Mindmaster Chaos Visions: Spidey vs Mooseman vs Limited

Discussion in 'Mindmaster Games' started by Spiderman, Nov 2, 2006.

  1. Limited Yes, but we won't care

    Resolves. I take four.
  2. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Forest, Tap out except for that Forest for my own Knight of the Mists, not paying U and therefore burying Mooseman's Knight. Done whether or not there are responses (I'm kinda confused why Mooseman didn't bury MY Knight when he cast his, but hey, I'm not complaining :) )

    Spidey: 16
    Hand: 7
    In Play:

    (T,T) Plains x2
    (T,T) Swamp
    (T,U) Forest x2
    (T) Mt
    (T) Island

    (T) Knight of Valor (2/2, flanking, 1W: each creature w/o flanking blocking ~ gets -1/-1 ueot. Play only once per turn)
    (T) Man-o-War (2/2
    (U) Brass-Talon Chimera (2/2, first strike, another ability that only matters if another Chimera is in play)
    (S) Nekrataal (2/1, first strike)
    (S) Knight of the Mists (2/2, flanking, when ~ CIP, you may pay U. If you don't, bury target Knight)

    Graveyard: Funeral Charm, Raging Gorilla, Infantry Veteran
    RFG:

    Mooseman: 9
    Hand: 7
    In Play:
    (T) Plains
    (U) Forest
    (T) Mountain
    (U) Swamp
    (TT) Island

    (U) Urborg Mindsucker (2/2, B, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Play this ability as a sorcery.)

    Graveyard: Funeral Charm, Tar Pit Warrior, Sun Clasp, Quirion Ranger, Keeper of Kookus, Resistance Fighter, Knight of the Mists
    RFG:

    Limited: 16
    Hand: 10
    In Play:

    (UU) 2x Plains
    (T) Island
    (T) Swamp
    (UU) 2x Mountain

    Gossamer's Chains Enchantment (Return <this> to hand: Target unblocked creature deals no combat damage this turn)

    (U) Keeper of Kookus (1/1 R: ~ gains pro-red ueot)

    Graveyard: Tremor, Tempest Drake, Dark Priviledge
    RFG:
  3. Mooseman Isengar Tussle

    Because I forgot you had a knight....... uuuuugggghhhhhhhh
    untap, upkeep, Forest, Bull Elephant
    done.

    Spidey: 16
    Hand: 7
    In Play:

    (T,T) Plains x2
    (T,T) Swamp
    (T,U) Forest x2
    (T) Mt
    (T) Island

    (T) Knight of Valor (2/2, flanking, 1W: each creature w/o flanking blocking ~ gets -1/-1 ueot. Play only once per turn)
    (T) Man-o-War (2/2
    (U) Brass-Talon Chimera (2/2, first strike, another ability that only matters if another Chimera is in play)
    (S) Nekrataal (2/1, first strike)
    (S) Knight of the Mists (2/2, flanking, when ~ CIP, you may pay U. If you don't, bury target Knight)

    Graveyard: Funeral Charm, Raging Gorilla, Infantry Veteran
    RFG:

    Mooseman: 9
    Hand: 8
    In Play:
    (U) Plains
    (T) Mountain
    (U) Swamp
    (UT) Island

    (U) Urborg Mindsucker (2/2, B, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Play this ability as a sorcery.)
    (S) Bull Elephant (4/4, CIP: return two forests to hand or bury)


    Graveyard: Funeral Charm, Tar Pit Warrior, Sun Clasp, Quirion Ranger, Keeper of Kookus, Resistance Fighter, Knight of the Mists
    RFG:

    Limited: 16
    Hand: 10
    In Play:

    (UU) 2x Plains
    (T) Island
    (T) Swamp
    (UU) 2x Mountain

    Gossamer's Chains Enchantment (Return <this> to hand: Target unblocked creature deals no combat damage this turn)

    (U) Keeper of Kookus (1/1 R: ~ gains pro-red ueot)

    Graveyard: Tremor, Tempest Drake, Dark Priviledge
    RFG:[/QUOTE]
  4. Limited Yes, but we won't care

    Untap, Upkeep

    Island

    Done.

