good, I like feedback. I really like the idea of making them larger effects, but they get overpowered when the effect gets to be so much that your opponent has to hold back a lot of mana or give you something to counter it. Good ideas there
Azreal, new names are great
Some of them are too broken though. Your version of Mental Spike is insane, almost if not better than the original Counterspell. Death Spike is bordering on insane, Fury Spike is okay, Blinding Spike is just right, but Growth Spike also borders on ridiculous. Let me try them again, with a different counter cost for MS and an increased cost for all of them, sort of combining everyone's ideas:
Mental Spike 1UU
Instant
Counter target spell unless its caster allows you to return target permanent to its owner's hand.
1U: Return Mental Spike from your graveyard back into your hand.
Death Spike 1BB
Instant
Target player loses 2 life unless that player allows you to gain 2 life.
1B: Return Death Spike from your graveyard back into your hand.
Fury Spike 1RR
Instant
Deals 2 damage to target creature or player unless
any player sacrifices a land.
1R: Return Fury Spike from your graveyard back into your hand.
Blinding Spike 1WW
Instant
Creatures deal no combat damage this turn unless their controller taps all his or her non-White creatures.
1W: Return Blinding Spike from your graveyard back into your hand.
Growth Spike 1GG
Instant
Target creature gains +3/+3 until end of the turn unless an opponent allows you to put a +1/+1 counter on target creature.
1G: Return Growth Spike from your graveyard back into your hand.
I think this works out better.
[Edited by Cateran Emperor on 11-05-00 at 06:32 PM]