KJ's Three Color Decks: Spidey (Justice League) vs Mooseman (Red, White, Lightning)

Discussion in 'Games Run By CPA Members' started by Spiderman, Feb 10, 2011.

  1. Mooseman Isengar Tussle

    I hope something
    UUD

    Done

    Spidey: 23
    Hand: 7
    Library: 35
    Battlefield:

    (T,T) Island x2
    (T,T,U) Tropical Island x3 (T: Add U or G to my mana pool)
    (T) Savannah (T: Add G or W to my mana pool)
    (U) Tundra (T: Add W or U to my mana pool)
    (T) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
    (T) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
    (U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
    (T) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
    (U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

    Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
    Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
    Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)

    (S) Angel creature token (4/4; Flying)
    (S) Angel creature token (4/4; Flying)

    Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand, Absorb, Academy Ruins, Accumulated Knowledge, Counterspell, Mirari's Wake, Rout
    Exile:

    --------------------------------------------------------------------------------------------

    Mooseman: 26
    Hand: 4
    Library: 44
    Battlefield:

    (U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (U) Hallowed Fountain (Plains Land, (T: W or U ) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped instead. )
    (U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (U) Steam Vents (T:U or R.)
    (U) Mountain
    (U) Plateau (T:R or W )
    (U) Plateau (T:R or W )
    (UU) Island
    (U) Arid Mesa (T, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.)
    (U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)

    Ghostly Prison (Creatures can't attack you unless their controller pays {2} for each creature attacking you. (This cost is paid as attackers are declared.))
    Powerstone Minefields (Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.)

    Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields, Dismantling Blow, Academy Ruins, Fact or Fiction, Counterspell
    Exile:
  2. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Woo!

    Untap, upkeep, Draw - activating Abundance, naming non-land, revealing Hallowed Fountain, Dismantling Blow

    Tap 2 Islands, 2 Tropicals, Savannah and Temple to cast it w/kicker, targeting your Prison.
    Responses?
    Spidey: 23
    Hand: 7
    Library: 34
    Battlefield:

    (T,T) Island x2
    (T,T,U) Tropical Island x3 (T: Add U or G to my mana pool)
    (T) Savannah (T: Add G or W to my mana pool)
    (U) Tundra (T: Add W or U to my mana pool)
    (T) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
    (U) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
    (U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
    (U) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
    (U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

    Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
    Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
    Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)

    (U) Angel creature token (4/4; Flying)
    (U) Angel creature token (4/4; Flying)

    Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand, Absorb, Academy Ruins, Accumulated Knowledge, Counterspell, Mirari's Wake, Rout, Dismantling Blow
    Exile:

    --------------------------------------------------------------------------------------------

    Mooseman: 26
    Hand: 4
    Library: 44
    Battlefield:

    (U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (U) Hallowed Fountain (Plains Land, (T: W or U ) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped instead. )
    (U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (U) Steam Vents (T:U or R.)
    (U) Mountain
    (U) Plateau (T:R or W )
    (U) Plateau (T:R or W )
    (UU) Island
    (U) Arid Mesa (T, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.)
    (U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)

    Ghostly Prison (Creatures can't attack you unless their controller pays {2} for each creature attacking you. (This cost is paid as attackers are declared.))
    Powerstone Minefields (Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.)

    Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields, Dismantling Blow, Academy Ruins, Fact or Fiction, Counterspell
    Exile:
  3. Mooseman Isengar Tussle

    Nope you got
  4. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Attack with both Angels - they take 2 dmg from the Minefield
    Responses/blocks/take it?

    Spidey: 23
    Hand: 7
    Library: 34
    Battlefield:

    (T,T) Island x2
    (T,T,U) Tropical Island x3 (T: Add U or G to my mana pool)
    (T) Savannah (T: Add G or W to my mana pool)
    (U) Tundra (T: Add W or U to my mana pool)
    (T) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
    (U) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
    (U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
    (U) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
    (U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

    Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
    Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
    Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)

    (T) Angel creature token (4/4; Flying)
    (T) Angel creature token (4/4; Flying)

    Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand, Absorb, Academy Ruins, Accumulated Knowledge, Counterspell, Mirari's Wake, Rout, Dismantling Blow
    Exile:

    --------------------------------------------------------------------------------------------

    Mooseman: 26
    Hand: 4
    Library: 44
    Battlefield:

    (U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (U) Hallowed Fountain (Plains Land, (T: W or U ) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped instead. )
    (U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (U) Steam Vents (T:U or R.)
    (U) Mountain
    (U) Plateau (T:R or W )
    (U) Plateau (T:R or W )
    (UU) Island
    (U) Arid Mesa (T, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.)
    (U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)

    Powerstone Minefields (Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.)

    Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields, Dismantling Blow, Academy Ruins, Fact or Fiction, Counterspell, Ghostly Prison
    Exile:
  5. Mooseman Isengar Tussle

    Fire side of fire and ice, to deal 2 damge to one of your angels (tapping 2 Steamvents)
  6. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Hey, not sure if this will affect your play, but I forgot to resolve the kicker part of the Dismantling Blow.

    I'lll activate Abundance for both, naming non-land for each: Reveal Island, Swords to Plowshares, Mirari's Wake.

    I'm still attacking, so still Fire//Ice?
  7. Mooseman Isengar Tussle

  8. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Tropical and Tundra to Counterspell it. Responses?
  9. Mooseman Isengar Tussle

    Tap Mesa pay 1 life to get a plains
    play Rout as instant (tapping out)
  10. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    I'll tap the Reflecting Pool to Swords to Plowshares one of my Angels.

    Done
    Spidey: 27
    Hand: 7
    Library: 32
    Battlefield:

    (T,T) Island x2
    (T,T,T) Tropical Island x3 (T: Add U or G to my mana pool)
    (T) Savannah (T: Add G or W to my mana pool)
    (T) Tundra (T: Add W or U to my mana pool)
    (T) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
    (U) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
    (T) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
    (U) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
    (U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

    Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
    Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
    Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)

    Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand, Absorb, Academy Ruins, Accumulated Knowledge, Counterspell, Mirari's Wake, Rout, Dismantling Blow, Counterspell, Swords to Plowshares
    Exile:

    --------------------------------------------------------------------------------------------

    Mooseman: 25
    Hand: 2
    Library: 43
    Battlefield:

    (T) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (T) Hallowed Fountain (Plains Land, (T: W or U ) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped instead. )
    (T) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (T) Steam Vents (T:U or R.)
    (T) Mountain
    (T) Plateau (T:R or W )
    (T) Plateau (T:R or W )
    (TT) Island
    (T) Plains
    (U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)

    Powerstone Minefields (Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.)

    Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields, Dismantling Blow, Academy Ruins, Fact or Fiction, Counterspell, Ghostly Prison, Fire//Ice, Arid Mesa, Rout
    Exile:
  11. Mooseman Isengar Tussle

    UUD
    Volcanic Island
    Done
    Spidey: 27
    Hand: 7
    Library: 32
    Battlefield:

    (T,T) Island x2
    (T,T,T) Tropical Island x3 (T: Add U or G to my mana pool)
    (T) Savannah (T: Add G or W to my mana pool)
    (T) Tundra (T: Add W or U to my mana pool)
    (T) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
    (U) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
    (T) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
    (U) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
    (U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

    Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
    Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
    Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)

    Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand, Absorb, Academy Ruins, Accumulated Knowledge, Counterspell, Mirari's Wake, Rout, Dismantling Blow, Counterspell, Swords to Plowshares
    Exile:

    --------------------------------------------------------------------------------------------

    Mooseman: 25
    Hand: 2
    Library: 42
    Battlefield:

    (T) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (T) Hallowed Fountain (Plains Land, (T: W or U ) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped instead. )
    (T) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (T) Steam Vents (T:U or R.)
    (T) Mountain
    (T) Plateau (T:R or W )
    (T) Plateau (T:R or W )
    (TT) Island
    (T) Plains
    (U) Volcanic Island (Counts as both islands and mountains and is affected by spells that affect either. Tap:U or R )
    (U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)

    Powerstone Minefields (Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.)

    Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields, Dismantling Blow, Academy Ruins, Fact or Fiction, Counterspell, Ghostly Prison, Fire//Ice, Arid Mesa, Rout
    Exile:
  12. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Untap, upkeep, Draw - activate Abundance, name non-land, reveal Hallowed Fountain, Pulse of the Fields

    Mirari's Wake
    Responses?