    Spidey: 16
    Hand: 7
    In Play:

    (T,T) Plains x2
    (T,T) Swamp
    (T,U) Forest x2
    (T) Mt
    (T) Island

    (T) Knight of Valor (2/2, flanking, 1W: each creature w/o flanking blocking ~ gets -1/-1 ueot. Play only once per turn)
    (T) Man-o-War (2/2
    (U) Brass-Talon Chimera (2/2, first strike, another ability that only matters if another Chimera is in play)
    (S) Nekrataal (2/1, first strike)
    (S) Knight of the Mists (2/2, flanking, when ~ CIP, you may pay U. If you don't, bury target Knight)

    Graveyard: Funeral Charm, Raging Gorilla, Infantry Veteran
    RFG:

    Mooseman: 9
    Hand: 8
    In Play:
    (U) Plains
    (T) Mountain
    (U) Swamp
    (UT) Island

    (U) Urborg Mindsucker (2/2, B, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Play this ability as a sorcery.)
    (S) Bull Elephant (4/4, CIP: return two forests to hand or bury)


    Graveyard: Funeral Charm, Tar Pit Warrior, Sun Clasp, Quirion Ranger, Keeper of Kookus, Resistance Fighter, Knight of the Mists
    RFG:

    Limited: 16
    Hand: 10
    In Play:

    (UU) 2x Plains
    (UU) 2x Island
    (U) Swamp
    (UU) 2x Mountain

    Gossamer's Chains Enchantment (Return <this> to hand: Target unblocked creature deals no combat damage this turn)

    (U) Keeper of Kookus (1/1 R: ~ gains pro-red ueot)

    Graveyard: Tremor, Tempest Drake, Dark Priviledge
    RFG:
  5. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Limited must have something up his sleeve...

    Untap, upkeep, attack Limited with the Knight of Valor, Man-o-War, and the Knight of Mists...

    Responses/Blocks?

    Spidey: 16
    Hand: 7
    In Play:

    (T,T) Plains x2
    (T,T) Swamp
    (T,U) Forest x2
    (T) Mt
    (T) Island

    (T) Knight of Valor (2/2, flanking, 1W: each creature w/o flanking blocking ~ gets -1/-1 ueot. Play only once per turn)
    (T) Man-o-War (2/2
    (U) Brass-Talon Chimera (2/2, first strike, another ability that only matters if another Chimera is in play)
    (S) Nekrataal (2/1, first strike)
    (T) Knight of the Mists (2/2, flanking, when ~ CIP, you may pay U. If you don't, bury target Knight)

    Graveyard: Funeral Charm, Raging Gorilla, Infantry Veteran
    RFG:

    Mooseman: 9
    Hand: 8
    In Play:
    (U) Plains
    (T) Mountain
    (U) Swamp
    (UT) Island

    (U) Urborg Mindsucker (2/2, B, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Play this ability as a sorcery.)
    (S) Bull Elephant (4/4, CIP: return two forests to hand or bury)


    Graveyard: Funeral Charm, Tar Pit Warrior, Sun Clasp, Quirion Ranger, Keeper of Kookus, Resistance Fighter, Knight of the Mists
    RFG:

    Limited: 16
    Hand: 10
    In Play:

    (UU) 2x Plains
    (UU) 2x Island
    (U) Swamp
    (UU) 2x Mountain

    Gossamer's Chains Enchantment (Return <this> to hand: Target unblocked creature deals no combat damage this turn)

    (U) Keeper of Kookus (1/1 R: ~ gains pro-red ueot)

    Graveyard: Tremor, Tempest Drake, Dark Priviledge
    RFG:
  6. Mooseman Isengar Tussle

    His arm?
  7. Limited Yes, but we won't care

    *Limited checks his sleeve*

    Tap out for Rock Slide, dealing two damage to each of the attackers.
  8. Ransac CPA Trash Man

    I saw it coming. :D I love knowing what's in everyone's hands.


    Ransac, cpa trash man
  9. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Ugh. They all die :(

    Mt, Urborg Mindsucker, Jamuraan Lion, Pygmy Hippo, Done.

    Spidey: 16
    Hand: 7
    In Play:

    (T,U) Plains x2
    (T,T) Swamp x2
    (T,T) Forest x2
    (T,T) Mt x2
    (T) Island

    (U) Brass-Talon Chimera (2/2, first strike, another ability that only matters if another Chimera is in play)
    (U) Nekrataal (2/1, first strike)
    (S) Urborg Mindsucker (2/2, B, sac ~: target opponent discards a card at random. Play this only as a sorcery)
    (S) Jamuraan Lion (3/1, W, T: target creature can't block this turn)
    (S) Pygmy Hippo (2/2, whenever ~ attacks and is not blocked, I may have defending player tap lands for mana abilities and empty mana pool. If I do, ~ deals no combat dmg this turn and at the beginning of my postcombat phase I add X mana to my mana pool, where X is the amount of mana emptied from my opponent)

    Graveyard: Funeral Charm, Raging Gorilla, Infantry Veteran, Knight of Valor, Man-o-War, Knight of the Mists
    RFG:

    Mooseman: 9
    Hand: 8
    In Play:
    (U) Plains
    (T) Mountain
    (U) Swamp
    (UT) Island

    (U) Urborg Mindsucker (2/2, B, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Play this ability as a sorcery.)
    (S) Bull Elephant (4/4, CIP: return two forests to hand or bury)


    Graveyard: Funeral Charm, Tar Pit Warrior, Sun Clasp, Quirion Ranger, Keeper of Kookus, Resistance Fighter, Knight of the Mists
    RFG:

    Limited: 16
    Hand: 9
    In Play:

    (TT) 2x Plains
    (TT) 2x Island
    (T) Swamp
    (TT) 2x Mountain

    Gossamer's Chains Enchantment (Return <this> to hand: Target unblocked creature deals no combat damage this turn)

    (U) Keeper of Kookus (1/1 R: ~ gains pro-red ueot)

    Graveyard: Tremor, Tempest Drake, Dark Priviledge, Rock Slide
    RFG:
  10. Mooseman Isengar Tussle

    I fixed Spiderman's hand count..... 10 creatures already?????? wow, that is amazing....

    untap, upkeep, forest (from my hand)
    Dream Tides
    Done


    Spidey: 16
    Hand: 5
    In Play:

    (T,U) Plains x2
    (T,T) Swamp x2
    (T,T) Forest x2
    (T,T) Mt x2
    (T) Island

    (U) Brass-Talon Chimera (2/2, first strike, another ability that only matters if another Chimera is in play)
    (U) Nekrataal (2/1, first strike)
    (S) Urborg Mindsucker (2/2, B, sac ~: target opponent discards a card at random. Play this only as a sorcery)
    (S) Jamuraan Lion (3/1, W, T: target creature can't block this turn)
    (S) Pygmy Hippo (2/2, whenever ~ attacks and is not blocked, I may have defending player tap lands for mana abilities and empty mana pool. If I do, ~ deals no combat dmg this turn and at the beginning of my postcombat phase I add X mana to my mana pool, where X is the amount of mana emptied from my opponent)

    Graveyard: Funeral Charm, Raging Gorilla, Infantry Veteran, Knight of Valor, Man-o-War, Knight of the Mists
    RFG:

    Mooseman: 9
    Hand: 6
    In Play:
    (T) Plains
    (T) Mountain
    (U) Swamp
    (TT) Island
    (U) Forest

    Dream Tides (Creatures do not untap during their controllers' untap phase.
    Each nongreen creature's controller may pay an additional 2 during his or her upkeep to untap that creature.)



