D
Dune Echo
Guest
This is more of a general discussion than a deck listing fest, so let's keep that in mind when replying to the topic please. Also, I'd like to see colors other than red included in this discussion. Also, I'd like to see what people think of dual-colored Sligh. Also, people may want to look at these links on Sligh:
http://www.qtm.net/~jboes/Magic/sligh.htm
http://www.wizards.com/sideboard/article.asp?x=sb20001005a
Sligh's mana curve theory is this:
1 mana slot: 9-13
2 mana slot: 6-8
3 mana slot: 3-5
4 mana slot: 1-3
X spell: 2-3
Lightning bolt (critter kills): 8-10
Mana: 23-26, 15-17 of color
Of course, that is early theory. Nowadays, the mana curve tries to avoid the 4cc and Xcc spells for more efficient creatures, and Lightning Bolt does not even exist. So, can Sligh exist? There is also a rumor that Cursed Scroll will be in 7th Edition. How necessary would Cursed Scroll be (would it even be fast enough???) in the modern Sligh deck (yes, it may be a boon, but necessary?)?
First of all, basic efficient creatures by each mana slot, forgive me if I miss some (I'm including other than red):
1cc: Glittering Lynx, Infantry Veteran, Tundra Wolves, Cloud Sprite, Stormscape Apprentice, Kjeldoran Dead, Branded Brawlers, Flailing Soldier, Kris Mage, Laccolith Whelp, Raging Goblin, Scarred Puma, Thunderscape Apprentice, Llanowar Elite, Llanowar Elves, Stampede Driver, Skyshroud Ridgeback.
2cc: Longbow Archers, Steadfast Guard, Cloudskate, Lord of Atlantis, Hate Weaver, Spineless Thug, Goblin Elite Infantry, Mogg Toady, Veteran Brawlers, Elvish Archers, Kavu Titan, Pygmy Razorback, Quirion Sentinel, River Boa, Vintara Snapper, Galina's Knight, Llanowar Knight, Shivan Zombie, Vodalion Zombie, and Yavimaya Barbarian.
The one and two casting cost creatures are always going to be the most important. I have bolded the ones I feel are the most damaging and most offensive. White seems to be more focused on it's Rebel chain when it comes to creatures and really isn't as suitable for a Sligh archetecture. Blue just does not have enough quality creatures. Black and red have creature removal though which is very important to a Sligh deck type. Green has creature pumpers which function as direct damage/creature removal or damage prevention. Also, green's creatures are typically beefier, and it has a lot of good creatures in the 3 casting cost slot.
Here I'll stop. The 3cc level and higher is where a Sligh deck can really vary in this environment based on color(s), initial deck composition, and personal style. What are your thoughts?
http://www.qtm.net/~jboes/Magic/sligh.htm
http://www.wizards.com/sideboard/article.asp?x=sb20001005a
Sligh's mana curve theory is this:
1 mana slot: 9-13
2 mana slot: 6-8
3 mana slot: 3-5
4 mana slot: 1-3
X spell: 2-3
Lightning bolt (critter kills): 8-10
Mana: 23-26, 15-17 of color
Of course, that is early theory. Nowadays, the mana curve tries to avoid the 4cc and Xcc spells for more efficient creatures, and Lightning Bolt does not even exist. So, can Sligh exist? There is also a rumor that Cursed Scroll will be in 7th Edition. How necessary would Cursed Scroll be (would it even be fast enough???) in the modern Sligh deck (yes, it may be a boon, but necessary?)?
First of all, basic efficient creatures by each mana slot, forgive me if I miss some (I'm including other than red):
1cc: Glittering Lynx, Infantry Veteran, Tundra Wolves, Cloud Sprite, Stormscape Apprentice, Kjeldoran Dead, Branded Brawlers, Flailing Soldier, Kris Mage, Laccolith Whelp, Raging Goblin, Scarred Puma, Thunderscape Apprentice, Llanowar Elite, Llanowar Elves, Stampede Driver, Skyshroud Ridgeback.
2cc: Longbow Archers, Steadfast Guard, Cloudskate, Lord of Atlantis, Hate Weaver, Spineless Thug, Goblin Elite Infantry, Mogg Toady, Veteran Brawlers, Elvish Archers, Kavu Titan, Pygmy Razorback, Quirion Sentinel, River Boa, Vintara Snapper, Galina's Knight, Llanowar Knight, Shivan Zombie, Vodalion Zombie, and Yavimaya Barbarian.
The one and two casting cost creatures are always going to be the most important. I have bolded the ones I feel are the most damaging and most offensive. White seems to be more focused on it's Rebel chain when it comes to creatures and really isn't as suitable for a Sligh archetecture. Blue just does not have enough quality creatures. Black and red have creature removal though which is very important to a Sligh deck type. Green has creature pumpers which function as direct damage/creature removal or damage prevention. Also, green's creatures are typically beefier, and it has a lot of good creatures in the 3 casting cost slot.
Here I'll stop. The 3cc level and higher is where a Sligh deck can really vary in this environment based on color(s), initial deck composition, and personal style. What are your thoughts?