when ~ has 4 TC, remove all TC from ~) (* 0 TC *)
(U) Combat Medic (0/2; 1W: Prevent 1 dmg to target creature or player)
(T) River Merfolk (2/1; U:Mountainwalk)
(U) Orcish Spy (1/1; Useless library ability)

Graveyard: Vodalian Soldiers, Dwarven Soldiers, Dwarven Catapult, Vodialian Soldiers, Goblin Grenade, Vodalian Mage, Heroism, Thorn Thallid
RfG:
____________________________________________
Spiderman: 15
Hand: 2
In Play:

(U,U) Forest x2
(T) Island
(T) Mt
(T,T) Plains x2
(T,T) Swamp x2

Night Soil (1: Remove 2 creature cards from a single graveyard from thegame: Put a 1/1 green Saproling creature token into play)
Goblin War Drums (Each creature I control can't be blocked except by two or more creatures)
Farrel's Mantle (Enchanted creature has "Whenever this creature attacks and is not blocked, I may have it deal X+2 dmg to target creature, where X is this creature's power. If I do, this creatures deals no combat dmg this turn)

(T) Spirit Shield (I may choose not to untap ~ during my untap step. 2, T: Target creature gets +0/+2 as long as ~ remains tapped)

(T) Icatian Phalanx (2/6, banding) *Shielded* *Mantled*
(S) Ebon Praetor (5/5, first strike, trample, At the beginning of my upkeep, put a -2/-2 ctr on ~ unless I sac a creature. If I sac a Thrull this way, put a +1/+0 ctr on ~)
(S) Elvish Scout (1/1; G,T: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.)

Graveyard: Thallid, Voldalian Soldiers, Brassclaw Orcs, Icatian Javelineer, Brassclaw Orcs, Mindstab Thrull, Brassclaw Orcs
RfG:
 
B

BigBlue

Guest
Nice...

Night soil and your bander are going to win you this game...

Untap, Put a TC on Homarid, Play Swamp, Play Ebon Praetor, Done.

BigBlue: 20
Hand: 2
In Play:

(TT) Swamp x2
(T) Mountain x1
(TT) Forest x2
(TU) Island x2
(UUU) Plains x3

(U) Elvish Scout (1/1; G,T: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.)
(U) Homarid (2/2; ~ comes into play with 1 tide counter(TC) - gets a TC each upkeep; when ~ has 1 TC, ~ gets -1/-1; when ~ has 3 TC, ~ gets +1/+1; when ~ has 4 TC, remove all TC from ~) (* 1 TC *)
(U) Combat Medic (0/2; 1W: Prevent 1 dmg to target creature or player)
(U) River Merfolk (2/1; U:Mountainwalk)
(U) Orcish Spy (1/1; Useless library ability)
(S) Ebon Praetor (5/5, first strike, trample, At the beginning of my upkeep, put a -2/-2 ctr on ~ unless I sac a creature. If I sac a Thrull this way, put a +1/+0 ctr on ~)

Graveyard: Vodalian Soldiers, Dwarven Soldiers, Dwarven Catapult, Vodialian Soldiers, Goblin Grenade, Vodalian Mage, Heroism, Thorn Thallid
RfG:
____________________________________________
Spiderman: 15
Hand: 2
In Play:

(U,U) Forest x2
(T) Island
(T) Mt
(T,T) Plains x2
(T,T) Swamp x2

Night Soil (1: Remove 2 creature cards from a single graveyard from thegame: Put a 1/1 green Saproling creature token into play)
Goblin War Drums (Each creature I control can't be blocked except by two or more creatures)
Farrel's Mantle (Enchanted creature has "Whenever this creature attacks and is not blocked, I may have it deal X+2 dmg to target creature, where X is this creature's power. If I do, this creatures deals no combat dmg this turn)

(T) Spirit Shield (I may choose not to untap ~ during my untap step. 2, T: Target creature gets +0/+2 as long as ~ remains tapped)

(T) Icatian Phalanx (2/6, banding) *Shielded* *Mantled*
(S) Ebon Praetor (5/5, first strike, trample, At the beginning of my upkeep, put a -2/-2 ctr on ~ unless I sac a creature. If I sac a Thrull this way, put a +1/+0 ctr on ~)
(S) Elvish Scout (1/1; G,T: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.)

Graveyard: Thallid, Voldalian Soldiers, Brassclaw Orcs, Icatian Javelineer, Brassclaw Orcs, Mindstab Thrull, Brassclaw Orcs
RfG:
 

Spiderman

Administrator
Staff member
I hope so :)

EOT, remove everyone in your graveyard except one Vodalian Soldiers to create two Saproling tokens

Untap(not the Shield), upkeep - sac a Saproling

Band the Phalanx and Praetor and attack
Responses/blocks?

