Mooseman
Isengar Tussle
Untap, upkeep (Spore ctr),
Attack Spidey with Medic that is sea-sanged
Blocks?
Limited: 18
Hand: 11
In Play:
(UUUU) 4x Plains
(U) Island
(TTU) 3x Swamp
(U) Mountain
Breeding Pit [Upkeep: BB. At the end of your turn, put a 0/1 Thrull token into play]
(U) Thrull Token (0/1)
(U) Thrull Token (0/1)
(U) Thrull Token (0/1)
(U) Thrull Token (0/1)
(U) Thrull Token (0/1)
(U) Thrull Token (0/1)
(U) Thrull Token (0/1)
(U) Thrull Token (0/1)
(U) Thrull Token (0/1)
(S) Thrull Token (0/1)
(U) Initiates of the Ebon Hand (1/1) [1: Add B to your manapool. If you spend more than BBB in this way, sacrifice ~]
(U) Necrite (2/2) [If unblocked, sac it to destroy target nonblack creature]
(U) Armor Thrull (1/2) [T, Sac: Put a +1/+2 counter on target creature]
(S) Order of Leitbur (2/1) [Protection from Black. WW:+1/+0 ueot. W: First Strike ueot]
Graveyard:
Spiderman:18
Hand: 7
In Play:
(U,U) Plains x2
(U,U) Forest x2
(U,U) Island x2
(U,U) Swamp x2
(U,U) Mt x2
Tidal Flats (UU: For each attacking creature without flying, its controller may pay 1. If he doesn't, creatures you control blocking that creature gain first strike ueot)
Goblin Kited (R: Target creature I control with toughness 2 or less gains flying ueot. Flip a coin aeot. If I lose the flip, sac the creature)
(U) Icatian Javelineers (1/1, T, remove a javelin ctr from ~: ~ deals 1 dmg to target creature or player)
(U) Elvish Hunter (1/1, 1G, T: Target creature doesn't untap during its controller's next untap phase)
(U) Farrelite Priest (1/3, 1: Add W to my mana pool. AEOT, if this ability has been played 4 or more times, sac ~)
(U) Vodalian Soldier (1/2)
(U) Necrite (2/2, If unblocked, sac it to destroy target nonblack creature)
(U) Basal Thrull (1/2, T, sac ~: add BB to my mana pool)
(U) Thorn Thallid (2/2, At the beginning of my upkeep, put a spore ctr on ~. Remove 3 spore ctrs from ~: ~ deals 1 dmg to target creature or player) *4 spore ctr*
Graveyard:
Mooseman: 19
Hand: 6
In Play:
(UU) Plains
(UU) Island
(U) Swamp
(U) Mountain
(UUUU) Forest
(U) Svyelunite Temple (T: Add U. T: Sac add UU)
(U) Ebon Stronghold (T: Add B. T: Sac add BB)
Elven Fortress (1G: Target blocking creature gets +0/+1 until end of turn.)
(U) Orcish Spy (1/1, T: Look at the top three cards of target player's library and return them in the same order.)
(U) Dwarven Soldier (2/1, If Dwarven Soldier blocks or is blocked by any Orcs, it gets +0/+2 until end of turn.)
(U) Goblin Chirurgeon (0/2, 0:sac a goblin to regen target creature)
(U) Combat Medic (0/2, 1W: Prevent 1 damage to any player or creature.)
(U) Orcish Veteran (2/2, Cannot be assigned to block any white creature of power greater than 1. R: First strike until end of turn)
(U) Feral Thallid (6/3, my upkeep: put spore counter on ~. 0:remove 3 spore counters, regen ~) *7 spore ctr*
(T) Seasinger (0/1 Merfolk, Bury Seasinger if you control no islands.
T: Gain control of a target creature if its controller controls at least one island. You lose control of target creature if Seasinger leaves play, if you lose control of Seasinger, or if Seasinger becomes untapped. You may choose not to untap Seasinger as normal during your untap phase.)
