KJ's Three Color Decks: Spidey (Justice League) vs Mooseman (Red, White, Lightning)

Discussion in 'Games Run By CPA Members' started by Spiderman, Feb 10, 2011.

  1. Mooseman Isengar Tussle

    UUD
    Done

    Spidey: 27
    Hand: 7
    Library: 30
    Battlefield:

    (T,T) Island x2
    (T,U,U) Tropical Island x3 (T: Add U or G to my mana pool)
    (U) Savannah (T: Add G or W to my mana pool)
    (U) Tundra (T: Add W or U to my mana pool)
    (U) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
    (U) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
    (U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
    (U) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
    (U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

    Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
    Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
    Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)
    Mirari's Wake (Creatures I control get +1/+1.; Whenever I tap a land for mana, add one mana to my mana pool of any type that land produced)
    Mirari's Wake (Creatures I control get +1/+1.; Whenever I tap a land for mana, add one mana to my mana pool of any type that land produced)?

    Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand, Absorb, Academy Ruins, Accumulated Knowledge, Counterspell, Mirari's Wake, Rout, Dismantling Blow, Counterspell, Swords to Plowshares
    Exile:

    --------------------------------------------------------------------------------------------

    Mooseman: 25
    Hand: 3
    Library: 40
    Battlefield:

    (U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (U) Hallowed Fountain (Plains Land, (T: W or U ) )
    (U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (U) Steam Vents (T:U or R.)
    (U) Mountain
    (U) Plateau (T:R or W )
    (U) Plateau (T:R or W )
    (UU) Island
    (U) Plains
    (U) Volcanic Island (Counts as both islands and mountains and is affected by spells that affect either. Tap:U or R )
    (U) (U) Tundra (T: Add W or U to my mana pool)
    (U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)

    Powerstone Minefields (Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.)

    Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields, Dismantling Blow, Academy Ruins, Fact or Fiction, Counterspell, Ghostly Prison, Fire//Ice, Arid Mesa, Rout
    Exile:
  2. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Untap, upkeep, Draw - Activate Abundance, name non-land, reveal Plains, Dismiss

    Pulse of the Fields

    Done
    Spidey: 31
    Hand: 7
    Library: 29
    Battlefield:

    (U,U) Island x2
    (T,U,U) Tropical Island x3 (T: Add U or G to my mana pool)
    (U) Savannah (T: Add G or W to my mana pool)
    (U) Tundra (T: Add W or U to my mana pool)
    (U) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
    (U) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
    (U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
    (U) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
    (U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

    Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
    Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
    Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)
    Mirari's Wake (Creatures I control get +1/+1.; Whenever I tap a land for mana, add one mana to my mana pool of any type that land produced)
    Mirari's Wake (Creatures I control get +1/+1.; Whenever I tap a land for mana, add one mana to my mana pool of any type that land produced)?

    Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand, Absorb, Academy Ruins, Accumulated Knowledge, Counterspell, Mirari's Wake, Rout, Dismantling Blow, Counterspell, Swords to Plowshares, Pulse of the Fields
    Exile:

    --------------------------------------------------------------------------------------------

    Mooseman: 25
    Hand: 3
    Library: 40
    Battlefield:

    (U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (U) Hallowed Fountain (Plains Land, (T: W or U ) )
    (U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (U) Steam Vents (T:U or R.)
    (U) Mountain
    (U) Plateau (T:R or W )
    (U) Plateau (T:R or W )
    (UU) Island
    (U) Plains
    (U) Volcanic Island (Counts as both islands and mountains and is affected by spells that affect either. Tap:U or R )
    (U) (U) Tundra (T: Add W or U to my mana pool)
    (U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)

    Powerstone Minefields (Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.)

    Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields, Dismantling Blow, Academy Ruins, Fact or Fiction, Counterspell, Ghostly Prison, Fire//Ice, Arid Mesa, Rout
    Exile:
  3. Mooseman Isengar Tussle

    Untap, upkeep, Draw

    Done
    Spidey: 31
    Hand: 7
    Library: 29
    Battlefield:

    (U,U) Island x2
    (T,U,U) Tropical Island x3 (T: Add U or G to my mana pool)
    (U) Savannah (T: Add G or W to my mana pool)
    (U) Tundra (T: Add W or U to my mana pool)
    (U) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
    (U) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
    (U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
    (U) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
    (U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

    Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
    Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
    Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)
    Mirari's Wake (Creatures I control get +1/+1.; Whenever I tap a land for mana, add one mana to my mana pool of any type that land produced)
    Mirari's Wake (Creatures I control get +1/+1.; Whenever I tap a land for mana, add one mana to my mana pool of any type that land produced)?

    Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand, Absorb, Academy Ruins, Accumulated Knowledge, Counterspell, Mirari's Wake, Rout, Dismantling Blow, Counterspell, Swords to Plowshares, Pulse of the Fields
    Exile:

    --------------------------------------------------------------------------------------------

    Mooseman: 25
    Hand: 4
    Library: 39
    Battlefield:

    (U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (U) Hallowed Fountain (Plains Land, (T: W or U ) )
    (U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (U) Steam Vents (T:U or R.)
    (U) Mountain
    (U) Plateau (T:R or W )
    (U) Plateau (T:R or W )
    (UU) Island
    (U) Plains
    (U) Volcanic Island (Counts as both islands and mountains and is affected by spells that affect either. Tap:U or R )
    (U) (U) Tundra (T: Add W or U to my mana pool)
    (U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)

    Powerstone Minefields (Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.)

    Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields, Dismantling Blow, Academy Ruins, Fact or Fiction, Counterspell, Ghostly Prison, Fire//Ice, Arid Mesa, Rout
    Exile:
  4. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Untap, upkeep, Draw - activate Abundance, name non-land, reveal Treetop Village, Sylvan Library

    Cast the Library (one floating mana)
    Responses?
    Spidey: 31
    Hand: 7
    Library: 28
    Battlefield:

    (U,U) Island x2
    (T,U,U) Tropical Island x3 (T: Add U or G to my mana pool)
    (U) Savannah (T: Add G or W to my mana pool)
    (U) Tundra (T: Add W or U to my mana pool)
    (U) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
    (U) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
    (U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
    (U) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
    (U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

    Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
    Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
    Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)
    Mirari's Wake (Creatures I control get +1/+1.; Whenever I tap a land for mana, add one mana to my mana pool of any type that land produced)
    Mirari's Wake (Creatures I control get +1/+1.; Whenever I tap a land for mana, add one mana to my mana pool of any type that land produced)
    Sylvan Library (At the beginning of my draw step, I may draw 2 additional cards. If I do, choose 2 cards in my hand drawn this turn. For each of those cards, pay 4 life or put the cards on top of my library)
    Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand, Absorb, Academy Ruins, Accumulated Knowledge, Counterspell, Mirari's Wake, Rout, Dismantling Blow, Counterspell, Swords to Plowshares, Pulse of the Fields
    Exile:

    --------------------------------------------------------------------------------------------

    Mooseman: 25
    Hand: 4
    Library: 39
    Battlefield:

    (U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (U) Hallowed Fountain (Plains Land, (T: W or U ) )
    (U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (U) Steam Vents (T:U or R.)
    (U) Mountain
    (U) Plateau (T:R or W )
    (U) Plateau (T:R or W )
    (UU) Island
    (U) Plains
    (U) Volcanic Island (Counts as both islands and mountains and is affected by spells that affect either. Tap:U or R )
    (U) (U) Tundra (T: Add W or U to my mana pool)
    (U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)

    Powerstone Minefields (Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.)

    Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields, Dismantling Blow, Academy Ruins, Fact or Fiction, Counterspell, Ghostly Prison, Fire//Ice, Arid Mesa, Rout
    Exile:
  5. Mooseman Isengar Tussle

  6. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Use the remaining mana to make the Mutavault a creature.