BigBlue: 20
Hand: 2
In Play:

(TT) Swamp x2
(T) Mountain x1
(TT) Forest x2
(TU) Island x2
(UUU) Plains x3

(U) Elvish Scout (1/1; G,T: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.)
(U) Homarid (2/2; ~ comes into play with 1 tide counter(TC) - gets a TC each upkeep; when ~ has 1 TC, ~ gets -1/-1; when ~ has 3 TC, ~ gets +1/+1; when ~ has 4 TC, remove all TC from ~) (* 1 TC *)
(U) Combat Medic (0/2; 1W: Prevent 1 dmg to target creature or player)
(U) River Merfolk (2/1; U:Mountainwalk)
(U) Orcish Spy (1/1; Useless library ability)
(S) Ebon Praetor (5/5, first strike, trample, At the beginning of my upkeep, put a -2/-2 ctr on ~ unless I sac a creature. If I sac a Thrull this way, put a +1/+0 ctr on ~)

Graveyard: Dwarven Catapult, Vodialian Soldiers, Goblin Grenade, Heroism
RfG: Vodalian Soldiers, Dwarven Warriors, Vodalian Mage, Thorn Thallid
____________________________________________
Spiderman: 15
Hand: 2
In Play:

(U,U) Forest x2
(U) Island
(U) Mt
(U,U) Plains x2
(U,U) Swamp x2

Night Soil (1: Remove 2 creature cards from a single graveyard from thegame: Put a 1/1 green Saproling creature token into play)
Goblin War Drums (Each creature I control can't be blocked except by two or more creatures)
Farrel's Mantle (Enchanted creature has "Whenever this creature attacks and is not blocked, I may have it deal X+2 dmg to target creature, where X is this creature's power. If I do, this creatures deals no combat dmg this turn)

(T) Spirit Shield (I may choose not to untap ~ during my untap step. 2, T: Target creature gets +0/+2 as long as ~ remains tapped)

(T) Icatian Phalanx (2/6, banding) *Shielded* *Mantled*
(T) Ebon Praetor (5/5, first strike, trample, At the beginning of my upkeep, put a -2/-2 ctr on ~ unless I sac a creature. If I sac a Thrull this way, put a +1/+0 ctr on ~)
(U) Elvish Scout (1/1; G,T: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.)
(U) Saproling token (1/1)

Graveyard: Thallid, Voldalian Soldiers, Brassclaw Orcs, Icatian Javelineer, Brassclaw Orcs, Mindstab Thrull, Brassclaw Orcs
RfG:
 
B

BigBlue

Guest
Block the Phalanx w/ the Praetor and the Orcish Spy.

No responses until Damage Prevention.
 

Spiderman

Administrator
Staff member
My Praetor's first strike dmg goes on your Praetor.
From your Praetor, 3 Points go on the Phalanx and 2 points go on my Praetor.
Pass priority.
 

Spiderman

Administrator
Staff member
Check.

You're tapped out now, so I assume you can't do anything else.

Phalanx dmg goes on the Praetor, Spy's dmg goes on my Praetor. I assume your Praetor dies.

Done

BigBlue: 20
Hand: 2
In Play:

(TT) Swamp x2
(T) Mountain x1
(TT) Forest x2
(TU) Island x2
(UUU) Plains x3

(U) Elvish Scout (1/1; G,T: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.)
(U) Homarid (2/2; ~ comes into play with 1 tide counter(TC) - gets a TC each upkeep; when ~ has 1 TC, ~ gets -1/-1; when ~ has 3 TC, ~ gets +1/+1; when ~ has 4 TC, remove all TC from ~) (* 1 TC *)
(U) Combat Medic (0/2; 1W: Prevent 1 dmg to target creature or player)
(U) River Merfolk (2/1; U:Mountainwalk)
(U) Orcish Spy (1/1; Useless library ability)

Graveyard: Dwarven Catapult, Vodialian Soldiers, Goblin Grenade, Heroism, Ebon Praetor
RfG: Vodalian Soldiers, Dwarven Warriors, Vodalian Mage, Thorn Thallid
____________________________________________
Spiderman: 15
Hand: 2
In Play:

(U,U) Forest x2
(U) Island
(U) Mt
(U,U) Plains x2
(U,U) Swamp x2

Night Soil (1: Remove 2 creature cards from a single graveyard from thegame: Put a 1/1 green Saproling creature token into play)
Goblin War Drums (Each creature I control can't be blocked except by two or more creatures)
Farrel's Mantle (Enchanted creature has "Whenever this creature attacks and is not blocked, I may have it deal X+2 dmg to target creature, where X is this creature's power. If I do, this creatures deals no combat dmg this turn)

(T) Spirit Shield (I may choose not to untap ~ during my untap step. 2, T: Target creature gets +0/+2 as long as ~ remains tapped)

(T) Icatian Phalanx (2/6, banding) *Shielded* *Mantled*
(T) Ebon Praetor (5/5, first strike, trample, At the beginning of my upkeep, put a -2/-2 ctr on ~ unless I sac a creature. If I sac a Thrull this way, put a +1/+0 ctr on ~)
(U) Elvish Scout (1/1; G,T: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.)
(U) Saproling token (1/1)

Graveyard: Thallid, Voldalian Soldiers, Brassclaw Orcs, Icatian Javelineer, Brassclaw Orcs, Mindstab Thrull, Brassclaw Orcs
RfG:
 
B

BigBlue

Guest
Isn't it amazing how powerful Banding is... and they don't even use it anymore because it confused some people... This game is over.

