Chaos Turtle seemed to allude to a thread already made about this on the front page, but I don't see it so if one earlier pops up I'll merge this...
So the development team doesn't like it's current version of 1GG for 0/3 because it's too hard to handle if it comes out on turn 2. So they're proposing three scenarios:
So the development team doesn't like it's current version of 1GG for 0/3 because it's too hard to handle if it comes out on turn 2. So they're proposing three scenarios:
I don't have a preference either way, but I'm tending to like option 1 a little more for some reason...Mr. Babycakes #1: 1GG, 0/1.
We consider this an interesting option because while Mr. Babycakes #1 may come into play as quickly as the original, it’s quite a bit easier to handle. This version is far more vulnerable in the early game than its predecessor. That said, after the first few turns Mr. Babycakes #1’s growth will be just as dramatic and just as quick as the original’s.
Mr. Babycakes #2: 3G, 0/3.
On one hand, option #2 seems to be “just a more expensive version of the original card.” On the other hand, this card is much easier to play in decks that aren’t running a lot of green-mana-producing lands. You can splash Mr. Babycakes #2 in any deck and you won’t be forced to play predominantly green. A big plus... And, like the original, it’ll live through many of the environment’s available removal spells.
Mr. Babycakes #3: 2GG, 0/4.
Option #1 is the little Babycakes. Option #2 is the mid-sized Babycakes. Option #3 is clearly the BIG Babycakes. While you’re moving your counters from Mr. Babycakes to another creature, “Big” Babycakes is easily the most difficult of the three to remove from play. That said, you pay for this with the in its mana cost, making it difficult to splash in multicolored decks.