    (U) Urborg Mindsucker (2/2, B, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Play this ability as a sorcery.)
    (S) Bull Elephant (4/4)


    Graveyard: Funeral Charm, Tar Pit Warrior, Sun Clasp, Quirion Ranger, Keeper of Kookus, Resistance Fighter, Knight of the Mists
    RFG:

    Limited: 16
    Hand: 9
    In Play:

    (TT) 2x Plains
    (TT) 2x Island
    (T) Swamp
    (TT) 2x Mountain

    Gossamer's Chains Enchantment (Return <this> to hand: Target unblocked creature deals no combat damage this turn)

    (U) Keeper of Kookus (1/1 R: ~ gains pro-red ueot)

    Graveyard: Tremor, Tempest Drake, Dark Priviledge, Rock Slide
    RFG:[/QUOTE]
  11. Ransac CPA Trash Man

    Gotta love Dream Tides. :D


    Ransac, cpa trash man
  12. Mooseman Isengar Tussle

    I got no chance of winning, so it's be as irratating as possible....... :D
  13. Limited Yes, but we won't care

    untap, upkeep

    Swamp

    Firestorm Hellkite

    Done


    Spidey: 16
    Hand: 5
    In Play:

    (T,U) Plains x2
    (T,T) Swamp x2
    (T,T) Forest x2
    (T,T) Mt x2
    (T) Island

    (U) Brass-Talon Chimera (2/2, first strike, another ability that only matters if another Chimera is in play)
    (U) Nekrataal (2/1, first strike)
    (S) Urborg Mindsucker (2/2, B, sac ~: target opponent discards a card at random. Play this only as a sorcery)
    (S) Jamuraan Lion (3/1, W, T: target creature can't block this turn)
    (S) Pygmy Hippo (2/2, whenever ~ attacks and is not blocked, I may have defending player tap lands for mana abilities and empty mana pool. If I do, ~ deals no combat dmg this turn and at the beginning of my postcombat phase I add X mana to my mana pool, where X is the amount of mana emptied from my opponent)

    Graveyard: Funeral Charm, Raging Gorilla, Infantry Veteran, Knight of Valor, Man-o-War, Knight of the Mists
    RFG:

    Mooseman: 9
    Hand: 6
    In Play:
    (T) Plains
    (T) Mountain
    (U) Swamp
    (TT) Island
    (U) Forest

    Dream Tides (Creatures do not untap during their controllers' untap phase.
    Each nongreen creature's controller may pay an additional 2 during his or her upkeep to untap that creature.)



    (U) Urborg Mindsucker (2/2, B, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Play this ability as a sorcery.)
    (S) Bull Elephant (4/4)


    Graveyard: Funeral Charm, Tar Pit Warrior, Sun Clasp, Quirion Ranger, Keeper of Kookus, Resistance Fighter, Knight of the Mists
    RFG:

    Limited: 16
    Hand: 8
    In Play:

    (UT) 2x Plains
    (TTT) 3x Island
    (T) Swamp
    (TU) 2x Mountain

    Gossamer's Chains Enchantment (Return <this> to hand: Target unblocked creature deals no combat damage this turn)

    (U) Keeper of Kookus (1/1 R: ~ gains pro-red ueot)
    (S) Firestorm Hellkite (6/6 flying trample cu: UR)

    Graveyard: Tremor, Tempest Drake, Dark Priviledge, Rock Slide
    RFG:
  14. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    I actually have 4 cards in hand, not 5.

    yeah, I was amazed too... this time I got lots of creatures.

    Firestorm Hellkite? Yikes.... :eek: ... So it's good for 3 turns, that means, either myself is going or Mooseman with a hit to me...

    Untap, upkeep, Use the Lion to prevent the Hellkite from blocking, attack Limited with the Mindsucker and Hippo... responses/blocks?

