G
Gizmo
Guest
Hmm.
I`m not sure about Armageddon - it synergises with the Cats, but otherwise is terrible for your deck. Probably I would have to say that, vs control, you are simply going to be playing with far too slow an offensive surge, and they will be able to cope with it easily and then outdraw you. To beat control decks you either need to dig deep and find space for another 4-8 2cc 2/2 guys (or a Rebel engine of some kind) or try to splash a second color and go for more card manipulation (ie. Fact Or Fiction).
Cards like Parallax Wave, Armageddon, and Reverent Mantra are all temporal cards - in other words their impact is very brief and given time your opponent will recover from it. In this deck, with no card drawing, and no real offense that will end the game in the few turns of advantage that Wave or Geddon give you, you are are probably going to struggle.
In aggro matches I`m sure that the Angels and Waves are house, but in control matches you will find them subpar. The result is simply that, without any card drawing and without being able to force a serious clock on the matchup, you will not be able to beat a control deck.
I don`t know - the tournament version of this deck is probably CounterRebels, but that deck is about 60 cards different from your version here, so that`s not much help to you.
I`m not sure about Armageddon - it synergises with the Cats, but otherwise is terrible for your deck. Probably I would have to say that, vs control, you are simply going to be playing with far too slow an offensive surge, and they will be able to cope with it easily and then outdraw you. To beat control decks you either need to dig deep and find space for another 4-8 2cc 2/2 guys (or a Rebel engine of some kind) or try to splash a second color and go for more card manipulation (ie. Fact Or Fiction).
Cards like Parallax Wave, Armageddon, and Reverent Mantra are all temporal cards - in other words their impact is very brief and given time your opponent will recover from it. In this deck, with no card drawing, and no real offense that will end the game in the few turns of advantage that Wave or Geddon give you, you are are probably going to struggle.
In aggro matches I`m sure that the Angels and Waves are house, but in control matches you will find them subpar. The result is simply that, without any card drawing and without being able to force a serious clock on the matchup, you will not be able to beat a control deck.
I don`t know - the tournament version of this deck is probably CounterRebels, but that deck is about 60 cards different from your version here, so that`s not much help to you.