Search results

  1. Oversoul

    Eternal Apprenticeship [EDH]

    Tried this one a few times and it failed miserably every time. :(
  2. Oversoul

    An Elephant Never Forgets [EDH]

    This deck is starting to just make me sad. I think I'm on five games with it, and none of them were good at all. I might as well be playing some gimmicky art theme deck. I finally got to use Quintorius to make some spirits in one of those games, but I was utterly overpowered anyway. I really...
  3. Oversoul

    The Haunt of Discardtower [EDH]

    I probably could have done a better job with this one, but I like it. I'm still zero for two on games won, but the second outing with this deck showed its potential. I essentially killed the most dangerous player two turns in a row, each time giving the remaining players more time. My final...
  4. Oversoul

    Doctor Claw [EDH]

    I'm just now taking this deck apart. It has been one of my most successful decks of the year for sure. Defensive capabilities early on are minimal, so the deck is vulnerable in games where opponents start immediately attacking me. But the deck is flexible and has come back from really bleak...
  5. Oversoul

    Magic Memories: Karmic Guide

    Interesting. I noticed it when I was going through the full set of Visions for setting up my collection binders, but I haven't ever played Miraculous Recovery and honestly can't recall seeing someone else use it against me. As Magic cards go, it's decent. It was reprinted in Ultimate Masters, so...
  6. Oversoul

    Magic Memories: Karmic Guide

    Perhaps you're thinking of Miraculous Recovery?
  7. Oversoul

    Eternal Apprenticeship [EDH]

    Tawnos seems really good. I am surprised that this commander isn't more popular. Mostly built this one with Sands of Time in mind, but it's experimental. Commander: 1 Tawnos, Urza's Apprentice 1 Academy Ruins 1 Arcane Denial 1 Arcane Signet 1 Arcbound Ravager 1 Basalt Monolith 1 Brainstorm 1...
  8. Oversoul

    Magic Memories: Karmic Guide

    I talked about this in the Tolarian Academy thread, but Karmic Guide was an unfortunate casualty of a reaction to the "Combo Winter" of 1998 and 1999. In the case of Karmic Guide, this happened in a roundabout way, so I should explain.... Karmic Guide came out in Urza's Legacy, which was...
  9. Oversoul

    Magic Memories: Karmic Guide

    There's that too! I was going to bring that up at some point. It's worth mentioning. The use of the "Echo" mechanic on this card has its pros and cons, but having to pay for the creature twice gets mitigated because you get the value of two creatures: the one you brought back from your graveyard...
  10. Oversoul

    An Elephant Never Forgets [EDH]

    So this deck and the Haunt of Hightower deck were both new decks I brought to EDH night at the LGS on Wednesday. It was a frustrating experience and I'm back to considering stepping the power level up with these decks. I still have misgivings. Seems like every once in a while I get too many...
  11. Oversoul

    The Haunt of Discardtower [EDH]

    Only played this one once so far, and it went poorly. I had bad topdecks and one opponent had poor threat assessment, leading to my stuff getting targeted when there was a much bigger threat to deal with. I have further thoughts on that day as a whole, but this deck only got one game itself, and...
  12. Oversoul

    Wave Function Collapse [EDH]

    So I took this deck apart. My overall analysis is that it was OK and that I could certainly return to the concept again. I don't know whether I'll revisit any of my 2022 decks later this year, or just keep trying to churn out new decks instead. If I were to revisit them, this deck would be high...
  13. Oversoul

    The Haunt of Discardtower [EDH]

    Twenty years ago, I took apart my casual U/B Discard deck and replaced it with a mono-black Discard deck. I guess I've just repeated this feat. Now discard your hands. Commander 1 The Haunt of Hightower 1 Animate Dead 1 Anvil of Bogardan 1 Archfiend of Ifnir 1 Archon of Cruelty 1...
  14. Oversoul

    An Elephant Never Forgets [EDH]

    Put cards in graveyard. Take cards back out of graveyard. Get spirits. Kill opponents. Seems easy enough. Commander: 1 Quintorius, Field Historian 1 Academy Rector 1 Ao, the Dawn Sky 1 Argivian Find 1 Arid Mesa 1 Ashnod's Altar 1 Aura of Silence 1 Boreas Charger 1 Breath of Life 1 Cathartic...
  15. Oversoul

    Magic Memories: Karmic Guide

    Yep, its biggest spike in tournament usage would definitely have been in Flash decks. Karmic Guide has made other appearances in Legacy, to a lesser extent. The other big Legacy application was in Cephalid Breakfast decks. Flash was a much bigger deal over its short window, but Karmic Guide was...
  16. Oversoul

    Magic Memories: Karmic Guide

    When it comes to graveyard recursion, black and green are the two most prominent colors. But white has some excellent tools of its own. I've covered some green cards in this area. Black graveyard recursion and reanimation effects haven't really been a subject I've deliberately tackled in Magic...
  17. Oversoul

    Wave Function Collapse [EDH]

    I want to take another shot at this some day, but I need to give it time. For one thing, I see some elements of this deck that work well and others that do not. I don't really have a critical mass of ways to make my commander pay off, but I'm also running a few cards for Mishra synergies that I...
  18. Oversoul

    Doctor Claw [EDH]

    Haha, this deck is great. I'll have to pull parts from it at some point next month probably, but I am going to stall on that if possible. It's just a really fun deck.
  19. Oversoul

    Naming Cards, Destroying Nations [EDH]

    Nebuchadnezzar finally won a game, and now I can retire this deck. I had tentatively intended to run The Haunt of Hightower as one of the creatures here, but didn't find it because I forgot that it was a buy-a-box exclusive foil and not stored with my other cards from Ravnica Allegiance. Oops...
  20. Oversoul

    Wave Function Collapse [EDH]

    This is my Mishra Stax deck. It locks the game up with artifacts. It is pretty bad, but I will not be likely to refine it anytime soon. Oh well. It's a starting point if I change my mind. Commander: 1 Mishra, Artificer Prodigy 1 Academy Ruins 1 Arcane Laboratory 1 Arcane Signet 1 Badlands 1...
Top