I actually made the thallid/prison deck, but I havent played it much yet. Its not strong, but I like it. Winter orb seems like a good way to stall the game. Its not a major problem, that it kills fungal bloom, because I usually draw an icy, before I can have both orb and bloom in play.
Fecundity is great. Fungus likes to "overextend", and this card makes it less risky.Combined with spontaneous generation, it becomes close to unfair! Saproling burst works really good with fecundity (draw 6 cards!), and elvish farmer (and gain 12 lifes!), but i need to get 1 more.
One rules question: when I remove the last counter from burst, I get a 0/0 token, which goes to the graveyard, right?
Anyway, this is the deck, as it is right now. It might be changed a little. Maybe less land. Maybe land grant.
FUNGUFOBIA:
17 forest
3 gaeas cradle
4 wild growth -very good card, when you cant play elves or birds
4 wall of roots -good with icy. Play icy turn 3, and still have mana to use it.
4 thallid
4 elvish farmer
2 spore flower -in my dreams this can win games!
4 thallid devourer
1 thorn thallid -bad fungus. Doesnt make saprolings, and cant sac them. But i have to play it.
1 feral thallid -same as above
1 saproling burst
2 spontaneous generation
1 night soil
2 fungal bloom
4 fecundity
3 winter orb
4 icy manipulator.
I know I need utility. But the prison lock should solve some problems
-and I cant find space for naturalize.