Wicked v. Spidey: Chaos Tribe II

Spiderman

Administrator
Staff member
We could try same decks; best two out of three :) However, I have to leave at noon EST so it would probably be best if we start Monday.
 

Spiderman

Administrator
Staff member
I have to leave early again today, but we can start... you lost the first game, so you choose to play or draw.

Spiderman:
Life: 20
Hand: 7
In Play:
GY:
RFG

WickedBoy6:
Life: 20
Hand: 7
In Play:
GY:
RFG:
 
W

WickedBoy6

Guest
I'll play, and since it's my play...

EnchantWorldLand Roll (#3): ''Concordant Crossroads'' - All creatures gain haste.
Oooh, this game just got interesting in a hurry.

ChaosMagic Roll (#6): ''Tranquillity'' -- Destroy all enchantments.
Son of a...

Playing Mountain, tapping to play Goblin Lackey. Done.

Spiderman:
Life: 20
Hand: 7
In Play:
GY:
RFG

WickedBoy6:
Life: 20
Hand: 5
In Play: Mtn(T), Gob Lackey(1/1, if dmges opponent, may play Gob from hand)
GY:
RFG:
 

Spiderman

Administrator
Staff member
EnchantWorldLand Roll (#3): ''Concordant Crossroads'' - All creatures gain haste.

ChaosMagic Roll (#102) "CounterRoll" - Get a CounterRoll counter. Sac it to counter any effects of any roll.

Whoo-hoo!

Draw, Mt, Bloodfire Dwarf, Done.

Spiderman:
Life: 19
Hand: 6
In Play: Mt(T), Bloodfire Dwarf(1/1, r, sac to earthquake for 1 just to creatures)
GY:
RFG

WickedBoy6:
Life: 20
Hand: 4
In Play: Mtn(T), Gob Lackey(1/1, if dmges opponent, may play Gob from hand)
GY:
RFG:
 
W

WickedBoy6

Guest
ChaosMagic Roll (#177): ''WackyLand'' -- Roll in <WackyLand>.
WackyLand Roll (#78): ''Calculator'' -- Add or subtract 1d6 from any number on a card in play.
I rolled a 4, and I give it to Lackey's toughness, making him a 1/5. I'll let you have a chance to counter before I take my turn.

Spiderman:
Life: 20
Hand: 6
In Play: Mt(T), Bloodfire Dwarf(1/1, r, sac to earthquake for 1 just to creatures)
GY:
RFG

WickedBoy6:
Life: 20
Hand: 5
In Play: Mtn(T), Gob Lackey(1/5, if dmges opponent, may play Gob from hand)
GY:
RFG:
 
W

WickedBoy6

Guest
Untap, upkeep, drawing, playing mountain, tapping both to play Goblin Piledriver, attacking with Lackey.

Spiderman:
Life: 20
Hand: 6
In Play: Mt(T), Bloodfire Dwarf(1/1, r, sac to earthquake for 1 just to creatures)
GY:
RFG

WickedBoy6:
Life: 20
Hand: 4
In Play: 2 Mtn(T, T), Gob Lackey(1/1, if dmges opponent, may play Gob from hand, attacking), Gob Piledriver(1/2, pro. blue, +2/+0 for each other attacking Gob)
GY:
RFG:
 
Z

Zero T Katama

Guest
Just so you know, That tranquility Affects ALL enchantments, including the EnchantWorldLand.
 
W

WickedBoy6

Guest
I just noticed that on the E-League's Chaos Magic Site:
3) At the beginning of the game, after turn order has been decided and all players are satisfied with their opening hands, the first player rolls in EnchantWorldLand.
3a) EnchantWorldLands are considered Enchantments and can be affected by all things that affect Enchantments, but will not affect or be affected by an Enchant World card coming into play.
3b) EnchantWorldLands are not considered to be lands.
I thought they were undestroyable effects, but I guess not...I'll re-edit my posts...
 
W

WickedBoy6

Guest
...then I'm done.

Spiderman:
Life: 20
Hand: 6
In Play: Mt(T)
GY: Bloodfire Dwarf
RFG:

WickedBoy6:
Life: 20
Hand: 4
In Play: 2 Mtn(T, T), Gob Piledriver(1/2, pro. blue, +2/+0 for each other attacking Gob)
GY: Gob Lackey
RFG:
 

Spiderman

Administrator
Staff member
ChaosMagicRoll (#194) "Spring Cleaning" - Destroy all lands. As many times as a player wishes, they may pay 1 life to prevent up to two lands being destroyed in this manner.

I'll pay 1 :)

Untap, upkeep, Draw, Quicksand, Done.

Spiderman:
Life: 19
Hand: 6
In Play: Mt, Quicksand (Tap, sac: give target attacking creature -1/-2 until end of turn)
GY: Bloodfire Dwarf
RFG:

WickedBoy6:
Life: 20
Hand: 4
In Play: 2 Mtn(T, T), Gob Piledriver(1/2, pro. blue, +2/+0 for each other attacking Gob)
GY: Gob Lackey
RFG:
 
W

WickedBoy6

Guest
ChaosMagic Roll (#2): ''Air Strike'' -- Put 3 Eagle tokens into play. Treat these tokens as 2/1 fliers with haste that are considered all colors. At end of turn, bury all Eagle tokens.
Cool..

Untap, drawing, tapping both mountains to play Fanatic & another Lackey. Attacking with the Eagle tokens, done after

Spiderman:
Life: 19
Hand: 6
In Play: Mt, Quicksand (Tap, sac: give target attacking creature -1/-2 until end of turn)
GY: Bloodfire Dwarf
RFG:

WickedBoy6:
Life: 20
Hand: 4
In Play: 2 Mtn(T, T), Gob Piledriver(1/2, pro. blue, +2/+0 for each other attacking Gob), Mogg Fanatic(1/1, sac to deal 1 dmg to any target), Gob Lackey(1/1, if dmges opponent, may play Gob from hand), 3 Eagle tokens(2/1, flying, haste, all attacking)
GY: Gob Lackey
RFG:
 

Spiderman

Administrator
Staff member
I assume you're paying a life to keep your lands? :)

Those eagles suck... :rolleyes:

MagicChaosRoll (#191) "Hurricane" - We take 4 points of damage.

Untap, upkeep, Draw, Mt, Dwarven Vigilantes, Done.

Spiderman:
Life: 9
Hand: 5
In Play: Mt(T), Mt(T), Quicksand(T) (Tap, sac: give target attacking creature -1/-2 until end of turn), Dwarven Vigilantes (2/2, if attacked unblocked, can deal damage to opponent's creature)
GY: Bloodfire Dwarf
RFG:

WickedBoy6:
Life: 15
Hand: 4
In Play: 2 Mtn(T, T), Gob Piledriver(1/2, pro. blue, +2/+0 for each other attacking Gob), Mogg Fanatic(1/1, sac to deal 1 dmg to any target), Gob Lackey(1/1, if dmges opponent, may play Gob from hand)
GY: Gob Lackey
RFG:
 
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