    Spidey: 27
    Hand: 7
    Library: 31
    Battlefield:

    (T,T) Island x2
    (T,T,U) Tropical Island x3 (T: Add U or G to my mana pool)
    (U) Savannah (T: Add G or W to my mana pool)
    (U) Tundra (T: Add W or U to my mana pool)
    (U) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
    (U) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
    (U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
    (T) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
    (U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

    Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
    Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
    Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)
    Mirari's Wake?

    Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand, Absorb, Academy Ruins, Accumulated Knowledge, Counterspell, Mirari's Wake, Rout, Dismantling Blow, Counterspell, Swords to Plowshares
    Exile:

    --------------------------------------------------------------------------------------------

    Mooseman: 25
    Hand: 2
    Library: 42
    Battlefield:

    (T) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (T) Hallowed Fountain (Plains Land, (T: W or U ) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped instead. )
    (T) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (T) Steam Vents (T:U or R.)
    (T) Mountain
    (T) Plateau (T:R or W )
    (T) Plateau (T:R or W )
    (TT) Island
    (T) Plains
    (U) Volcanic Island (Counts as both islands and mountains and is affected by spells that affect either. Tap:U or R )
    (U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)

    Powerstone Minefields (Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.)

    Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields, Dismantling Blow, Academy Ruins, Fact or Fiction, Counterspell, Ghostly Prison, Fire//Ice, Arid Mesa, Rout
    Exile:
  13. Mooseman Isengar Tussle

  14. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Wow, one finally gets through.

    Done

    Spidey: 27
    Hand: 7
    Library: 31
    Battlefield:

    (T,T) Island x2
    (T,T,U) Tropical Island x3 (T: Add U or G to my mana pool)
    (U) Savannah (T: Add G or W to my mana pool)
    (U) Tundra (T: Add W or U to my mana pool)
    (U) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
    (U) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
    (U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
    (T) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
    (U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

    Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
    Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
    Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)
    Mirari's Wake (Creatures I control get +1/+1.; Whenever I tap a land for mana, add one mana to my mana pool of any type that land produced)

    Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand, Absorb, Academy Ruins, Accumulated Knowledge, Counterspell, Mirari's Wake, Rout, Dismantling Blow, Counterspell, Swords to Plowshares
    Exile:

    --------------------------------------------------------------------------------------------

    Mooseman: 25
    Hand: 2
    Library: 42
    Battlefield:

    (T) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (T) Hallowed Fountain (Plains Land, (T: W or U ) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped instead. )
    (T) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (T) Steam Vents (T:U or R.)
    (T) Mountain
    (T) Plateau (T:R or W )
    (T) Plateau (T:R or W )
    (TT) Island
    (T) Plains
    (U) Volcanic Island (Counts as both islands and mountains and is affected by spells that affect either. Tap:U or R )
    (U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)

    Powerstone Minefields (Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.)

    Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields, Dismantling Blow, Academy Ruins, Fact or Fiction, Counterspell, Ghostly Prison, Fire//Ice, Arid Mesa, Rout
    Exile:
  15. Mooseman Isengar Tussle

    UUD
    Tundra
    Done

    Spidey: 27
    Hand: 7
    Library: 31
    Battlefield:

    (T,T) Island x2
    (T,T,U) Tropical Island x3 (T: Add U or G to my mana pool)
    (U) Savannah (T: Add G or W to my mana pool)
    (U) Tundra (T: Add W or U to my mana pool)
    (U) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
    (U) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
    (U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
    (T) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
    (U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

    Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
    Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
    Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)
    Mirari's Wake (Creatures I control get +1/+1.; Whenever I tap a land for mana, add one mana to my mana pool of any type that land produced)

    Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand, Absorb, Academy Ruins, Accumulated Knowledge, Counterspell, Mirari's Wake, Rout, Dismantling Blow, Counterspell, Swords to Plowshares
    Exile:

    --------------------------------------------------------------------------------------------

    Mooseman: 25
    Hand: 2
    Library: 41
    Battlefield:

    (T) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (T) Hallowed Fountain (Plains Land, (T: W or U ) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped instead. )
    (T) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (T) Steam Vents (T:U or R.)
    (T) Mountain
    (T) Plateau (T:R or W )
    (T) Plateau (T:R or W )
    (TT) Island
    (T) Plains
    (U) Volcanic Island (Counts as both islands and mountains and is affected by spells that affect either. Tap:U or R )
    (U) (U) Tundra (T: Add W or U to my mana pool)
    (U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)

    Powerstone Minefields (Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.)

    Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields, Dismantling Blow, Academy Ruins, Fact or Fiction, Counterspell, Ghostly Prison, Fire//Ice, Arid Mesa, Rout
    Exile:
  16. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Untap, upkeep, draw - activate Abundance, name non-land, reveal Mirari's Wake

    Cast it (1 floating mana)
    Responses?


    Spidey: 27
    Hand: 7
    Library: 30
    Battlefield:

    (T,T) Island x2
    (T,U,U) Tropical Island x3 (T: Add U or G to my mana pool)
    (U) Savannah (T: Add G or W to my mana pool)
    (U) Tundra (T: Add W or U to my mana pool)
    (U) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
    (U) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
    (U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
    (U) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
    (U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

    Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
    Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
    Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)
    Mirari's Wake (Creatures I control get +1/+1.; Whenever I tap a land for mana, add one mana to my mana pool of any type that land produced)
    Mirari's Wake (Creatures I control get +1/+1.; Whenever I tap a land for mana, add one mana to my mana pool of any type that land produced)?

    Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand, Absorb, Academy Ruins, Accumulated Knowledge, Counterspell, Mirari's Wake, Rout, Dismantling Blow, Counterspell, Swords to Plowshares
    Exile:

    --------------------------------------------------------------------------------------------

    Mooseman: 25
    Hand: 2
    Library: 41
    Battlefield:

    (T) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (T) Hallowed Fountain (Plains Land, (T: W or U ) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped instead. )
    (T) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (T) Steam Vents (T:U or R.)
    (T) Mountain
    (T) Plateau (T:R or W )
    (T) Plateau (T:R or W )
    (TT) Island
    (T) Plains
    (U) Volcanic Island (Counts as both islands and mountains and is affected by spells that affect either. Tap:U or R )
    (U) (U) Tundra (T: Add W or U to my mana pool)
    (U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)

    Powerstone Minefields (Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.)

    Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields, Dismantling Blow, Academy Ruins, Fact or Fiction, Counterspell, Ghostly Prison, Fire//Ice, Arid Mesa, Rout
    Exile:
  17. Mooseman Isengar Tussle

  18. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Use floating mana to make my Mutavault a creature (who's 4/4)

    Attack with it
    Responses/blocks/take it?

    Spidey: 27
    Hand: 7
    Library: 30
    Battlefield:

    (T,T) Island x2
    (T,U,U) Tropical Island x3 (T: Add U or G to my mana pool)
    (U) Savannah (T: Add G or W to my mana pool)
    (U) Tundra (T: Add W or U to my mana pool)
    (U) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
    (U) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
    (U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
    (T) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
    (U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

    Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
    Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
    Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)
    Mirari's Wake (Creatures I control get +1/+1.; Whenever I tap a land for mana, add one mana to my mana pool of any type that land produced)
    Mirari's Wake (Creatures I control get +1/+1.; Whenever I tap a land for mana, add one mana to my mana pool of any type that land produced)?

    Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand, Absorb, Academy Ruins, Accumulated Knowledge, Counterspell, Mirari's Wake, Rout, Dismantling Blow, Counterspell, Swords to Plowshares
    Exile:

    --------------------------------------------------------------------------------------------

    Mooseman: 25
    Hand: 2
    Library: 41
    Battlefield:

    (T) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (T) Hallowed Fountain (Plains Land, (T: W or U ) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped instead. )
    (T) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (T) Steam Vents (T:U or R.)
    (T) Mountain
    (T) Plateau (T:R or W )
    (T) Plateau (T:R or W )
    (TT) Island
    (T) Plains
    (U) Volcanic Island (Counts as both islands and mountains and is affected by spells that affect either. Tap:U or R )
    (U) (U) Tundra (T: Add W or U to my mana pool)
    (U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)

    Powerstone Minefields (Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.)

    Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields, Dismantling Blow, Academy Ruins, Fact or Fiction, Counterspell, Ghostly Prison, Fire//Ice, Arid Mesa, Rout
    Exile:
  19. Mooseman Isengar Tussle

    Maze of Ith it
  20. Spiderman CPA Man in Tights, Dopey Administrative Assistant

Share This Page