Dragon's Maze Intro Packs: Spidey (Simic Domination) vs Mooseman (Azorius Authority)

Spiderman

Administrator
Staff member
Sounds good to me :)

Untap, upkeep, Draw

Give the Mage flying and attack
Responses/blocks/take it?

Spidey: 6
Hand: 5
Library: 45
Battlefield:

(T,U) Forest x2
(T,U,U) Island x3

(U) Centaur Courser (3/3)
(U) Crocanura (2/4 from ctr; Reach; Evolve) *1 +1/+1 ctr*
(U) Opal Lake Gatekeepers (2/4; When ~ ETB, if I control two or more Gates, I may draw a card)
(T) Beetleform Mage (2/2; GU: ~ gets +2/+2 and gains flying ueot. Activate this ability only once each turn.)

Graveyard: Archweaver
Exile:
================================================================
Mooseman: 20
Hand: 2
Library: 44
Battlefield:

(UUUUUUU) Plains x7
(U) Island


(U) Silvercoat Lion (Cat, 2/2, )
(U) Silvercoat Lion (Cat, 2/2, )
(U) Sunspire Gatekeepers (Human Soldier, 2/4, When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, put a 2/2 white Knight creature token with vigilance onto the battlefield. )
(U) Azorius Justiciar (Human Wizard, 2/2, When ~ enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.))

Graveyard: Azorius Cluestone
Exile:
 

Spiderman

Administrator
Staff member
That's 4

Gyre Sage

Done

Spidey: 6
Hand: 4
Library: 45
Battlefield:

(T,T) Forest x2
(T,T,U) Island x3

(U) Centaur Courser (3/3)
(U) Crocanura (2/4 from ctr; Reach; Evolve) *1 +1/+1 ctr*
(U) Opal Lake Gatekeepers (2/4; When ~ ETB, if I control two or more Gates, I may draw a card)
(T) Beetleform Mage (2/2; GU: ~ gets +2/+2 and gains flying ueot. Activate this ability only once each turn.)
(S) Gyre Sage (1/2; Evolve; T: Add G to my mana pool for each +1/+1 ctr on ~)

Graveyard: Archweaver
Exile:
================================================================
Mooseman: 16
Hand: 2
Library: 44
Battlefield:

(UUUUUUU) Plains x7
(U) Island


(U) Silvercoat Lion (Cat, 2/2, )
(U) Silvercoat Lion (Cat, 2/2, )
(U) Sunspire Gatekeepers (Human Soldier, 2/4, When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, put a 2/2 white Knight creature token with vigilance onto the battlefield. )
(U) Azorius Justiciar (Human Wizard, 2/2, When ~ enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.))

Graveyard: Azorius Cluestone
Exile:
 

Mooseman

Isengar Tussle
UUD
Arrest the Mage
Wind Drake

Done

Spidey: 6
Hand: 4
Library: 45
Battlefield:

(T,T) Forest x2
(T,T,U) Island x3

(U) Centaur Courser (3/3)
(U) Crocanura (2/4 from ctr; Reach; Evolve) *1 +1/+1 ctr*
(U) Opal Lake Gatekeepers (2/4; When ~ ETB, if I control two or more Gates, I may draw a card)
(T) Beetleform Mage (2/2; GU: ~ gets +2/+2 and gains flying ueot. Activate this ability only once each turn.) ~Copper~
(S) Gyre Sage (1/2; Evolve; T: Add G to my mana pool for each +1/+1 ctr on ~)

Graveyard: Archweaver
Exile:
================================================================
Mooseman: 16
Hand: 1
Library: 43
Battlefield:

(UUTTTTT) Plains x7
(T) Island

Arrest (, EC, Enchanted creature can't attack or block, and its activated abilities can't be played.)

(U) Silvercoat Lion (Cat, 2/2, )
(U) Silvercoat Lion (Cat, 2/2, )
(U) Sunspire Gatekeepers (Human Soldier, 2/4, When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, put a 2/2 white Knight creature token with vigilance onto the battlefield. )
(U) Azorius Justiciar (Human Wizard, 2/2, When ~ enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.))
(S) Wind Drake (2/2, Flying)

Graveyard: Azorius Cluestone
Exile:
 

Spiderman

Administrator
Staff member
Booo...

