Build-A-Deck v2: BigBlue vs mooseman

Mooseman

Isengar Tussle
I call tails

BB:20
Hand:7
Libray: ?
In play:

GY;
RFG:

MM: 20
Hand:6
Libray: 54
In play:

GY;
RFG:
 

Mooseman

Isengar Tussle
I'll go first....hmmmm I'll keep, but I shouldn't....
plains, Land Tax, done

BB:20
Hand:7
Libray: ?
In play:

GY;
RFG:

MM: 20
Hand:5
Libray: 53
In play:

(T) Plains

Land Tax ( At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.)


GY;
RFG:
 
B

BigBlue

Guest
Draw, Great Furnace, Done.

BB:20
Hand:7
Libray: 54
In play:

(U) Great Furnace (T:R; Artifact Land)

GY;
RFG:

--------------------------

MM: 20
Hand:5
Libray: 53
In play:

(T) Plains

Land Tax ( At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.)


GY;
RFG:
 

Mooseman

Isengar Tussle
You can leave off the tags if you want, since my work block Gatherer after the first hit.... weird....

Untap, upkeep, draw
Ghitu Encampment
Done

BB:20
Hand:7
Libray: 54
In play:

(U) Great Furnace (T:R; Artifact Land)

GY;
RFG:

--------------------------

MM: 20
Hand:5
Libray: 52
In play:

(U) Plains
(T) Ghitu Encampment (L, Ghitu Encampment comes into play tapped. {T}: Add {R} to your mana pool. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. This creature still counts as a land. (It deals combat damage before creatures without first strike.))


Land Tax ( At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.)


GY;
RFG:
 
B

BigBlue

Guest
I use the tags for myself - especially with all these newer cards which I am not used to... (They have it down right now - maybe that's why it seems blocked. I think they are updating it for the newest rules/text updates.)

Untap, Draw, Play Plains, Done. If I can't draw anything, this'll be over quick... My slow deck is coming out VERY slow. :)

BB:20
Hand:7
Libray: 54
In play:

(U) Great Furnace (T:R; Artifact Land)
(U) Plains

GY;
RFG:

--------------------------

MM: 20
Hand:5
Libray: 52
In play:

(U) Plains
(T) Ghitu Encampment (L, Ghitu Encampment comes into play tapped. {T}: Add {R} to your mana pool. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. This creature still counts as a land. (It deals combat damage before creatures without first strike.))


Land Tax ( At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.)


GY;
RFG:
 

Mooseman

Isengar Tussle
Tags are cool then...... And I got a creature..... whoo hooo......

Untap, upkeep, Draw, MT
1R Mogg War Marshal
Goblin Token
Done.

BB:20
Hand:7
Libray: 54
In play:

(U) Great Furnace (T:R; Artifact Land)
(U) Plains

GY;
RFG:

--------------------------

MM: 20
Hand:4
Libray: 51
In play:

(T) Plains
(T) Mountain
(U) Ghitu Encampment (L, Ghitu Encampment comes into play tapped. {T}: Add {R} to your mana pool. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. This creature still counts as a land. (It deals combat damage before creatures without first strike.))


Land Tax ( At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.)

(S) Mogg War Marshal (1/1, Echo {1}{R}. When Mogg War Marshal comes into play or is put into a graveyard from play, put a 1/1 red Goblin creature token into play.)
(S) Goblin Token (1/1)


GY;
RFG:
 
B

BigBlue

Guest
Untap, Draw, Play Swamp, Play Elf Replica, Done.

BB:20
Hand:6
Libray: 52
In play:

(T) Great Furnace (T:R; Artifact Land)
(T) Plains
(T) Swamp

(S) Elf Replica (2/2; 1G, Sacrifice ~: Destroy target enchantment)

GY;
RFG:

--------------------------

MM: 20
Hand:4
Libray: 51
In play:

(T) Plains
(T) Mountain
(U) Ghitu Encampment (L, Ghitu Encampment comes into play tapped. {T}: Add {R} to your mana pool. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. This creature still counts as a land. (It deals combat damage before creatures without first strike.))


Land Tax ( At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.)

(S) Mogg War Marshal (1/1, Echo {1}{R}. When Mogg War Marshal comes into play or is put into a graveyard from play, put a 1/1 red Goblin creature token into play.)
(S) Goblin Token (1/1)


GY;
RFG:[/QUOTE]
 

Mooseman

Isengar Tussle
Untap, upkeep - Echo, Draw, MT, Done


BB:20
Hand:6
Libray: 52
In play:

(T) Great Furnace (T:R; Artifact Land)
(T) Plains
(T) Swamp

(S) Elf Replica (2/2; 1G, Sacrifice ~: Destroy target enchantment)

GY;
RFG:

--------------------------

MM: 20
Hand:4
Libray: 50
In play:

(T) Plains
(UT) Mountain
(U) Ghitu Encampment (L, Ghitu Encampment comes into play tapped. {T}: Add {R} to your mana pool. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. This creature still counts as a land. (It deals combat damage before creatures without first strike.))


Land Tax ( At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.)

(U) Mogg War Marshal (1/1, Echo {1}{R}. When Mogg War Marshal comes into play or is put into a graveyard from play, put a 1/1 red Goblin creature token into play.)
(U) Goblin Token (1/1)


GY;
RFG:
 
B

BigBlue

Guest
At least you're making it easy for me to play lands in my slow deck... :)

Untap, Draw, Island, Done.

BB:20
Hand:6
Libray: 51
In play:

(U) Great Furnace (T:R; Artifact Land)
(U) Plains
(U) Swamp
(U) Island

(U) Elf Replica (2/2; 1G, Sacrifice ~: Destroy target enchantment)

GY;
RFG:

--------------------------

MM: 20
Hand:4
Libray: 50
In play:

(T) Plains
(UT) Mountain
(U) Ghitu Encampment (L, Ghitu Encampment comes into play tapped. {T}: Add {R} to your mana pool. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. This creature still counts as a land. (It deals combat damage before creatures without first strike.))


Land Tax ( At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.)

(U) Mogg War Marshal (1/1, Echo {1}{R}. When Mogg War Marshal comes into play or is put into a graveyard from play, put a 1/1 red Goblin creature token into play.)
(U) Goblin Token (1/1)


GY;
RFG:
 

Mooseman

Isengar Tussle
Untap, Draw, Mishra's Factory,
Make the Ghitu a creature and attack with all 3
response/Block?

BB:20
Hand:6
Libray: 51
In play:

(U) Great Furnace (T:R; Artifact Land)
(U) Plains
(U) Swamp
(U) Island

(U) Elf Replica (2/2; 1G, Sacrifice ~: Destroy target enchantment)

GY;
RFG:

--------------------------

MM: 20
Hand:4
Libray: 50
In play:

(U) Plains
(UT) Mountain
(T) Mishra's Factory (L, {T}: Add {1} to your mana pool. {T}: Target Assembly-Worker gets +1/+1 until end of turn. {1}: Until end of turn, Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature. It's still a land.)
(T) Ghitu Encampment (L, Ghitu Encampment comes into play tapped. {T}: Add {R} to your mana pool. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. This creature still counts as a land. (It deals combat damage before creatures without first strike.))


Land Tax ( At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.)

(T) Mogg War Marshal (1/1, Echo {1}{R}. When Mogg War Marshal comes into play or is put into a graveyard from play, put a 1/1 red Goblin creature token into play.)
(T) Goblin Token (1/1)


GY;
RFG:
 

Mooseman

Isengar Tussle
Take 3
Done


BB:17
Hand:6
Libray: 51
In play:

(U) Great Furnace (T:R; Artifact Land)
(U) Plains
(U) Swamp
(U) Island

(U) Elf Replica (2/2; 1G, Sacrifice ~: Destroy target enchantment)

GY;
RFG:

--------------------------

MM: 20
Hand:4
Libray: 50
In play:

(U) Plains
(UT) Mountain
(T) Mishra's Factory (L, {T}: Add {1} to your mana pool. {T}: Target Assembly-Worker gets +1/+1 until end of turn. {1}: Until end of turn, Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature. It's still a land.)
(T) Ghitu Encampment (L, Ghitu Encampment comes into play tapped. {T}: Add {R} to your mana pool. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. This creature still counts as a land. (It deals combat damage before creatures without first strike.))


Land Tax ( At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.)

(T) Mogg War Marshal (1/1, Echo {1}{R}. When Mogg War Marshal comes into play or is put into a graveyard from play, put a 1/1 red Goblin creature token into play.)


GY;
RFG:
 
B

BigBlue

Guest
Untap, Upkeep, Draw, Play Tolarian Academy, Play Arcbound Wanderer, Done.

BB:17
Hand:5
Libray: 50
In play:

(T) Great Furnace (T:R; Artifact Land)
(T) Plains
(T) Swamp
(T) Island
(T) Tolarian Academy (T:Add U for each Artifact you control)

(U) Elf Replica (2/2; 1G, Sacrifice ~: Destroy target enchantment)
(S) Arcbound Wanderer (4/4; Modular) (4 +1/+1 Counters)

GY;
RFG:

--------------------------

MM: 20
Hand:4
Libray: 50
In play:

(U) Plains
(UT) Mountain
(T) Mishra's Factory (L, {T}: Add {1} to your mana pool. {T}: Target Assembly-Worker gets +1/+1 until end of turn. {1}: Until end of turn, Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature. It's still a land.)
(T) Ghitu Encampment (L, Ghitu Encampment comes into play tapped. {T}: Add {R} to your mana pool. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. This creature still counts as a land. (It deals combat damage before creatures without first strike.))


Land Tax ( At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.)

(T) Mogg War Marshal (1/1, Echo {1}{R}. When Mogg War Marshal comes into play or is put into a graveyard from play, put a 1/1 red Goblin creature token into play.)


GY;
RFG:
 

Mooseman

Isengar Tussle
EoT bolt... sorry didn't notice you had no untapped lands
Untap, Upkeep, Draw,
Goblin Grenade the Wanderer
sac Marshall, get token
Soltari Guerrillas
Done.

BB:17
Hand:5
Libray: 50
In play:

(T) Great Furnace (T:R; Artifact Land)
(T) Plains
(T) Swamp
(T) Island
(T) Tolarian Academy (T:Add U for each Artifact you control)



GY; Elf Replica, Arcbound Wanderer
RFG:

--------------------------

MM: 20
Hand:2
Libray: 49
In play:

(T) Plains
(TT) Mountain
(T) Mishra's Factory (L, {T}: Add {1} to your mana pool. {T}: Target Assembly-Worker gets +1/+1 until end of turn. {1}: Until end of turn, Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature. It's still a land.)
(T) Ghitu Encampment (L, Ghitu Encampment comes into play tapped. {T}: Add {R} to your mana pool. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. This creature still counts as a land. (It deals combat damage before creatures without first strike.))


Land Tax ( At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.)

(S) Goblin Token (1/1)
(S) Soltari Guerrillas (3/2, Shadow {0}: The next time Soltari Guerrillas would deal combat damage to defending player this turn, it deals that damage to target creature instead.)

GY; Lightning Bolt, Mogg War Marshal, Goblin Grenade
RFG:
 
B

BigBlue

Guest
No Problem...

Untap, Draw, Play Forest, Play Arcbound Wanderer, Done.

Let's see if I can keep this one in play... And you finally get to use the Tax...

BB:17
Hand:4
Libray: 49
In play:

(T) Great Furnace (T:R; Artifact Land)
(T) Plains
(T) Swamp
(T) Island
(T) Tolarian Academy (T:Add U for each Artifact you control)
(T) Forest

(S) Arcbound Wanderer (5/5; Modular) (5 +1/+1 Counters)

GY; Elf Replica, Arcbound Wanderer
RFG:

--------------------------

MM: 20
Hand:2
Libray: 49
In play:

(T) Plains
(TT) Mountain
(T) Mishra's Factory (L, {T}: Add {1} to your mana pool. {T}: Target Assembly-Worker gets +1/+1 until end of turn. {1}: Until end of turn, Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature. It's still a land.)
(T) Ghitu Encampment (L, Ghitu Encampment comes into play tapped. {T}: Add {R} to your mana pool. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. This creature still counts as a land. (It deals combat damage before creatures without first strike.))


Land Tax ( At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.)

(S) Goblin Token (1/1)
(S) Soltari Guerrillas (3/2, Shadow {0}: The next time Soltari Guerrillas would deal combat damage to defending player this turn, it deals that damage to target creature instead.)

GY; Lightning Bolt, Mogg War Marshal, Goblin Grenade
RFG:
 

Mooseman

Isengar Tussle
I will use the tax
Untap, upkeep - Tax (2 Plains and 1 MT), draw
Plains
Attack with Shadow creature
Adarkar Valkyrie
Done


BB:14
Hand:4
Libray: 49
In play:

(T) Great Furnace (T:R; Artifact Land)
(T) Plains
(T) Swamp
(T) Island
(T) Tolarian Academy (T:Add U for each Artifact you control)
(T) Forest

(S) Arcbound Wanderer (5/5; Modular) (5 +1/+1 Counters)

GY; Elf Replica, Arcbound Wanderer
RFG:

--------------------------

MM: 20
Hand:4
Libray: 45
In play:

(TT) Plains
(TT) Mountain
(T) Mishra's Factory (L, {T}: Add {1} to your mana pool. {T}: Target Assembly-Worker gets +1/+1 until end of turn. {1}: Until end of turn, Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature. It's still a land.)
(T) Ghitu Encampment (L, Ghitu Encampment comes into play tapped. {T}: Add {R} to your mana pool. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. This creature still counts as a land. (It deals combat damage before creatures without first strike.))


Land Tax ( At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.)

(U) Goblin Token (1/1)
(T) Soltari Guerrillas (3/2, Shadow {0}: The next time Soltari Guerrillas would deal combat damage to defending player this turn, it deals that damage to target creature instead.)
(S) Adarkar Valkyrie (4/5, Flying. Vigilance. T:When target creature other than Adarkar Valkyrie is put into a graveyard this turn, return that card to play under your control.)

GY; Lightning Bolt, Mogg War Marshal, Goblin Grenade
RFG:
 
B

BigBlue

Guest
Well, if it wasn't interesting before...

Untap, Draw, Play Solarian, Attack with Wanderer, Done.

BB:14
Hand:4
Libray: 48
In play:

(T) Great Furnace (T:R; Artifact Land)
(T) Plains
(T) Swamp
(T) Island
(T) Tolarian Academy (T:Add U for each Artifact you control)
(T) Forest

(T) Arcbound Wanderer (5/5; Modular) (5 +1/+1 Counters)
(S) Solarion (5/5; T: Double the number of +1/+1 counters on ~) (5 +1/+1 Counters)

GY; Elf Replica, Arcbound Wanderer
RFG:

--------------------------

MM: 20 (15?)
Hand:4
Libray: 45
In play:

(TT) Plains
(TT) Mountain
(T) Mishra's Factory (L, {T}: Add {1} to your mana pool. {T}: Target Assembly-Worker gets +1/+1 until end of turn. {1}: Until end of turn, Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature. It's still a land.)
(T) Ghitu Encampment (L, Ghitu Encampment comes into play tapped. {T}: Add {R} to your mana pool. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. This creature still counts as a land. (It deals combat damage before creatures without first strike.))


Land Tax ( At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.)

(U) Goblin Token (1/1)
(T) Soltari Guerrillas (3/2, Shadow {0}: The next time Soltari Guerrillas would deal combat damage to defending player this turn, it deals that damage to target creature instead.)
(S) Adarkar Valkyrie (4/5, Flying. Vigilance. T:When target creature other than Adarkar Valkyrie is put into a graveyard this turn, return that card to play under your control.)

GY; Lightning Bolt, Mogg War Marshal, Goblin Grenade
RFG:
 

Mooseman

Isengar Tussle
Block with token

Untap, Draw, MT
Attack with both
Goblin Legionnaire
Done

BB:7
Hand:4
Libray: 48
In play:

(T) Great Furnace (T:R; Artifact Land)
(T) Plains
(T) Swamp
(T) Island
(T) Tolarian Academy (T:Add U for each Artifact you control)
(T) Forest

(T) Arcbound Wanderer (5/5; Modular) (5 +1/+1 Counters)
(S) Solarion (5/5; T: Double the number of +1/+1 counters on ~) (5 +1/+1 Counters)

GY; Elf Replica, Arcbound Wanderer
RFG:

--------------------------

MM: 20
Hand:3
Libray: 44
In play:

(UT) Plains
(UUT) Mountain
(U) Mishra's Factory (L, {T}: Add {1} to your mana pool. {T}: Target Assembly-Worker gets +1/+1 until end of turn. {1}: Until end of turn, Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature. It's still a land.)
(U) Ghitu Encampment (L, Ghitu Encampment comes into play tapped. {T}: Add {R} to your mana pool. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. This creature still counts as a land. (It deals combat damage before creatures without first strike.))


Land Tax ( At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.)

(T) Soltari Guerrillas (3/2, Shadow {0}: The next time Soltari Guerrillas would deal combat damage to defending player this turn, it deals that damage to target creature instead.)
(U) Adarkar Valkyrie (4/5, Flying. Vigilance. T:When target creature other than Adarkar Valkyrie is put into a graveyard this turn, return that card to play under your control.)
(S) Goblin Legionnaire (2/2, {R}, Sacrifice Goblin Legionnaire: Goblin Legionnaire deals 2 damage to target creature or player. {W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to target creature or player this turn.)

GY; Lightning Bolt, Mogg War Marshal, Goblin Grenade
RFG:
 
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