Dragon's Maze Intro Packs: Spidey (Simic Domination) vs Mooseman (Azorius Authority)

Spiderman

Administrator
Staff member
Justiciar's ability has worn off by now and the Mage is the one arrested, correct? I can't see what else is preventing him from blocking...
 

Mooseman

Isengar Tussle
Ugh... I misread you post and thought you put it back on the incubation on the Crocanura again.
Oh well. Still done.
 

Spiderman

Administrator
Staff member
Again? It's just been on the Courser so far.

So your Drake dies.

EOT, I'll return the Incubation to my hand. Responses?
 

Spiderman

Administrator
Staff member
Untap, upkeep, Draw

Island
Incubation on my Courser
Responses?

Spidey: 6
Hand: 2
Library: 41
Battlefield:

(T,T,U) Forest x3
(T,T,U,U) Island x4
(U) Simic Guildgate (~ ETB tapped.; T: Add G or U to my mana pool)

Bred for the Hunt (Whenever a creature I control with a +1/+1 ctr on it deals combat dmg to a player, I may draw a card)
Krasis Incubation (Enchanted creature cannot attack or block, and its activated abilities can't be activated.; 1GU, Return ~ to its owner's hand: Put two +1/+1 ctrs on enchanted creature)

(U) Centaur Courser (7/7 from ctrs) *4 +1/+1 ctrs* *Incubated*
(U) Crocanura (3/4 from ctrs; Reach; Evolve) *2 +1/+1 ctr*
(U) Opal Lake Gatekeepers (2/4; When ~ ETB, if I control two or more Gates, I may draw a card)
(U) Beetleform Mage (2/2; GU: ~ gets +2/+2 and gains flying ueot. Activate this ability only once each turn.) ~Copper~
(U) Gyre Sage (2/3 from ctr; Evolve; T: Add G to my mana pool for each +1/+1 ctr on ~) *1 +1/+1 ctr*
(U) Murmuring Phantasm (0/5; Defender)

Graveyard: Archweaver, Mutant's Prey
Exile:
================================================================
Mooseman: 16
Hand: 2
Library: 40
Battlefield:

(UUUUUUU) Plains x7
(UU) Island x2

Arrest (, EC, Enchanted creature can't attack or block, and its activated abilities can't be played.)

(U) Silvercoat Lion (Cat, 2/2, )
(U) Silvercoat Lion (Cat, 2/2, )
(U) Sunspire Gatekeepers (Human Soldier, 2/4, When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, put a 2/2 white Knight creature token with vigilance onto the battlefield. )
(U) Azorius Justiciar (Human Wizard, 2/2, When ~ enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.))

Graveyard: Azorius Cluestone, Wind Drake x2
Exile:
 

Mooseman

Isengar Tussle
Untap, upkeep, Draw
Soulsworn Spirit, targeting your Courser to detain
Done

Spidey: 6
Hand: 2
Library: 41
Battlefield:

(T,T,U) Forest x3
(T,T,U,U) Island x4
(U) Simic Guildgate (~ ETB tapped.; T: Add G or U to my mana pool)

Bred for the Hunt (Whenever a creature I control with a +1/+1 ctr on it deals combat dmg to a player, I may draw a card)
Krasis Incubation (Enchanted creature cannot attack or block, and its activated abilities can't be activated.; 1GU, Return ~ to its owner's hand: Put two +1/+1 ctrs on enchanted creature)

(U) Centaur Courser (7/7 from ctrs) *4 +1/+1 ctrs* *Incubated*
(U) Crocanura (3/4 from ctrs; Reach; Evolve) *2 +1/+1 ctr*
(U) Opal Lake Gatekeepers (2/4; When ~ ETB, if I control two or more Gates, I may draw a card)
(U) Beetleform Mage (2/2; GU: ~ gets +2/+2 and gains flying ueot. Activate this ability only once each turn.) ~Copper~
(U) Gyre Sage (2/3 from ctr; Evolve; T: Add G to my mana pool for each +1/+1 ctr on ~) *1 +1/+1 ctr*
(U) Murmuring Phantasm (0/5; Defender)

Graveyard: Archweaver, Mutant's Prey
Exile:
================================================================
Mooseman: 16
Hand: 2
Library: 39
Battlefield:

(UUUTTTT) Plains x7
(UU) Island x2

Arrest (, EC, Enchanted creature can't attack or block, and its activated abilities can't be played.)

(U) Silvercoat Lion (Cat, 2/2, )
(U) Silvercoat Lion (Cat, 2/2, )
(U) Sunspire Gatekeepers (Human Soldier, 2/4, When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, put a 2/2 white Knight creature token with vigilance onto the battlefield. )
(U) Azorius Justiciar (Human Wizard, 2/2, When ~ enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.))
(S) Soulsworn Spirit (Spirit, 2/1, ~ is unblockable. When ~ enters the battlefield, detain target creature an opponent controls. )

Graveyard: Azorius Cluestone, Wind Drake x2
Exile:
 

Spiderman

Administrator
Staff member
Boo... and uh oh. Looks like 3 more turns unless I can get something...

EOT, return the Incubation to my hand.

Untap, upkeep, Draw

Island
Give//Take on my Crocanura, fusing the halves
Responses?

Spidey: 6
Hand: 2
Library: 40
Battlefield:

(T,T,T) Forest x3
(T,T,T,U) Island x4
(U) Simic Guildgate (~ ETB tapped.; T: Add G or U to my mana pool)

Bred for the Hunt (Whenever a creature I control with a +1/+1 ctr on it deals combat dmg to a player, I may draw a card)
Krasis Incubation (Enchanted creature cannot attack or block, and its activated abilities can't be activated.; 1GU, Return ~ to its owner's hand: Put two +1/+1 ctrs on enchanted creature)

(U) Centaur Courser (9/9 from ctrs) *6 +1/+1 ctrs* *Incubated*
(U) Crocanura (3/4 from ctrs; Reach; Evolve) *2 +1/+1 ctr*
(U) Opal Lake Gatekeepers (2/4; When ~ ETB, if I control two or more Gates, I may draw a card)
(U) Beetleform Mage (2/2; GU: ~ gets +2/+2 and gains flying ueot. Activate this ability only once each turn.) ~Copper~
(U) Gyre Sage (2/3 from ctr; Evolve; T: Add G to my mana pool for each +1/+1 ctr on ~) *1 +1/+1 ctr*
(U) Murmuring Phantasm (0/5; Defender)

Graveyard: Archweaver, Mutant's Prey, Give//Take
Exile:
================================================================
Mooseman: 16
Hand: 2
Library: 39
Battlefield:

(UUUTTTT) Plains x7
(UU) Island x2

Arrest (, EC, Enchanted creature can't attack or block, and its activated abilities can't be played.)

(U) Silvercoat Lion (Cat, 2/2, )
(U) Silvercoat Lion (Cat, 2/2, )
(U) Sunspire Gatekeepers (Human Soldier, 2/4, When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, put a 2/2 white Knight creature token with vigilance onto the battlefield. )
(U) Azorius Justiciar (Human Wizard, 2/2, When ~ enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.))
(S) Soulsworn Spirit (Spirit, 2/1, ~ is unblockable. When ~ enters the battlefield, detain target creature an opponent controls. )

Graveyard: Azorius Cluestone, Wind Drake x2
Exile:
 

Spiderman

Administrator
Staff member
Okay, so that's 5 cards I'm drawing...

Elusive Krasis, evolving Crocanure and Sage

Done

Spidey: 6
Hand: 6
Library: 35
Battlefield:

(T,T,T) Forest x3
(T,T,T,T,T) Island x5
(T) Simic Guildgate (~ETB tapped.; T: Add G or U to my mana pool)

Bred for the Hunt (Whenever a creature I control with a +1/+1 ctr on it deals combat dmg to a player, I may draw a card)

(U) Centaur Courser (9/9 from ctrs) *6 +1/+1 ctrs*
(U) Crocanura (2/3 from ctrs; Reach; Evolve) *1 +1/+1 ctr*
(U) Opal Lake Gatekeepers (2/4; When ~ ETB, if I control two or more Gates, I may draw a card)
(U) Beetleform Mage (2/2; GU: ~ gets +2/+2 and gains flying ueot. Activate this ability only once each turn.) ~Copper~
(U) Gyre Sage (3/4 from ctrs; Evolve; T: Add G to my mana pool for each +1/+1 ctr on ~) *2 +1/+1 ctrs*
(U) Murmuring Phantasm (0/5; Defender)
(S) Elusive [color]Krasis[/color] (0/4; ~ can't be blocked.; Evolve)

Graveyard: Archweaver, Mutant's Prey, Give//Take
Exile:
================================================================
Mooseman: 16
Hand: 2
Library: 39
Battlefield:

(UUUTTTT) Plains x7
(UU) Island x2

Arrest (, EC, Enchanted creature can't attack or block, and its activated abilities can't be played.)