EOT, my Croconura will Mutant's Prey (Target creature I control with a +1/+1 ctr on it fights target creature Mooseman controls (Each deals dmg equal to its power to the other)) with your Drake.

Responses?
 

Spiderman

Administrator
Staff member
It's funny, I actually played some real life Magic over the weekend with an old friend, was down to 2 life and I came back and won (both were his decks). Comeback king!

Untap, upkeep, draw

Simic Guildgate
Murmuring Phantasm, evolving Crocanura and Gyre Sage
Bred for the Hunt

Done

Spidey: 6
Hand: 2
Library: 44
Battlefield:

(T,T) Forest x2
(T,T,T) Island x3
(T) Simic Guildgate (~ ETB tapped.; T: Add G or U to my mana pool)

Bred for the Hunt (Whenever a creature I control with a +1/+1 ctr on it deals combat dmg to a player, I may draw a card)

(U) Centaur Courser (3/3)
(U) Crocanura (3/4 from ctrs; Reach; Evolve) *2 +1/+1 ctr*
(U) Opal Lake Gatekeepers (2/4; When ~ ETB, if I control two or more Gates, I may draw a card)
(U) Beetleform Mage (2/2; GU: ~ gets +2/+2 and gains flying ueot. Activate this ability only once each turn.) ~Copper~
(U) Gyre Sage (2/3 from ctr; Evolve; T: Add G to my mana pool for each +1/+1 ctr on ~) *1 +1/+1 ctr*
(S) Murmuring Phantasm (0/5; Defender)

Graveyard: Archweaver, Mutant's Prey
Exile:
================================================================
Mooseman: 16
Hand: 1
Library: 43
Battlefield:

(UUTTTTT) Plains x7
(T) Island

Arrest (, EC, Enchanted creature can't attack or block, and its activated abilities can't be played.)

(U) Silvercoat Lion (Cat, 2/2, )
(U) Silvercoat Lion (Cat, 2/2, )
(U) Sunspire Gatekeepers (Human Soldier, 2/4, When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, put a 2/2 white Knight creature token with vigilance onto the battlefield. )
(U) Azorius Justiciar (Human Wizard, 2/2, When ~ enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.))

Graveyard: Azorius Cluestone, Wind Drake
Exile:
 

Mooseman

Isengar Tussle
This is going downhill fast
UUD
Island

Done

Spidey: 6
Hand: 2
Library: 44
Battlefield:

(T,T) Forest x2
(T,T,T) Island x3
(T) Simic Guildgate (~ ETB tapped.; T: Add G or U to my mana pool)

Bred for the Hunt (Whenever a creature I control with a +1/+1 ctr on it deals combat dmg to a player, I may draw a card)

(U) Centaur Courser (3/3)
(U) Crocanura (3/4 from ctrs; Reach; Evolve) *2 +1/+1 ctr*
(U) Opal Lake Gatekeepers (2/4; When ~ ETB, if I control two or more Gates, I may draw a card)
(U) Beetleform Mage (2/2; GU: ~ gets +2/+2 and gains flying ueot. Activate this ability only once each turn.) ~Copper~
(U) Gyre Sage (2/3 from ctr; Evolve; T: Add G to my mana pool for each +1/+1 ctr on ~) *1 +1/+1 ctr*
(S) Murmuring Phantasm (0/5; Defender)

Graveyard: Archweaver, Mutant's Prey
Exile:
================================================================
Mooseman: 16
Hand: 1
Library: 42
Battlefield:

(UUUUUUU) Plains x7
(UU) Island x2

Arrest (, EC, Enchanted creature can't attack or block, and its activated abilities can't be played.)

(U) Silvercoat Lion (Cat, 2/2, )
(U) Silvercoat Lion (Cat, 2/2, )
(U) Sunspire Gatekeepers (Human Soldier, 2/4, When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, put a 2/2 white Knight creature token with vigilance onto the battlefield. )
(U) Azorius Justiciar (Human Wizard, 2/2, When ~ enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.))

Graveyard: Azorius Cluestone, Wind Drake
Exile:
 

Spiderman

Administrator
Staff member
Untap, upkeep, Draw

Forest
Krasis Incubation on my Coursor
Responses?

Spidey: 6
Hand: 1
Library: 43
Battlefield:

(T,T,U) Forest x3
(T,T,U) Island x3
(U) Simic Guildgate (~ ETB tapped.; T: Add G or U to my mana pool)

Bred for the Hunt (Whenever a creature I control with a +1/+1 ctr on it deals combat dmg to a player, I may draw a card)
Krasis Incubation (Enchanted creature cannot attack or block, and its activated abilities can't be activated.; 1GU, Return ~ to its owner's hand: Put two +1/+1 ctrs on enchanted creature)

(U) Centaur Courser (3/3) *Incubated?*
(U) Crocanura (3/4 from ctrs; Reach; Evolve) *2 +1/+1 ctr*
(U) Opal Lake Gatekeepers (2/4; When ~ ETB, if I control two or more Gates, I may draw a card)
(U) Beetleform Mage (2/2; GU: ~ gets +2/+2 and gains flying ueot. Activate this ability only once each turn.) ~Copper~
(U) Gyre Sage (2/3 from ctr; Evolve; T: Add G to my mana pool for each +1/+1 ctr on ~) *1 +1/+1 ctr*
(S) Murmuring Phantasm (0/5; Defender)

Graveyard: Archweaver, Mutant's Prey
Exile:
================================================================
Mooseman: 16
Hand: 1
Library: 42
Battlefield:

(UUUUUUU) Plains x7
(UU) Island x2

Arrest (, EC, Enchanted creature can't attack or block, and its activated abilities can't be played.)

(U) Silvercoat Lion (Cat, 2/2, )
(U) Silvercoat Lion (Cat, 2/2, )
(U) Sunspire Gatekeepers (Human Soldier, 2/4, When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, put a 2/2 white Knight creature token with vigilance onto the battlefield. )
(U) Azorius Justiciar (Human Wizard, 2/2, When ~ enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.))

Graveyard: Azorius Cluestone, Wind Drake
Exile:
 

Mooseman

Isengar Tussle
UUD
Wind Drake
Done

Spidey: 6
Hand: 1
Library: 43
Battlefield:

(T,T,U) Forest x3
(T,T,U) Island x3
(U) Simic Guildgate (~ ETB tapped.; T: Add G or U to my mana pool)

Bred for the Hunt (Whenever a creature I control with a +1/+1 ctr on it deals combat dmg to a player, I may draw a card)
Krasis Incubation (Enchanted creature cannot attack or block, and its activated abilities can't be activated.; 1GU, Return ~ to its owner's hand: Put two +1/+1 ctrs on enchanted creature)

(U) Centaur Courser (3/3) *Incubated?*
(U) Crocanura (3/4 from ctrs; Reach; Evolve) *2 +1/+1 ctr*
(U) Opal Lake Gatekeepers (2/4; When ~ ETB, if I control two or more Gates, I may draw a card)
(U) Beetleform Mage (2/2; GU: ~ gets +2/+2 and gains flying ueot. Activate this ability only once each turn.) ~Copper~
(U) Gyre Sage (2/3 from ctr; Evolve; T: Add G to my mana pool for each +1/+1 ctr on ~) *1 +1/+1 ctr*
(S) Murmuring Phantasm (0/5; Defender)

Graveyard: Archweaver, Mutant's Prey
Exile:
================================================================
Mooseman: 16
Hand: 1
Library: 41
Battlefield:

(UUUUUTT) Plains x7
(UT) Island x2

Arrest (, EC, Enchanted creature can't attack or block, and its activated abilities can't be played.)

(U) Silvercoat Lion (Cat, 2/2, )
(U) Silvercoat Lion (Cat, 2/2, )
(U) Sunspire Gatekeepers (Human Soldier, 2/4, When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, put a 2/2 white Knight creature token with vigilance onto the battlefield. )
(U) Azorius Justiciar (Human Wizard, 2/2, When ~ enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.))
(S) Wind Drake (2/2, Flying)

Graveyard: Azorius Cluestone, Wind Drake
Exile:
 

Spiderman

Administrator
Staff member
Really? You should be on all day then! It'll just be like old times! :D

Untap, upkeep, Draw

Incubation on my Courser
Responses?