    Done
  7. Mooseman Isengar Tussle

    No attack???? hmmmmmm
    I have to go into KJ mode thinking here.......

    UUD
    Done

    Spidey: 31
    Hand: 7
    Library: 28
    Battlefield:

    (U,U) Island x2
    (T,U,U) Tropical Island x3 (T: Add U or G to my mana pool)
    (U) Savannah (T: Add G or W to my mana pool)
    (U) Tundra (T: Add W or U to my mana pool)
    (U) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
    (U) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
    (U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
    (U) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
    (U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

    Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
    Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
    Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)
    Mirari's Wake (Creatures I control get +1/+1.; Whenever I tap a land for mana, add one mana to my mana pool of any type that land produced)
    Mirari's Wake (Creatures I control get +1/+1.; Whenever I tap a land for mana, add one mana to my mana pool of any type that land produced)
    Sylvan Library (At the beginning of my draw step, I may draw 2 additional cards. If I do, choose 2 cards in my hand drawn this turn. For each of those cards, pay 4 life or put the cards on top of my library)
    Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand, Absorb, Academy Ruins, Accumulated Knowledge, Counterspell, Mirari's Wake, Rout, Dismantling Blow, Counterspell, Swords to Plowshares, Pulse of the Fields
    Exile:

    --------------------------------------------------------------------------------------------

    Mooseman: 25
    Hand: 5
    Library: 38
    Battlefield:

    (U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (U) Hallowed Fountain (Plains Land, (T: W or U ) )
    (U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (U) Steam Vents (T:U or R.)
    (U) Mountain
    (U) Plateau (T:R or W )
    (U) Plateau (T:R or W )
    (UU) Island
    (U) Plains
    (U) Volcanic Island (Counts as both islands and mountains and is affected by spells that affect either. Tap:U or R )
    (U) (U) Tundra (T: Add W or U to my mana pool)
    (U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)

    Powerstone Minefields (Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.)

    Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields, Dismantling Blow, Academy Ruins, Fact or Fiction, Counterspell, Ghostly Prison, Fire//Ice, Arid Mesa, Rout
    Exile:
  8. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Well, you have the Maze of Ith...
    Untap, upkeep, Draw - activate Sylvan Library, pay 4 life to keep an additional card

    Tap all but Maze of Ith, Reflecting Pool, Tropical Island, and Tundra, giving me 24 mana
    Cast Decree of Justice where X = 10
    Responses?

    Spidey: 27
    Hand: 8
    Library: 26
    Battlefield:

    (T,T) Island x2
    (T,T,U) Tropical Island x3 (T: Add U or G to my mana pool)
    (T) Savannah (T: Add G or W to my mana pool)
    (U) Tundra (T: Add W or U to my mana pool)
    (T) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
    (T) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
    (U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
    (T) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
    (U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

    Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
    Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
    Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)
    Mirari's Wake (Creatures I control get +1/+1.; Whenever I tap a land for mana, add one mana to my mana pool of any type that land produced)
    Mirari's Wake (Creatures I control get +1/+1.; Whenever I tap a land for mana, add one mana to my mana pool of any type that land produced)
    Sylvan Library (At the beginning of my draw step, I may draw 2 additional cards. If I do, choose 2 cards in my hand drawn this turn. For each of those cards, pay 4 life or put the cards on top of my library)

    Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand, Absorb, Academy Ruins, Accumulated Knowledge, Counterspell, Mirari's Wake, Rout, Dismantling Blow, Counterspell, Swords to Plowshares, Pulse of the Fields, Decree of Justice
    Exile:

    --------------------------------------------------------------------------------------------

    Mooseman: 25
    Hand: 5
    Library: 38
    Battlefield:

    (U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (U) Hallowed Fountain (Plains Land, (T: W or U ) )
    (U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (U) Steam Vents (T:U or R.)
    (U) Mountain
    (U) Plateau (T:R or W )
    (U) Plateau (T:R or W )
    (UU) Island
    (U) Plains
    (U) Volcanic Island (Counts as both islands and mountains and is affected by spells that affect either. Tap:U or R )
    (U) (U) Tundra (T: Add W or U to my mana pool)
    (U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)

    Powerstone Minefields (Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.)

    Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields, Dismantling Blow, Academy Ruins, Fact or Fiction, Counterspell, Ghostly Prison, Fire//Ice, Arid Mesa, Rout
    Exile:
  9. Mooseman Isengar Tussle

  10. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Woo! Hopefully you won't do something next turn to them...

    Done - discard Rout
    Spidey: 27
    Hand: 7
    Library: 26
    Battlefield:

    (T,T) Island x2
    (T,T,U) Tropical Island x3 (T: Add U or G to my mana pool)
    (T) Savannah (T: Add G or W to my mana pool)
    (U) Tundra (T: Add W or U to my mana pool)
    (T) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
    (T) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
    (U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
    (T) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
    (U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

    Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
    Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
    Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)
    Mirari's Wake (Creatures I control get +1/+1.; Whenever I tap a land for mana, add one mana to my mana pool of any type that land produced)
    Mirari's Wake (Creatures I control get +1/+1.; Whenever I tap a land for mana, add one mana to my mana pool of any type that land produced)
    Sylvan Library (At the beginning of my draw step, I may draw 2 additional cards. If I do, choose 2 cards in my hand drawn this turn. For each of those cards, pay 4 life or put the cards on top of my library)

    (S) Angel creature token (6/6 due to Wakes; Flying)
    (S) Angel creature token (6/6 due to Wakes; Flying)
    (S) Angel creature token (6/6 due to Wakes; Flying)
    (S) Angel creature token (6/6 due to Wakes; Flying)
    (S) Angel creature token (6/6 due to Wakes; Flying)
    (S) Angel creature token (6/6 due to Wakes; Flying)
    (S) Angel creature token (6/6 due to Wakes; Flying)
    (S) Angel creature token (6/6 due to Wakes; Flying)
    (S) Angel creature token (6/6 due to Wakes; Flying)
    (S) Angel creature token (6/6 due to Wakes; Flying)

    Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand, Absorb, Academy Ruins, Accumulated Knowledge, Counterspell, Mirari's Wake, Rout, Dismantling Blow, Counterspell, Swords to Plowshares, Pulse of the Fields, Decree of Justice, Rout
    Exile:

    --------------------------------------------------------------------------------------------

    Mooseman: 25
    Hand: 5
    Library: 38
    Battlefield:

    (U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (U) Hallowed Fountain (Plains Land, (T: W or U ) )
    (U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (U) Steam Vents (T:U or R.)
    (U) Mountain
    (U) Plateau (T:R or W )
    (U) Plateau (T:R or W )
    (UU) Island
    (U) Plains
    (U) Volcanic Island (Counts as both islands and mountains and is affected by spells that affect either. Tap:U or R )
    (U) (U) Tundra (T: Add W or U to my mana pool)
    (U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)

    Powerstone Minefields (Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.)

    Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields, Dismantling Blow, Academy Ruins, Fact or Fiction, Counterspell, Ghostly Prison, Fire//Ice, Arid Mesa, Rout
    Exile:
  11. Mooseman Isengar Tussle

    EOT: Rout
    Response?
  12. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Tap the Tropical to Counterspell (and leave one U floating)
  13. Mooseman Isengar Tussle

    Well your floater is gone now.
    UUD
    Rout
    Response?

