KJ's Three Color Decks: Spidey (Justice League) vs Mooseman (Red, White, Lightning)

Discussion in 'Games Run By CPA Members' started by Spiderman, Feb 10, 2011.

  1. Mooseman Isengar Tussle

  2. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Untap, upkeep, Draw

    Flooded Strand
    Tap and pay a life to get Tropical Island

    Spidey: 12
    Hand: 5
    Library: 46
    Battlefield:

    (U,U) Island x2
    (U,U,U) Tropical Island x3 (T: Add U or G to my mana pool)
    (T) Savannah (T: Add G or W to my mana pool)
    (U) Tundra (T: Add W or U to my mana pool)
    (U) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
    (U) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
    (U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
    (U) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
    (U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

    Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)

    Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand
    Exile:

    --------------------------------------------------------------------------------------------

    Mooseman: 26
    Hand: 2
    Library: 52
    Battlefield:

    (U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (U) Hallowed Fountain (Plains Land, (T: W or U ) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped instead. )
    (U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (T) Steam Vents (T:U or R.)
    (T) Mountain
    (T) Plateau (T:R or W )
    (T) Plateau (T:R or W )
    (UU) Island

    (U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)

    Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields
    Exile:
  3. Mooseman Isengar Tussle

  4. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Umm... the "Done" must have "disappeared" :) Sorry about that.
  5. Mooseman Isengar Tussle

    Untap, upkeep, Draw
    Done

    Spidey: 12
    Hand: 5
    Library: 46
    Battlefield:

    (U,U) Island x2
    (U,U,U) Tropical Island x3 (T: Add U or G to my mana pool)
    (T) Savannah (T: Add G or W to my mana pool)
    (U) Tundra (T: Add W or U to my mana pool)
    (U) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
    (U) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
    (U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
    (U) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
    (U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

    Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)

    Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand
    Exile:

    --------------------------------------------------------------------------------------------

    Mooseman: 26
    Hand: 3
    Library: 51
    Battlefield:

    (U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (U) Hallowed Fountain (Plains Land, (T: W or U ) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped instead. )
    (U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (T) Steam Vents (T:U or R.)
    (U) Mountain
    (U) Plateau (T:R or W )
    (U) Plateau (T:R or W )
    (UU) Island

    (U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)

    Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields
    Exile:
  6. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Untap, upkeep, Draw

    Abundance
    Responses?
    Spidey: 12
    Hand: 5
    Library: 45
    Battlefield:

    (T,T) Island x2
    (T,U,U) Tropical Island x3 (T: Add U or G to my mana pool)
    (T) Savannah (T: Add G or W to my mana pool)
    (U) Tundra (T: Add W or U to my mana pool)
    (U) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
    (U) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
    (U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
    (U) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
    (U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

    Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
    Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)

    Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand
    Exile:

    --------------------------------------------------------------------------------------------

    Mooseman: 26
    Hand: 3
    Library: 51
    Battlefield:

    (U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (U) Hallowed Fountain (Plains Land, (T: W or U ) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped instead. )
    (U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (T) Steam Vents (T:U or R.)
    (U) Mountain
    (U) Plateau (T:R or W )
    (U) Plateau (T:R or W )
    (UU) Island

    (U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)

    Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields
    Exile:
  7. Mooseman Isengar Tussle

  8. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Academy Ruins

    Done

    Spidey: 12
    Hand: 4
    Library: 45
    Battlefield:

    (T,T) Island x2
    (T,U,U) Tropical Island x3 (T: Add U or G to my mana pool)
    (T) Savannah (T: Add G or W to my mana pool)
    (U) Tundra (T: Add W or U to my mana pool)
    (U) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
    (U) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
    (U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
    (U) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
    (U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)
    (U) Academy Ruins (T: Add 1 to my mana pool.; 1U, T: Put target artifact card from my graveyard on top of my library)

    Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
    Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)

    Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand
    Exile:

    --------------------------------------------------------------------------------------------

    Mooseman: 26
    Hand: 3
    Library: 51
    Battlefield:

    (U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (U) Hallowed Fountain (Plains Land, (T: W or U ) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped instead. )
    (U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (T) Steam Vents (T:U or R.)
    (U) Mountain
    (U) Plateau (T:R or W )
    (U) Plateau (T:R or W )
    (UU) Island

    (U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)

    Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields
    Exile:
  9. Mooseman Isengar Tussle

    EOT: Dismantling Blow to abundance w/kicker
    response?
  10. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Tropical Island, Tundra, and Academy Ruins to Absorb it.
  11. Mooseman Isengar Tussle

    OK
    UUD
    Academy Ruins to get rid of yours
    Done

    Spidey: 12
    Hand: 4
    Library: 45
    Battlefield:

    (T,T) Island x2
    (T,U,U) Tropical Island x3 (T: Add U or G to my mana pool)
    (T) Savannah (T: Add G or W to my mana pool)
    (U) Tundra (T: Add W or U to my mana pool)
    (U) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
    (U) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
    (U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
    (U) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
    (U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)


    Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
    Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)

    Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand, Absorb, Academy Ruins
    Exile:

    --------------------------------------------------------------------------------------------

    Mooseman: 26
    Hand: 2
    Library: 50
    Battlefield:

    (U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (U) Hallowed Fountain (Plains Land, (T: W or U ) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped instead. )
    (U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (T) Steam Vents (T:U or R.)
    (U) Mountain
    (U) Plateau (T:R or W )
    (U) Plateau (T:R or W )
    (UU) Island

    (U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)

    Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields, Dismantling Blow, Academy Ruins

    Exile:
  12. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    LOL... that's just great... adjusted my life and hand size from casting Absorb

    Untap, upkeep, Draw

    Done
    Spidey: 15
    Hand: 4
    Library: 44
    Battlefield:

    (U,U) Island x2
    (U,U,U) Tropical Island x3 (T: Add U or G to my mana pool)
    (U) Savannah (T: Add G or W to my mana pool)
    (U) Tundra (T: Add W or U to my mana pool)
    (U) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
    (U) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
    (U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
    (U) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
    (U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

    Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
    Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)

    Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand, Absorb, Academy Ruins
    Exile:

    --------------------------------------------------------------------------------------------

    Mooseman: 26
    Hand: 2
    Library: 50
    Battlefield:

    (U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (U) Hallowed Fountain (Plains Land, (T: W or U ) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped instead. )
    (U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (T) Steam Vents (T:U or R.)
    (U) Mountain
    (U) Plateau (T:R or W )
    (U) Plateau (T:R or W )
    (UU) Island

    (U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)

    Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields, Dismantling Blow, Academy Ruins

    Exile:
  13. Mooseman Isengar Tussle

    yeah, power playing there.

    Untap, upkeep, Draw
    Ghostly Prison
    Response?

    Spidey: 15
    Hand: 4
    Library: 44
    Battlefield:

    (U,U) Island x2
    (U,U,U) Tropical Island x3 (T: Add U or G to my mana pool)
    (U) Savannah (T: Add G or W to my mana pool)
    (U) Tundra (T: Add W or U to my mana pool)
    (U) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
    (U) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
    (U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
    (U) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
    (U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

    Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
    Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)

    Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand, Absorb, Academy Ruins
    Exile:

    --------------------------------------------------------------------------------------------

    Mooseman: 26
    Hand: 2
    Library: 49
    Battlefield:

    (U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (U) Hallowed Fountain (Plains Land, (T: W or U ) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped instead. )
    (U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (U) Steam Vents (T:U or R.)
    (U) Mountain
    (U) Plateau (T:R or W )
    (T) Plateau (T:R or W )
    (TT) Island

    (U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)
    Ghostly Prison (Creatures can't attack you unless their controller pays {2} for each creature attacking you. (This cost is paid as attackers are declared.))
    Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields, Dismantling Blow, Academy Ruins

    Exile:
  14. Spiderman CPA Man in Tights, Dopey Administrative Assistant

  15. Mooseman Isengar Tussle

  16. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    EOT, Accumulated Knowledge. Responses?
  17. Mooseman Isengar Tussle

    Nope, go ahead and get more cards
  18. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Thanks, will do :) So I'm drawing three total and will use Abundance on each, choosing non-land for each.

    So first draw: Reveal Tropical Island, Pulse of the Fields
    Second draw: Reveal Accumulated Knowledge
    Third draw: Reveal Forest, Rout

    Untap, upkeep, Draw - activate Abundance, choosing non-land: Reveal Swords to Plowshares

    Done
    Spidey: 15
    Hand: 7
    Library: 40
    Battlefield:

    (U,U) Island x2
    (U,U,U) Tropical Island x3 (T: Add U or G to my mana pool)
    (U) Savannah (T: Add G or W to my mana pool)
    (U) Tundra (T: Add W or U to my mana pool)
    (U) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
    (U) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
    (U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
    (U) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
    (U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

    Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
    Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)

    Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand, Absorb, Academy Ruins, Accumulated Knowledge
    Exile:

    --------------------------------------------------------------------------------------------

    Mooseman: 26
    Hand: 2
    Library: 49
    Battlefield:

    (U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (U) Hallowed Fountain (Plains Land, (T: W or U ) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped instead. )
    (U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (U) Steam Vents (T:U or R.)
    (U) Mountain
    (U) Plateau (T:R or W )
    (T) Plateau (T:R or W )
    (TT) Island

    (U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)
    Ghostly Prison (Creatures can't attack you unless their controller pays {2} for each creature attacking you. (This cost is paid as attackers are declared.))

    Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields, Dismantling Blow, Academy Ruins

    Exile:
  19. Mooseman Isengar Tussle

    Now that you have a hand ful of cards...
    UUD
    Done
    Spidey: 15
    Hand: 7
    Library: 40
    Battlefield:

    (U,U) Island x2
    (U,U,U) Tropical Island x3 (T: Add U or G to my mana pool)
    (U) Savannah (T: Add G or W to my mana pool)
    (U) Tundra (T: Add W or U to my mana pool)
    (U) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
    (U) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
    (U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
    (U) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
    (U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

    Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
    Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)

    Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand, Absorb, Academy Ruins, Accumulated Knowledge
    Exile:

    --------------------------------------------------------------------------------------------

    Mooseman: 26
    Hand: 3
    Library: 48
    Battlefield:

    (U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (U) Hallowed Fountain (Plains Land, (T: W or U ) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped instead. )
    (U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
    (U) Steam Vents (T:U or R.)
    (U) Mountain
    (U) Plateau (T:R or W )
    (U) Plateau (T:R or W )
    (UU) Island

    (U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)
    Ghostly Prison (Creatures can't attack you unless their controller pays {2} for each creature attacking you. (This cost is paid as attackers are declared.))

    Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields, Dismantling Blow, Academy Ruins

    Exile:
  20. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    EOT, Pulse of the Fields. Responses?

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