Spidey: 6
Hand: 2
Library: 42
Battlefield:

(T,T,U) Forest x3
(T,T,U) Island x3
(U) Simic Guildgate (~ ETB tapped.; T: Add G or U to my mana pool)

Bred for the Hunt (Whenever a creature I control with a +1/+1 ctr on it deals combat dmg to a player, I may draw a card)
Krasis Incubation (Enchanted creature cannot attack or block, and its activated abilities can't be activated.; 1GU, Return ~ to its owner's hand: Put two +1/+1 ctrs on enchanted creature)

(U) Centaur Courser (5/5 from ctrs) *2 +1/+1 ctrs* *Incubated*
(U) Crocanura (3/4 from ctrs; Reach; Evolve) *2 +1/+1 ctr*
(U) Opal Lake Gatekeepers (2/4; When ~ ETB, if I control two or more Gates, I may draw a card)
(U) Beetleform Mage (2/2; GU: ~ gets +2/+2 and gains flying ueot. Activate this ability only once each turn.) ~Copper~
(U) Gyre Sage (2/3 from ctr; Evolve; T: Add G to my mana pool for each +1/+1 ctr on ~) *1 +1/+1 ctr*
(U) Murmuring Phantasm (0/5; Defender)

Graveyard: Archweaver, Mutant's Prey
Exile:
================================================================
Mooseman: 16
Hand: 1
Library: 41
Battlefield:

(UUUUUTT) Plains x7
(UT) Island x2

Arrest (, EC, Enchanted creature can't attack or block, and its activated abilities can't be played.)

(U) Silvercoat Lion (Cat, 2/2, )
(U) Silvercoat Lion (Cat, 2/2, )
(U) Sunspire Gatekeepers (Human Soldier, 2/4, When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, put a 2/2 white Knight creature token with vigilance onto the battlefield. )
(U) Azorius Justiciar (Human Wizard, 2/2, When ~ enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.))
(S) Wind Drake (2/2, Flying)

Graveyard: Azorius Cluestone, Wind Drake
Exile:
 

Mooseman

Isengar Tussle
It will be like old times, until they block it again.

UUD
Attack with the drake for 2
Done

Spidey: 4?
Hand: 2
Library: 42
Battlefield:

(T,T,U) Forest x3
(T,T,U) Island x3
(U) Simic Guildgate (~ ETB tapped.; T: Add G or U to my mana pool)

Bred for the Hunt (Whenever a creature I control with a +1/+1 ctr on it deals combat dmg to a player, I may draw a card)
Krasis Incubation (Enchanted creature cannot attack or block, and its activated abilities can't be activated.; 1GU, Return ~ to its owner's hand: Put two +1/+1 ctrs on enchanted creature)

(U) Centaur Courser (5/5 from ctrs) *2 +1/+1 ctrs* *Incubated*
(U) Crocanura (3/4 from ctrs; Reach; Evolve) *2 +1/+1 ctr*
(U) Opal Lake Gatekeepers (2/4; When ~ ETB, if I control two or more Gates, I may draw a card)
(U) Beetleform Mage (2/2; GU: ~ gets +2/+2 and gains flying ueot. Activate this ability only once each turn.) ~Copper~
(U) Gyre Sage (2/3 from ctr; Evolve; T: Add G to my mana pool for each +1/+1 ctr on ~) *1 +1/+1 ctr*
(U) Murmuring Phantasm (0/5; Defender)

Graveyard: Archweaver, Mutant's Prey
Exile:
================================================================
Mooseman: 16
Hand: 2
Library: 40
Battlefield:

(UUUUUUU) Plains x7
(UU) Island x2

Arrest (, EC, Enchanted creature can't attack or block, and its activated abilities can't be played.)

(U) Silvercoat Lion (Cat, 2/2, )
(U) Silvercoat Lion (Cat, 2/2, )
(U) Sunspire Gatekeepers (Human Soldier, 2/4, When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, put a 2/2 white Knight creature token with vigilance onto the battlefield. )
(U) Azorius Justiciar (Human Wizard, 2/2, When ~ enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.))
(T) Wind Drake (2/2, Flying)

Graveyard: Azorius Cluestone, Wind Drake
Exile:
 
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