Untap, Place TC on Homarid, Play Homarid, Attack w/ Homarid (2/2), Done.

BigBlue: 20
Hand: 1
In Play:

(UU) Swamp x2
(T) Mountain x1
(TT) Forest x2
(TU) Island x2
(UUU) Plains x3

(U) Elvish Scout (1/1; G,T: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.)
(U) Homarid (2/2; ~ comes into play with 1 tide counter(TC) - gets a TC each upkeep; when ~ has 1 TC, ~ gets -1/-1; when ~ has 3 TC, ~ gets +1/+1; when ~ has 4 TC, remove all TC from ~) (* 2 TC *)
(S) Homarid (2/2; ~ comes into play with 1 tide counter(TC) - gets a TC each upkeep; when ~ has 1 TC, ~ gets -1/-1; when ~ has 3 TC, ~ gets +1/+1; when ~ has 4 TC, remove all TC from ~) (* 1 TC *)
(U) Combat Medic (0/2; 1W: Prevent 1 dmg to target creature or player)
(U) River Merfolk (2/1; U:Mountainwalk)
(U) Orcish Spy (1/1; Useless library ability)

Graveyard: Dwarven Catapult, Vodialian Soldiers, Goblin Grenade, Heroism, Ebon Praetor
RfG: Vodalian Soldiers, Dwarven Warriors, Vodalian Mage, Thorn Thallid
____________________________________________
Spiderman: 15
Hand: 2
In Play:

(U,U) Forest x2
(U) Island
(U) Mt
(U,U) Plains x2
(U,U) Swamp x2

Night Soil (1: Remove 2 creature cards from a single graveyard from thegame: Put a 1/1 green Saproling creature token into play)
Goblin War Drums (Each creature I control can't be blocked except by two or more creatures)
Farrel's Mantle (Enchanted creature has "Whenever this creature attacks and is not blocked, I may have it deal X+2 dmg to target creature, where X is this creature's power. If I do, this creatures deals no combat dmg this turn)

(T) Spirit Shield (I may choose not to untap ~ during my untap step. 2, T: Target creature gets +0/+2 as long as ~ remains tapped)

(T) Icatian Phalanx (2/6, banding) *Shielded* *Mantled*
(T) Ebon Praetor (5/5, first strike, trample, At the beginning of my upkeep, put a -2/-2 ctr on ~ unless I sac a creature. If I sac a Thrull this way, put a +1/+0 ctr on ~)
(U) Elvish Scout (1/1; G,T: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.)
(U) Saproling token (1/1)

Graveyard: Thallid, Voldalian Soldiers, Brassclaw Orcs, Icatian Javelineer, Brassclaw Orcs, Mindstab Thrull, Brassclaw Orcs
RfG:
 

Spiderman

Administrator
Staff member
Yep, banding is awesome :)

Hold on. Tap W to remove your Soldiers and Praetor to create Saproling, block with both Saprolings.
 
B

BigBlue

Guest
Woo Hoo... killed two saprolings... and made more Soil Fodder... Just what I needed...

I'm still done. I don't see how I can win this. I'll go ahead and scoop... Last card was Ferrel himself... (or whatever it is - but he requires 2 W to play and with your armada I'll never see him as long as I can use the Medic...

I don't know why I didn't block with the scout the first time I blocked the band - it would have kept 3 spore counters and with 2, I could have done things different...

For some reason, I expected you to use the scout last turn... and was sort of counting on it...
 

Spiderman

Administrator
Staff member
Good game!

Well, I was gonna use the Scout if I had to, but the band could soak up to 10 dmg so unless you had some other Dwarven Catapult in your hand, I was hoping just to kill whatever you blocked with.

I had another Goblin War Drums and Elven Fortress in my hand.

Onto Ice Age?
 
B

BigBlue

Guest
You having 3 Orcs didn't suck... Goblin Grenade with no goblins was a real treat... :)

I'm astounded that we both got a praetor... but, I know part of it is the booster generator is flawed... MM said we both got 1R and 1U per pack... that wasn't the real distribution... but it's the same for both of us so it doesn't matter.
 

Spiderman

Administrator
Staff member
Yeah, I was amazed too when you dropped yours. Good thing I had the banding guy :) If you had a Breeding Pit, that would have been game over for me...

Yeah, the packs were equal, but weird we both got the same guy for the specifc slot :) The Lords of Random were having a jest, I guess...
 
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