Mindmaster Chaos Fallen Empires: Spidey vs Limited vs Mooseman

Discussion in 'Mindmaster Games' started by Spiderman, Feb 28, 2007.

  1. Mooseman Isengar Tussle

    Untap, upkeep (Spore ctr),
    Attack Spidey with Medic that is sea-sanged
    Blocks?

    Limited: 18
    Hand: 11
    In Play:

    (UUUU) 4x Plains
    (U) Island
    (TTU) 3x Swamp
    (U) Mountain

    Breeding Pit [Upkeep: BB. At the end of your turn, put a 0/1 Thrull token into play]
    (U) Thrull Token (0/1)
    (U) Thrull Token (0/1)
    (U) Thrull Token (0/1)
    (U) Thrull Token (0/1)
    (U) Thrull Token (0/1)
    (U) Thrull Token (0/1)
    (U) Thrull Token (0/1)
    (U) Thrull Token (0/1)
    (U) Thrull Token (0/1)
    (S) Thrull Token (0/1)

    (U) Initiates of the Ebon Hand (1/1) [1: Add B to your manapool. If you spend more than BBB in this way, sacrifice ~]
    (U) Necrite (2/2) [If unblocked, sac it to destroy target nonblack creature]
    (U) Armor Thrull (1/2) [T, Sac: Put a +1/+2 counter on target creature]
    (S) Order of Leitbur (2/1) [Protection from Black. WW:+1/+0 ueot. W: First Strike ueot]


    Graveyard:

    Spiderman:18
    Hand: 7
    In Play:

    (U,U) Plains x2
    (U,U) Forest x2
    (U,U) Island x2
    (U,U) Swamp x2
    (U,U) Mt x2

    Tidal Flats (UU: For each attacking creature without flying, its controller may pay 1. If he doesn't, creatures you control blocking that creature gain first strike ueot)
    Goblin Kited (R: Target creature I control with toughness 2 or less gains flying ueot. Flip a coin aeot. If I lose the flip, sac the creature)

    (U) Icatian Javelineers (1/1, T, remove a javelin ctr from ~: ~ deals 1 dmg to target creature or player)
    (U) Elvish Hunter (1/1, 1G, T: Target creature doesn't untap during its controller's next untap phase)
    (U) Farrelite Priest (1/3, 1: Add W to my mana pool. AEOT, if this ability has been played 4 or more times, sac ~)
    (U) Vodalian Soldier (1/2)
    (U) Necrite (2/2, If unblocked, sac it to destroy target nonblack creature)
    (U) Basal Thrull (1/2, T, sac ~: add BB to my mana pool)
    (U) Thorn Thallid (2/2, At the beginning of my upkeep, put a spore ctr on ~. Remove 3 spore ctrs from ~: ~ deals 1 dmg to target creature or player) *4 spore ctr*

    Graveyard:

    Mooseman: 19
    Hand: 6
    In Play:

    (UU) Plains
    (UU) Island
    (U) Swamp
    (U) Mountain
    (UUUU) Forest
    (U) Svyelunite Temple (T: Add U. T: Sac add UU)
    (U) Ebon Stronghold (T: Add B. T: Sac add BB)

    Elven Fortress (1G: Target blocking creature gets +0/+1 until end of turn.)

    (U) Orcish Spy (1/1, T: Look at the top three cards of target player's library and return them in the same order.)
    (U) Dwarven Soldier (2/1, If Dwarven Soldier blocks or is blocked by any Orcs, it gets +0/+2 until end of turn.)
    (U) Goblin Chirurgeon (0/2, 0:sac a goblin to regen target creature)
    (U) Combat Medic (0/2, 1W: Prevent 1 damage to any player or creature.)
    (U) Orcish Veteran (2/2, Cannot be assigned to block any white creature of power greater than 1. R: First strike until end of turn)
    (U) Feral Thallid (6/3, my upkeep: put spore counter on ~. 0:remove 3 spore counters, regen ~) *7 spore ctr*
    (T) Seasinger (0/1 Merfolk, Bury Seasinger if you control no islands.
    T: Gain control of a target creature if its controller controls at least one island. You lose control of target creature if Seasinger leaves play, if you lose control of Seasinger, or if Seasinger becomes untapped. You may choose not to untap Seasinger as normal during your untap phase.)

    (T) Combat Medic (0/2) [1W: Prevent 1 damage to any player or creature]B]~Sea Sang~[/B]

    Graveyard:
  2. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Block with my Necrite.
  3. Mooseman Isengar Tussle

    Unless you have anything else....
    Medic dies
    Done

    Do you guys realize that the medic is the first card in any graveyard? :eek:


    Limited: 18
    Hand: 11
    In Play:

    (UUUU) 4x Plains
    (U) Island
    (TTU) 3x Swamp
    (U) Mountain

    Breeding Pit [Upkeep: BB. At the end of your turn, put a 0/1 Thrull token into play]
    (U) Thrull Token (0/1)
    (U) Thrull Token (0/1)
    (U) Thrull Token (0/1)
    (U) Thrull Token (0/1)
    (U) Thrull Token (0/1)
    (U) Thrull Token (0/1)
    (U) Thrull Token (0/1)
    (U) Thrull Token (0/1)
    (U) Thrull Token (0/1)
    (S) Thrull Token (0/1)

    (U) Initiates of the Ebon Hand (1/1) [1: Add B to your manapool. If you spend more than BBB in this way, sacrifice ~]
    (U) Necrite (2/2) [If unblocked, sac it to destroy target nonblack creature]
    (U) Armor Thrull (1/2) [T, Sac: Put a +1/+2 counter on target creature]
    (S) Order of Leitbur (2/1) [Protection from Black. WW:+1/+0 ueot. W: First Strike ueot]


    Graveyard:Combat Medic

    Spiderman:18
    Hand: 7
    In Play:

    (U,U) Plains x2
    (U,U) Forest x2
    (U,U) Island x2
    (U,U) Swamp x2
    (U,U) Mt x2

    Tidal Flats (UU: For each attacking creature without flying, its controller may pay 1. If he doesn't, creatures you control blocking that creature gain first strike ueot)
    Goblin Kited (R: Target creature I control with toughness 2 or less gains flying ueot. Flip a coin aeot. If I lose the flip, sac the creature)

    (U) Icatian Javelineers (1/1, T, remove a javelin ctr from ~: ~ deals 1 dmg to target creature or player)
    (U) Elvish Hunter (1/1, 1G, T: Target creature doesn't untap during its controller's next untap phase)
    (U) Farrelite Priest (1/3, 1: Add W to my mana pool. AEOT, if this ability has been played 4 or more times, sac ~)
    (U) Vodalian Soldier (1/2)
    (U) Necrite (2/2, If unblocked, sac it to destroy target nonblack creature)
    (U) Basal Thrull (1/2, T, sac ~: add BB to my mana pool)
    (U) Thorn Thallid (2/2, At the beginning of my upkeep, put a spore ctr on ~. Remove 3 spore ctrs from ~: ~ deals 1 dmg to target creature or player) *4 spore ctr*

    Graveyard:

    Mooseman: 19
    Hand: 6
    In Play:

    (UU) Plains
    (UU) Island
    (U) Swamp
    (U) Mountain
    (UUUU) Forest
    (U) Svyelunite Temple (T: Add U. T: Sac add UU)
    (U) Ebon Stronghold (T: Add B. T: Sac add BB)

    Elven Fortress (1G: Target blocking creature gets +0/+1 until end of turn.)

    (U) Orcish Spy (1/1, T: Look at the top three cards of target player's library and return them in the same order.)
    (U) Dwarven Soldier (2/1, If Dwarven Soldier blocks or is blocked by any Orcs, it gets +0/+2 until end of turn.)
    (U) Goblin Chirurgeon (0/2, 0:sac a goblin to regen target creature)
    (U) Combat Medic (0/2, 1W: Prevent 1 damage to any player or creature.)
    (U) Orcish Veteran (2/2, Cannot be assigned to block any white creature of power greater than 1. R: First strike until end of turn)
    (U) Feral Thallid (6/3, my upkeep: put spore counter on ~. 0:remove 3 spore counters, regen ~) *7 spore ctr*
    (T) Seasinger (0/1 Merfolk, Bury Seasinger if you control no islands.
    T: Gain control of a target creature if its controller controls at least one island. You lose control of target creature if Seasinger leaves play, if you lose control of Seasinger, or if Seasinger becomes untapped. You may choose not to untap Seasinger as normal during your untap phase.)


    Graveyard:
  4. Limited Yes, but we won't care

    I have no responses.

    Well, it's kinda the curse of 3-player mindmaster. Every player has so little resources that you can never have a very big lead on the others...

    Not very exiting :(
  5. Ransac CPA Trash Man

    *Ransac stabs out his eyes in boredom.*


    Ransac, cpa trash man
  6. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    * Spidey laughs at Ransac's running around blind

    No responses, Medic is gone, Limited's turn.

    I'm kinda thinking maybe we should up the card count to 20, just for MP...
  7. Mooseman Isengar Tussle

    Maybe if/when we move to 4 players, but it's really just this set that has been sooooooo slow.
    I might be able to win in another 20-30 turns, so unless someone has a quicker plan for world domination, I'd be cool with starting another chaos game and including DF
  8. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    I think it's just a creature stalemate and none of us got any good cards with evasion :)

    You mean starting the next game (Homelands?) with DF while we finish up this one? That's fine with me...
  9. Ransac CPA Trash Man

    What's the verdict?!?!?! Personally, I think you guys should just concede and name me the winner.


    Ransac, cpa trash man
  10. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    <pfft> Not when you don't have any eyes...
  11. Limited Yes, but we won't care

    I vote Ransac to be Winner of Fallen Empires.

    Honestly, I think the Seasinger is the most descissive card on the table right now. On the other hand, I think that If I try to kill it, Spidey will most likely finish the job.

