I
Istanbul
Guest
Which rare would you most hate to open in a booster pack? (This assumes that you're not part of a draft or Sealed Deck tournament at the time.)
BTW, I know that there are other awful rares. But with only 10 poll options, I had to choose the real cream of the crap.
The nominees are:
Battle of Wits (3UU)
Enchantment
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
Braids, Cabal Minion (2BB)
Creature - Minion Legend
At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.
Chance Encounter (2RR)
Enchantment
Whenever you win a coin flip, put a luck counter on Chance Encounter. At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.
Decimate (2RG)
Sorcery
Destroy target artifact, target creature, target enchantment, and target land.
Divert (U)
Instant
Change the target of target spell with a single target unless that spell's controller pays 2.
Dogged Hunter (2W)
Creature - Nomad
T: Destroy target creature token.
1/1
Impulsive Maneuvers (2RR)
Enchantment
Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
Nefarious Lich (BBBB)
Enchantment
If you would be dealt damage, remove that many cards in your graveyard from the game instead. If you can't, you lose the game. If you would gain life, draw that many cards instead. When Nefarious Lich leaves play, you lose the game.
Obstinate Familiar (R)
Creature - Lizard
If you would draw a card, you may skip that draw instead.
1/1
BTW, I know that there are other awful rares. But with only 10 poll options, I had to choose the real cream of the crap.
The nominees are:
Battle of Wits (3UU)
Enchantment
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
Braids, Cabal Minion (2BB)
Creature - Minion Legend
At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.
Chance Encounter (2RR)
Enchantment
Whenever you win a coin flip, put a luck counter on Chance Encounter. At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.
Decimate (2RG)
Sorcery
Destroy target artifact, target creature, target enchantment, and target land.
Divert (U)
Instant
Change the target of target spell with a single target unless that spell's controller pays 2.
Dogged Hunter (2W)
Creature - Nomad
T: Destroy target creature token.
1/1
Impulsive Maneuvers (2RR)
Enchantment
Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
Nefarious Lich (BBBB)
Enchantment
If you would be dealt damage, remove that many cards in your graveyard from the game instead. If you can't, you lose the game. If you would gain life, draw that many cards instead. When Nefarious Lich leaves play, you lose the game.
Obstinate Familiar (R)
Creature - Lizard
If you would draw a card, you may skip that draw instead.
1/1