I think it comes down to good and bad guys. It seems like red is a colour of violence and chaos - which leaves little room for goodness - I mean this is the colour of direct damage and Goblins! I think that Wizards is trying to lower the number of critter types per colour to just three or four. Green: Elf, Beast, and Wurm White: Knight, Soldier, and Cleric Black: Knight, Skeleton, Zombie, and Horror Blue: Bird, Wizard, and Illusion Red: Goblin, Dragon, and Giant. Sure, there's others in those colours like Wolves, Rats, yada yada, but it looks like Wizards is trying to simplify - and that's why Dwarves seem to be getting phased out... -ferret "...what do you expect? Their heyday was in Homelands..."