    Spidey: 27
    Hand: 7
    Library: 26
    Battlefield:

    (T,T) Island x2
    (T,T,T) Tropical Island x3 (T: Add U or G to my mana pool)
    (T) Savannah (T: Add G or W to my mana pool)
    (U) Tundra (T: Add W or U to my mana pool)
    (T) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
    (T) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
    (U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
    (T) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
    (U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

    Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
    Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
    Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)
    Mirari's Wake (Creatures I control get +1/+1.; Whenever I tap a land for mana, add one mana to my mana pool of any type that land produced)
    Mirari's Wake (Creatures I control get +1/+1.; Whenever I tap a land for mana, add one mana to my mana pool of any type that land produced)
    Sylvan Library (At the beginning of my draw step, I may draw 2 additional cards. If I do, choose 2 cards in my hand drawn this turn. For each of those cards, pay 4 life or put the cards on top of my library)

    (S) Angel creature token (6/6 due to Wakes; Flying)
    (S) Angel creature token (6/6 due to Wakes; Flying)
    (S) Angel creature token (6/6 due to Wakes; Flying)
    (S) Angel creature token (6/6 due to Wakes; Flying)
    (S) Angel creature token (6/6 due to Wakes; Flying)
    (S) Angel creature token (6/6 due to Wakes; Flying)
    (S) Angel creature token (6/6 due to Wakes; Flying)
    (S) Angel creature token (6/6 due to Wakes; Flying)
    (S) Angel creature token (6/6 due to Wakes; Flying)
    (S) Angel creature token (6/6 due to Wakes; Flying)

    Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand, Absorb, Academy Ruins, Accumulated Knowledge, Counterspell, Mirari's Wake, Rout, Dismantling Blow, Counterspell, Swords to Plowshares, Pulse of the Fields, Decree of Justice, Rout, Counterspell
    Exile:

    --------------------------------------------------------------------------------------------

    Mooseman: 25
    Hand: 4
    Library: 37
    Battlefield:

    (T) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (U) Hallowed Fountain (Plains Land, (T: W or U ) )
    (T) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (U) Steam Vents (T:U or R.)
    (U) Mountain
    (T) Plateau (T:R or W )
    (T) Plateau (T:R or W )
    (UU) Island
    (U) Plains
    (T) Volcanic Island (Counts as both islands and mountains and is affected by spells that affect either. Tap:U or R )
    (U) (U) Tundra (T: Add W or U to my mana pool)
    (U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)

    Powerstone Minefields (Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.)

    Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields, Dismantling Blow, Academy Ruins, Fact or Fiction, Counterspell, Ghostly Prison, Fire//Ice, Arid Mesa, Rout, Rout, Rout

    Exile:
  14. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Man, saving up the Routs?

    Tap Tundra and Pool for Dismiss (and leave 2 floating Ws). Response?
  15. Mooseman Isengar Tussle

    nope... anything else from you or can i go into combat step?
  16. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Nope, that's it for me as well. Onto combat!
  17. Mooseman Isengar Tussle

    No attack,. second main
    Rout
    And yes that is all I have drawn the last 3 turns.......
  18. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Well, I'm out of mana... I thought saving up for two counterspells would be enough... man...
  19. Mooseman Isengar Tussle

    Done

    Spidey: 27
    Hand: 6
    Library: 26
    Battlefield:

    (T,T) Island x2
    (T,T,T) Tropical Island x3 (T: Add U or G to my mana pool)
    (T) Savannah (T: Add G or W to my mana pool)
    (U) Tundra (T: Add W or U to my mana pool)
    (T) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
    (T) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
    (U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
    (T) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
    (U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

    Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
    Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
    Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)
    Mirari's Wake (Creatures I control get +1/+1.; Whenever I tap a land for mana, add one mana to my mana pool of any type that land produced)
    Mirari's Wake (Creatures I control get +1/+1.; Whenever I tap a land for mana, add one mana to my mana pool of any type that land produced)
    Sylvan Library (At the beginning of my draw step, I may draw 2 additional cards. If I do, choose 2 cards in my hand drawn this turn. For each of those cards, pay 4 life or put the cards on top of my library)

    Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand, Absorb, Academy Ruins, Accumulated Knowledge, Counterspell, Mirari's Wake, Rout, Dismantling Blow, Counterspell, Swords to Plowshares, Pulse of the Fields, Decree of Justice, Rout, Counterspell, Dismiss
    Exile:

    --------------------------------------------------------------------------------------------

    Mooseman: 25
    Hand: 4
    Library: 37
    Battlefield:

    (T) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (T) Hallowed Fountain (Plains Land, (T: W or U ) )
    (T) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (T) Steam Vents (T:U or R.)
    (T) Mountain
    (T) Plateau (T:R or W )
    (T) Plateau (T:R or W )
    (UU) Island
    (T) Plains
    (T) Volcanic Island (Counts as both islands and mountains and is affected by spells that affect either. Tap:U or R )
    (T) (U) Tundra (T: Add W or U to my mana pool)
    (U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)

    Powerstone Minefields (Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.)

    Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields, Dismantling Blow, Academy Ruins, Fact or Fiction, Counterspell, Ghostly Prison, Fire//Ice, Arid Mesa, Rout, Rout, Rout

    Exile:
  20. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    I chose not to use Abundance for my draw for Dismiss, BTW...

    Untap, upkeep, Draw - activate Sylvan Library - pay 4 life to keep an extra card

    Tap all but Maze of Ith, Reflecting Pool, Tropical Island, and Tundra, giving me 24 mana
    Cast Decree of Justice where X = 10
    Responses?

    Spidey: 23
    Hand: 7
    Library: 24
    Battlefield:

    (T,T) Island x2
    (T,T,U) Tropical Island x3 (T: Add U or G to my mana pool)
    (T) Savannah (T: Add G or W to my mana pool)
    (U) Tundra (T: Add W or U to my mana pool)
    (T) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
    (T) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
    (U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
    (T) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
    (U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

    Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
    Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
    Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)
    Mirari's Wake (Creatures I control get +1/+1.; Whenever I tap a land for mana, add one mana to my mana pool of any type that land produced)
    Mirari's Wake (Creatures I control get +1/+1.; Whenever I tap a land for mana, add one mana to my mana pool of any type that land produced)
    Sylvan Library (At the beginning of my draw step, I may draw 2 additional cards. If I do, choose 2 cards in my hand drawn this turn. For each of those cards, pay 4 life or put the cards on top of my library)

    (S) Angel creature token (6/6 due to Wakes; Flying)
    (S) Angel creature token (6/6 due to Wakes; Flying)
    (S) Angel creature token (6/6 due to Wakes; Flying)
    (S) Angel creature token (6/6 due to Wakes; Flying)
    (S) Angel creature token (6/6 due to Wakes; Flying)
    (S) Angel creature token (6/6 due to Wakes; Flying)
    (S) Angel creature token (6/6 due to Wakes; Flying)
    (S) Angel creature token (6/6 due to Wakes; Flying)
    (S) Angel creature token (6/6 due to Wakes; Flying)
    (S) Angel creature token (6/6 due to Wakes; Flying)

    Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand, Absorb, Academy Ruins, Accumulated Knowledge, Counterspell, Mirari's Wake, Rout, Dismantling Blow, Counterspell, Swords to Plowshares, Pulse of the Fields, Decree of Justice, Rout, Counterspell, Dismiss, Decree of Justice
    Exile:

    --------------------------------------------------------------------------------------------

    Mooseman: 25
    Hand: 4
    Library: 37
    Battlefield:

    (T) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (T) Hallowed Fountain (Plains Land, (T: W or U ) )
    (T) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (T) Steam Vents (T:U or R.)
    (T) Mountain
    (T) Plateau (T:R or W )
    (T) Plateau (T:R or W )
    (UU) Island
    (T) Plains
    (T) Volcanic Island (Counts as both islands and mountains and is affected by spells that affect either. Tap:U or R )
    (T) (U) Tundra (T: Add W or U to my mana pool)
    (U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)

    Powerstone Minefields (Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.)

    Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields, Dismantling Blow, Academy Ruins, Fact or Fiction, Counterspell, Ghostly Prison, Fire//Ice, Arid Mesa, Rout, Rout, Rout

    Exile:

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