    Spidey: 16
    Hand: 4
    In Play:

    (T,U) Plains x2
    (U,U) Swamp x2
    (U,U) Forest x2
    (U,U) Mt x2
    (U) Island

    (U) Brass-Talon Chimera (2/2, first strike, another ability that only matters if another Chimera is in play)
    (U) Nekrataal (2/1, first strike)
    (T) Urborg Mindsucker (2/2, B, sac ~: target opponent discards a card at random. Play this only as a sorcery)
    (T) Jamuraan Lion (3/1, W, T: target creature can't block this turn)
    (T) Pygmy Hippo (2/2, whenever ~ attacks and is not blocked, I may have defending player tap lands for mana abilities and empty mana pool. If I do, ~ deals no combat dmg this turn and at the beginning of my postcombat phase I add X mana to my mana pool, where X is the amount of mana emptied from my opponent)

    Graveyard: Funeral Charm, Raging Gorilla, Infantry Veteran, Knight of Valor, Man-o-War, Knight of the Mists
    RFG:

    Mooseman: 9
    Hand: 6
    In Play:
    (T) Plains
    (T) Mountain
    (U) Swamp
    (TT) Island
    (U) Forest

    Dream Tides (Creatures do not untap during their controllers' untap phase.
    Each nongreen creature's controller may pay an additional 2 during his or her upkeep to untap that creature.)

    (U) Urborg Mindsucker (2/2, B, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Play this ability as a sorcery.)
    (S) Bull Elephant (4/4)

    Graveyard: Funeral Charm, Tar Pit Warrior, Sun Clasp, Quirion Ranger, Keeper of Kookus, Resistance Fighter, Knight of the Mists
    RFG:

    Limited: 16
    Hand: 8
    In Play:

    (UT) 2x Plains
    (TTT) 3x Island
    (T) Swamp
    (TU) 2x Mountain

    Gossamer's Chains Enchantment (Return <this> to hand: Target unblocked creature deals no combat damage this turn)

    (U) Keeper of Kookus (1/1 R: ~ gains pro-red ueot)
    (S) Firestorm Hellkite (6/6 flying trample cu: UR)

    Graveyard: Tremor, Tempest Drake, Dark Priviledge, Rock Slide
    RFG:
  15. Limited Yes, but we won't care

    No blocks. Return GC to prevent damage from the Mindsucker.
  16. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    You take 2.

    Island, Panther Warriors, Done.

    Spidey: 16
    Hand: 3
    In Play:

    (T,U) Plains x2
    (T,T) Swamp x2
    (T,U) Forest x2
    (T,U) Mt x2
    (T,U) Island x2

    (U) Brass-Talon Chimera (2/2, first strike, another ability that only matters if another Chimera is in play)
    (U) Nekrataal (2/1, first strike)
    (T) Urborg Mindsucker (2/2, B, sac ~: target opponent discards a card at random. Play this only as a sorcery)
    (T) Jamuraan Lion (3/1, W, T: target creature can't block this turn)
    (T) Pygmy Hippo (2/2, whenever ~ attacks and is not blocked, I may have defending player tap lands for mana abilities and empty mana pool. If I do, ~ deals no combat dmg this turn and at the beginning of my postcombat phase I add X mana to my mana pool, where X is the amount of mana emptied from my opponent)
    (S) Panther Warriors (6/3)

    Graveyard: Funeral Charm, Raging Gorilla, Infantry Veteran, Knight of Valor, Man-o-War, Knight of the Mists
    RFG:

    Mooseman: 9
    Hand: 6
    In Play:
    (T) Plains
    (T) Mountain
    (U) Swamp
    (TT) Island
    (U) Forest

    Dream Tides (Creatures do not untap during their controllers' untap phase.
    Each nongreen creature's controller may pay an additional 2 during his or her upkeep to untap that creature.)

