It's the pack generating formula's I have to work out...
I generated a few packs once, but it was more manual w/ excel... I just have to think how I would do it automatic...
I want to do the color cycling, but since there are an unequal amount of commons per color it screws it up... since I made multiple boosters at once, they flowed from one another last time (the random color picked up where the previous booster left off... and they had completely different cards... they were 2 subsequent boosters off a virtual assembly line...
I guess I'd like some feedback on how people want the MM boosters to be made... I could write a spreadsheet which followed this method of creation... or I could make one which was purely random (more like Apprentice - without doubles or random Mountains). For our purposes, foils don't matter and we should never see a double in a pack... I think it would also be nice to have a more even color spread in the commons. It's crazy to me when you get an apprentice pack w/ 4 or 5 cards in one color from the commons with maybe 1 of another color.... multicolor, land, or artifact commons screw this up, I get that... but most expansions don't have those.