    So, do we play on? Or abort and start over? Or both?
  12. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    I say play on. I think *I* can kill it eventually...
  13. Mooseman Isengar Tussle

    Then I will have to attack you to defend my only chance to take out Limited and thus give the game to Limited (if he has anything besides the tokens)
    But, if you want...... prepare for war!!!!!! :D
  14. Limited Yes, but we won't care

    I still think that we are all going to die to the Thorn Thallid.. but I encourage Mooses plan to attack Spidey!

    :D

    So, game on!
  15. Limited Yes, but we won't care

    Untap, Upkeep BB

    Island
    Tap out for Dwarven Catapult (X=7) on Mooseman. All your creatures would receive one damage.

    Responses?

    Limited: 18
    Hand: 10
    In Play:

    (TTTT) 4x Plains
    (TT) 2x Island
    (TTT) 3x Swamp
    (T) Mountain

    Breeding Pit [Upkeep: BB. At the end of your turn, put a 0/1 Thrull token into play]
    (U) Thrull Token (0/1)
    (U) Thrull Token (0/1)
    (U) Thrull Token (0/1)
    (U) Thrull Token (0/1)
    (U) Thrull Token (0/1)
    (U) Thrull Token (0/1)
    (U) Thrull Token (0/1)
    (U) Thrull Token (0/1)
    (U) Thrull Token (0/1)
    (S) Thrull Token (0/1)

    (U) Initiates of the Ebon Hand (1/1) [1: Add B to your manapool. If you spend more than BBB in this way, sacrifice ~]
    (U) Necrite (2/2) [If unblocked, sac it to destroy target nonblack creature]
    (U) Armor Thrull (1/2) [T, Sac: Put a +1/+2 counter on target creature]
    (U) Order of Leitbur (2/1) [Protection from Black. WW:+1/+0 ueot. W: First Strike ueot]

    Graveyard: Combat Medic, Dwarven Catapult

    Spiderman:18
    Hand: 7
    In Play:

    (U,U) Plains x2
    (U,U) Forest x2
    (U,U) Island x2
    (U,U) Swamp x2
    (U,U) Mt x2

    Tidal Flats (UU: For each attacking creature without flying, its controller may pay 1. If he doesn't, creatures you control blocking that creature gain first strike ueot)
    Goblin Kited (R: Target creature I control with toughness 2 or less gains flying ueot. Flip a coin aeot. If I lose the flip, sac the creature)

    (U) Icatian Javelineers (1/1, T, remove a javelin ctr from ~: ~ deals 1 dmg to target creature or player)
    (U) Elvish Hunter (1/1, 1G, T: Target creature doesn't untap during its controller's next untap phase)
    (U) Farrelite Priest (1/3, 1: Add W to my mana pool. AEOT, if this ability has been played 4 or more times, sac ~)
    (U) Vodalian Soldier (1/2)
    (U) Necrite (2/2, If unblocked, sac it to destroy target nonblack creature)
    (U) Basal Thrull (1/2, T, sac ~: add BB to my mana pool)
    (U) Thorn Thallid (2/2, At the beginning of my upkeep, put a spore ctr on ~. Remove 3 spore ctrs from ~: ~ deals 1 dmg to target creature or player) *4 spore ctr*

    Graveyard:

    Mooseman: 19
    Hand: 6
    In Play:

    (UU) Plains
    (UU) Island
    (U) Swamp
    (U) Mountain
    (UUUU) Forest
    (U) Svyelunite Temple (T: Add U. T: Sac add UU)
    (U) Ebon Stronghold (T: Add B. T: Sac add BB)

    Elven Fortress (1G: Target blocking creature gets +0/+1 until end of turn.)

    (U) Orcish Spy (1/1, T: Look at the top three cards of target player's library and return them in the same order.)
    (U) Dwarven Soldier (2/1, If Dwarven Soldier blocks or is blocked by any Orcs, it gets +0/+2 until end of turn.)
    (U) Goblin Chirurgeon (0/2, 0:sac a goblin to regen target creature)
    (U) Combat Medic (0/2, 1W: Prevent 1 damage to any player or creature.)
    (U) Orcish Veteran (2/2, Cannot be assigned to block any white creature of power greater than 1. R: First strike until end of turn)
    (U) Feral Thallid (6/3, my upkeep: put spore counter on ~. 0:remove 3 spore counters, regen ~) *7 spore ctr*
    (T) Seasinger (0/1 Merfolk, Bury Seasinger if you control no islands.
    T: Gain control of a target creature if its controller controls at least one island. You lose control of target creature if Seasinger leaves play, if you lose control of Seasinger, or if Seasinger becomes untapped. You may choose not to untap Seasinger as normal during your untap phase.)


    Graveyard:
  16. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Yeah, I know you like THAT plan :)
  17. Mooseman Isengar Tussle

    You support my plan and then kill my creatures.
    prevent 1 to seasinger
  18. Limited Yes, but we won't care

    Well, the Seasinger is the biggest threat on the table right now, which makes you the prime target.

    Not really consistent, I know, but that's life.
  19. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    So the Orcish Spy and Dwarven Soldier die? I take it Limited's done since he's tapped out (and he gets a Thrull token aeot)?
  20. Limited Yes, but we won't care

    I am done and I get a Thrull token.

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