    (U) Urborg Mindsucker (2/2, B, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Play this ability as a sorcery.)
    (S) Bull Elephant (4/4)

    Graveyard: Funeral Charm, Tar Pit Warrior, Sun Clasp, Quirion Ranger, Keeper of Kookus, Resistance Fighter, Knight of the Mists
    RFG:

    Limited: 14
    Hand: 9
    In Play:

    (UT) 2x Plains
    (TTT) 3x Island
    (T) Swamp
    (TU) 2x Mountain

    (U) Keeper of Kookus (1/1 R: ~ gains pro-red ueot)
    (S) Firestorm Hellkite (6/6 flying trample cu: UR)

    Graveyard: Tremor, Tempest Drake, Dark Priviledge, Rock Slide
    RFG:
  17. Mooseman Isengar Tussle

    untap, upkeep, forest from my hand, Karoo (return plains)
    Katabatic Winds
    Done


    Spidey: 16
    Hand: 3
    In Play:

    (T,U) Plains x2
    (T,T) Swamp x2
    (T,U) Forest x2
    (T,U) Mt x2
    (T,U) Island x2


    (U) Brass-Talon Chimera (2/2, first strike, another ability that only matters if another Chimera is in play)
    (U) Nekrataal (2/1, first strike)
    (T) Urborg Mindsucker (2/2, B, sac ~: target opponent discards a card at random. Play this only as a sorcery)
    (T) Jamuraan Lion (3/1, W, T: target creature can't block this turn)
    (T) Pygmy Hippo (2/2, whenever ~ attacks and is not blocked, I may have defending player tap lands for mana abilities and empty mana pool. If I do, ~ deals no combat dmg this turn and at the beginning of my postcombat phase I add X mana to my mana pool, where X is the amount of mana emptied from my opponent)
    (S) Panther Warriors (6/3)

    Graveyard: Funeral Charm, Raging Gorilla, Infantry Veteran, Knight of Valor, Man-o-War, Knight of the Mists
    RFG:

    Mooseman: 9
    Hand: 4
    In Play:

    (U) Mountain
    (U) Swamp
    (TT) Island
    (UT) Forest
    (T) Karoo (T:W and colorless)

    Dream Tides (Creatures do not untap during their controllers' untap phase.
    Each nongreen creature's controller may pay an additional 2 during his or her upkeep to untap that creature.)
    Katabatic Winds (Phasing. Creatures with flying cannot attack, block, or use any ability that includes tap in the activation cost.)


    (U) Urborg Mindsucker (2/2, B, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Play this ability as a sorcery.)
    (S) Bull Elephant (4/4)

    Graveyard: Funeral Charm, Tar Pit Warrior, Sun Clasp, Quirion Ranger, Keeper of Kookus, Resistance Fighter, Knight of the Mists
    RFG:

    Limited: 14
    Hand: 9
    In Play:

    (UT) 2x Plains
    (TTT) 3x Island
    (T) Swamp
    (TU) 2x Mountain

    (U) Keeper of Kookus (1/1 R: ~ gains pro-red ueot)
    (S) Firestorm Hellkite (6/6 flying trample cu: UR)

    Graveyard: Tremor, Tempest Drake, Dark Priviledge, Rock Slide
    RFG:
  18. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Mooseman, you are my hero :)
  19. Limited Yes, but we won't care

    That sucks :(

    Untap, Upkeep (pay UR)

    Play Chains

    Forest
    Kyscu Drake

    Done

    Spidey: 16
    Hand: 3
    In Play:

    (T,U) Plains x2
    (T,T) Swamp x2
    (T,U) Forest x2
    (T,U) Mt x2
    (T,U) Island x2


    (U) Brass-Talon Chimera (2/2, first strike, another ability that only matters if another Chimera is in play)
    (U) Nekrataal (2/1, first strike)
    (T) Urborg Mindsucker (2/2, B, sac ~: target opponent discards a card at random. Play this only as a sorcery)
    (T) Jamuraan Lion (3/1, W, T: target creature can't block this turn)
    (T) Pygmy Hippo (2/2, whenever ~ attacks and is not blocked, I may have defending player tap lands for mana abilities and empty mana pool. If I do, ~ deals no combat dmg this turn and at the beginning of my postcombat phase I add X mana to my mana pool, where X is the amount of mana emptied from my opponent)
    (S) Panther Warriors (6/3)

    Graveyard: Funeral Charm, Raging Gorilla, Infantry Veteran, Knight of Valor, Man-o-War, Knight of the Mists
    RFG:

    Mooseman: 9
    Hand: 4
    In Play:

    (U) Mountain
    (U) Swamp
    (TT) Island
    (UT) Forest
    (T) Karoo (T:W and colorless)

    Dream Tides (Creatures do not untap during their controllers' untap phase.
    Each nongreen creature's controller may pay an additional 2 during his or her upkeep to untap that creature.)
    Katabatic Winds (Phasing. Creatures with flying cannot attack, block, or use any ability that includes tap in the activation cost.)


