Well, if it wasn't interesting before...
Untap, Draw, Play Solarian, Attack with Wanderer, Done.
BB:14
Hand:4
Libray: 48
In play:
(T)
Great Furnace (T:R; Artifact Land)
(T) Plains
(T) Swamp
(T) Island
(T)
Tolarian Academy (T:Add U for each Artifact you control)
(T) Forest
(T)
Arcbound Wanderer (5/5; Modular) (5 +1/+1 Counters)
(S)
Solarion (5/5; T: Double the number of +1/+1 counters on ~) (5 +1/+1 Counters)
GY; Elf Replica, Arcbound Wanderer
RFG:
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MM: 20 (15?)
Hand:4
Libray: 45
In play:
(TT) Plains
(TT) Mountain
(T) Mishra's Factory (L, {T}: Add {1} to your mana pool. {T}: Target Assembly-Worker gets +1/+1 until end of turn. {1}: Until end of turn, Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature. It's still a land.)
(T) Ghitu Encampment (L, Ghitu Encampment comes into play tapped. {T}: Add {R} to your mana pool. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. This creature still counts as a land. (It deals combat damage before creatures without first strike.))
Land Tax ( At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.)
(U)
Goblin Token (1/1)
(T)
Soltari Guerrillas (3/2, Shadow {0}: The next time Soltari Guerrillas would deal combat damage to defending player this turn, it deals that damage to target creature instead.)
(S) Adarkar Valkyrie (4/5, Flying. Vigilance. T:When target creature other than Adarkar Valkyrie is put into a graveyard this turn, return that card to play under your control.)
GY; Lightning Bolt, Mogg War Marshal, Goblin Grenade
RFG: