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  1. Oversoul

    CCHoF Casual Game

    So would we each just choose a card to build around without telling anyone or should we call them so as not to have people doing the same card or what? And what should be banned?
  2. Oversoul

    D&D: Horror on the Hill: Beginnings

    *Rush to Si'Nat's aid. Hopefully hacking up some giant centipedes in the process.*
  3. Oversoul

    Warhammer Quest: Starting Out

    There isn't a way (for you). He's a minotaur. He's got long arms and legs. Getting out of the pit is apparently not that difficult for him.
  4. Oversoul

    Warhammer Quest: Starting Out

    No one has a shield. No one has ever seen a single shield thus far (in this adventure I mean, not in the world or anything). While you are talking, you hear beastly laughter behind the door. The minotaur's club smashes the door inwards at you. None of you are hurt. The minotaur's huge swing...
  5. Oversoul

    Casual Card Hall of Fame Discussion

    Since I've only said anything about the Shadowmoor nominees in my one PM, I just want to note that the winner was my least favorite choice this time. Apparently I'm the exception and I suppose with enough people someone is going to be. I ranked Swans first, Oona second, Wort third, and Reaper...
  6. Oversoul

    Warhammer Quest: Starting Out

    Right now only Throg is damaged (14/18 Wounds).
  7. Oversoul

    Warhammer Quest: Starting Out

    Well, there is a small rope ladder that leads to the upper level, where there is another door, which should lead to the same room as the barricaded door, but from the south instead of from the west. There is also a very large wooden door leading west inside the pit. And you could potentially use...
  8. Oversoul

    Warhammer Quest: Starting Out

    The power phase is 3 for this turn. Nothing comes out. However, three orcs in a pit see the door open and turn their bows on you. Oddly, there is no floor on the other side of the door. Just a sheer drop into the pit. And there's something else in here: a minotaur. The body is like a man's but...
  9. Oversoul

    Warhammer Quest: Starting Out

    Dorgath hears movement, but it is too faint for him to tell what is making the sound.
  10. Oversoul

    Warhammer Quest: Starting Out

    West is the direction you guys just came from (via the corridor). There's a closed door to the south and a barricaded door to the east. I'll post a new map section...
  11. Oversoul

    D&D: Horror on the Hill: Beginnings

    "Well, this is new. Any ideas?"
  12. Oversoul

    Warhammer Quest: Starting Out

    Which door?
  13. Oversoul

    Warhammer Quest: Starting Out

    The symbols are not themselves magical, nor do they state anything about the urn itself being magical. They are a label indicating the contents of the urn. All that would required to use the urn is to open it.
  14. Oversoul

    Warhammer Quest: Starting Out

    Everyone gets a closer look at their items. Carrow thinks that the sword is a Sword of Hoeth, known to be lightning fast and all but unstoppable once mastered. Being a wood elf himself, he's only reasonably convinced that he's right in his identification. Kelgar's scroll is a simple one-use...
  15. Oversoul

    Warhammer Quest: Starting Out

    My last post would have been a while ago, but I lost internet while typing it and had to mess around with the modem to get it back. I had similar problems on Saturday. Not sure what's up with my ISP. If it seems like I haven't been on for a while, it's probably their fault, although in that...
  16. Oversoul

    Warhammer Quest: Starting Out

    Throg finds that this pack contains a high elven sword, a scroll, a small urn, and a bag with 230 gold. Dorgath finds nothing of interest on the dead except perhaps weapons. The orc Carrow shot has more than enough arrows to restock Carrow's quiver, although these ones are rather ugly, with...
  17. Oversoul

    D&D: Horror on the Hill: Beginnings

    *Is it locked?*
  18. Oversoul

    Warhammer Quest: Starting Out

    The Power Phase is 2 for this turn... -Kelgar blesses Dorgath with Vanquish. Dorgath gains an extra attack. -Carrow shoots an arrow at the orc archer, hitting it in the neck for 4 damage. The orc collapses. -Throg rushes the goblin that speared him, drunkenly swinging at it. He connects...
  19. Oversoul

    Warhammer Quest: Starting Out

    Oops. I was about to post a round of combat, but I just realized that Dorgath has recovered from the effects of Bugman's XXXXXX this turn. Throg still won't until next turn. Kelgar succeeds in his blessing this turn and since all three of the other Warriors start close enough for him to bless...
  20. Oversoul

    Warhammer Quest: Starting Out

    Throg easily swings the door open. The orcs and goblins waiting inside immediately attack. Throg and Dorgath are surprised by the ambush, but Carrow is ready and shoots at them. Unfortunately, his arrow flies wide. -An orc brings its sword down on Dorgath. The blow is deflected by Dorgath's...
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