    (U) Urborg Mindsucker (2/2, B, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Play this ability as a sorcery.)
    (S) Bull Elephant (4/4)

    Graveyard: Funeral Charm, Tar Pit Warrior, Sun Clasp, Quirion Ranger, Keeper of Kookus, Resistance Fighter, Knight of the Mists
    RFG:

    Limited: 14
    Hand: 7
    In Play:

    (TT) 2x Plains
    (TTT) 3x Island
    (T) Swamp
    (UT) 2x Mountain
    (T) Forest

    Gossamer Chains [Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn]

    (U) Keeper of Kookus (1/1 R: ~ gains pro-red ueot)
    (U) Firestorm Hellkite (6/6 flying trample cu: UR) *1 ctr*
    (S) Kyscu Drake (2/3 flying G: +0/+1 ueot)

    Graveyard: Tremor, Tempest Drake, Dark Priviledge, Rock Slide
    RFG:
  20. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Untap, Upkeep (pay WB and GR to untap the Mindsucker and Lion)

    Done

    Spidey: 16
    Hand: 3
    In Play:

    (T,U) Plains x2
    (T,T) Swamp x2
    (T,U) Forest x2
    (T,U) Mt x2
    (U,U) Island x2


    (U) Brass-Talon Chimera (2/2, first strike, another ability that only matters if another Chimera is in play)
    (U) Nekrataal (2/1, first strike)
    (U) Urborg Mindsucker (2/2, B, sac ~: target opponent discards a card at random. Play this only as a sorcery)
    (U) Jamuraan Lion (3/1, W, T: target creature can't block this turn)
    (T) Pygmy Hippo (2/2, whenever ~ attacks and is not blocked, I may have defending player tap lands for mana abilities and empty mana pool. If I do, ~ deals no combat dmg this turn and at the beginning of my postcombat phase I add X mana to my mana pool, where X is the amount of mana emptied from my opponent)
    (U) Panther Warriors (6/3)

    Graveyard: Funeral Charm, Raging Gorilla, Infantry Veteran, Knight of Valor, Man-o-War, Knight of the Mists
    RFG:

    Mooseman: 9
    Hand: 4
    In Play:

    (U) Mountain
    (U) Swamp
    (TT) Island
    (UT) Forest
    (T) Karoo (T:W and colorless)

    Dream Tides (Creatures do not untap during their controllers' untap phase.
    Each nongreen creature's controller may pay an additional 2 during his or her upkeep to untap that creature.)
    Katabatic Winds (Phasing. Creatures with flying cannot attack, block, or use any ability that includes tap in the activation cost.)


    (U) Urborg Mindsucker (2/2, B, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Play this ability as a sorcery.)
    (S) Bull Elephant (4/4)

    Graveyard: Funeral Charm, Tar Pit Warrior, Sun Clasp, Quirion Ranger, Keeper of Kookus, Resistance Fighter, Knight of the Mists
    RFG:

    Limited: 14
    Hand: 7
    In Play:

    (TT) 2x Plains
    (TTT) 3x Island
    (T) Swamp
    (UT) 2x Mountain
    (T) Forest

    Gossamer Chains [Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn]

    (U) Keeper of Kookus (1/1 R: ~ gains pro-red ueot)
    (U) Firestorm Hellkite (6/6 flying trample cu: UR) *1 ctr*
    (S) Kyscu Drake (2/3 flying G: +0/+1 ueot)

    Graveyard: Tremor, Tempest Drake, Dark Priviledge, Rock Slide
    RFG:

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