(U) Silvercoat Lion (Cat, 2/2, )
(U) Silvercoat Lion (Cat, 2/2, )
(U) Sunspire Gatekeepers (Human Soldier, 2/4, When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, put a 2/2 white Knight creature token with vigilance onto the battlefield. )
(U) Azorius Justiciar (Human Wizard, 2/2, When ~ enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.))
(S) Soulsworn Spirit (Spirit, 2/1, ~ is unblockable. When ~ enters the battlefield, detain target creature an opponent controls. )

Graveyard: Azorius Cluestone, Wind Drake x2
Exile:
 

Mooseman

Isengar Tussle
UUD
Drawing nothing spectacular
Island
Attack with unblockable
Done

Spidey: 4
Hand: 6
Library: 35
Battlefield:

(T,T,T) Forest x3
(T,T,T,T,T) Island x5
(T) Simic Guildgate (~ETB tapped.; T: Add G or U to my mana pool)

Bred for the Hunt (Whenever a creature I control with a +1/+1 ctr on it deals combat dmg to a player, I may draw a card)

(U) Centaur Courser (9/9 from ctrs) *6 +1/+1 ctrs*
(U) Crocanura (2/3 from ctrs; Reach; Evolve) *1 +1/+1 ctr*
(U) Opal Lake Gatekeepers (2/4; When ~ ETB, if I control two or more Gates, I may draw a card)
(U) Beetleform Mage (2/2; GU: ~ gets +2/+2 and gains flying ueot. Activate this ability only once each turn.) ~Copper~
(U) Gyre Sage (3/4 from ctrs; Evolve; T: Add G to my mana pool for each +1/+1 ctr on ~) *2 +1/+1 ctrs*
(U) Murmuring Phantasm (0/5; Defender)
(S) Elusive [color]Krasis[/color] (0/4; ~ can't be blocked.; Evolve)

Graveyard: Archweaver, Mutant's Prey, Give//Take
Exile:
================================================================
Mooseman: 16
Hand: 2
Library: 38
Battlefield:

(UUUUUUU) Plains x7
(UUU) Island x1

Arrest (, EC, Enchanted creature can't attack or block, and its activated abilities can't be played.)

(U) Silvercoat Lion (Cat, 2/2, )
(U) Silvercoat Lion (Cat, 2/2, )
(U) Sunspire Gatekeepers (Human Soldier, 2/4, When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, put a 2/2 white Knight creature token with vigilance onto the battlefield. )
(U) Azorius Justiciar (Human Wizard, 2/2, When ~ enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.))
(T) Soulsworn Spirit (Spirit, 2/1, ~ is unblockable. When ~ enters the battlefield, detain target creature an opponent controls. )

Graveyard: Azorius Cluestone, Wind Drake x2
Exile:
 

Spiderman

Administrator
Staff member
Untap, upkeep, draw

Sapphire Drake
Responses?

Spidey: 4
Hand: 6
Library: 34
Battlefield:

(T,T,U) Forest x3
(T,T,T,T,U) Island x5
(U) Simic Guildgate (~ETB tapped.; T: Add G or U to my mana pool)

Bred for the Hunt (Whenever a creature I control with a +1/+1 ctr on it deals combat dmg to a player, I may draw a card)

(U) Centaur Courser (9/9 from ctrs) *6 +1/+1 ctrs*
(U) Crocanura (2/3 from ctrs; Reach; Evolve) *1 +1/+1 ctr*
(U) Opal Lake Gatekeepers (2/4; When ~ ETB, if I control two or more Gates, I may draw a card)
(U) Beetleform Mage (2/2; GU: ~ gets +2/+2 and gains flying ueot. Activate this ability only once each turn.) ~Copper~
(U) Gyre Sage (3/4 from ctrs; Evolve; T: Add G to my mana pool for each +1/+1 ctr on ~) *2 +1/+1 ctrs*
(U) Murmuring Phantasm (0/5; Defender)
(U) Elusive Krasis (0/4; ~ can't be blocked.; Evolve)
(S) Sapphire Drake (4/4; Flying; Each creature I control with a +1/+1 ctr on it has flying)

Graveyard: Archweaver, Mutant's Prey, Give//Take
Exile:
================================================================
Mooseman: 16
Hand: 2
Library: 38
Battlefield:

(UUUUUUU) Plains x7
(UUU) Island x1

Arrest (, EC, Enchanted creature can't attack or block, and its activated abilities can't be played.)

(U) Silvercoat Lion (Cat, 2/2, )
(U) Silvercoat Lion (Cat, 2/2, )
(U) Sunspire Gatekeepers (Human Soldier, 2/4, When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, put a 2/2 white Knight creature token with vigilance onto the battlefield. )
(U) Azorius Justiciar (Human Wizard, 2/2, When ~ enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.))
(T) Soulsworn Spirit (Spirit, 2/1, ~ is unblockable. When ~ enters the battlefield, detain target creature an opponent controls. )

Graveyard: Azorius Cluestone, Wind Drake x2
Exile:
 

Spiderman

Administrator
Staff member
Crocanura, Sage, and Krasis evolve.

Since they gained flying, Crocanura, Courser, and Sage fly over for the attack
Responses/blocks/take it-game?

Spidey: 4
Hand: 6
Library: 34
Battlefield:

(T,T,U) Forest x3
(T,T,T,T,U) Island x5
(U) Simic Guildgate (~ETB tapped.; T: Add G or U to my mana pool)

Bred for the Hunt (Whenever a creature I control with a +1/+1 ctr on it deals combat dmg to a player, I may draw a card)

(T) Centaur Courser (9/9 from ctrs; Flying from Drake) *6 +1/+1 ctrs*
(T) Crocanura (3/4 from ctrs; Flying from Drake; Reach; Evolve) *2 +1/+1 ctr*
(U) Opal Lake Gatekeepers (2/4; When ~ ETB, if I control two or more Gates, I may draw a card)
(U) Beetleform Mage (2/2; GU: ~ gets +2/+2 and gains flying ueot. Activate this ability only once each turn.) ~Copper~
(T) Gyre Sage (4/5 from ctrs; Flying from Drake; Evolve; T: Add G to my mana pool for each +1/+1 ctr on ~) *3 +1/+1 ctrs*
(U) Murmuring Phantasm (0/5; Defender)
(U) Elusive Krasis (1/5 from ctr; Flying from Drake ~ can't be blocked.; Evolve) *1 +1/+1 ctr*
(S) Sapphire Drake (4/4; Flying; Each creature I control with a +1/+1 ctr on it has flying)

Graveyard: Archweaver, Mutant's Prey, Give//Take
Exile:
================================================================
Mooseman: 16
Hand: 2
Library: 38
Battlefield:

(UUUUUUU) Plains x7
(UUU) Island x1

Arrest (, EC, Enchanted creature can't attack or block, and its activated abilities can't be played.)

(U) Silvercoat Lion (Cat, 2/2, )
(U) Silvercoat Lion (Cat, 2/2, )
(U) Sunspire Gatekeepers (Human Soldier, 2/4, When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, put a 2/2 white Knight creature token with vigilance onto the battlefield. )
(U) Azorius Justiciar (Human Wizard, 2/2, When ~ enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.))
(T) Soulsworn Spirit (Spirit, 2/1, ~ is unblockable. When ~ enters the battlefield, detain target creature an opponent controls. )

Graveyard: Azorius Cluestone, Wind Drake x2
Exile:
 

Mooseman

Isengar Tussle
That is game..... I knew you were going to make a come back, YOU ARE THE COMEBACK KING.....
I had Avenging Arrow and Restore the Peace, both which require the creatures to do damage........
Geez, 7 of my 15 draws were land and I had a run of 4 in a row.
I'll try to Rakdos Revelry next
 
Top