Sounds good to me
Untap, upkeep, Draw
Give the Mage flying and attack
Responses/blocks/take it?
Spidey: 6
Hand: 5
Library: 45
Battlefield:
(T,U) Forest x2
(T,U,U) Island x3
(U) Centaur Courser (3/3)
(U) Crocanura (2/4 from ctr; Reach; Evolve) *1 +1/+1 ctr*
(U) Opal Lake Gatekeepers (2/4; When ~ ETB, if I control two or more Gates, I may draw a card)
(T) Beetleform Mage (2/2; GU: ~ gets +2/+2 and gains flying ueot. Activate this ability only once each turn.)
Graveyard: Archweaver
Exile:
================================================================
Mooseman: 20
Hand: 2
Library: 44
Battlefield:
(UUUUUUU) Plains x7
(U) Island
(U) Silvercoat Lion (Cat, 2/2, )
(U) Silvercoat Lion (Cat, 2/2, )
(U) Sunspire Gatekeepers (Human Soldier, 2/4, When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, put a 2/2 white Knight creature token with vigilance onto the battlefield. )
(U) Azorius Justiciar (Human Wizard, 2/2, When ~ enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.))
Graveyard: Azorius Cluestone
Exile:
Untap, upkeep, Draw
Give the Mage flying and attack
Responses/blocks/take it?
Spidey: 6
Hand: 5
Library: 45
Battlefield:
(T,U) Forest x2
(T,U,U) Island x3
(U) Centaur Courser (3/3)
(U) Crocanura (2/4 from ctr; Reach; Evolve) *1 +1/+1 ctr*
(U) Opal Lake Gatekeepers (2/4; When ~ ETB, if I control two or more Gates, I may draw a card)
(T) Beetleform Mage (2/2; GU: ~ gets +2/+2 and gains flying ueot. Activate this ability only once each turn.)
Graveyard: Archweaver
Exile:
================================================================
Mooseman: 20
Hand: 2
Library: 44
Battlefield:
(UUUUUUU) Plains x7
(U) Island
(U) Silvercoat Lion (Cat, 2/2, )
(U) Silvercoat Lion (Cat, 2/2, )
(U) Sunspire Gatekeepers (Human Soldier, 2/4, When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, put a 2/2 white Knight creature token with vigilance onto the battlefield. )
(U) Azorius Justiciar (Human Wizard, 2/2, When ~ enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.))
Graveyard: Azorius Cluestone
Exile: