Crucible of Worlds

Discussion in 'Single Card Strategies' started by Offline, Dec 1, 2003.

  1. Offline New Member

    Again I come into your humble domain with accusions and conspiricy.

    the new "you make the card" that wizards will be printing in "fifth dawn" called Crucible of Worlds may be rather BROKEN. Here it is for those of you who dont know what it does:

    Crucible of Worlds 3
    Artifact
    You may play land cards from your graveyard as though they were in your hand.

    ...Does this mean i can finally have that 99/99 wild mongral i've always wanted? Hell, why even stop there. I attack with my One million/One million mongral.
    After all, Mongral says "discard a card from your hand to give him +1/+1 and change his color untill end of turn."
    and i can play my land cards from my graveyard as though they were in my hand. thats great.

    now this chrystal quarry i think it's called. Tap, Sac: add two colorless mana to your mana pool. with the combined might Fast bond. you may play as many lands you want this turn at the cost of one life per land. whats 19x2? 38. thats 38 colorless mana.
    whats that Three colorless mana artifact that lets you draw a card every time you play a land?:eek: THATS ALOTTA CARDS!

    anyways, i hope theres a rulling on this card when it comes out that doesnt make it quite so...how shall we say, broken.

    and with that, i bid you all Good night!
  2. Hetemti The Wide-Awake Nightmare

    ] ...Does this mean i can finally have that 99/99 wild mongral i've always wanted?
    No.

    ] After all, Mongral says "discard a card from your hand to give him +1/+1 and change his color untill end of turn."
    and i can play my land cards from my graveyard as though they were in my hand. thats great.

    Great if you intend to *play* it as though it were in your hand. Not if you intend to *discard* it as payment for the cost of an activated ability.

    ] now this chrystal quarry i think it's called. ... whats 19x2? 38. thats 38 colorless mana. ... THATS ALOTTA CARDS!

    Fastbond/Zuran Orb with Cruicble has already been proposed as infinite mana/life.

    ] anyways, i hope theres a rulling on this card when it comes out that doesnt make it quite so...how shall we say, broken.

    It's far from broken. Just strong.
  3. train The Wildcard!!!...

    I'll agree with Hetemti - it is very strong... but all it takes to break one of the infinite cycles is a disenchant... naturalize, shatter, etc...

    so it's strong - but not broken...

    And the Mongrel trick doesn't work per definition of discard.

    Same spells work to dispell the quarry draw...

    There shouldn't be any rulings on this card - it'll just be in sideboards, and some main decks...

    What i can see someone doing is Atog + Crucible + Fastbond!!!... with the new artifact lands of course...;)
  4. Reverend Love New Member

    I think we talked about this earlier.

    I see land destruction taking off in casual groups utilizing this card.

    Wildfires, Devastating Dreams and a few others come to mind.

    Crucible of Worlds
    Devastating Dreams
    Yavimaya Elder
    Terravore

    ....that's not even trying and it looks like it's got potential. Throw in 4 Explorations and things get even more retarded.
  5. train The Wildcard!!!...

    Don't forget 2nd turn tempting wurms!...
  6. Reverend Love New Member

    Hey train that sounds pretty interesting... After dropping a Devastating Dreams follow it up with a Tempting Wurm...hmm..

    ****Added Later****

    Hey you guys wanna try and build something out of Crucible in the deck forums? It worked pretty well last time.
  7. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Good idea! Go for it!
  8. train The Wildcard!!!...

  9. Mikeymike Captain Hiatus

    Number 1 on me list...Trade Routes (besides Fastbond/Exploration of course)

    Everything else...
    Zuran Orb / Overgrown Estate
    Sylvan Safekeeper
    Crop Rotation
    Smokestack / Braids
    Mox Diamond
    Goblin Trenches
    Squirrel Wrangler
    Upheaval / Sunder / Armageddon / etc.
    Army Ants
    Constant Mists
    Squandered Resources
    Excavation
    Harrow
    Mana Vortex


    Then the lands themselves
    Strip Mine
    Wasteland
    Dustbowl
    Crystal Vein
    City of Traitors
    Gemstone Mine
    Lake of the Dead
    Quicksand
    Barbarian Ring / Cephalid Colloseum / etc.
    Mirage / Onslaught Sac-lands

    My goodness, Zuran Orb / Crucible / Fastbond is infinite life/mana - and in Trade Routes and it motors through the deck as well for Stroke/Torch/whatever.
  10. Rooser Thread Necromancer

    I proposed this somewhere else , but it's a good idea so I'll put it here too. Since the combo give both infinite mana and infinite life at the same time, there's no reason not to include 1 earthquake as one of the kill conditions, just because it gets around Ivory Mask or True Believer, plus in multiplayer it can kill everybody.
  11. Master Shake New Member

    I have to disagree, I think that Crucible is a broken card. imagine a deck list something like that

    4x Crucible of Worlds
    4x Zuran orb
    4x Wasteland
    1x Stripmine
    1x Fastbond
    1x Vampiric Tutor
    1x Demonic tutor
    1x Crop Rotation
    1x Academy
    5x Mox
    1x Mox Diamond
    1x Minds Desire

    I generally do not like the idea of someone playing an academy, tapping it for 5, sacing it to gain two, playing it again for one and getting 5 more blue mana only to repeat. I dislike even more the idea of infinite Strip Mine... which if you did not notice cuts off any chance of Disenchant, Naturalize, Shatter etc...

    Running one is over powered, running four is just devistating.
  12. neomanceristaken New Member

    I think the most viable way to use this is with Zuran orb. You can even do it with any land, not just Tolarian Academy, as you gain more than the one life you lose playing a land with Fastbond whenever you sacrifice it. I could even see this combo being competitive in T1.

    Fastbond-1 Card, G
    Crucible of Worlds- 1 Card, 3
    Zuran Orb- 1 Card, 0

    I mean, 3x cards (only one of which is restricted) and a total of 4 mana only one of which is colored, is really cool.

    1x Fastbond
    4x Zuran Orb
    4x Crucible of Worlds
    9x

    2x Cunning Wish
    1x Timetwister
    1x Cabal Therapy
    1x Tinker
    1x Demonic Tutor
    1x Demonic Consultation
    1x Vampiric Tutor
    1x Mystical Tutor
    1x Windfall
    4x Living Wish
    1x Ancestral Recall
    1x Time Walk
    4x Duress
    1x Burning Wish
    21x

    1x Mana Vault
    1x Mana Crypt
    7x Sol-Lotus-Moxen
    1x Grim Monolith
    1x Mox Diamond
    1x Lotus Petal
    1x Tolarian Academy
    13x

    1x Strip Mine
    4x Wasteland
    4x Polluted Delta
    4x Underground Sea
    2x Tropical Island
    2x Bayou
    17x

    SB: 1x Masticore
    SB: 1x Ambassador Laquatus
    SB: 1x Brainstorm
    SB: 3x Misdirection
    SB: 1x Woodripper/Veridian Shaman
    SB: 1x Elvish Lyrist
    SB: 4x Naturalize
    SB: 2x Cabal Therapy
    SB: 1x Stroke of Genius

    I just came up with this off the top of my head. It seems a nice way to abuse infinite/near-infinite mana. The nice thing is, with a wasteland in the grave and fastbond in play, you totally shut down your *average* T1 opponent. The hardest part, I'd suspect, is to get the stupid Crucible in play at the same time as Fastbond. The best thing for it might be to run Exploration, as then you get some mini-fastbonds that can act as accelerants or a soft-lock. Taking out two lands a turn and all that=good. The Brainstorm is in the board as a Wish target, as are a lot of everything else.

    In fact, with all the wishes, you might want to run something like Spoils of the Vault or Tainted Pact to help it go off.

    And as an aside, Laquatus is the cooooooolest way to win in a loooooong time.
  13. train The Wildcard!!!...

    Laquatus does bring back the mill strategy... as does brain freeze...;)
  14. shadow_acid Spaceborn Hedgehog

    My wurm deck with call of the wild is counting down the days until the crucible hits the magic world:D
    discard a land? nope i dont think so!:D
  15. train The Wildcard!!!...

    Crucible will make a lot of things interesting - especially hermit druid...:D
  16. shadow_acid Spaceborn Hedgehog

    I'd like to have it for those invasion sac lands or even those onslaught fetch lands.
    Any land you can sacrifice.
  17. train The Wildcard!!!...

    zuran orb makes any land sacrificial!...;)
  18. Notepad Seffy Sefro

    In Standard, the Crucible will work well not only with fetch lands, but with Cyclers, too. Cycle, draw card, then play the land anyway. Nice Standard tech. ;)
  19. DeathMaster666 In Defiance of Existance

    Yeah. But in Type 1, with Strip Mine and Wasteland, it could make some odd Turboland variant viable.
  20. Notepad Seffy Sefro

    Ah, nice trick there. Casually, I can also see infinite chump blockers in the form of Mishra's Factory and Blinkmoth Nexus. Trample just may become a lot more important.

    See Spidey!!! I told you that "false trample" was gonna matter sometime this block!!!! ;)

Share This Page