(T) Combat Medic (0/2) [1W: Prevent 1 damage to any player or creature]B]~Sea Sang~[/B]
Graveyard:
Attack Spidey with Medic that is sea-sanged
Blocks?
Limited: 18
Hand: 11
In Play:
(UUUU) 4x Plains
(U) Island
(TTU) 3x Swamp
(U) Mountain
Breeding Pit [Upkeep: BB. At the end of your turn, put a 0/1 Thrull token into play]
(U) Thrull Token (0/1)
(U) Thrull Token (0/1)
(U) Thrull Token (0/1)
(U) Thrull Token (0/1)
(U) Thrull Token (0/1)
(U) Thrull Token (0/1)
(U) Thrull Token (0/1)
(U) Thrull Token (0/1)
(U) Thrull Token (0/1)
(S) Thrull Token (0/1)
(U) Initiates of the Ebon Hand (1/1) [1: Add B to your manapool. If you spend more than BBB in this way, sacrifice ~]
(U) Necrite (2/2) [If unblocked, sac it to destroy target nonblack creature]
(U) Armor Thrull (1/2) [T, Sac: Put a +1/+2 counter on target creature]
(S) Order of Leitbur (2/1) [Protection from Black. WW:+1/+0 ueot. W: First Strike ueot]
Graveyard:
Spiderman:18
Hand: 7
In Play:
(U,U) Plains x2
(U,U) Forest x2
(U,U) Island x2
(U,U) Swamp x2
(U,U) Mt x2
Tidal Flats (UU: For each attacking creature without flying, its controller may pay 1. If he doesn't, creatures you control blocking that creature gain first strike ueot)
Goblin Kited (R: Target creature I control with toughness 2 or less gains flying ueot. Flip a coin aeot. If I lose the flip, sac the creature)
(U) Icatian Javelineers (1/1, T, remove a javelin ctr from ~: ~ deals 1 dmg to target creature or player)
(U) Elvish Hunter (1/1, 1G, T: Target creature doesn't untap during its controller's next untap phase)
(U) Farrelite Priest (1/3, 1: Add W to my mana pool. AEOT, if this ability has been played 4 or more times, sac ~)
(U) Vodalian Soldier (1/2)
(U) Necrite (2/2, If unblocked, sac it to destroy target nonblack creature)
(U) Basal Thrull (1/2, T, sac ~: add BB to my mana pool)
(U) Thorn Thallid (2/2, At the beginning of my upkeep, put a spore ctr on ~. Remove 3 spore ctrs from ~: ~ deals 1 dmg to target creature or player) *4 spore ctr*
Graveyard:
Mooseman: 19
Hand: 6
In Play:
(UU) Plains
(UU) Island
(U) Swamp
(U) Mountain
(UUUU) Forest
(U) Svyelunite Temple (T: Add U. T: Sac add UU)
(U) Ebon Stronghold (T: Add B. T: Sac add BB)
Elven Fortress (1G: Target blocking creature gets +0/+1 until end of turn.)
(U) Orcish Spy (1/1, T: Look at the top three cards of target player's library and return them in the same order.)
(U) Dwarven Soldier (2/1, If Dwarven Soldier blocks or is blocked by any Orcs, it gets +0/+2 until end of turn.)
(U) Goblin Chirurgeon (0/2, 0:sac a goblin to regen target creature)
(U) Combat Medic (0/2, 1W: Prevent 1 damage to any player or creature.)
(U) Orcish Veteran (2/2, Cannot be assigned to block any white creature of power greater than 1. R: First strike until end of turn)
(U) Feral Thallid (6/3, my upkeep: put spore counter on ~. 0:remove 3 spore counters, regen ~) *7 spore ctr*
(T) Seasinger (0/1 Merfolk, Bury Seasinger if you control no islands.
T: Gain control of a target creature if its controller controls at least one island. You lose control of target creature if Seasinger leaves play, if you lose control of Seasinger, or if Seasinger becomes untapped. You may choose not to untap Seasinger as normal during your untap phase.)
(T) Combat Medic (0/2) [1W: Prevent 1 damage to any player or creature]B]~Sea Sang~[/B]
Graveyard: